Rock Band dev suing parent company
Harmonix sale turns sour with lawsuit.
The sale of Rock Band developer Harmonix by parent company Viacom has turned sour after the developer filed a lawsuit that alleges Viacom "diverted opportunities" from Harmonix for its own benefit so it wouldn't have to fork out millions in performance-related bonuses.
An ex-shareholders group, which includes Harmonix founders Alex Rigopulos and Eran Egozy, reckons Viacom manipulated costs to avoid a performance-related payout, according to Gamasutra.
Viacom bought Harmonix in 2006 for a whopping $175 million, but millions more were expected to be paid in performance-based earnings.
Harmonix claims it should have received 3.5 times any gross profit in excess of $32 million earned in 2007 – with no cap. The 2008 payment would be under similar terms, but gross profit would have to be over $45 million.
The ex-shareholder group alleges Viacom "diverted opportunities" from Harmonix for its own benefit so it wouldn't have to fork out the cash. The claim revolves around Viacom's Rock Band distribution deal with EA Partners.
Apparently, Viacom realised that for every $1.00 of distribution fees that Harmonix saved during 2008, it would have to pay an additional $3.50 of earn-outs to the ex-shareholders.
As of March 2009, the Rock Band franchise had surpassed $1 billion in sales in North America alone.
Viacom paid Harmonix shareholders $150 million for 2007. However, it has never paid out for 2008.
Earlier this year Viacom claimed it was "entitled to a refund of a substantial portion of amounts previously paid". The reason why remains a mystery.
A resolution accountant is crunching the numbers to work out who owes who what and how much. But the lawsuit takes issue with Viacom's behaviour after it purchased Harmonix.
Rock Band 3 launched in October this year to almost unanimous critical acclaim. Eurogamer's review turned up a 10/10. "Breathtaking in ambition and crafted with the skill of a studio that's been making music games for 15 years, Rock Band 3 is Harmonix's masterpiece – a towering achievement not just for the genre, but for the medium itself," wrote Johnny Minkley.
But the game failed to set tills ringing, leading some analysts to question the viability of the music game genre.
In November Viacom announced its intention to sell Harmonix. It said it made a loss of around $65 million for the financial quarter. "That loss reflects how we've been informed by the potential buyers we've been talking to," Viacom said. The loss would have been half that number otherwise.
"Third parties have a different economic view of Harmonix. It will be worth more to them than it is to us," said the media giant. That's why it's selling.
Earlier this year Harmonix's Rigopulos declared, "I absolutely do not believe that rhythm-action gaming has reached its peak."
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Comments (14) Latest comment 1 year ago
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"Harmonix claims it should have received 3.5 times any gross profit in excess of $32 million earned in 2007 – with no cap"
Who on EARTH agreed to that?
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Cocaine is a hell of a drug.
Seriously though. HMX where white hot back then and a massive media conglomerate like Viacom who want to break into the Video Game Publishing market paid over the odds for them while they were a valuable asset. Now that its turned sour, they want everything back even though they promised the earth to them.
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Where have I heard this before?
The huge amount of money involved in the industry is now so vast that maybe this sort of scenario is going to occur more frequently, at least until there's a shift in how things work, as devs arguably feel left out of the enormous profits being generated.
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8 years, 7 costs figures, a couple of random digits and a multipler.
Now I feel the need to play Final Fantasy.
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I get that the promise was strong and so the incentives were strong to match, but that deal (although it sounds awesome on the face of it) means that Viacom will WANT the game to stop selling beyond a certain profit point. Once they have met the profit base line, they will LOSE money from that point on. That sort of agreement could only ever lead to a sticky situation.
However big your royalty percentage is, it should never be more than 100%. That is a win/lose situation, and is not good business. I am baffled that a company like Viacom agreed that. Maybe some detail is missing, I'm not sure.
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The staff at EB (which is top of the heap for gaming specialty shops in Australia ever since they eradicated all the owner-run places) don't know that RB3 is compatible with the Guitar Hero hardware and actively discourage people from buying it, and any of them who DO know about stuff above their pay grade blame EA for not supporting it in Australia. Given EA screwed RB1 and didn't even release RB2 here, the suggestion that EA are not supporting RB3 is pretty strong.
The only thing they DID support was The Beatles, which is a shame because I'm personally not all that into the Beatles. But for them to deny not only promotion but actual RELEASE of a game as deserving (so I hear) as Rock Band 3 is just appalling. The Keyboards are AU$140 (US$140) but you have to order them specially (no store will put it on the shelf) and so the main differentiator for RB3 goes hidden to all except the handful of people who read foreign news sites. Pathetic.
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