Hydrophobia: We did get a few things wrong

Dark Energy Digital on fixing its baby.

When Xbox Live Arcade game Hydrophobia was released to disappointing review scores, Manchester developer Dark Energy Digital hit back. Now, three months after release, DED has slashed the price of the game and prepared what it believes is a "quite remarkable" update, all with a crystal clear message: We have listened.

Here, in a world exclusive interview with the DED triumvirate of managing director Pete Jones, creative director Deborah Jones and senior creative designer Rob Hewson, Eurogamer discovers a mellowed developer prepared to admit its mistakes.

Eurogamer: Why is the update called Pure?

Pete Jones: We called it Pure because it was closest to our original vision for the game. It encapsulates what we wanted to create. We looked through over 250 reviews. Believe it or not, there have been nearly 250 reviews. And we have read and dissected every single bloody one of them. And most of the blogs, well, all the blogs we could find, and all of the comments that were posted.

It's clear that a number of people loved the game and a number of people were really frustrated by the game. In Hydrophobia Pure we believe we've eliminated those frustrations, and therefore it is a pure version of our vision.

Eurogamer: You really read 250 reviews?

Pete Jones: Honestly. We even translated all the foreign ones. I'm absolutely bloody serious. We dissected them into every comment about every functional area and then we used a mapping technique to give those a value. A strongly positive comment was a two. A mildly positive comment was a one. Neutral was zero. Minus one and minus two on the other side of the scale. We could map and look at the community's strength of feeling on each one of the functional areas of the game. There were 70 functional areas we reviewed.

Eurogamer: No one will be able to accuse you of not doing your research, then.

Pete Jones: No. We honestly did it.

Eurogamer: What are the most important areas of the game you have focused on with this update?

Deborah Jones: Controls, cameras and feedback. In fairness sometimes you get a little bit close to what you're doing. You get very excited. We were trying to do something quite innovative with the water and playing with it in a completely different way than has ever been played with in a game before.

Yeah, in some areas we got a little bit close. We mapped the controls to buttons that are not normal button layouts. The map of the buttons was quite complicated for some people, particularly when you have to swim as well. We've addressed those areas. That's the first thing we looked at.

We looked at the fact that you could get lost very easily within the game. We were thinking of it being an immersive experience, but actually for a lot of players that could be really frustrating. We can see that. When you sit back and look at it you do think, yeah, that needs some help there.

We've addressed that issue and we've put waypoints and objective markers throughout the levels. Also we've done it so if the player doesn't want to be handheld all of the time, they'll be able to see all of objective markers all of the time on the map. So they can still have the immersive experience they want, or they could have the objective markers in the world so they know where they're going. Those are the things we've looked at. And I can see how these things can be frustrating.

Pete Jones: I'm reading from Eurogamer's review, actually. You put, "Its cumulative small failings drags the player down into infuriation." It's all those small failings, as you put them, that we've addressed.

In fact, if we took your own review as a benchmark, every single point you raised as a negative in your review has been addressed in this.

Eurogamer: It sounds like you've put in a lot of time and energy into this update. When did you begin work on it?

Deborah Jones: We were looking at the game as soon as it was signed off. We were looking at various things we wanted to improve. We're not a big team. We wanted to listen. We wanted to see what was out there. As soon as we could get some balance on the issues people had, we started to address them. We've been addressing certain things in the background, but then obviously the key points that people raised.

Pete Jones: When we started getting the bulk of the reviews in – because like any game, the reviews come in quite quickly after launch – what we needed was a means of examining all those reviews and clarifying them into a single vision. Otherwise, you read one review, you read a second review and a third and so on, you don't get a coherent picture. You get the highs and the lows and the points that are made, but you don't get them in a systematic way.

We started right from the beginning, right from the first reviews, particularly some of the negative reviews. We took them apart. We started to analyse them, and as soon as we got a critical mass of reviews, which for us was probably around the 50 review mark, we started to break it down into the areas of the game people found frustrating in terms of the feedback. Also we looked at blogs people had put up on the game, and started rectifying it.

We set about it at a very early stage, and it's been a single-minded pursuit ever since.

Eurogamer: Would you agree that early you were angry about how the game had been received, and perhaps now the dust has settled you're more considered and philosophical about the experience?

Deborah Jones: Definitely philosophical. Honestly, we weren't actually angry, even at... Obviously you're disappointed. You can't help but be disappointed. But when you look at it and people have a valid point then you can't possibly be angry about someone's opinion.

Pete Jones: I don't think anger is the right sentiment. We were perhaps on occasion a little too defensive and disappointed. Pride can be a big virtue as well because you need to be intensely proud of something you're creating in any endeavour. And we were proud of it. And we still are proud of the game. Immensely proud of it.

From the start we wanted to make a game that gamers really loved. That was our passion. That's what we wanted to do. And that's still our passion. That's why we created and spent so much time listening to what people wanted.

Deborah Jones: When you play the title update, the camera has seen a lot of work. The camera takes you in so much closer to the screen. Being so far away in the original one caused quite a lot of issues. The camera change, the control mapping, the fact you can get into cover so easily, just makes the game much more pleasurably to play.

We loved it as it was, but in fairness, we were probably too close.

Pete Jones: To just underline the point about getting too close, when we finished it we happened to be playing another game, which will remain nameless, at home, and I kept dying. The reason I was dying was because I'd remapped my brain to the control system in Hydrophobia and kept pressing the wrong damn button all the time.

Deborah Jones: The damage feedback is one very important area we picked up on. Originally you could die from fire in the area and not know why you'd died or what the cause was. Now that doesn't happen. You know where the damage is coming from and it's more balanced. We used to quite enjoy that, but that was because we were, again, too close.

Pete Jones: The fact we've managed to do all of this within a title update is almost voodoo. It's down to the fact the game is created with InfiniteWorlds. It allows us to do huge amounts within an impossibly small memory amount. It really is a huge technical achievement.

Eurogamer: Why are you dropping the price of the game to 800 MS Points?

Pete Jones: We were really hard-nosed about it. Every decision we've taken on Hydrophobia Pure was based on feedback. Part of the feedback, if you look at the stats, there was a desire for the game to be at 800 rather than 1200.

Eurogamer: So you had always wanted it to be at 800?

Deborah Jones: It's not our pricing structure. It's Microsoft's pricing structure and it's not our decision at the end of the day. It has to fit in with Microsoft's vision. It was Microsoft's vision to have it at 1200 Points, well joint vision, really. 800 Points is a fair price for a great product.

Pete Jones: We've looked at the feedback and we've responded to the feedback. Our line to our programmers, artists and designers has been, the defining factor on what happens in this update is the feedback from the community. We've followed that on every single line: on the graphics, animation, camera and damage. And we took exactly the same line on value for money.

The balance of feedback was that it should be 800 Points and we've made it 800 Points.

Eurogamer: You include in your press release a quote from Mark Coates from Microsoft. How did your relationship evolve after the game launched?

Deborah Jones: I don't think it's changed. Our relationship with Microsoft is excellent and they've been brilliant. I must say they've been absolutely superb throughout the whole process.

Pete Jones: These comments are not comments because we happen to be in a conference call with Eurogamer. We couldn't have done what we've done without the implicit and close cooperation of Microsoft. They've been bloody superb in every quarter. That's not a lithe comment, either. We really mean that.

They took our vision of what we wanted to create. They've run with it and they've facilitated a very swift turnaround. And here we are with this quite remarkable title update. There hasn't been any change. They've always been supportive and they've remained so after the game launched.

Deborah Jones: If you ask us, would we have liked to have had this title update out at launch, the answer is obviously yes, but we didn't know at that point. In hindsight it would have been a wonderful thing to have had done all these things initially.

Pete Jones: In many ways it's changed the way we look at our game and our studio and the way we do things. We hired a suite in the big shopping mall that sits in the middle of Manchester, the Manchester Arndale, to interview gamers. We bribed, cajoled and persuaded gamers to come in to a suite we booked. We had a prepared questionnaire for after they'd played through the game, which went into all the areas we'd received feedback on from the community. That was a huge document. We did that over a hundred respondents.

We also booked rooms in Bolton University – they were most helpful. We even did a control group to research what the public thought independently, how their results stacked up against the professional reviewers results. We honestly have done our homework and we've continued to do that.

Deborah Jones: We did get a few things wrong, but we have listened. We hope the community will appreciate the changes.

More on Hydrophobia

Eurogamer: First impressions are very important in gaming. If you have one message for Xbox 360 gamers about Hydrophobia, what is it?

Pete Jones: The first thing you have to bear in mind is the majority of reviews were positive. The majority were over 70 per cent, statistically. The majority of 360 gamers who downloaded the game, their experience was a good one. To them, we're rewarding them with the title update because it works on a game that's already been purchased and updates it in the same way any title would. It provides them with a new experience.

If people had a frustrating element of the game, that's been turned around and corrected and it will give them the experience we wanted to.

Otherwise, frankly, it's damned if you do and damned if you don't. The argument is, if you know there's an element of the game that produced frustration among a proportion of gamers, the opposite argument is, is it the right thing to leave it there and not address it and listen to the community?

We feel, rightly or wrongly, that the right answer is to listen to the community and give the community what it wants, to give something back.

Perhaps other people ought to listen to the community more. There are a lot of games I've played where I've had frustrations with an element of the game, and none of those were ever fixed. Now, in an age where you can download a product so quickly, and we have a technology that uniquely allows us to provide this level of change, it would be inherently wrong if we just sat back and said, "Well that's it. You've got to enjoy what we've produced."

It would be better, frankly, if more games took the same attitude.

Rob Hewson: That's something that will continue as well. For future projects, gamers know we're going to be listening to their input for sequels and other projects.

Deborah Jones: When you get positive reviews, obviously you're elated. When they're negative you do feel it quite personally. Everybody on the team wanted to give something back and say, "Look, here we are guys, we've listened to you, we wanted to improve it for you."

That's for us as well, for our own satisfaction, because you feel for everything you do.

Free title update Hydrophobia Pure will release tomorrow on XBLA.

Comments (67) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Dogs-not-Gods #1 1 year ago

    What a refreshing change - a developer who responds swiftly to constructive criticism. Fair play to them. For 800 I'm going to give this a shot tomorrow - I kind of feel they deserve the rub of the green.
  • Razzajazz #2 1 year ago

    I'm tempted to give this a go now, great interview EG!
  • gillri #3 1 year ago

    I will get this game if the update is well received

    I got 1200MSP for this game in mid september but didnt when the reviews came out

  • Loneck #4 1 year ago

    OK. I will give second chance to trial version, then I will see if it is worth it.
    Edited by Loneck at 20/12/10 @ 11:34
  • Omroth #5 1 year ago

    Wow, I bet the patch doesn't fix the voice acting.
  • ouchio #6 1 year ago

    Now its "Pure" garbage instead of just plain garbage.
  • ant72 #7 1 year ago

    I played the first demo, I quite liked it's quirky nature. At 800 points I think I may give it a spin, especially if they've fixed the camera.
  • FreakyZoid #8 1 year ago

    Does the patch apply to the trial version?

    Is EG going to do a re-review?
  • karooo #9 1 year ago

    Well, tbh they were after Jim Sterling since he had given this a low score, thats a bit unprofessional but good to see they are admitting their fault.
  • rivuzu #10 1 year ago

    This is charmingly refreshing! I agree with Petes comments on updating complaints issued by their audience; he's right after all. When you can hotfix or patch a game so blisteringly quick on the internet and update the digital content, more developers should be taking note.

    I had originally been persuaded away from Hydrophobia because of the negative response given by a few review sites - if they've dropped the price though, and are promising updates, I can only say I'm impressed by their level of commitment to this. Understandable, as this game was their baby for a few years, they'd want to nurture it to high level.

    I think Eurogamer, and others alike, should Re-review it when Hydrophobia Pure is released. Granted, it is just an update, but if the amount of fixes their putting in go through - it'll be like a whole new game.

    Bravo, DED. You're one to watch out for, for sure.
  • beatwolf #11 1 year ago

    The fact that they actually changed the price says a lot. They put their money where their mouth is, so to say. Will give this a chance sometime in the holidays :)
  • StolenGlory #12 1 year ago

    - Ouchio.

    Just lay off the trolling mate. You're spewing the same pointless vitrol in both Hydrophobia threads. If you have no considered opinion to give, or nothing constructive to say, please just shut the fuck up and let the adults comment.

    Oh also, Achievement Unlocked: You trolled your way to an ignore. 20G.

    Edited by StolenGlory at 20/12/10 @ 11:38
  • rivuzu #13 1 year ago

    @StolenGlory

    You forgot the achivement title, "NerdLife".
  • siro #14 1 year ago

    While I think it's great this gets patched up, as I was engrossed with the first previews, there is definitely some bullshitting in the interview. If you change everything based on media and consumer feedback, how can you say that the product of this is your original vision? That does not make any sense.

    I'll definitely give the updated trial version a try. Here's hope it's good!
  • MiY4MOTO #15 1 year ago

    Impressed. Great to see a dev team re-evaluating their work and taking the time to address issues highlighted in negative reviews.

    I liked the look of this game, right up until I played the trial version and it just didn't work for me. Awkward controls, poor camera, unclear objectives etc. I think I played it for about 10-15 mins before turning it off and deleting the demo.

    I'll definitely have another look at this once the patch hits and see if it's worthy of my time & money.

    +1 for Dark Energy Digital
  • rivuzu #16 1 year ago

    @siro

    Their released version may not have been their "original" version. If things have been added or amended to what it was like in early core versions of Hydrophobia, then that could be percieved as their "original" version.

    Though granted, this could just be a massive spinword style hype build.
  • Ninou #17 1 year ago

    I worked with Pete and Deborah Jones when they were "Blade Interactive" - they are nothing if not passionate about what they do. I didn't like Hydrophobia, but I wish them the best with the update. If I get a free afternoon during the "holidays" I'll give it another go...
  • Cronan #18 1 year ago

    I'm going to give this a chance too, I'll certainly look at the trial again, especially at the reduced price. But I say No to a second review - there are plenty of new games needing reviews, they had their chance and wasted it.
  • Eighthours #19 1 year ago

    Well done to the dev team for manning up and taking the time to fix the game. Some of the stuff that wasn't great was, in truth, rather basic and obvious (the controls/camera), and so the initial defensive reaction was a terrible bit of PR. This, on the other hand, is very good PR and it's great that the team has listened to the community and has eaten a bit of humble pie.

    I'll be downloading Hydrophobia again over Christmas to give it a whirl. The new attitude of the devs demands nothing less.
    Edited by Eighthours at 20/12/10 @ 12:05
  • StooMonster #20 1 year ago

    Sounds like they've gone to a lot of work to fix the issues with their game, I like that; will definitely punt 800 points on such a positive attitude.
  • Sunyavadin #21 1 year ago

    My main issue with the demo was that you seemed to be on the wrong side, rather than helping the billionaire arseholes you should have been planting bombs all over their pretty little isolationist commune.
  • MattEdWithCheese #22 1 year ago

    good to know they weren't just pissing elephants.

    May buy this tomorrow...
  • YobRenoops #23 1 year ago

    Add my voice to a vote for a re-review.
  • Bigmac1910 #24 1 year ago

    So they have already updated it? Including the demo?
  • TheJuriel #25 1 year ago

    Nice to see devs responding to critique. Wow. The game is still likely only hohum (there's only so much an update can fix), but I might give it a look at 800 MSP.
  • rivuzu #26 1 year ago

    @Bigmac1910

    Tomorrow, when the Pure update goes in (and price drops).
  • digoutyoursoul #27 1 year ago

    another top quality interview from eg, man i love this website. i've got just over 800 points on my 360 account, might purchase this tommorow if its a real upgrade in quality plus the cheevos look pretty easy (self confessed cheevo/ps3 trophy whore)
  • FogHeart #28 1 year ago

    ...and another vote for a re-review. We want to encourage the attitude that DED have shown towards their game and to gamers, and a re-review - plus hopefully some financial success if their efforts are shown to be worthwhile - is the best way to do so.
  • RelaxedMikki #29 1 year ago

    Nice article. You have got to feel for the developers here - they obviously put a lot into a game that has had a pretty chequered development.

    Maybe the product is over-ambitious? Voice acting and cut scenes are probably a bit of an expensive luxury in a Live game? If you can't afford to do them really well then I am not sure it is worth bothering. Bad cut scenes tarnish the whole product, and for arcade games it is the gameplay that really matters?

    (Heck, for every game it's the gameplay that really matters. Let's face it, we have to sit through hours of clunky cutscene animation and bad acting for every 'Itsa me, Mario' moment!)

    I quite liked the demo of Hydrophobia, but was put off by the reviews. Like several others here, I think I will give them another try.
  • Bigmac1910 #30 1 year ago

    @rivuzu

    Cool, thanks for the info.
  • kangarootoo #31 1 year ago

    Positive stuff. The game had some faults, and they were quite defensive and hard nosed about those faults, but now they are addressing the faults AND changing tune on the defensiveness too. All good news in my opinion.

    So many games turn out a bit rough, and that is the last you hear of it, and everyone that bought the game is now stuck with a disappointment. In this case, people who bought the game and felt disappointed have another chance to get value of their purchase. And those that were put off can take a lesser risk for a reduced price.

    Its not often this sort of thing happens when a small dev is involved (usually they don't have the funds to put any more time it), so its refreshing when it does.
  • MrWonderstuff #32 1 year ago

    Think I will grab this once the update is out.
  • CaptainQuint #33 1 year ago

    They can have my money, they have endeared themselves to me.

    I'm a sucker for passionate hardworking people like these two.
    Edited by CaptainQuint at 20/12/10 @ 12:56
  • CordableTuna #34 1 year ago

    "Definitely philosophical. Honestly, we weren't actually angry, even at..."
    Destructoid? :)
  • digoutyoursoul #35 1 year ago

    jim sterling posts some absolute shite on his twitter account, i took him off.
  • ouchio #36 1 year ago

    Wow at the suspiciously large number of Hydrophobia fans that have suddenly sprung into existence....
    Nice try Debra et al, but no cigar.
    Edge Magazine are known for their harsh but accurate reviews but even they don't give out many 3/10s so I expect that there is lots of work to be getting on with...
    How do you go about patching monotony out of a game anyway?
    That was its biggest problem. Utter monotony.
    And its not "Trolling" to have a differing opinion.
    People are allowed to have differing opinions.
    EG gave this game a 4
    Edge gave it a 3
    I think the devs would be better just moving on to something else.
  • kangarootoo #37 1 year ago

    @ouchio

    "And its not "Trolling" to have a differing opinion."

    but your first "opinion" was....

    "Now its "Pure" garbage instead of just plain garbage."

    If you consider a hideous pun to be an "opinion", I am sure the Daily Star would love to speak to you.



    And quoting pre-update review scores is a little pointless, given that the entire article is about a major update that purports to fix many of the issues that will have resulted in those low scores. of course, you have stated why you thought the low scores were justified, but have you checked to see if those publications agree with you? Or are you just hijacking their review scores to support your own "opinion"?
  • rivuzu #38 1 year ago

    @kangarootoo

    Ohsnaps. You went there. Calling a troll on a blinkered opinion who is incapable of holding an open, uninfluenced mind. +1.
  • Lexx87 #39 1 year ago

    Think i'll be buying it this time around :)
  • lucky_jim #40 1 year ago

    I'd like to see an EG re-review, or if the changes aren't big enough to warrant it, a comment from EG to that effect. I was really hoping this would be good, and skipped it largely on the strength of EG's review. If the developers really have listened to the criticism and fixed the flaws in the games design (rather than just straightforward bug-fixes), that's a really interesting development for the industry.
  • dwalker109 #41 1 year ago

    I found the demo to be much, much more interesting than I expected it to be, but the reviews made me think it was probably shit. If this turns out to be really good, I might take a punt at 800 points.
  • Quixz #42 1 year ago

    I can't wait for the patch or it is out already? Anyways good job for taking the time to address and fix the problems.
  • klassobanieras #43 1 year ago

    Tempted to fork out the 800 just to recognise the kind of grit that must've taken. Getting a game out the door is pretty rough, especially for a small team. Jumping back in and reworking your baby to try and please everyone who ripped it to shreds the first time round sounds like hell...
  • brickrock121 #44 1 year ago

    Good lord I cannot commend these guys highly enough for this.
    It takes huge guts to do this and like many of you here, this interview has endeared them to me enough to make me reach into my pocket and spend the points.
    Great PR.
  • Martin #45 1 year ago

    @DED: Well played, this is how you handle feedback.

    Always glad to see devs listening to their audience.
  • up_the_ante #46 1 year ago

    I wish them every success with this. I'd buy it if I didn't have a backlog of games to play. It's just a shame that anyone that becomes aware of it now will still get the original reviews when they research buying it.
  • DarkEnergy #47 1 year ago

    Thanks everyone - we're honestly overwhelmed with the support we have received since making this announcement and it makes it all worth while. We do believe there should be a two way relationship between players and developers - really excited to see what everybody thinks tomorrow :)

    Merry Christmas from everyone at DED
  • ShiroBen #48 1 year ago

    Good attitude, if the demo's also updated I'll give it another go.
  • DarkEnergy #49 1 year ago

    Yes the trial includes all the updated systems and has also been extended to allow you to sample more of the game :)
  • Inquisitor #50 1 year ago

    Incredibly impressive work. Really nice to see this amount of effort being put into the game post launch. It was a shame seeing it fare the way it did first time around, I'd been following it closely for quite some time and to be blunt, the demo and reviews were frankly a disappointment. Can't say the initial reaction from inside the company warmed me to the game either but credit where credit's due this is a grand gesture. If nothing else I'll be checking out the demo again, hopefully with a view to purchase if it seems significantly better.
  • vegard #51 1 year ago

    makes me want to buy it just because of their commitment!
  • byakuya83 #52 1 year ago

    Post deleted at 10:03:41 30-03-2012
  • VibratingDonkey #53 1 year ago

    I tip my hat.
    Edited by VibratingDonkey at 20/12/10 @ 23:27
  • Lemming81 #54 1 year ago

    If they ever release it on PSN, I'll give it a whirl. Sounds liike they'll need the extra revenue afterall this post-release work.
  • NimbusTLD #55 1 year ago

    Hmm, nice of you DED. The trial had me almost hooked enough to buy it, but the framerate was not to my satisfaction, so I was waiting for the PC version! I will try the trial again, and hopefully will not have to wait this time :)
  • Spong #56 1 year ago

    Absolute Kudos to DED for taking it on the chin (eventually, eh Deborah Jones?), heeding people's criticisms with humility and then acting on them in the most positive display I've seen from a developer. I look forwards to the update with a great degree of anticipation. I liked the game when it was released, sure the gameplay was flawed, but hopefully all that will have been addressed in the update.

    I posted this in the other thread, so I'll post it here too, it's a list of what the update addresses...

    Graphics

    * Improved Graphics
    * Character dynamic self-shadowing
    * Enhanced lighting
    * Improved textures
    * Better water spray effects
    * Improved water reflection and refraction
    * Enhanced electricity effects
    * Environmental geometry tweaks
    * Additional video texture work

    Physics

    * Physics Enhancements
    * Increased number of dynamic objects
    * More realistic character water resistance
    * Explosive forces re-balanced

    Controls, Cameras, Animation

    * Overhauled Camera System
    * Camera positioned closer to character
    * Improved tracking of the action
    * Enhanced collision detection
    * Better FOV for framing the action
    * Improved Movement and Animations
    * More fluid and precise character control
    * Improved character animations add realism
    * Enhanced animation transitions make the character more weighty

    Platforming and Climbing

    * All New Climbing System
    * Continuous hand-over-hand climbing system added
    * All new, more realistic animations
    * More fluid climbing controls and movement
    * Automatic ledge grab functionality
    * Improved swing mechanic
    * Improved jump-from-balance mechanic

    Control Layout

    * Switch to a more traditional control layout
    * A to jump
    * LT to aim
    * RB to detonate enhanced Gel and Energy Rounds

    Dialogue and Cutscenes

    * Dialogue Re-edit
    * Dialogue has been pruned
    * Irritating or extraneous lines cut
    * Cutscenes Re-edit
    * Cutscenes reviewed and edited
    * Overly long cutscenes shortened

    Collectables

    * Collectables Interface Improved
    * Emails and E-Books no longer interrupt gameplay when collected
    * Collectables re-positioned throughout levels
    * Points awarded for collectables tweaked

    New Waypoint System

    * Waypoints for every objective and sub objective
    * Choose permanent on-screen waypoints or new MAVI only mode
    * Waypoints added for Ciphers and Frequency Keys with colour coding
    * Corpses with Frequency Keys glow orange for easy identification

    Map

    * Improved controls and button layout
    * Default view of Kate’s position
    * Toggle Kate’s position / objective location manually
    * Easier to navigate

    Prompts

    * Prompts re-worked for better clarity
    * Prompt triggering reviewed and improved

    Tutorials

    * Video tutorials cut back
    * Improved in game tutorials
    * New tutorial puzzles

    Wading Improved

    * Enhanced physical character feedback from water forces
    * Improved transitions between wade states

    Swimming Enhanced

    * Improved swimming controls, more finely balanced
    * 180 degree swim turn removed
    * Improved camera behaviour when swimming
    * Underwater combat system streamlined

    Puzzle Improvements

    * Improved feedback for Cipher and Frequency Keys
    * Ciphers re-positioned for greater accessibility
    * New mission orders related to Ciphers add to the backstory
    * Existing puzzles refined where possible
    * New electric puzzle elements added

    Damage System Improved

    * Kate no longer unfairly damaged/killed by unseen elements
    * Fire/electrical damage reduced
    * Combat damage re-balanced

    Overhauled Damage Feedback

    * Monochrome health feedback system implemented
    * Enhanced directional damage indication
    * Heartbeat force feedback and SFX added
    * Audio ducking system improves health feedback

    All New Oxygen Feedback System

    * Oxygen bar added
    * Heartbeat force feedback and SFX added
    * Phobia effect for oxygen feedback enhanced
    * Phobia audio hallucinations added
    * FOV pulse added for drowning feedback
    * Phobia warping effect removed from non-submerged sections

    Combat and Cover Systems

    * Overhauled Combat System
    * Automatic weapon holster/unholster system
    * Seamless integration of combat / non-combat systems
    * Improved aim reticule
    * Aim remapped to LT
    * Destructible objects highlighted more clearly
    * Destructible objects easier to hit
    * A greater supply of ammo throughout the levels
    * AI improved and enemies rebalanced
    * More enemies and more engaging combat design

    Weapons Improved

    * Sonic Rounds overheat removed
    * Sonic Rounds charge time halved
    * Sonic Rounds do more damage to NPCs and are lethal
    * Multiple Gel and Energy Rounds can be deployed simultaneously
    * Deployed Gel/Energy rounds can be detonated as a group

    All New Cover System

    * Smoother transitions in and out of cover
    * Easier and more intuitive to get in and out of cover
    * Toggle cover whether armed or unarmed
    * All new animations make cover system more realistic

    Checkpoints and Reloading

    * Checkpoint positions reviewed and improved
    * More checkpoints
    * Automated and faster reload after death

    Levels and Game Balance

    * Design Improvements
    * Vent behaviour improved
    * General level design tweaks
    * AI numbers and positioning improved
    * Ammo amount and placement improved
    * Collectable placement improved
    * Gameplay balance improved throughout
  • kangarootoo #57 1 year ago

    Holy crap that is a long list.

    It really does sound as if they just ran out of time and had to release "unfinished", especially when you look at the number of tweaks and additions. Some things look like mistakes that have been fixed (such as the control layout), but a lot of it seems like stuff that would have been in the schedule but got cut for release.

    So in those terms, perhaps this really is the pure version of the game (I raised a cynical eyebrow on first reading that, but its lowered somewhat now).

    Glad to hear the demo is longer too. Am going to add it to my download list via the website right now, and if its fun, I'll happily spend the points.

    If you are reading this DED, I hope you see what goodwill results when you take it on the chin. Most gamers genuinely want to see small devs do well, and things only get sticky when people are told they "don't get it". Lesson learned, on we move, and here is hoping for increased sales of Hydrophobia and funding for another project to follow it.
  • SpaceMidget75 Verified Senior Software Developer, Minerva Computer Services #58 1 year ago

    Thats an amazing list. Well done DED. Shall be downloading this ASAP.

    Very pleased with the 800pts price point as well.

    MS really are a bunch of greedy wankers sometimes! 1200pts just doesnt sit well with me for XBLA games.
  • NimbusTLD #59 1 year ago

    Is the update out yet?? I just logged in and got a 4MB patch... surely that's too small for that list of fixes??
  • Wheeljack #60 1 year ago

    Yes, the 4MB patch contains all the fixes.
  • Stratix #61 1 year ago

    I love the fact that this has been fixed in a title update, not a sequal, as many games seem to do these days. I am downloading this now and looking forward to playing it.
  • Collymilad #62 1 year ago

    Already completed this pre-patch but was planning to go for the full 200, I liked the game but had a blast today and just seems overall a nicer experience. Looking forward to mopping up those achievements more now.

    Other devs need to take note.
  • Mr_Bogus #63 1 year ago

    Maximum respect to DED!
  • Chris_Walton #64 1 year ago

    Fair play Dark Energy and the team there, there are precious few Dev and Publishing teams out there that listen and act on feedback.

    You've clearly researched your sector and acted on it.

    I hope your efforts bare fruit.
  • DirtyDubs #65 1 year ago

    So, do the changes make a real difference?
  • Bluetooth #66 1 year ago

    Nice to see a dev who listens and goes back to a game to satisfy its audience. Take Assassin's Creed 2 - thousands voted for replayable missions - 98% wanted it. Did they listen? Did they fuck.
  • Ellusion #67 1 year ago

    This. Is what everyone should be doing that have any respect for their existing and future customers. Especially compared to recent Fallout New Vegas that sold so many units on hype alone, that the response to game breaking bugs was pretty much "fuckall". I had 800 msp lying around for the New Vegas DLC...which I happily spent on Hydrophobia instead.

    Cheers, Dark Energy.