Not many downloaded free Gears 2 DLC
Less than 30 per cent redeemed code.
Epic Games' Jim Brown has revealed that not many people bothered to access the free downloadable content given away with Gears of War 2 at release.
The Flashback Map Pack came with the game and all you had to do to get the contents was input one of those redeemable codes. Brown was perplexed by the lack of take-up.
"We gave away five or six maps completely free when you bought the game and I think it was less than 30 per cent of people downloaded it," Brown told Official Xbox Magazine.
"It was free, in the box, they just never bothered to do it. So again, why? Is it a matter of accessibility? Is it people don't like typing in a 16-digit code? What's the reason? It's a weird numbers game."
Brown did acknowledge though that DLC "does well", which is probably comforting for him given he's the lead multiplayer level designer on Gears of War 3.
Gears of War 2 was released in November 2008 and won 9/10's worth of our hearts with its gripping, spectacular campaign and improved multiplayer.
Gears 3, of course, is due out in autumn 2011 and will be preceded by a multiplayer beta early next year.
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Comments (36) Latest comment 1 year ago
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I really loved Gears 2 when it came out, but more so for the Horde mode than any competitive game.
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I really doubt most consumers think ahead like that.
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It's easy, Jim. Try: lots of us couldn't care less about online multiplayer, so won't bother with multiplayer DLC even if it's free.
Now, can we have some single player & coop DLC for Gears 3 please?
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There was here recently an article about how only about 28% of 360 owners play at internet, so it matches.
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Someone had to say it.
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I knew I wouldn't play it so I kept the key in case I sold the game later.
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Warning! \o/ Nobody panic, don't be alarmed. The message may yet be received, and understood.
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It's a pretty useless statistic without anything to compare it to. I can understand that the people who made it feel like their work was unappreciated, but what percentage would have actually bought it?
First you need to be online, you need to want to play multiplayer, and you should not be fed up by the game after completing the campaign and the regular maps. What percentage actually complete a campaign? I don't think 30% is that strange. For somebody who never plays online on the xbox, I hope more devs read this, come to their senses and create more compelling singleplayer games.
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i thnk its far more likely that the truth is "Of the people that bought Gears 2 that actually have an online connection AND have an interest in playing Gears online, around 90% of them downloaded the maps. This figure represents only 30% of the total number of people who bought Gears 2."
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Amen to that.
Speaking generally, I don't know why a lot of devs bother adding a multiplayer component at all. Chances are, unless it's Halo or CoD, the MP component will be totally useless to anyone who buys/rents the game a few months+ after its original release. If the devs have ideas for a genuinely compelling multiplayer, then great, but just tacking on the obligatory deathmatch seems a total waste of resources that would surely be better spent improving the singleplayer.
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the thing is that those maps are playable locally on every mode, horde, warzone, etc, with bots
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The very fucking moment you have anything that doesn't work right away, by default, on the disc, you cut the audience for that content down to a FRACTION of the total people who've played that game. Pre-order bonuses, free codes, paid-for maps, with your stupidity and/or greed you're dividing your audience up in ways you don't even comprehend.
Stop it.
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I bought dlc for mass effect 1 which i bought used..