Black Ops sales top $1 billion
COD rewrites "the rules of entertainment".
Call of Duty: Black Ops has now netted more than $1 billion in sales since its November launch, publisher Activision has confirmed.
That makes it the fastest grossing videogame of all time, according to CEO Bobby Kotick.
"In all of entertainment, only Call of Duty and Avatar have ever achieved the billion dollar revenue milestone this quickly," he claimed.
As we found out last month, $650 million of that total came in the game's first five days on sale.
"Call of Duty continues to rewrite not just the record books, but also the rules of interactive entertainment," insisted Eric Hirshberg, CEO of Activision Publishing.
"Even more remarkable than the number of units sold is the number of hours people are playing the game together online which are unprecedented. Call of Duty is more than a game, it's a true community."
Activision claims that 600 million hours have now been logged playing the Treyarch-developed shooter.
According to Microsoft stats, the average Xbox 360 player logs on more than once a day and plays for more than one hour each time. Over half of all game time is spent playing online with and against friends.
Black Ops won a very respectable 8/10 from Eurogamer's Tom Bramwell earlier this year, but that's not the reason it's done so well. No, according to Kotick, it's all down to you guys.
"This extraordinary milestone was achieved because of the tens of millions of passionate Call of Duty players around the world," he insisted. "Global audiences have logged billions of hours online with Call of Duty games on Xbox Live, the PlayStation Network and on personal computers.
"This unique level of community engagement has enabled Call of Duty to become one of the world's most engaged online communities."
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Comments (34) Latest comment 1 year ago
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This is the first time I've found CoD impressive, but it's for all the wrong reasons. I thought these things were meant to have suffered diminishing returns by now or something?
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A person may dislike something regardless of whether they're good or not at it.
Although frankly, my dislike of the franchise pretty much stems from the singleplayer. This isn't new mind you, I've had that issue with it since the first game, but it seems like with each iteration they take things further and further out of the player's hands. The game doesn't really give the player any control or agency beyond the headshotting.
Once you feel as if you're not really the instigator of any of the events actually happening on-screen, it's all completely scripted, it's hard to be involved in the proceedings, you very literally are just watching cutscenes as they play through. You're TOLD that these are thrilling events and that you should be thrilled by them, but if the extent of my interaction and effect on them is "shoot or don't shoot" then it's hard for me to care about what's happening.
Even Halo manages to give the player more tactical choice when it comes to the combat, and makes me feel more involved when playing it because even in its combat bubbles, there's enough options to allow for different things to happen. In general however, I dislike the formula espoused by CoD and the way that other franchises are increasingly trying to mimic it, only worse. Travelling down linear corridor after linear corridor, punctuated by cutscenes as you pass trigger points for scripted sequences, it doesn't really do much for me.
I guess you could sum it up as a case of games trying to be doggedly, almost mindlessly cinematic to the extent that they sacrifice all player agency in the process. The only time something different happens in-game is the fail state, when you don't hit your already-pre-selected mark. And when it gets to that, even if that set-piece looks nice, my mind's stuck in idle mode and simply doesn't care because I know nothing I do can effect what I'm seeing in even the most rudimentary fashion.
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What a dreadful and senseless waste of human life.
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HOLY SHIT, THE GAME IS EXACTLY LIKE REAL WAR!!!
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*Starts playing Black Ops*
You hear me? A fucking CUNT!
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Jestful point taken, but I'm one of those who really enjoyed World at War. I dunno; I guess I thought Treyarch might have their own creative voice after all, but no. They do as they're told. They really ARE hacks, it's true.
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"This extraordinary milestone was achieved because of the tens of millions of passionate Call of Duty players around the world," he insisted.
A consumer product successful because lots of consumers bought it? NO FUCKING KIDDING. In other news, Bobby Kotick reportedly was no longer hungry. Industry analyst Michael Pachter, paid thousands upon thousands of dollars to investigate this trend, concluded: "He must have eaten a lot of food."
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COD has always led you by the nose since its first iteration, and it got really bad since COD3 and MW. If you take COD as some sort of playable movies you might enjoy them more like I do. Just don't expect anything 'tactical'. That kind of things just aren't COD. You know it's all about scripted events, lots of them, big lame explosions and totally forseeable plot twist. Kind of like hollywood action movies. Enjoy it for what it is, it can be an overnight blast. Ask of it more than that and you are in for a bucket of disappointment. Oh and this comment is for SP campaign mode only.
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'I've said it before people. Democracy simply doesn't work.' - Kent Brockman
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I stopped after COD2 (still to be bettered IMO).