Hydrophobia revamp announced
Title update promises to change the game.
Manchester-based developer Dark Energy Digital wants gamers to give watery Xbox Live Arcade game Hydrophobia a second chance – and to help convince them it has announced the release of a title update it reckons completely changes the game.
The title update, due out tomorrow, 21st December, coincides with a price drop from 1200 MS Points to 800 MS Points. The Trial has also been extended. New and exclusive screens are below.
Pure, as it's called, introduces new button mapping and improved controls, combat, cover and camera systems.
You'll also notice clearer damage feedback and objectives.
The Pure update was based on feedback from gamers and critics, DED said in an exclusive Eurogamer Hydrophobia interview published today.
As part of its research, DED read 250 reviews of the game. "We even translated all the foreign ones," managing director Pete Jones told Eurogamer.
Simon Parkin awarded it 4/10 in Eurogamer's Hydrophobia review.
"The game fails to match its ambition, and, in its cumulative small failings, drags the player down into infuriation," Parkin wrote.
According to Jones, the infuriation has been eradicated.
"If people had a frustrating element of the game, that's been turned around and corrected and it will give them the experience we wanted to."
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Comments (19) Latest comment 1 year ago
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If this is permanent, I may wait for a sale to take the plunge.
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Any other well-worn and equally constructively pointless cliche's to use?
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And yes, a quick re-review (even short one without score) would be nice.
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Eraser: "Takes guts to admit you're wrong..."
Deborah Jones acting like a child and lashing out at reviewers in the wake of the game's release probably greased the wheels of admission somewhat too.
But still, I'm stoked at the title update for Hydrophobia (guess I should get used to calling it Hydrophobia Pure now). Has anyone seen the list of what's actually been updated? It's humongous!
Graphics
* Improved Graphics
* Character dynamic self-shadowing
* Enhanced lighting
* Improved textures
* Better water spray effects
* Improved water reflection and refraction
* Enhanced electricity effects
* Environmental geometry tweaks
* Additional video texture work
Physics
* Physics Enhancements
* Increased number of dynamic objects
* More realistic character water resistance
* Explosive forces re-balanced
Controls, Cameras, Animation
* Overhauled Camera System
* Camera positioned closer to character
* Improved tracking of the action
* Enhanced collision detection
* Better FOV for framing the action
* Improved Movement and Animations
* More fluid and precise character control
* Improved character animations add realism
* Enhanced animation transitions make the character more weighty
Platforming and Climbing
* All New Climbing System
* Continuous hand-over-hand climbing system added
* All new, more realistic animations
* More fluid climbing controls and movement
* Automatic ledge grab functionality
* Improved swing mechanic
* Improved jump-from-balance mechanic
Control Layout
* Switch to a more traditional control layout
* A to jump
* LT to aim
* RB to detonate enhanced Gel and Energy Rounds
Dialogue and Cutscenes
* Dialogue Re-edit
* Dialogue has been pruned
* Irritating or extraneous lines cut
* Cutscenes Re-edit
* Cutscenes reviewed and edited
* Overly long cutscenes shortened
Collectables
* Collectables Interface Improved
* Emails and E-Books no longer interrupt gameplay when collected
* Collectables re-positioned throughout levels
* Points awarded for collectables tweaked
New Waypoint System
* Waypoints for every objective and sub objective
* Choose permanent on-screen waypoints or new MAVI only mode
* Waypoints added for Ciphers and Frequency Keys with colour coding
* Corpses with Frequency Keys glow orange for easy identification
Map
* Improved controls and button layout
* Default view of Kate’s position
* Toggle Kate’s position / objective location manually
* Easier to navigate
Prompts
* Prompts re-worked for better clarity
* Prompt triggering reviewed and improved
Tutorials
* Video tutorials cut back
* Improved in game tutorials
* New tutorial puzzles
Wading Improved
* Enhanced physical character feedback from water forces
* Improved transitions between wade states
Swimming Enhanced
* Improved swimming controls, more finely balanced
* 180 degree swim turn removed
* Improved camera behaviour when swimming
* Underwater combat system streamlined
Puzzle Improvements
* Improved feedback for Cipher and Frequency Keys
* Ciphers re-positioned for greater accessibility
* New mission orders related to Ciphers add to the backstory
* Existing puzzles refined where possible
* New electric puzzle elements added
Damage System Improved
* Kate no longer unfairly damaged/killed by unseen elements
* Fire/electrical damage reduced
* Combat damage re-balanced
Overhauled Damage Feedback
* Monochrome health feedback system implemented
* Enhanced directional damage indication
* Heartbeat force feedback and SFX added
* Audio ducking system improves health feedback
All New Oxygen Feedback System
* Oxygen bar added
* Heartbeat force feedback and SFX added
* Phobia effect for oxygen feedback enhanced
* Phobia audio hallucinations added
* FOV pulse added for drowning feedback
* Phobia warping effect removed from non-submerged sections
Combat and Cover Systems
* Overhauled Combat System
* Automatic weapon holster/unholster system
* Seamless integration of combat / non-combat systems
* Improved aim reticule
* Aim remapped to LT
* Destructible objects highlighted more clearly
* Destructible objects easier to hit
* A greater supply of ammo throughout the levels
* AI improved and enemies rebalanced
* More enemies and more engaging combat design
Weapons Improved
* Sonic Rounds overheat removed
* Sonic Rounds charge time halved
* Sonic Rounds do more damage to NPCs and are lethal
* Multiple Gel and Energy Rounds can be deployed simultaneously
* Deployed Gel/Energy rounds can be detonated as a group
All New Cover System
* Smoother transitions in and out of cover
* Easier and more intuitive to get in and out of cover
* Toggle cover whether armed or unarmed
* All new animations make cover system more realistic
Checkpoints and Reloading
* Checkpoint positions reviewed and improved
* More checkpoints
* Automated and faster reload after death
Levels and Game Balance
* Design Improvements
* Vent behaviour improved
* General level design tweaks
* AI numbers and positioning improved
* Ammo amount and placement improved
* Collectable placement improved
* Gameplay balance improved throughout