Who's making the Ico/SOTC remasters?
And will they run at 60FPS or 30FPS?
Who has Sony tasked to remaster two of gaming's most treasured creations, Ico and Shadow of the Colossus? Bluepoint, the company that remastered God of War I & II for Blu-ray.
Phew.
Sony Santa Monica's director of technology Tim Moss confirmed Bluepoint's involvement.
"I got to play it," Moss added in a tweet to Eurogamer's Digital Foundry blog. "Can't wait for everyone else to get the chance. It makes my inner fanboy happy."
The Blu-ray remasters of Ico and Shadow of the Colossus chiefly add native high-definition resolutions to the old PS2 games.
But they also add stereoscopic 3D, a feature that's led to some confusion about the remasters' frame-rates. Joystiq was told by a Sony rep at a preview event for the Ico and SOTC remasters that both games run at 60 frames per second, as is the requirement of 3D. However, a post on the US PlayStation blog notes that Shadow of the Colossus runs at 30 frames per second. But that could have been down to the blogger playing the game in 3D (and pumping out two 30FPS visuals, hence the 60FPS requirement).
Whether both games run at 60 frames per second in standard 2D, a number halved to 30 by 3D, remains to be clarified. It's hard to believe Sony would want Ico running at 60FPS and not Shadow of the Colossus.
Let's not forget that both are PS2 remasters, after all - something the PS3 should be well capable of, however much SOTC pushed ageing PS2 hardware.
Ico arrived on PS2, originally, way back in 2002. But despite a gargantuan 10/10 from Eurogamer's Tom Bramwell, the game remained obscure and niche - an undiscovered treasure.
That led to Sony re-issuing the game in 2006, which gave Eurogamer editors Kristan Reed (then) and Tom Bramwell (now) the chance to dribble deliriously over "one of the best games ever made".
Shadow of the Colossus, released in Europe in 2006, proved more divisive. Tom Bramwell picked out a catchphrase Eurogamer 8/10 for the game months after Kristan Reed had smothered it in a 10/10.
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Comments (66) Latest comment 1 year ago
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60 FPS is not always desirable. It gets chased as a general rule by gamers and studios used to seeing 60fps as a performance benchmark, but when looking at the camera as a storytelling device it is often not the best option. It's great for twitch reaction games or online play but is not suited to epic single player experiences that don't need it, and are better off with the added gravitas you get from 24-30fps.
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will retain its artistic look
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A nightmare was had that day, bad day at the office!
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What? Why on earth would you prefer it to run slower?
A slick smooth framerate will enchance the look of the game so much,
IMO SOTC was borderline unplayable on ps2, often dropping to sub 10 frames per second,
I personally welcome our 60fps overlords...
Negatives? Why?
Ok well from now on dev's might as well make all games run at slow framerates i guess?
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As good as Fifa Street then.
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Instabuy, despite the fact I still have both the limited editions for the PS2 in mint condition.
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PS2 backwards compatibility is, as of now, irrelevant.
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I thought we explained why 60fps isn't as good as 30fps as a cinematographic design choice. All you have is smoother = better, but that simply isn't true. There is no reason for movies to still be filmed at 24fps but they still are because of the look and feel it gives to the film. A lot of TV programmes of late are using reduced frame rates to give their shows that filmic quality and more of a high budget feel (though in many cases you can't polish a turd).
A lot of TVs have the image smoothing software that can make the Godfather look like Coronation Street, but it's intended for sport where you need to keep up with a fast moving object, like a tennis ball or a football or Usain Bolt. If you use your TV's image smoothing to add frames into movies or TV shows then you should probably have your right to vote taken away from you.
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Ico very much was incredible. In 25 years of gaming it remains the only game I have ever finished where I instantly restarted it the second the credits had finished rolling.
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I can see you being disappointed at Ico (as I was). I can see no way in hell how you can be disappointed by SotC, though
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Although I must add, these games look rather poor on HD displays today even when played through a component cable. SOTC has a HD mode which helps, but it still doesn't do it justice. Also, I don't think a 60fps frame rate is really needed in these games. Their cinematic and very artistic. Fast moving scenerey would just turn it into a fast paced adventure game. I liked the slow moving camera in the originals. It allowed you to be sucked into the world.
Either way, whoever didn't get to play these the first time, don't miss them now. The upgraded graphics, 3D if you have the luxury, and now trophies mean it's a no brainer. They are 2 of the very best games of any gaming generation and deserve an audience. They remind you of a time when a genuine, involving and touching gaming experience was more important than bettering shooter #938.
Get them. Any level of praise showered on them is not enough.
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That's some exemplary incomprehension of the matter.
Soon we're gonna see a petition: "We want our games to run slow and choppy!"
edit!: Even weirder stuff gets posted:
"Their cinematic and very artistic. Fast moving scenerey would just turn it into a fast paced adventure game"
Don't you realize that the scenery will not be "fast moving" because the game will run 60fps? That the game still will play at the same speed, the pace will be the same, the camera will move the same speed and so on, only the picture movement will be smooth, not choppy?
When playing SOTC on PS2, I had to take pauses, cause the choppy video gave me headaches. I'm kinda sensitive to that. And that would be the only thing that would go away!
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Instabuy.
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While 60fps is desirable for certain types of games, SoTC and Ico are not two of them. I think some people are confusing jerky frame rates with no motion blur, with lower frame rates with realistic camera blur. Getting the camera blur right, however, remains illusive.
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Money for old rope basically, but I'll probably bite assuming the price is reasonable.
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At 30fps you have to wait an extra 16ms to see the results of the buttons you pressed, and that means that the games logic typically won't allow you to break that animation sequence for 33ms.
If you are running/rolling towards a Colossi; to draw their attention, yet want to change direction just before you collide, then as a gamer you need to guesstimate how far you(and it) will travel in 33ms which regularly results in trial and error.
This is the biggest issue I have with all the action platformers running at 30fps; whether it be Batman Arkham Ayslum(which uses bullet time; slower animation to help in places) or an Assassins Creed game or even this masterpiece.
Mario Sunshine with its fully controllable camera (unlike 64 or Galaxy) still represents (for me) the game with the best controllable motion fidelity in a 3D action platformer to date.
SotC could still have its cinematic feel locked at 60fps, just by utilising motion blur to blend previous frames; giving a similar feel of films; that shoot at higher frame-rates(60fps or greater) and post-process with tone mapping and downsampling to 24fps with motion blur.
Anyway, looking forward to these regardless of 60/30fps.
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It's not as if it isn't going to be a guaranteed buy from me - I'm just making a point that 60fps does not equal better by default.
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I have all image filters turned OFF on my tv, films smoothed to 100 or 200hz look awful i agree.
To be honest i hate watching tv shows that are at full framerate - they do indeed jsut *feel* cheap and nasty.
However - Playing a game at 60 simply looks better, the world feels more real, you dont have to have a low framerate to get an epic feel, God of war 3 for instance - would that have been better if it ran at half the speed?
Just take a look at the render that eurogamer did a while back of SOTC running at 1080p @ 60fps and then tell me that you'd rather have it at 30...
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<strong>
The Blu-ray remasters of Ico and Shadow of the Colossus chiefly add native high-definition resolutions to the old PS2 games. </strong>
so..... the "new" Ico is now "native" HD just in output render resolution, OR the assets now also in HD?
If its just the renderer now in HD, i'll just stick with PCSX2....
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Also, some screenshots of Ico indicate that the textures have undergone an update too. This should have clear advantages over an emulated PCSX2 version (besides the stable code).
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I was covering two points of contention in the one post: some people are arguing that it will affect the pace/playing speed of the game, I'm pointing out that 3D movement does not change dependant on higher frame rates just the smoothness of it; you're arguing that film at lower fps produces certain analogue visual effects which are desirable, I'm pointing out that in a videogame those visual effects are added in and are therefore independant of the frame rate. In both instances, arguing for a lower frame rate is pointless because the arguments being used are not relevant.
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That being said I'll probably get used to it being 60fps in about 2 seconds.
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Except when the visual effect is a lower framerate, of course.
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You can't add in the visual benefit movies receive from running at lower frame rates. It's not about motion blur. It's not about graphical technology. It's about the aesthetic qualities a slower frame rate yields even in relatively static shots where you just have actors talking, or a young man on a horse overlooking a barren landscape as the wind sweeps through his hair and his steed shifts his weight from one foot to another. It's not the sort of thing that Digital Foundry (as great as it can be) was set up to explain.
Edit: You're all indirectly negging Fumito Ueda.
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I can see now why they ditched PS2 emulation in the PS3 as these 'HD remastered' games are a very good way to make easy money out of porting old classics to the PS3. Not that I'm complaining as I'm sure I'll buy this double-pack anyway; it will be worth it for the smoother framerate.
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Your main point is that slower frame rate yields those "aesthetic qualities". That is a terrible misconception and you are wrong. The stuff that you describe vaguely, comes from the whole technique of recording a movie with a camera through an optical system. It's quite a complex process. Those aesthetic qualities don't just magically appear only because I shoot a movie at 24 fps.
It would also be wise not to put a game and a movie to a direct comparison. Both are totally different media. Image in a game is computer generated and will look the way, that it is programmed to look, it's not about capturing the reality. You also don't need to control a movie and don't need the lowest possible response time in it as you need in a game. Both just works differently and time has proven that games are best to run at the highest framerate because of the response times and a good handling feeling. Sometimes also because of the smoothness of graphics. Many added effects can improve the look of a game, of course, like the motion blur (which is even present in the original SOTC), DOF and other stuff and those will work at 15fps, 30fps or 60fps. So, yes, ideally we can make a game to look like a movie (shot at 24fps for that matter) with the help of those effects, but still run at 60fps, which is best for the handling.
Running a game at 30fps has visually absolutely no advantage over a game running at 60fps (not taking into account the computing power needed, of course). That would be the main point.
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Fumito Ueda's already stated they're 30 fps to keep the atmosphere
Here's the link
[link url=http://www.1up.com/news/fumito-ueda-ico-guardian-ps3
]http://www.1up.com/news/fumito-ueda-ico-...[/link]
"Ico will run at 30 FPS"
...
"With Colossus, we're anticipating keeping things at 30fps as well, and we'll retain that even in scenes where the framerate dropped in the PS2 version."
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Edit: There we are. What a hero Fumito is.
[link url=http://www.1up.com/news/fumito-ueda-ico-guardian-ps3
]Link[/link]
What about the framerates, one of the few consistent criticisms people make about Team Ico's PS2 games? "Ico will remain running at 30fps," Ueda said. "Regardless of whether 60fps is possible or not, we're not changing that aspect, because it'd make the atmosphere feel completely different. With Colossus, we're anticipating keeping things at 30fps as well, and we'll retain that even in scenes where the framerate dropped in the PS2 version."
Brought to you by the Ministry of Knowing-What-They're-Talking-About...
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I hope there will be a special bundle with this and TLG like the Ultimate GOW Collection
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Do it. And grab Demon's Souls while you're at it. I still feel that DS is spiritually connected to SotC somehow. It's SotC's demented evil twin brother. They're exact opposites in some ways, comparable in others. But the meditative tone, lightly sketched plot, vast lonely environment and washed out aesthetics of DS immediately brought SoTC to mind. DS is somewhat less "lonely" however in so far as it throws bzillions of homicidal minions your way in addition to the bosses.
Besides DS can now be had for $20 retail, which is insane. I was so excited to even find a copy back when it was $60 - and no regrets.
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dont worry, us artistic types would all prefer 30FPS,
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But lets be honest, regardless of framerate, it's going to be awesome.
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>I thought we explained why 60fps isn't as good as 30fps as a cinematographic design choice. All you have is smoother = better, but that simply isn't true.
Yes it is.
> There is no reason for movies to still be filmed at 24fps
Yes there are. One example: when filming in higher frame rates the
maximum time that the shutter of the camera can be open per frame is
much shorter. In non-optimal lighting conditions, you can get problems
with proper lighting of your picture. Higher framerates cost more in
production and most theatres are not equipped to show it.
> but they still are because of the look and feel it gives to the film.
Err, no.
> A lot of TV programmes of late are using reduced frame rates to give their shows that filmic quality and more of a high budget feel (though in many cases you can't polish a turd).
Let's ask James Cameron, what he has to say:
"Of course, the ideal format is 3-D/2K/48 fps projection. I'd love to
have done 'Avatar' at 48 frames. But I have to fight these battles one
at a time. I'm just happy people are waking up to 3-D.
Maybe on "Avatar 2."
[link url=http://www.variety.com/article/VR1117983865?refCatId=2868
]http://www.variety.com/article/VR1117983...[/link]
> If you use your TV's image smoothing to add frames into movies or TV shows then you should probably have your right to vote taken away from you.
True but that's because image smoothing techniques reduce the picture
quality even more and add lag which worsens the input lag of low frame
rates even more.
> Mario Sunshine with its fully controllable camera (unlike 64 or Galaxy) still represents (for me) the game with the best controllable motion fidelity in a 3D action platformer to date.
Yeah, only Sunshine runs with 30 FPS and Galaxy with 60 FPS.
> However - Playing a game at 60 simply looks better, the world feels more real, you dont have to have a low framerate to get an epic feel, God of war 3 for instance - would that have been better if it ran at half the speed?
God of War 3 actually runs with roughly half the frame rate compared
to God of War 1 and 2 and that's the reason I didn't buy it. Fighting
games that don't run with 60 FPS go straight to the garbage bin, as
far as I am concerned.
What's next people? Will you defend the pop-ups and visible
level-of-detail-switching in Shadow of the Colossus as an artistic
decision?
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sorry dude, but on games like ICO and SOTC that have such a strong artistic vision, 60FPS wont look better
in fact it would make it look cheap and tacky, 30FPS is the way to go for these games
shooters and hack & slash games certainly would benefit from 60FPS because it will slightly enhance the fluidity of the gameplay where reactions times are a key part of the game
I gotta say your opinion on this matter means you dont have a clue about artistic integrity
you a PC gamer by any chance?