PS3 gamers outraged at Black Ops
Patch makes things worse, accuse fans.
Oops - that still-warm Call of Duty: Black Ops patch seems to have amplified problems with PS3 online multiplayer.
"The retard patch 1.04" thread on the official Black Ops website has pages of dissenters sharing their frustration.
"GG [good game] to them making it a P2P game where the host gets hard freezes," posted an ironic I WTFMyself. "Such failures."
Suzuki1776 replied: "The game seems to be getting worse with each patch as far as connection issues. If you are going to be playing Black Ops a lot then get a 360. They seem to have a lot less issues than us PS3 players."
"I cant even begin to express words to describe how pissed of I am at the hash of this game on the PS3," added an angry Saunter.
"... I am sick to the back teeth of them going on about how there going to patch the knife lunge and stupid little things like that when they wont even acknowledge the huge f*** up they've made on PS and still raked in mountains of money."
"Treyark [sic] have made a complete cock up on this one and they have ruined one of the biggest games of all time," he vented, with the caveat, "And seriously I do really like the game when I could play it."
Patch 1.04, now live, claims to "improve" matchmaking conditions for people with strict or moderate NAT types - precisely the problem many gamers now complain of.
Another of the tweaks was a "negative influencer" for spawn points, which should decrease the chance of returning to life in front of an enemy with a gun.
(All of the patch 1.04 fixes are documented over on the Call of Duty forum.)
"They killed the PS3 version," declared Eurogamer reader Astro-Creature.
"So no chance of them fixing that PS3 Alpha s*** they tried to pass off as retail then?" fumed fellow EG reader Acrid
Treyarch community manager Josh Olin has been accosted on Twitter about the problems. He, however, insists NAT problems are the responsibility of you and your router, not he and his developer.
"That means your Router has a strict NAT, causing your lag," Olin responded to an angry Triadgaming tweet.
"It's not the game," he insisted.
But if you are having problems then he and Treyarch do want to hear from you.
"We are listening to you," Olin promised, "and we've been busy working on updates based on feedback from the community."
"We have already deployed a number of updates, and there will be many more to come."
So, pipe up.
LEGO Black Ops. Blocky.
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Comments (119) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Although I was in their place when Gears of war launched on the PC in 2008. Couldn't even launch it for 2 weeks. Epic forums were burning.
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wait wait, so if its the NAT setting fault, why this more problematic in PS3 than in XBOX version? If treyarch can the NAT less problematic in Xbox, they should be able to fix the NAT problem on PS3.
or, is the Xbox Networking software is more robust than PS3? maybe xbox successfully tell uPNP router to do the reqiured settings. But in PS3, its the PSN failed to do the setting.
so maybe treyak should do a collaboration with SONY to fix this? O_o
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Its really becoming a problem for some of the major titles they are clearly being set deadlines that are too tight to hit, and then resources allocated to fix problems on the platform with the most users/ quickest issues to fix after launch, which almost always ends up being the 360 version.
Can we not get trading standards involved, its becoming false advertising? The game should work as advertised if it clearly is broken on release, then the user should get their money back, not store "credit" at the very least.
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Port forwarding’s not working, neither is DMZ’ing- I've tried it on a few different PS3's and different routers (I work on an IT helpdesk and shit loads of people are having this problem) and the NAT is open for anything else but this game. It’s definitely a problem with the game.
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I dont have any problems playing MW2 online on PS3. Just because Treyarch are lazy doesnt mean PSN is broken
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ok you pay for it but it works!
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This is disheartening.
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Do what I do, don't buy the fucker ever again.
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So no Mr Olin its not our NAT settings, stop trying to cover up the complete con you've pulled. We've spent a fortune on you're game (which by the way has a higher RRP than any other console game ) and it's turned out to be completely awful in my opinion. Either sort the issues out or give us our money back. If this doesn't happen then i won't be buying another Treyarch game in future be it CoD or any other franchise.
These are all 360 issues by the way so dont worry PS3 users you're not getting all of the bad luck!
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But yeah, 360's online architecture does seem a lot more rugged in general. They don't charge the subscription just for shits and giggles you know?
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I've said it before, such a shame as it really is a good COD under all the technical issues.
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Ummm, and something about FPS network problems.
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But if you try to play Black Ops, you won't be able to play 2 games in a row without getting kicked out.
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said at day one this was a poor port with major substandard programming issues, and seems im right. This sucks and most people i know went back to mw2, ive never played cod before, so will avoid like plague from now on again. Bc2 is miles better.
ps the single player is abysmal
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360 is best by a country mile, I never buy any multi games on PS3 until I read the opinions, but I was tempted to buy black ops early, so glad I didn't.
Uncharted 2 is fantastic on PS3 though so it's not all bad.
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Their defense makes no sense at all.
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I played the game online for 30 minutes and that was long enough to see it was inferior to several FPS's already on the market, so I'm glad I traded when I did.
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Such a shame because there is a good online game in there somewhere.
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"f you are going to be playing Black Ops a lot then get a 360."
Just do yourselves a favour and play it on the PC.
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two years they've had to work on this, bearing in mind the MP is what will be played the longest that surely is the code that should have had the testing... I hope that gamers vote with their wallets and boycott the next Treyarch verson of COD
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In the past I have put countless hours into the previous COD games but this one just isn't being played. Most of my friends have either already sold it or swore they will not buy any DLC or another COD game again. Thing is I think they are making so much money they just don't care. I'd be suprised if the next game was anywhere near as suucessful after the damage they have done with this one. If makes me laugh when the subject of charging for this online comes up when it is not even playable now.
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Also, perhaps gaming journalists could mention something as important as netcode whenever they review these games which are obviously online oriented. Instead of running us through what the maps look like.
Edit: Btw, Josh Olin (JD2020) is a two-faced cunt....has been ever since he took on the role of community manger at CoD3.
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This seems typical of most developers/publishers though as technically the NAT setting is the players problem to fix. If this is the case though they probably shouldnt state in the fixes that this will be resolved. I played MW2 on the PS3 and lets say it only cemented my decision to get the 360 version. My advise start looking for your money back and dont buy the next COD title.
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Saying that, I've never had it at all with the ps3. Nat is a bullshit excuse. Games should be made to work in diverse countries with diverse connections.
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Please leave off any conspiracy theories, about how its reasonably okay on X360 OR that its not affecting other PS3 online games even with moderate or strict NAT settings.
The fact is not going to change, that by having your NAT setting NOT on OPEN will eventually results in SOME kinds of problems, that is guaranteed. FULL STOP.
SO what the best thing to do?
Go to PortForward and from there find out how to change the settings on your router, I did and my god what a goddamn difference it made!
Got years of smoother online gaming... so its free advice that been repeated everywhere but seem some gamers want to keep it on strict or moderate setting? Why?
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Live has 25million accounts of which only half(12.5M) are gold to play online but all could be downloading or streaming a film(mostly with Wired) and because they subscribe the user base is highly controlled, easy to monitor and predictable their usuage.
By comparison Playstation network has (80% of 40M) 32 million all of which could be playing some game or using a service(an even mix of wired or wireless); but also have the option for large numbers of users to sporadically change their usage patterns; as was the case with ModNation Racers.
Typically in network environments, the larger the connected pool of users, the more diverse the network environment. Ie Up/down stream bandwidth, DMZ, port forwarding etc, MTU packet size range.
It is quite possible that the PS3 version of the game's network code is at fault, but when I used my (Nintedo DS/Wii/PS3 &) 360 for online play (in the free 1 month gold trial), I had all these same problems (and I've got a degree in Computer Networking/telecoms.
The main thing that has changed for the PS3 in successive firmwares is that it is doesn't warn users about suboptimal networking configuration (NAT) in the way it did, or the way the 360 still does, and will stop you from connecting at all to live.
Personally I think anyone having problems should in the first instance check their cable modem/router for overheating. And switch to using a wired connection than wireless where possible.
Ideally you would have a 2nd identical router(with power supply) cloned and unused, fresh for online play, or have your internet off (router/mode switched powered down) for half hour prior to play(instead of torrenting 2minutes before). You might also want to log into your cable modem and clear down the log file. Virgin regularly crashes my modem with what appears as a denial of service attack, using a firmware update my modem already has; which floods the log file and kills the quality of service.
Other options to try are to setup your network using static IP addresses, so you can disable DHCP, which adds to latency in the network negotiation and stresses the CPU in your router more. In some cases you might want to try and use a lower or higher MTU packet size in the router ISP configuration page. 1500 is normal, but sometimes a lower setting around 1470 might help (typically on slower broadbands; who should never be serving games) and sometimes a MTU of 1600 should be used (for larger cable broadbands +10Mbps; who should always be trying to serve games)
Other PS3 games might be less affected by such router/internet network issues, because they just don't have as many online players; but it is still possibly a problem with the game's network code on PS3.
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BelkinLOL, D-LinkLOL
TreyarchLOL.
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"Live has 25million accounts of which only half(12.5M) are gold to play online but all could be downloading or streaming a film(mostly with Wired) and because they subscribe the user base is highly controlled, easy to monitor and predictable their usuage.
By comparison Playstation network has (80% of 40M) 32 million all of which could be playing some game or using a service(an even mix of wired or wireless); but also have the option for large numbers of users to sporadically change their usage patterns; as was the case with ModNation Racers."
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Maybe it's because I'm not playing it anymore
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Now that sounds very absurd imo.
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Can't believe this stuff is still going on. Let's party like it's 1999.
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Both PSN and XBL are, for the most part, matchmaking services (they put you in contact with others playing the same game). Once you have passed matchmaking, the numbers of connected users to the network will have little impact (unless its large enough to take out the matchmaking service, which is unlikely), either will the types of games/services they are using. Once you are in game, and playing, all lag is down to your connection to the host, who is also playing...nothing else.
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My PS3 Connection and Status has my NAT type listed as Type 2.
I have no problems with every other game, in fact it's been better in regards to EA published games where I would get randomly disconnected.
Yet upon installing the 1.04 update my connection in-game is listed as Strict and I wasn't able to join my friend in a lobby nor could I invite him over to my lobby.
With how gimped the PS3 version of the game already is on top of these constant issues I can understand people's frustration - I would be too if I didn't have anything else to play.
What I wonder is how this latest patch was passed by Treyarch's/Activiation's AND Sony's QA...
It's of no surprise that the official forums are experiencing high traffic.
*sigh*
/waits for next BlackOps patch... whilst playing another title.
Happy gaming,
Boogalicious
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So Mr. Olin, don't act surprised when you get an angry tweet and you're response is: 'its your fault not mine' that I will get very fucking angry.
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Incidently MW2 has been attrocious on line for about 2 months.
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I've seen how rubbish COD3 and WAW was in terms of netcode and COD:BO seems even more useless.
I would like to know how old code theese guys (and most other teams around the world) are actually using as its really funny how they fail to do a code example straight from netcode wiki's/SDK's from 2007>.
Last netcode i worked on was from 2005 and that was more sofisticated than this pile of shite!.
PS: NAT settings has nothing to do with theese issues in the 1.04 for sure, they messed up and they should fix this mess soon.
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I can't 'plus' you enough! #ChavsofDuty
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In contrast, Infinite Ward have created like for like experiences on both PS3 nd 360. I admit that I mostly USED to play COD games on my 360, but I did play it on the PS3 at a mate's place and the experience, minus the different controller is EXACTLY the same when playing online. Having played Black Ops online on a friend's PS3, the problems are clearer than ever. Why is it that as soon as he puts MW2 into his console its perfect, with an open NAT status and lag-free gameplay wheras when he puts in Black Ops, it states NAT is open but there is all sorts of shitty lag, game crashing, unexpected boots from the game, and in some cases, erased stats?
Take the blame Treyarch. I really do hope that gamers get together and file a lawsuit against those incompetent developers aas they will win quite comfortably. I mean c'mon, 2 million+ PS3 gamers can't be wrong, nor do they all use routers to play online. Treyarch and Activision need to wake up before it's too late.
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I play Uncharted 2 online quite regularly and almost everyone has a headset? I think that arguement is a bit ancient now. Many PS3 gamers have invested in a headset. But for some reason I really can't comprehend, there does seem to be a large amount of Whiney (mostly American) brats ruining the experience on Xbox Live. I find it odd because if kids are playing shooters and only shooters, surely they'd be better served on PS3 where the experience is free and parents get a good Blu-Ray player to boot?
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When everything works on it (which is more often than not) it is an amazing MP experience. 1hr long games with 24 players...no rage-quitting hosts and going back to a lobby to restart a game. No stuttering lag because the 'host' has a shit connection. I wish every netcode was as abysmal.
Edit: For those seeing a difference between Treyarch and IW games after MW...good job, considering its the same fucking basic netcode.
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Ashame really, as a lot of the maps in BO are better than MW2, weapons, perks etc are more balanced, but i can't play a friggin game.
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"PSN is better for multiplayer games. XBOX live is full of assholes telling everyone they are gay. "
To be fair, I don't think that's a phenomenon exclusive to either XBL or PSN. It's probably more to do with the age-group of people and intellectual & emotional maturity (or lack thereof).
I play MP chiefly on PSN, and I have come across a couple of instances (esp in BO) where I've been called, well, things, just because I beat someone in free-for-all.
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lol yeah that update is a beauty, but it apparently has all the maps etc in for vietnam, so when u buy name, the download should be minimal. I've been playing my brothers blops, as i traded mine in after few days, and he refuses to play it, and just plays mw2.
Think underneath theres a decent game, and i dont even notive the resolution like i thought i would, its reasonable, as long as u sit back a decent distance from ur tv( i do anyway), but the lag and disconnection, paired with awful hit detection and other silly issues like, grenades that explode almost on landing and seem like , even if u start running away, they still blow u up, make this game just not fun. It could be good, it just isnt somehow.
I at least know in bc2 that my skill and tactics are responsible for me living or dying, whereas in cod, i just feel injustice all the time at my untimely deaths. (people shooting u behind a wall, whhen according to kill cam you not behind the wall at all(or corner) stabbing motions not connecting, but u die anyway, etc etc
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Great suggestion for Trayarch, patch Black Ops so that it becomes MW2
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I typically disable uPnP/DHCP, and use a statically assigned set of IP addresses on home routers, and set the console IP address for DMZ to eliminate the need for port forwarding (for initial setup)
People struggling since the update and with the requisite networking knowledge, might want to try that configuration, to see if disabling uPnP fixes things; as it is possible that the netcode was upgraded to handle a newer uPnP version, but in doing so has now crippled consumer class routers that aren't meeting the new standard, or didn't full meet the earlier uPnP specifications perfectly.
That is a nightmare for developers, if they comply perfectly to a standard, but many devices don't operate correctly within the protocol, it means they've got to write error handling routines they shouldn't need to.
I'd even suggest for people unable to disable(uPnP) & reconfigure, to switch off any other computers/devices on the network while trying to attach, in case a Windows Xp, Vista, Windows 7 or MacOSX discovery services(uPnP) that is intercepting and responding to packets is causing issues.
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As for 360 version - Activision is getting a small % of XboxLive Gold subscription money. Hence they made sure game is fine - otherwise MS would stop paying them.
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I'm guessing here:
Network Access Time?
Nacent Analogue Triangle?
Not Actually Tits?
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Which is why I *only* play the PS3 version when I', specifically asked to for work purposes. Oh, and I have an Open NAT with uPnP working perfectly. So it sure as hell ain't that!
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lol can only agree with u im afraid, traded mine a few days after i bought it whilst it was worth more than i paid for it. I cant believe they still not fixed it a month in though. Hope the lawsuit against them sticks(doubt it though)
i borrowed brothers unused copy and same shit as before and then some , so just giving up on iy now
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Network Address Translation
It basically allows your private IP addresses to use a single public IP address. Every packet that comes into/out of your router goes through a set of rules where it can be filtered, NATed and/or Mangled (i.e. the contents of the packet are changed). Google 'netfilter' for a fun read
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i agree and disagree.
Activision and Treyarch are to blame for producing such a poor piece of software and selling it to the public, the public are guilty of tolerating it, but for a lot of people , they had no idea of the issues upon buying it.The only other thing i can blame the public for , is buying into the hype, but for a lot of people , they had no reason to think they would receive anything other than a functional game, mw2 worked( if you think the game is no good, that's irrelevant, it still worked as it was supposed to most the time).; therefore, i ultimately revert back to blaming the devs and publisher for producing this awful piece of software and not releasing it in a fit state, that allows it to work as it was advertised and sold.
hope that the limitless greed and lack of integrity of Activision comes back to bite them in the ass, and that we no longer have to tolerate the endless, soulless rehashing of franchises with no respect for the people buying them.
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Black Ops on PSN and XBL use Peer to Peer. Microsoft doesn't have a magic wand that settles your NAT settings. Christ, people here just believe all the stupid ass marketing these days, "Play on Xbox Live because its just better".
Placebo at it's finest.
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The very least you can do is not buy the game until a working - and complete - patch has been released. But hey, do as you please.
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This. Getting traded in today. MW2 showed me how great online multiplayer can be, Black Ops showed me it at it's broken worst.
Shame really, cause wager matches were fucking genius. Oh well.
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Idiots.
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Black Ops on PSN and XBL use Peer to Peer. Microsoft doesn't have a magic wand that settles your NAT settings. Christ, people here just believe all the stupid ass marketing these days, "Play on Xbox Live because its just better".
Placebo at it's finest. "
It´s not marketing - it´s people developing for the 360 as the lead platform, with the PS3 an afterthought. Had I known what a PITA Black Ops and New Vegas would have been on the PS3, I would have gotten a 360.
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No! No! No!
It is client/server. Just because the server is one of your peers, it doesnt make it peer to peer.
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I didnt say anything else
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god i hope ur taking the piss lol
if not, u should never let ur friend out in public alone again, as he will get ripped off every time he leaves house.
i await that day when we can say that though sigh
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That isn't true if it is using a P2P communication protocol; as it would technically be multicast peer to peer, which isn't strictly client/server.
Client/Server in a traditional sense would operate without the need for PSN/XBL to hand-off the Serving (P2P hosting) of games. In a true client/server environment, clients(unicast peers typically in these situations) wouldn't get thrown out of PSN/XBL when they have communication issues with the server (multicast host), they would just lose their connection to the host.
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