id Software's first game is 20-years-old
Commander Keen remembered.
Veteran members of legendary developer id Software last night celebrated the 20th birthday of its first game: Commander Keen.
The side-scrolling Super Mario-esque PC game is the earliest work produced by the id team, predating first-person shooter classics Doom and Quake.
It launched on 14th December 1990, two months before the company was officially founded.
To mark the series' 20th anniversary, developers from id Software and Bethesda shared their memories of the game on the Bethesda Blog.
"My childhood was pretty much made up of Mario games on the console, and Commander Keen on the PC," recounted id Software's Mike Rubits.
"I was only three years old when the game was originally released, but I still must have played the first level in each game hundreds of times, not being talented enough to get much further. I didn't even realise until well after DOOM that the same people were responsible for both games; I just knew that I spent far too much time on both."
id's Shawn Casey offered this: "I remember always being jealous of the NES crowd because they had a cool platformer, and it wasn't until Commander Keen came out that I could finally enjoy my own platformer on the PC. Playing it with the Gravis gamepad was a blast, even with a snapped off stick."
Commander Keen put the player in the shoes of Billy Blaze, an eight-year-old boy who travels through space and assumes the identity "Commander Keen". It was designed by Tom Hall, who went on to co-found Ion Storm with John Romero, and was programmed by John Carmack.
The mysterious Gestalt reviewed the GameBoy Colour version of Commander Keen for Eurogamer way back in 2001, awarding it 8/10.
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Comments (24) Latest comment 1 year ago
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Ah memories.
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Hmmmm... time to break out the credit card now.
Edit: played on a 386 25SX with 2 MB of RAM; my current phone could destroy it a million times over.
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Damn me too ... I feel old!
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I must have been six years old. Bouncing a young pogo-mounted lad in a bright yellow bike helmet around a vivid 256-colour alien landscape was magical. The very idea of gaming was magical. Fuck, everything was magical! The sound Windows 95 made when it started up was magical. Being eaten by the yeti on Ski Free was a moment of pure holy terror. That was my daleks-behind-the-sofa moment.
What a wonderful time..
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B. J. Blascowicz from Wolfenstein is Commander Keen's Grandfather.
I loved Keen 1 and 4 (only played the shareware versions). I never did manage to get to the secret pyramid on 4. :/
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"I've been an avid gamer since '85 and I haven't even heard of this game. Must be some obscure low profile PC game back in the day?"
Can't have been that avid, then, Keen was a popular series.
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Turns out the answer to get there is based on a terrible pun:
http://www.youtube.com/watch?v=9Cu_38w1dZM
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Cant comment on the gameplay as I never spent more than a few minutes on it.
PC gamers really did put up with some utter tosh in those days though.
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Love these games, and would happily play them today if I had them, some of the best platforming fun to be had. Though Keen Dreams sucked major ass.
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I didn't know they were available on Steam, will grab em tonight!
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