Fingers on the pulse

Which games get your heart racing the most?

Like many people, I've been been playing a lot of Black Ops lately. A little too much, perhaps. When you smear yourself in camo paint and start looking for decent camping spots on your way to the bus stop, you know you're overdoing it.

But even though I've enjoyed playing the game, I've noticed is the multiplayer action doesn't set my pulse racing quite so much as Modern Warfare 2 did. I mean this quite literally. A MW2 session would leave my heart pounding, my pupils dilated and my adrenaline levels off the chart. And don't even get me started on the mood swings.

We like to pretend it isn't so, but playing games can really make your blood boil. Whether you're attempting to post a perfect Pac-Man score or getting noob-tubed online by some pre-pubescent Americans, gaming can be a stressful experience.

But just how stressful? What are the psychological and physiological impacts of engaging in our favourite pastime?

The idea

Before you throw your hands up in disgust as yet another article tells you how bad playing games is for your health, let me state that I'm an avid gamer. I love playing them, I love talking about them and I love writing about them.

I'm not about to tut at you for wasting your time playing games, or suggest you're liable to kill your pet tortoise with a potato masher if you put in too many hours with a first-person shooter. I'm interested in why certain games get our pulses racing, and why the physiological effects they generate make them enjoyable and even addictive.

The equipment

1

What are you talking about? Gaming doesn't make me ANGRY...

Imagine a scene similar to Ivan Drago's training camp in Rocky IV. I'm flanked by scientists in white coats and banks of humming machinery whilst playing some of the gaming world's recent releases.

Or, imagine a lounge, an Xbox 360 and an off-the-shelf heart rate monitor. This isn't meant to be high-level science - it's about investigating why some games set our hearts thumping while others leave them cold.

The games

The weapons of choice for this experiment were blockbuster shooter Black Ops, football behemoth FIFA 11, the super fast arcade street racer Split Second Velocity and zombie thriller Left 4 Dead 2. The aim in picking such a vast array of titles was to find out if different game types had a different impact on my body.

The results

I have a resting heart rate of around 60 bpm. It's about average and would be a lot lower if I spent my time in the gym rather than experimenting with the physiological effects of games, but there you go.

I wanted to find out which game would have the biggest impact on my ticker - whether driving cars would set my pulse racing faster than beating zombies to death with a cricket bat, for example. Here's I found out.

Split/Second: Velocity

Disney's eye-popping racer was the first game I booted up. The impact was immediate. In the heat of a race where high speeds, exploding cars and general hairpin tomfoolery were the norm, there was a 15 per cent increase in my BPM.

Not much to write home about. But as the races got harder my heart pumped faster and faster, consistently clocking up an average increase of between 15 20 per cent. There was even the odd spike, with a couple of 30 per cent-plus rises coinciding with those races where I repeatedly crashed into the barriers and flung my controller across the room.

Left 4 Dead 2

4

Zombies! The pulse-challenged cadavers may have flat-lined but I certainly hadn't after a session on Left 4 Dead 2.

After taking a time out and letting my heart rate drop back down to its usual state, Left 4 Dead 2 proved to be somewhat of a disappointment. Overall the increases were negligible, save for the occasional zombie horde which would cause a spurt in adrenalin levels and a subsequent 15 - 22 per cent peak in my BPM.

It's the type of pattern that you'd expect to find whilst watching your average scary movie, with peaks and troughs revolving around the action on screen.

Call of Duty: Black Ops

Feeling somewhat underwhelmed by the previous two experiments, I hoped Treyarch's smash hit shooter would give me some more interesting results. While playing Split Second and Left 4 Dead 2 I'd learned that violence and tension seemed to have a direct impact on my heart rate. I was optimistic these elements would come together in Black Ops to spectacular effect.

Within moments of getting stuck into the single-player campaign, the numbers started to go off the chart. The monitor began beeping away: 81 BPM, 86 BPM, 91 BPM... The numbers peaked at around 95 BPM - around 50 per cent above my resting heart rate.

They were consistent, too. No matter which game mode I played the figures stayed high, providing the sort of prolonged increase to my heart rate you might experience whilst taking a brisk walk.

FIFA 11

It took just one end-to-end match on FIFA to really get my heart rate up and keep it there. Over the course of a couple of hours of play, complete with dirty tackles, some absolute screamers and a few dodgy refereeing decisions, there was between a 40 and 50 per cent increase in my resting heart rate, on average.

There were also plenty of spikes which coincided with the tension of a competitive match. In other words, my heart reacted in exactly the same way it would during the highs and lows of a real game of football.

A note about online play

The real eye-openers were reserved for when I went online. Even as I sat in the pre-game lobbies with conductive pads on my chest and notebook at my side, my heart rate started to creep up. It seemed that simply the anticipation of pitting myself against real-life opponents was enough to get my juices flowing.

But that was nothing compared to what happened when the action kicked off. Playing both Split Second and Left 4 Dead 2, I recorded highs of 93 and 89 BPM respectively. It seemed like the constant tension involved with facing off against my peers was doing the trick in a way that the solo action just couldn't achieve.

FIFA produced similar results. I consistently racked up 50 per cent-plus increases to my resting rate. The frenzy of a Black Ops firefight pushed my heart even harder, with several recordings reaching well over 100 BPM.

2

FIFA 11 - almost as exciting as playing an actual game of football.

Aside from the strain the games were putting on my heart, I also noticed that my little online session had caused a few physical side effects. Whether it was a result of a prolonged day of digitised action or simply the flood of adrenaline coursing through my system, I was noticeably twitchy once I'd laid down the controller for the final time. I even had a touch of the shakes.

What does it all mean?

All I can tell you is that the more my heart rate shot up, the more involved I was with the action and the harder it was to tear myself away from my machine. Luckily Professor Mark Griffiths, director of the International Gaming Unit at Nottingham Trent University, was on-hand to help me make sense of it all.

Griffiths is something of an expert on this subject - so much so that he was called to talk about why games were addictive on that Panorama special. The programme aired, as fate would have it, right in the middle of my own experiments.

Turns out my elevated heart rate was a result of my body being flooded with adrenaline and endorphins, due to the sheer excitement of the games. "Increased excitement and arousal can become very physiologically rewarding for players," Griffiths said.

"This may be part of the explanation why some people become addicted to video gaming as they are addicted to the chemicals, such as the morphine-like endorphins, that the body releases in states of high arousal."

Simply put, the more engrossed I was in the action the more excited I got, and the more of these chemicals my body produced. It was these chemicals that were contributing to my enjoyment of the experience and made it harder for me to tear myself away from the action, as I wanted more of them.

This is similar to the situation experienced by gamblers or, to a lesser degree, extreme sports enthusiasts. Enjoyment of their pursuit comes from their physiological reaction to the excitement, risk and reward of their exploits.

3

Split/Second Velocity - the cause of an increased heart rate and at least one broken controller.

But why the increase in heart rate when I went online? Traditionally we've played games for the rewards, whether that's improving our high scores or completing the story. But playing online we experience what the Professor calls the "partial reinforcement effect", where our rewards are intermittent.

Here, there is no definite conclusion to the experience. This potential to play on endlessly means we get drawn into the "just one more go" cycle. We keep playing in the hope that the next reward or achievement will be just around the corner.

So does this mean we're all addicted to games? Well, despite what some of the scare stories in the mainstream media might have you believe, no. "Playing excessively does not mean someone is addicted," said Griffiths.

"Games can be immensely rewarding and psychologically engrossing, and for a small minority of people, this can lead to addiction. Most of these addicted individuals have susceptibilities and vulnerabilities which when combined with the structural characteristics of the game itself can lead to addiction in a minority of cases."

There is a serious point here. Despite the inherent susceptibility of the unfortunate few who are on the slippery slope to addiction, surely the industry has to take responsibility for the potential impact of its products?

After all, designers know exactly what they're doing when they're building this aspect of engagement into the game. Perhaps, as with the the alcohol and gambling industries, the onus should be on them to warn gamers of the potential dangers of using their product.

What of the rest of us, those who can spot the fine line between addiction and excessive enjoyment? Games can be a wonderful thing. They can give people purpose, they can bring people together and they can be a hell of a lot of fun. But the moral of the story, as you might have spotted a few paragraphs ago, is to enjoy games in moderation, and know when to stop.

Now leave me alone, I need another 8000 XP to unlock an AK-47.

Comments (64) Latest comment 11 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • djed #1 1 year ago

    Tetris

    edit: What of the rest of us, those who can spot the fine line between addiction and excessive enjoyment? That fine line is fine only in the sense that it is zeitgeist thin.
    Edited by djed at 22/12/10 @ 08:12
  • vyseofhr #2 1 year ago

    Get Satoru Iwata in here! The Vitality Sensor will have the answer!
  • Anthony_UK #3 1 year ago

    Brilliant article, that was actually quite interesting
  • the_dudefather #4 1 year ago

    Cool article, I kinda want to see the opposite

    Farmville = 3 bpm
    Planet scanning in Mass effect 2 = 6 bpm
    Farm simulator 2011 = GET THE DEFIBRILLATOR
  • jellyBelly #5 1 year ago

    F1 2010 is the undeniable winner on this for me as it requires lightning fast reflexes, thinking, concentration and even planning

    Also should have looked at more pure arcade experiences like Geometry Wars, Street Fighter, Ikaruga, Bangai-0, etc
  • Zebula77 #6 1 year ago

    For me it's definitely footie games, especially played alone against the cpu. Online play has never interested me much, unless whoever's at the other end is someone I know well personally (but then it's way better when they're in the same room, of course).
    Anyways, football games have me swearing, shouting and otherwise being seriously pissed off at times. No other games do that to me. :p
  • BigDannyH #7 1 year ago

    I wonder how my body coped with the 2.5 hour Tuesday Fight Night on Codblops accompanied by a few beers and a pizza?

    Maybe I'll snort some Charlie next time, really get in the mood!
  • Br0ken_Engli5h #8 1 year ago

    I find Bad Company 2 online really pretty intense, especially defending against a fully-fleldged assault. With a decent pair of headphones it sounds amazing and gets the pulse racing far more than any cleverly crafted set piece.

    Mortars dropping, tanks rolling in, women and children crying........you weren't there, man, you weren't there.
    Edited by Br0ken_Engli5h at 22/12/10 @ 08:48
  • dr_swin #9 1 year ago

    I am surprised that the left 4 dead effects were so modest. There have been times during the tense finales that I have felt as though my heart was going to burst 'alien' style through my chest.
  • the_merchant #10 1 year ago

    I felt my heart rate jump when playing Arkham Asylum the other day when I got close to beating my high score. Street Fighter as well, especially when you're playing against someone on a similar skill level.
  • AcidSnake #11 1 year ago

    In CoD I'd be interested to see how the heart rate changes from a standard deathmatch game to a S&D game...
    I think that only having one life would really make things tense...
  • pantbash #12 1 year ago

    WoW STV fishing competition
  • frankfurter209 #13 1 year ago

    It's all about what's at stake. Demon Soul's is frequently pulse-pounding and incredibly absorbing because I'm at risk of constant death, losing my saved up souls, and starting the level over. The original Resident Evil was absolutely nerve-wrecking when you had an hour of unsaved progress under your belt and several rooms of zombies between you and a safe room. Having to decide whether to use an ink ribbon or continue making progress added more tension and investment to an already emotionally intense game (emotion strictly in gameplay terms. Anyone moved by the RE story is probably not above the age of 10).

    I love these kinds of design decisions, divisive as they are. Too many games make me feel like a zombie playing them (COD comes to mind) because I never feel anything. More games need that kind of player investment.
    Edited by frankfurter209 at 22/12/10 @ 09:12
  • UncleLou #14 1 year ago

    Lately, Demon's Souls was the biggest contender for me. There's nothing quite like getting invaded by another player when you're carrying a ton of souls.
    Edited by UncleLou at 22/12/10 @ 09:10
  • nakedlunch #15 1 year ago

    I played FIFA yesterday against a mate and even though a narrowly won, I felt empty and shamed at my continual swearing and moaning. His girlfriend saw some of the worst moments. The curtain was pulled back! No endorphins that time but I did have a powerful sense of arousal...
  • PlugMonkey #16 1 year ago

    @TheDellBingo

    Well said. He probably likes those fucking RC-XD things as well.
  • GamesConnoisseur #17 1 year ago

    BPM will be higher while I m waiting for GT5 loadings to finish, experiencing graphic glitches or bugs, and defib out when shock and horror get the YLOD or RROD.

    BPM not all about games though but what in between too!!
  • Postumo #18 1 year ago

    Fifa can become a little bit frustrating... when you feel that your players are kinda dumbass and it seems that the other player suceeds at everything he tries against you, it makes you feel very angry. Who hasn't shouted at his TV playing fifa?
  • butler` #19 1 year ago

    You can read a bit about how Griffiths doesn't know a lot of anything right here.
  • JetSetWilly #20 1 year ago

    Playing any Call of Duty on veteran difficulty. You live for the words "Checkpoint Reached".
  • flaming.carrot #21 1 year ago

    Final level of Dead Nation on grim setting with co-op partner already down and out, really got my heart pounding, had to sit in the dark for a while with a nice cup of sweet tea afterwards. Or am I just getting old and that is normal from here on in?
  • DrR0b3rts #22 1 year ago

    There isn't a heart monitor with enough digits to capture the adrenaline and rage of SF4 or Starcraft 2.
  • mcmothercruncher #23 1 year ago

    Easy to read graph or it never happened.
  • RodHull #24 1 year ago

    My housemate at university was a psychology student and he did the same experiment except we used the original Xbox. The highest leap in our heart rates was the closing warthog run in Halo:CE followed by multiplayer Halo (the smaller maps were higher than say Blood Gulch) and then PGR. He was the anomaly though as Jet Set Radio Future set his pulse off the scale.
  • kangarootoo #25 1 year ago

    What is the general fitness of the author? Was he drinking coffee? Did he have a good night's sleep prior to the tests? How long did he leave between trying each game?

    Science(tm) involving hearts rates is only reliable in very controlled situations. Even if you played all these games in the same day, your results would be affected.

    Also, 60bpm is actually pretty low for a resting heart rate. A healthy average for a man is 70, and for a woman is 75. So your fitness isn't that bad Dan. Maximum HR and recovery times are also relevant.


    Good article mind, I don't mean to be all Scrooge about it. I'm just being a pedant for a healthy margin of experimental error :)
  • pommak #26 1 year ago

    Demon's Souls. No contenders.
  • geeza2020 #27 1 year ago

  • kangarootoo #28 1 year ago

    For me, most tense game would have to be the first time I played Silent Hill.

    Proper fear response, complete loss of decision making ability (I ran into a wall, and just kept running).
  • butler` #29 1 year ago

    WoW Arena: 10 minutes before the servers shut down and you're fighting for rank 1 and you come up against some retards from your server playing a counter comp. And winning, ofc.

    And just about any competitive match at LAN, especially semis+ when money is involved.
  • telboy007 #30 1 year ago

    Playing the Black Ops campaign on Veteran has been the second most frustrating gaming experience for me, the top one being my inability to get past level 6 on R-Type. :(
  • obscured021 #31 1 year ago

    Quake live "winning by 1 frag" Freespace2 "dodgeing beams" Crysis "sneaking around the jungles" GT5, halo reach and eveonline" escaping a ganking at a gate"

    Theses are the games that gt my hart going.
  • obscured021 #32 1 year ago

    Quake live "winning by 1 frag" Freespace2 "dodgeing beams" Crysis "sneaking around the jungles" GT5, halo reach and eveonline" escaping a ganking at a gate"

    Theses are the games that gt my hart going.
  • PixelPirate #33 1 year ago

    No Counter Strike

    No Demons Souls?

    No Street Figher?

    No Arcade games?

    Editorial Fail.

    Games that have very high stakes, and can snuff you out in a second if you arent paying attention do this, MW2 aside, the games you have on here aren't really in the calibre of those I just mentioned for heart pumping.
  • flaming.carrot #34 1 year ago

    @telboy007

    Ever play COD:World At War on veteren? That was so broken in places - a constant barrage of grenades aimed at you with superhuman precision. MW2 veteren was quite easy in comparison. BO veteren I still have to complete though, so not sure on that one.
  • CrispyLog #35 1 year ago

    Zombie mod on Counter-Strike Source. The only game that made me scream like a girl, every minute. Trying to find a room to hide in and slowly knifing a drinks machine to cover the door an inch at a time, knowing that the zombies are coming at any minute.
  • sweaty1 #36 1 year ago

  • rashes #37 1 year ago

    A really close game of Black Ops S&D hardcore is almost unbearably stressful.
    For single player games, as stated earlier ... nothing comes near to the new F1 game. When you have 3 laps and no rewinds left in a race that took an hour of preparation and has been running for 30 mins.... stress!
    I can't do 2 grand prixs in a row. don't have it in me.
  • Edz72 #38 1 year ago

    Wow no Demon Souls as others have highlighted this game will take you from tears of joy to tears of anger and back again in a heart beat.
  • telboy007 #39 1 year ago

    @flaming.carrot No I didn't, looks like I made the right choice not to!
  • Bartacus #40 1 year ago

    Very interesting Thanks & merry Xmas to all.
  • TheEnforcer000 #41 1 year ago

    Halo multiplayer gets my heart going the most.
  • Ranger101 #42 1 year ago

    Super Street Fighter IV has been known to destroy Controller pads in many homes.

    Looks like a lot of other people suggesting Street Fighter as well. BFBC2 too.

    How about adding a BPM stat on every review from now on :D (although the Kinect/Move/Wii games will probably hit the roof with those numbers...so maybe not!).
    Edited by Ranger101 at 22/12/10 @ 12:31
  • 3william56 #43 1 year ago

    Wipeout, Killzone and Vanquish are all up there. But none come close to the original bad boy Phantom Slayer on the Dragon 32. For the non geriatrics out there, this was a proto FPS, with blocky 3d randomly generated maze, a one shot gun that took 4 hours to recharge, and red monk things which took ever more shots to kill coming outta the goddam walls. And the cardiac killer - aliens-issue the motion sensor. Beep .... right, left, forward beep ..... left, left run beep.... right, left, fuck, dead end beep beep beep beep beepbeep turn monk KAPOW! Game over, 20 mins down the toilet and your high score lives for another day. Nothing before or since has been so terrifying or draining.
  • krokzak #44 1 year ago

    Registered just to reply to this one!

    I agree with some people here, where is Demon's Souls!?! This was the first game since RE3 that really had my heart pounding(I was 11 or 10 when playing RE3, that's why ;) ). Especially when being invaded for the very first time, my palms seriously got sweaty and I got completely destroyed because I was so nervous.

    COD S&D doesn't really get me going though, the last time I've played a truly exciting S&D match was on COD(original one) when there was no rushing and a 15 or 20 minute time limit.
  • sberemski #45 1 year ago

    I think the key take away from this article is that:

    GAMING IS EXERCISE!

    Elevating your heart rate to that of a 'brisk walk' for a couple of hours is more than most non-gaming, non-sporting office folk will do per day.

    I wonder if it will be possible to do a regression analysis on the the incidence of heat attacks in gamers vs non-gamers when other lifestyle factors are controlled for.



  • metalangel #46 1 year ago

    I had to stop playing the original Burnout, some of the later races were so hard, so unforgiving, a single mistake meaning game over. I was a gasping, shaking wreck.
  • gav082 #47 1 year ago

    4 Player wario ware on the gamecube, is the ultimate rush
  • 00.00.01 #48 1 year ago

    @sberemski 22/12/10
    Elevating the heart-rate alone is not enough. Otherwise you might have a wank as well.
    .
    Oh, that IS your daily exercise?...
  • Markitron #49 1 year ago

    I'd love to know what mine was when I was playing the dead space 2 demo, got so startled at one point I literally jumped outta my chair (anyone who has played it will know exactly what bit I'm talkin about)
  • IIJAZMANII #50 1 year ago

    Burnout and Split/Second...esspecially later in the races where silly mistakes could cost you 1st place. Also the first time I played F.E.A.R. unforgettable and the first time I played Gears online and I was guardian.
  • Reckless99 #51 1 year ago

    Call of Duty 4 Promod on PC. When I'm the only person alive in SnD and getting kills back to back agains't skilled players, my heart really starts thumping.
    Edited by Reckless99 at 22/12/10 @ 16:00
  • super_monty #52 1 year ago

    Viva Pinata is a killer
  • terapeutica #53 1 year ago

    yea, With a decent pair of headphones it sounds amazing and gets the pulse racing far more than any cleverly crafted set piece.
    massagem terapêutica
  • MadSnip #54 1 year ago

    The classic Quakeworld. Back in '99. That game was so frantic, fast and driven by unbeatable rocket launchers. People are still playing it by the way.
  • PaulieWaulie #55 1 year ago

    Post deleted at 14:23:40 06-01-2012
  • Gammerz #56 1 year ago

    "Parents! If you think your kid might be interested in Split/Second, get them to check it out on Megaton.co.uk, our gaming site for kids."

    LOL! Get your kids addicted too!
  • Nozzinja #57 1 year ago

    Street Fighter!!
  • djreplay #58 1 year ago

    I suggest trying Heavy Rain, I've never sweat so much by just moving my fingers.
  • orpheus #59 1 year ago

    Unquestionably EVE Online pvp. Someone said earlier that it's about what's at stake - quite right. I risked a 200 million isk Battleship in a fleet the other night (not much by EVE standards but I'm still fairly new)... I've never been so tense, knowing what I went through to acquire the ship in the first place, knowing that it could be blown up in a matter of seconds.

    Never played a game where the pvp literally has me shaking. Not looked back since! :)
  • King_of_Hyrule #60 1 year ago

    For me it's any racing game with a strong focus on time-trialing against ghost cars. (Trackmania, Mario Kart, most Rally games, Gran Turismo, Forza etc) if I've been trying to beat my best time for two hours and suddenly after a almost perfect lap I suddenly find myself SLIGHTLY in front of the ghost with the finish line in sight. Crazy feeling
  • Infty #61 1 year ago

    My first nuke in mw2 made my hands shake :D
  • assassinmonkey #62 1 year ago

    call of duty black ops fckn awsome!!!!!
  • ddffaaww #63 11 months ago


    Wonderful.
    Share a website with you ,
    (shopping01.org/)

    Believe you will love it.
    We accept any form of payment
    ==== http://shopping01.org/ ====
  • ddffaaww #64 11 months ago


    Wonderful.
    Share a website with you ,
    (shopping01.org/)

    Believe you will love it.
    We accept any form of payment
    ==== http://shopping01.org/ ====