Uncharted 3: Drake's Deception Preview
Deserters will be hot.
Just a day after unveiling the first trailer for Uncharted 3: Drake's Deception at the Spike Video Game Awards, Naughty Dog gave the gaming press their first look at gameplay. The press event hosted by a handful of the game's developers in balmy Los Angeles granted a tantalising first glimpse of the PlayStation 3 exclusive, due out next November.
Before the live demonstration, representatives from the Naughty Dog team provided some background on the game's plot, new features and the status of their development team. Community strategist Arne Meyer revealed that Naughty Dog had just moved into a new studio in anticipation of hiring as the game progresses. (When Uncharted 2 went into crunch time in 2009 their old workspace became overcrowded. Some folks had to work on card tables.)
The new Naughty Dog space has a small, on-site motion capture studio to aid in creating the game's uncanny character animations. Sony is providing a larger, fully-featured motion capture studio for the Uncharted 3 team in Culver City.
This is for giving Uncharted a low score!
Creative director Amy Hennig – the scribe responsible for helping make Nathan Drake and his many friends and foes feel down-to-earth – lays the groundwork for Uncharted 3's plot. Based on the game's debut trailer it's evident that Uncharted 3: Drake's Deception will take the treasure hunter to the desert. He'll be following in the footsteps of T.E. Lawrence, the British army officer whose life story was told in the 1962 film Lawrence of Arabia. But Uncharted 3 isn't as concerned with Lawrence's participation with the Arab Revolt in the early 1900s as it is with his archaeological interests.
Lawrence was fascinated with a lost city – a place he called The Atlantis of the Sands. He travelled the world looking for clues of a civilisation mentioned in the Qu'ran. Iram, the city of pillars, was once a centre of trade before, according to Hebrew lore, God struck it down and buried it under sand. Lawrence's life was cut short before he could travel to the vast and deadly Rub' al Khali desert to search for the city.
In Uncharted 3, Nathan Drake will pick up the trail with friend, mentor and father figure Victor "Sully" Sullivan. That means following in T.E. Lawrence's footsteps in search of clues, and that's how Drake and Sully find themselves in a rotting Chateau in France – a long, lost medieval site where Lawrence once trod in search of the fabled city.
Nice place. It's a shame we're gonna wreck it.
The live demo of Uncharted 3 catches Drake and Sully just as the action begins to ramp up. They're deep inside the bowels of the wooden medieval ruins. The place has been overrun by ivy and moss. Shafts of light shoot through gaps in the roof and a four-post canopy bed is crowded by creeping foliage. The setting, as one would expect, is lovely – perfectly expressing the Uncharted series' strengths in recreating vivid ruins and out-of-control nature.
The pair have little time to breathe as they're quickly ambushed by villains. Amy Hennig notes that Drake's enemy this go-around wouldn't be just an evil warlord or a greedy dealer in antiquities, but members of an ancient order that uses fear as a weapon. She alludes to some of the players in the days of the Drake's ancestor Sir Francis Drake, particularly John Dee, the Hermetic adviser to Queen Elisabeth I. In addition to Dee's interests in mathematics and astronomy, the man also dabbled in magic and the occult.
How Drake's pursuers are connected to Dee remains a mystery for now. But it's clear that these men don't want Drake and Sully to live to find another treasure. Drake spies a pair of the gun-wielding thugs on a floor below them – they're pouring cans of gasoline, soaking the building's splintered timbers with fuel. Soon the place is ablaze and the chase is on. Drake leads the way, leaping across gaping chasms, scaling the decaying walls of the ruin in hopes of opening new routes that his less agile partner can use. Soon the action reveals subtle new tweaks to the way that Nathan Drake plays.
While climbing the walls of the French Chateau, Drake cosies up to an arched ceiling. In earlier Uncharted games this would be the end of the hero's ascent, but in Uncharted 3 Drake can propel himself upwards and backwards, making a daring leap that allows him to grab hold of an opening in the ceiling. Game director Justin Richman confides that this new ability would break half the climbing puzzles in the game's earlier instalments, but in Uncharted 3 the new, acrobatic moves give the player more ways to get in and out of trouble.
Richman also touts Drake's ability to traverse physics objects, meaning the hero will be able to climb, crawl and walk on things that are bouncing about willy-nilly in the game's world. This new ability comes to light when Drake makes a daring leap across a mutli-storey chasm onto a giant chandelier. The massive, dusty ornament swings with the momentum of his landing. Drake pulls himself to his feet while his precarious platform sways back and forth. His motion-captured movements, each reel or attempt to gain balance, feel real and organic.
One rule that holds fast across all Uncharted games is Murphy's Law. If Drake tries to climb on something, you can bet that it will come loose and plummet to earth. He jumps clear of the chandelier just before it plummets to the ground.
When Drake spies an patrolling enemy on a floor below he opts for a stealthy takedown – a new way to subdue unwitting enemies in Uncharted 3. Drake leaps into the air and lands atop the goon, instantly (and somewhat quietly) subduing the bad guy.
Uncharted 3's gameplay includes subtle evolutions to the action.
As the flames grow and smoke begins to fill the building, Drake's animations begin to change. This is all part of Naughty Dog's aims to further ground the game's characters in the world. New, contextual animations will see Drake touching walls and other in-game objects as he moves around in growing agitation. As the action intensifies he'll also make subtle changes to his stance. During the course of the demo's chase sequence he crouches lower and lower to the ground. Eventually he begins coughing at the billowing smoke. When he encounters an impassable wall of flame he reels, taken aback by the heat.
Drake also has more opportunities to open fire in Uncharted 3. While making the treacherous jump from one wooden beam to another he is confronted by a pair of armed goons. Drake pulls himself up onto one of the supports, draws his weapon and takes down his enemies.
Perhaps the most welcome tweak to Uncharted gameplay comes in hand-to-hand combat. Drake's fisticuffs will take on the feel of a brawl. Justin Richman notes that Uncharted games have never delivered a bar fight – a staple in action-packed movies like Raiders of the Lost Ark. He promises that Uncharted 3 will be able to recreate a wild, cinematic fight scene leveraging the environment to add flavour to the encounter. If Drake finds himself pinned against a bar, he'll be able to pick up a bottle and use it to brain his opponent.
Drake will pair with favourite Sully on this adventure.
During the live demo we see a moment where Drake is set upon by two assailants. One grapples him from behind and the other pulls his gun. Drake leans back and kicks his legs forward, sending the armed man spilling backwards. In another tight spot he fools a gunman into shooting his ally.
While navigating the burning building, Drake sprints from cover to go mano-a-mano with an enemy. The camera moves in closer as Drake pummels the guy, who falls back and – in the only glitch witnessed during the smooth, cinematic demonstration – comes to rest on a small bit of cover, levitating impossibly in the air. Strangely the technical gaffe only serves to accentuate how flawlessly the rest of the demonstration has gone. A layman could easily mistake the balls-to-the-wall action in Uncharted 3 as canned.
The demo ends on a cliffhanger. Drake and Sully, after surviving the near collapse of the Chateau – by now a smouldering inferno – make one final leap of faith onto a ladder. They see sunlight – a possible way out of the deathtrap. But the entire wall they're on shakes and crumbles. The demo cuts to black, leaving us with a taste of the fast-paced action set-pieces we'll experience late next year when Uncharted 3: Drake's Deception ships for the PlayStation 3 – and leaving us in no doubt we'll want to be there again for the ride.
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Comments (101) Latest comment 1 year ago
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Was sort of hoping Eurogamer were using the American calender...
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Sounds fantastic and just cant come soon enough.
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Fuck everything else.
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Always bet on Drake.
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Naughty dog dont do shit games full stop
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Uncharted is a bit shallow as it is.
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ps not saying i want it to get delayed but my pocket is gonna be on fire next year heres my day 1 list fo far: ME2,ME3,INFAMOUS 2,killzone3,socom 4,last guardian,team ico collection, and your 1 and only uncharted 3.and those are just the one's off the top of my head not even to mention multi plat games. 2011 is a crazy year for gaming i guess. glad i made the right console choice.
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Check the wikipedia page, its fascinating stuff.
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2010 had:
MAG-January
Heavy Rain- February
God Of War 3- March
God Of War collection
Demons Souls
come on what is this? gaming heaven.
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I guess I have higer expectations for my games than you. When you get past the graphics in Uncharted, it's not doing anything that hasn't been done a million times before.
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To be fair, Uncharted 2 has sold ove 4 million since release now. Probably helps that Sony bundled it with every console bundle they had. They still do on some websites. But I agree, it still deserves better. I'd go as far as to suggest that EVERYONE, even non PS3 owners should go out of their way to play this game. The quality levels are so high it's almost unreal. A true modern day masterpiece.
Having said that though, don't discount the original. It gives most current releases a run for their money and still looks spectacular despite being 3 years old. Uncharted for me, is the best game series this generation. And thats coming from someone who lived off Gears of War multiplayer for 2 whole years and loved every second.
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i prefer 3rd person to first person, i like to see the character move in front of me and to me uncharted 1,2 and most likely 3 are a prime example of why i prefer that type of gameplay. oh great preview eg btw
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Couldn't agree more. UC3 is going to be brilliant. Can't wait.
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the good:
pretty graphics, and set pieces.
The bad:
Weak puzzles, average story and very linear shallow gameplay that has been done a million times before. For me it's all smoke and mirrors. The graphics make you think you are playing a better game than you actually are. It's aimed at people who like to go to the movies and watch the latest Tranformers or Indiana Jones. It's all a bit mindless and casual. Nothing wrong with that if you're into shallow mindless fun. I do think reviewers should look beyond that though. Uncharted does nothing to deserve GOTY, it's all very average in every area besides it's great visuals.
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I have a 360 as well, and UC2 is mind blowing.
Which games are not linear ? Mass effect 2, linear levels joined but you can choose which level to do from a galaxy hub ? Main and loyalty missions become available as you progress, you cant do Samara loyalty and get Reave until back half of loyalty missions, so its kinda linear as well.
COD, linear.
Gears, Linear.
Hang on lets try something like GTA4, sandbox game, BUT missions do come in some sort of order, like RDR, linear missings in a sandbox hub.
Something common here is there not ? All progrsion games with stories are LINEAR, dela with it.
Lets try borderlands, true you can do any missing straight off, BUT for levelling, there are only 2 or 2 you should do at a time, so progression is linear with small variants in which mission first.
I could go on, but is it worth it for such a shallow fanboy
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Sulley = Sean Connery
And in Uncharted 3 the two of them trek across the desert in search of hidden treasures.Where have I seen that before?. With each sequel this franchise becomes less and less original and if it did start out as a Indiana Jones wannabe it's taking the piss now as it's a carbon copy of the movies.
Don't you want a bit more from your games?. You seem so easily pleased.
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Well, can't wait anyway. Hope they don't overcover it though, don't want to many suprises spoiled.
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I'm not a big fan of those "cinematic thrill rides"(COD campaigns, Gears2, GOW3..), they feel very claustrophobic to me, the path is so narrow, it's just not breathing, and playing them makes me feel amazed and bored at the same time, which is uneasy.
I respect the fact that they're popular, and I understand that people want to play games that max out the hardware they purchased, but hey, whatever, nevermind.
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So there are no sterio types in Halo, Gears, dont make me split my sides.
What games do you refer, as I have them all, and UC2 is one of the best if not the best 3rd person shooter.
The online is brialliant, Siege mode and coop are great..
Only 3rd person shooter that I like that rivals it is transformers multiplayer, thats it.
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btw are you sure "[Lawrence] travelled the world" - surely the Middle East?
cheers
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(Don't call me Shirley).
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Uncharted or COD or stuff like that have linear story + linear level design + linear environments + linear scripts. So yes, they're VERY linear.
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Both are unoriginal casual and mindless. But fun. Not worthy of any GAME of the year awards though.
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Also, just to add. Sully is Sean Connery's character?! What the fuck are you talking about!?
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If you have not played the first or better still the second instalment then it's worth borrowing a ps3 and whiling away a weekend to find out what the fuss is about. It's great gamecraft at many levels. The motion captured animations, the convincing textures in the environments, the set dressing, the weather effects and the game engine itself. Sure it is on rails a lot of the time and you may choose to call the stories hackneyed but those "boys own" adventure stories are popular for a reason. Relax and let the goodness wash over you.
I want this game in alignment with my face. ASAP.
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UC2 the varietry comes in seige and survival, each game plays differently and spent allot of time online as well.
Mass effect 2 and vanquish have to have some different in replay as they have no online. Vanquish does it more with difficulty.
Side quests in mass effect 2, mini levels, 1 planet per system has a side quest, and most follow a certain theme.
Infact, all games are kinear and hard to put 60 + hours in. For me, UC2, Mass effect 2 and Transformers Cybertron (escalation and excellent multiplayer) managed to surpass those 60 hours.
Not many games do. Most get under 10 hours for completing or get bored (GTA4 looking at you).
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ACE-1.
You are a cunt.
Of the infinitely clueless variety.
~Fin.
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Such quality titles like Uncharted are good examples of what would breaks down boundaries and garners the developers Naughty Dog huge respect, admirations and even envy across the industry.
I wondered what stories they would be mining and delighted they found a classical and fresh take, using T.E. Lawrence, Atlantis of Sand, John Dee rather than common and tired Atlantis of sea, Merlin or the hunt for the Grail etc.
November 2011 can't come soon enough.
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COD became old once familiarity set in, same thing is happening with Uncharted, and it will not get the same praise as Uncharted 2 did. familiarity breeds contempt. And the knives will be out if this is just a reskinned Uncharted 2. Capcom were always getting slated for releasing Resident Evil games that added little to the previous games, Activision get slated for releasing COD games that play the same every year.
So why the hell should Naughty Dog get away with it. They shouldn't
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The only question I'm asking myself is who would be stupid enough to think that UC2 is the same game as UC1, when it clearly improves so much over the other.
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You could say that of any game series. A sequel is meant to be more og the same only improved. I think its safe to say that Uncharted 2 improved over number one in many ways. If the third game do the same thats more than enough to please the fans and theres plenty of them ive heard.
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The one thing I want them to improve on is the sound of the guns and the way enemies react when getting shot. Would love to see rag doll physics added and enemies reacting to multiple bullets. I bit more like Max Payne 2. They also need to make the gunshot sounds a bit heavier. More boom! Other than that, the game is perfect.
Stealth, platforming, great story, characters…varied levels….can’t wait for 3. Hope they put a bit more work into the online mode as well. Just more support. I thought 2 was great but it didn’t have enough maps and no ranking system. Once they done the updates and added a ranking system, I had problems getting games online so I stopped playing. Was really fun though and I hope they put more into it. It was underrated.
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Personally, I'm an xbox player but have always been curious to try the Uncharted series, they do look great and I've heard great things about the previous 2 games. From the sounds of it, they are truly exclusives to be proud of. Having said that, the people posting on here saying "UC3 will be teh uber amazing!!111" by simply reading a preview need to check their brains at the door... especially when they go criticising someone else's opinions (who's actually played the game), simply because they differ from your own. Sure, be mildly optimistic but you're fools if you start bandying around categoric statements, that have no basis in reality, as if they're facts. Have some sense people.
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I enjoyed Mass effect 2 almost as much, although after a while felt a bit clunky and graphics on levels was a bit Unreally, if U play allot of unreal games U know what I mean here.
Go on then..
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Uncharted 2, Snow
Uncharted 3, Sand
Uncharted 4, Under the sea or in Space, because they've used up every other cliche. Uncharted has become the most unoriginal game out there along with COD. Keep releasing the same game every two years if you want Naughty Dog, most people will buy the same shit every year, not me though.
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Jesus, no thanks. Uncharted isn't a gun porn game. Picking up, emptying, and discarding weapons is far more its bag. When did you last see Indiana Jones or the dude out of The Mummy upgrading a weapon. I don't think that would suit its style at all.
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As I read on, I start to suspect you have another motive. If UC was everything you describe, the players and reviewers that raved about it in their millions would all have to mad. I suggest a far simpler solution.
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Anyway. First impressions from the preview are that it looks pretty damn good. Still looks like a series of gorgeous set pieces (why not just watch a movie?) and has left no doubt to the fact the game series has stolen the naming convention from the Sharpe series, but then it should be as good as the other games.
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You must realise you are embarassing yourself. Go and play in your sand pit or something.
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]http://i740.photobucket.com/albums/xx50/...[/link]
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Better story, environment, characters and levels. Submarine, Jet ski rapids, Jeep chase, all absolutley breath taking.
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We can only comment on what U3 is offering once it is out. Plus if you are penning game by setting, surely it is more like:
UC1 - Jungle
UC2 - Indoor museum setting, Far East city setting, Jungle setting, "fantasy land" setting and THEN we can perhaps bung Snow on
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They aren't totally original, but I think to call them horribly derivative is to focus purely on the fact that Indiana Jones exists, and so does Lara Croft. Thing is, when UC1 dropped, it felt unlike anything else. The climbing mechanic was so far beyond anything that had come before it that it transcended the fact that yes, Tomb Raider did it first.
Also, the level of polish given to the visual, controls and gameplay marked it out as different. It still does that now - there is nothing quite as well executed as the Uncharted series, and quality of execution matters a hell of a lot when you are planning on spending 10 or 20 hours playing something.
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You're coming out with such obvious, done-to-death, unoriginal statements it makes me wonder why Naughty D... I mean you're evening bothering!
These days prospective archaeology students are told "...it's not really Indiana Jones, you know". In years to come it'll be "...it's not much like Uncharted now!".
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Uncharted 1, Jungle
Uncharted 2, Snow
Uncharted 3, Sand
Lol, what do you expect from an adventure game. These are game and film staples. Uncharted isn't supposed to be a study of the human condition or some abstract work. Go and read a good book or something because you are clearly are missing the point and want Uncharted to be something it isn't.
To play Devil's advocate, what other feasible settings are there for an adventure game? Nearly every setting has been done somewhere before, it's only the characters and nuances that separate.
-jungle
-desert
-ice
-fire
-sea/underwater
-space/space craft
-alien world(s)
-post apocalypse
-parallel universe
-hell dimension
-inside the mind
-inside the body
-on some king of transport, train, ship etc.
-war
-supernatural
Maybe Uncharted 4 should be a text adventure set in a courtroom with Phoenix Wright defending Drake. Seriously, if you've become so jaded that you can't enjoy the simple things then that's kind of sad.
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I loved the storyline of UC:2 (easily good enough to be a blockbuster movie, so it's a shame that the director of the upcoming film has changed it), the graphics are the best I've ever experienced on console, the gameplay was fun and the online was brilliant. It really puts games such as Call of Duty: Black Ops to shame and even GT: 5, which I found to be a huge disappointment (in my opinion). I'm not sure Uncharted 3 will be able to beat what was arguably a perfect game, but if it is anywhere near as good, then it will be a huge success.
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What I find amusing is that you continuously compare the Uncharted series, a series only reaching its third entry, to COD - a game entering its god-knows-which-entry and has been the same game for over 3 years. Since when was Uncharted released every year? Did the first even have multiplayer? Is the current rating of 96 on metacritic there because Sony paid a billion dollars to every game site out there? Are the 4 million people that bought it and loved it insane and you are somehow wiser in any shape or form? Stop being a twat.
Also, the reasons you slate Uncharted for can be levelled at other big and successful exclusives. Gears of War is uninspired, linear and repetitive. But what it makes it so awesome? The graphics, the set pieces and the gameplay. Halo is colourful like an episode of the Tellytubbies, but the MP is fantastic and guns are balanced to perfection. The campaign is linear and been done a million times before, but its one of the select few FPS franchises that stands out with its personality and attention to detail.
You honestly come across as someone who doesn't like having fun when playing a game. If you love creativity and origininality so much, why didn't you buy Ico or Shadow of the Collosus at release? Or Heavy Rain? Or Little Big Planet? You didn't buy them nor play them so don't try and act like you did.
Your arguement has no substance and you really haven't made any valid points with your comments. 4 million+ gamers agree and you are one insignificant troll in a pool of shame.
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"When this comes out the 360 will be the PS3's bitch, OFFICIAL! "
Nobody needs to become anybody's bitch. Please leave fanboyism at the door.
The Uncharted series is my favorite game series, ever. That doesn't mean I'm going to not enjoy other games like Gears, Halo, Banjo-Kazooie, etc.
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Regarding the new features, the added freedom of movement and the stealthy take-down is certainly good but doesn't sound like anything Mirror's Edge didn't do. The interacting with the walls reminds me of the alleged Beyond Good and Evil 2 demo video, but given that BG&E2 seems to be stuck in limbo, I am pleased that some of its ideas for natural movement animation are being adopted.
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That's gold, right there.
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It does look like more of the same - but slightly improved. There was nothing mind-blowing and it was a very by-the-numbers demo. Nothing wrong with telling the truth and that's a balanced assessment of the footage
@TelexStar
You raise a fair point, but without playing the games you won't understand why everyone is so looking forward to U3. It's Naughty Dog - one of the few dev houses that has delivered an absolute barnstormer of a sequel to an already successful game.
Frequently we have to endure ever so slightly disappointing/OMG why haven't they fixed that engine problem/went in the wrong direction/should have been expansion packs sequels to good games . But with Uncharted 2 Naughty Dog joined the likes of Valve in the upper echelons because whichever way you slice it, U2 was mechanically, artistically and technically a fantastic game. Game fans (not fanboys) love that.
So, the tiny bit of demo footage didn't make my head explode either - but it didn't look like they had broken anything
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"I played Uncharted 1 half way, Uncharted 2 around 35-40%, and next I won't be buying the yet another totally linear scripted tunnel adventure as I've seen it hundreds of times already. "
Oh look! Another troll echoing the EXACT SAME SENTIMENTS as Ace-1 in almost the exact same words.
Both Ace-1 and manFromC64 have a very small post history dedicated heavily to bad-mouthing Uncharted.
What a co-incidence!
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Finally! I've been going on about this for the last two games! If only Lucasarts would give naughty dog a shot at the Indy license. The only way Uncharted would be better is if it was Indy himself with the John Williams score.
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