Codies: real world FPS are not "tasteful"
"There are British soldiers dying."
First person shooters based on real world conflicts are neither "tasteful" or "appropriate", so says a Codemasters developer.
Sion Lenton, creative director of forthcoming FPS Operation Flashpoint: Red River, told Edge, "I, personally, don't want to focus on live conflict. I don't think it's appropriate and I don't think it's tasteful.
"One of the girls who works here, her nephew was killed by an improvised explosive device [IED] a couple of months ago. So when I hear that, I don't want to be in a fucking meeting bigging up my IED tech."
Earlier this year, EA ran into trouble when a British MP called for a retail boycott of Medal of Honor. Liam Fox was left "disgusted and angry" by the developer's decision to allow players to control Taliban fighters in the game.
Media outrage also forced Konami to shelve its planned Iraq-based shooter Six Days in Fallujah last year. It was to be based on a brutal conflict in the titular city that resulted in the deaths of around 1,350 insurgent fighters and 95 US soldiers in 2004.
"We are deliberately setting out not to court that controversy, we don't want to go there and it's not a conversation we ever wanted to get into," Lenton went on to explain.
"At no point did we think that it would be cool to set the game in Helmand or Afghanistan, because there's a war going on there and there are British soldiers dying.
"We're still making a war game, and showing soldiers dying, but I guess [the fiction] is us playing safe. But I don't have a problem with playing safe when it comes to this kind of thing."
Operation Flashpoint: Red River, the follow up to the solid 2009 shooter Dragon Rising, is out next year on PC, PlayStation 3 and Xbox 360. It follows a fictional 2013 conflict in Tajikistan involving the US and China.
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Comments (43) Latest comment 1 year ago
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So civilian deaths not even worth a mention then?
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Fantasy.
THERE IS A DIFFERENCE.
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I agree that films/books etc have carte blanche to cover current wars and why shouldn't games have the same right, but, and maybe it's my age or just the sheer amount of violent games I've played all my life - I'm a bit 'over' it.
I am finding myself in agreement with the developers comments here.
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Better than playing the steaming pile of shite that is op flashpoint
I'll take distasteful over shite any day of the week...
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I'm somewhat new here so forgive me if i don't get the brand of humor...but that is a very sick thing to say about another person's misfortune, in my opinion of course.
As for the topic, media is media. In my opinion, its not real and entertainment for the masses is usually distasteful in some degree, that's what makes it entertaining. From my experience serving in the US armed forces, a fellow soldier would be more prone to rattle off the inaccuracies of the game in that environment instead of being offended at what its portraying in general. No one around me has ever gotten 'offended' at playing COD or any other game of military conflict.
As long as one can tell the difference between reality and fantasy, it shouldn't be a problem.
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I have been shooting millions of damn Germans for years now, about time I get to kill some US army, british soldier or even some bloody al qaeda!
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What we're usually left with these days is low-brow propaganda (Call of Duty), which tells us that Eastern Europeans and muslims are the devil, and the United States and the UK are the knights in shining armor. Keep in mind that it's nothing new that games are showing real conflicts without any respect for those involved or with any historical correctness.
There have been plenty of games set in Vietnam, where you (the cool GI) should shoot the face off of the evil little Charlies, not to mention countless games based on World War II. Yes, it is a long time ago, but to those who survived these horrors, it hurts none the less to see the worst parts of one's life turned into digital action entertainment.
Game developers should stop being whores for a mass-producing, soulless industry, and start rediscovering their artistic integrity.
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And shut up too.
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Personally I think releasing a game based in a war that is happening right now is pretty insensitive, especially seeing as games are not especially good (yet) at portraying any kind of seriousness. On the other hand why is it any different from depicting violence in something that happened over 50 years ago, or something that hasn't happened? Who knows, I don't. Sure videogames don't kill anyone or help people kill someone, but I do think developers need to start taking a little more responsibility with the content they develop. I hate this black/white argument that gamers perpetuate along with the media, it isn't as simple as that.
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Fantasy doesn't get a free pass because it's not real. Any media has responsibilities to the subject matter if it's based on anything real. Context is everything, and yes, it's subjective. The Hurt Locker or Platoon is respectful of the situation. Rambo is not. Hollywood does not get a free pass (nor do books or any other media). Films (like Rambo) get just as much criticism if they cross the line as games do.
Personally, I think there are enough good shooters in entirely fictional settings with no political baggage to enjoy without indulging in petty jingoistic US centric rewriting of any recent conflict. I prefer shooting robots and boggly eyed aliens in the face, or dodgy evil crims and mercenaries who've got choices to morally ambigous (at best) war sims.
But as far as the news article goes: the pathetic whining that it's OK to be "one of us" - i.e. white guy shooting hundreds of arabs in the chops, but turning the tables is somehow a crime makes me puke. Double standards like this just make the folk on the other side of the fence rightfully p*ssed, and provide real ammo to the extremist f*ckwits who exploit that anger.
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I think the whole 'serious and respectful' persona that these games try to put on just makes the whole thing even more ridiculous considering it's basically a shoot-em-up - It's almost as if they are trying to say 'yeah, it's heaps of fun to kill stuff and blow shit up but, you know, lots of real people died so try not to have TOO much fun alright?'
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The developer interviewed by edge CLEARLY states that he has a personal difficulty getting excited about the IED tech in his game because a colleagues sibling was killed by an IED.
This is a wholly understandable personal issue for him, and EUROGAMER has attributed it to the entire company of Codemasters.
This is EXTREMELY slack and tabloid journalism, EG. fix your headline voluntarily before you have Codemasters on the phone demanding you do so.
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ye, but they are selling like fuck
you should try it
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FIX IT.
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dude, her fucking nephew was murdered at war by an IED. his job is to recreate such IEDs in a game and make them cool. he now feels conscious that what hes designing to be entertaining in a game has taken the life of a friends family member in the real world and that upsets him.
but no, you dont care, he must just want to fuck her, what a wuss he must be! how dare he let his penis get in the way of the game you want to play?
well i like wargames too, but at the end of the day they are made by human beings, and human beings have feelings. what a cunt you are.
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instead you've said that Codemasters said what he personally said, which is wrong, and you have cunts like the guy a couple of posts above insisting that Codemasters are wusses and should just get on with it because people are dying in wars all over the world.
That is true, they are, but the point here is that this particular human being, this one man, was personally affected by his colleagues grief, and how that made him personally feel about getting excited about recreating such traumatic explosive devices for entertainment. its a totally understandable feeling to have and predicament to be in.
but FRED DUTTON has attributed those very personal feelings to the entire codemasters company. he should correct this article and post an apology
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FIX IT.
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I've been emotionally connected to games with great stories and characters; from mass effect to Ico. The question is not whether games CAN tell war stories like hollywood, but why, as far as I'm aware, none have actually attempted to (beyond the typical US and UK kill evil russians and arabs).
And Morris is right, this is terrible reporting from EG. This isn't the first time too.
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His comments are hardly incendiary and probably reflect the design decisions which have informed the project from the beginning.
I'm not a fan of the regurgitating other publications method of journalism but i hardly think anything here is going to be a surprise to codemasters.
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Yes, i can read thank you for reminding me and expanding my statement into something I didn't say, though. Did you get all those dirty words out of your system, little man? Moral outrage feels nice, don't it? yeah, I like mine with a little IRONY on top, but I don't think you'd get that, judging from you resorting to calling people cunts because they don't seem to agree with you. Maybe you should join the army?
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"So civilian deaths not even worth a mention then? "
Apparently not if they aren't from Western countries - look for an Italian documentary about the Fallujah incident, American soldiers used some phosphorus based weapon which basically melts flesh - from the inside. Try and Google it.
WARNING: Many gory images and videos of CIVILIAN men, women, children and babies fried this way in Fallujah are there in this documentary.
The media, of course, will NOT report this.
EDIT: I would bet good money that a large number of those "1,350 insurgent fighters" were civilians - just ordinary men, women and children.
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