Infinity Blade dev's Ender's Game tabled
Adaptation of sci-fi novel on indefinite hold.
Chair Entertainment, the developer behind Shadow Complex and Infinity Blade, has put Ender's Game on indefinite hold.
The reason? It didn't match parent company Epic Games' vision for original games.
"We have and had an amazing design for the Ender's Game game," co-founder Donald Mustard told Joystiq, but "one of Epic's primary objectives is to create original and unique franchises. I don't know that Ender's Game fits into that strategic objective anymore."
"So, probably not," Mustard said of the project's completion. "Not from us."
Ender's Game was to be a downloadable game based on author Orson Scott Card's 1985 science fiction novel.
While Chair is unlikely to make Ender's Game, there is hope that it may one day see the light of day - from another developer.
"If anyone decides they want to make it," Mustard said, "I have some ideas I'd love to talk to them about."
Last month Mustard told Eurogamer Chair has "lots of ideas for the future of Shadow Complex, but that's all we can say right now".
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Comments (13) Latest comment 1 year ago
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Press releases are getting stupider by the day.
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Albert Square is the most dangerous street in the UK - FACT!
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On the other, I think BAD. The Battle School part could be really interesting trying to model how frozen limbs affect your movement, inertia, formations, and of course, the twine. I even can picture the graphics (all minimalist like Portal or Mirror's Edge) and a ragdoll tool for positioning your body and then saving it as presets that you could hit a button to change into.
Command School would be a bit Star Control, a bit Gratuitous Space Battles.
And they'd better make a little 8-bit platformer bit for trying to drink the giant's potion.
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What series of divine interventions contribute to the creation of a name of such awesomeness?
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Actually the giant's game is what I would love to play and try to beat it somehow. Of course I already know the solution since I read the book. Awesome book, the best from the trilogy.
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From the dev's point of view, making all the grotesque deaths.
From the gamer's, deliberately ignoring the correct solution to see them all...
I suppose the reward, in a game context, would have to involve turning Fairy World into some kind of silly physics playground.