Why I Hate… Football Manager
Steve Hill on what happens when love turns sour.
It's a shame when relationships end but it's often for the best. Football Manager and me had it all - long intimate evenings, weekends away, the occasional holiday. I'd thought we never split up. But eventually cracks began to appear, the physical side deteriorated, and we became strangers.
As an early adopter of pretending to manage a football team on a computer (i.e. a semi-autistic weirdo), a chronic addiction to Football Manager seemed my inevitable destiny. My first taste was the original Football Manager on the ZX Spectrum, whose bearded creator, Kevin Toms, appeared beaming on the cassette case cover.
(Of course, it's practically illegal not to mention that he and Mrs Toms famously appeared in the Readers' Wives section of Fiesta magazine, an improbable snippet that caused unfettered playground delight.)
The game was a hugely addictive affair (it was even made by Addictive Games - have that, Panorama), arguably bettered only by the lesser known and graphically bereft Football Director.
I can remember once playing that game until the break of dawn; perversely on the same night that weatherman Michael Fish failed to predict a hurricane. While Britain almost blew away, and Hi-De-Hi star Gorden Kaye lay trapped in his car under a felled tree, I remained oblivious, attempting to steer a resolute Chester City side out of the old fourth division.
While I briefly dabbled with something called The Boss at university the Spectrum was eventually consigned to history. I concentrated on developing a debilitating addiction to Sensible Soccer on the Amiga, something that ultimately qualified me for a job on a PC games magazine in Bournemouth.
It was here that I first set eyes on Championship Manager 2. The game appeared in the office one day and spread like a virus. While normal people would have a quick game of Sensible World Of Soccer before repairing to the pub of an evening, a hardcore few would stay behind, transfixed by the green screens of CM2, each locked in his own personal struggle. I wasn't one of them. I dismissed CM2's spartan looks and esoteric gameplay in favour of more obvious delights such as Duke Nukem.
Not much of a crowd in.
The magazine eventually went tits up and it wasn't until some time later that things clicked into place, when I found myself writing a freelance review of an Italian League Champ Man spin-off. This is another event which has somehow been seared into my mind. Just as music is generally associated with a time and place, the same can be true of certain games.
By this time I was practically bed-ridden in a North London hovel. It's a period of misery intractably associated with trying to come to terms with an unfamiliar Juventus squad from the safety of my duvet.
The big breakthrough came in the early days of my lengthy association with PC Zone magazine. At the time it was manned by a couple of Championship Manager addicts, including the editor, who had the vision to put CM3 on the cover - compensating for the lack of graphics with a shiny gold background.
I had to see what the fuss was about. Of course I opted to manage my beloved Chester City, who I still regularly went to watch. My journey down the path to addiction was swift and painless. I was transported back to my nocturnal management habits of a decade earlier, with the key difference that I was being paid for it, though sadly not by the hour.
I soon took over reviewing duties for the game. I would annually bash out the 90 per cent scores along with obligatory previews and interviews with the game's creators, the Collyer brothers, who I came to know reasonably well.
Having become something of a self-appointed poster boy for the game, I even embarked on a ten-day publicity tour of the Far East with two of the Sports Interactive team. During one particularly fractious afternoon, myself and Oliver Collyer beat up a stuffed gorilla at a deserted Singapore theme park.
Still the games came. Winters passed me by in a blur of fixtures. I was always managing Chester City, the game providing a compelling counterpoint to my real life obsession. By now I was in deep. I even wrote two books about the game.
So where did it all go wrong? How did I fall out of love with Football Manager?
There was no dramatic turning point. I didn't have an affair with FIFA Manager or anything like that. It was simply a gradual erosion of trust that began when they started introducing rudimentary graphics and culminated with the arrival of the 3D match engine.
For years Championship Manager/Football Manager was a game that existed largely in my mind. The text commentary conjured images of blood-and-thunder encounters played at breakneck speed.
To see my heroic players portrayed as ponderous, moonwalking stick-men cheapened the experience and broke the spell. It was like Dorothy looking behind the wizard's sleeve. By way of sporting analogy, it's loosely comparable to the exquisite tension of listening to Test Match Special's cricket coverage on the radio, as opposed to the great swathes of televised nothingness offered by Sky. And I write this with the full hypocrisy of having watched practically every ball of this Ashes series live.
Every year I would play the game for a shorter period after reviewing it. The ultimate insult came when the task fell to a younger man. I didn't even get sent the games any more, dropped like a hot turd after a decade of unbroken support.
The physical side deteriorated and we eventually became strangers.
While I may have invested hundreds of hours into the game, I certainly wasn't going to buy a ****ing copy. There was, however, an intense period of relapse, when I stumbled across a copy of the simplified PSP version. It offered everything I needed, and I rolled back the years with a solid month in bed before the bastard disc broke.
The final nail in the coffin came when the real life club I had supported for a quarter of a century tragically went out of business, and consequently out of the game.
They have successfully reformed as Chester FC, but while Football Manager's database is a terrifyingly exhaustive beast, it doesn't quite stretch to the Evo-Stik League First Division North. As such, I currently have no reason to play Football Manager. I couldn't care less about managing anyone else.
That said, I was recently asked to review the latest release. I tried to make myself care about Queens Park Rangers, something I have unconvincingly been considering doing in real life. Bewildered by an unfamiliar squad and stymied by the elaborate interface, I randomly clicked on things in the manner of a pensioner being introduced to the internet before giving up in frustration.
I know there's an extraordinary game in there somewhere but I no longer have the time or inclination to tease it out. There are few things more pious than an ex-addict, but I genuinely feel I'm better off without Football Manager in my life, which really is too short.
Dear Football Manager: it's not you, it's me...
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Comments (49) Latest comment 1 year ago
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Now it's a world of man marking vs zonal, a myriad of tweakable formations, player runs, strikers vs target men, thousands of stats per player, feeder clubs, counter attacking, aggression...
I'll be honest, i play hardcore tactical turn based games all the time, and FM & CM just lose me these days... Something got lost when they overcomplicated things.
AFC Wimbledon loses 3-0 vs Luton Town and i have no idea why. Yes, there are thousands of stats to check, but no one to tell me what they actually mean or how they interact, and therefore i turn the game off. Also, a season takes almost as long as a real one. All the fun has gone..
I want to play a footie management game again, but i don't think any of them are for me... Maybe i should just boot up CM97-98 or USM or PM2.
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I simply think football manager games are pathetic. I feel sorry for football fans suckered into playing them year after year.
The best one I played was Ultimate Soccer Manager, where you could place illegal bets, throw bungs to other clubs and give comedy comments to the newspapers, you know...do fun things.
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I totally agree. I played the first CM games allot. But the new FM games are just to complicated and time consuming for some of us. And I am 30 years old, and do not have the time for it anymore. Thats why I still play the old CM2 sometimes, with updated database. CM2 was a great version.
Check out this website: http://www.cm97-98.eu/
Its all you need to get back into CM2. An updated database with 2010/11 squads and players for CM2 version 97/98. Its not perfect, but really great.
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Accept that to a point, but I have to admit on the odd occasion I refused to accept and reloaded the game...only for the incredibly unlikely result to repeat time and time again.
I often found that when you do win a game you weren't 'supposed' to, your star players end up with broken legs, torn hamstrings etc.
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[link url=http://www.youtube.com/watch?v=ZJvGdOC6D1Y
]http://www.youtube.com/watch?v=ZJvGdOC6D1Y
[/link]
Ironically he's singing with Dimitar Berbatov to get this thread back on track.
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The days of Taribo West signing for my third tier english team, "loving the club" and helping me to the upper reaches of the premier league are sadly long gone.
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Can anyone think what it might have been?
I used to love it, but I can't for the life of me find out what it was called.
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[link url=http://champman0102.co.uk/forum/downloads.php?do=cat&id=1
]http://champman0102.co.uk/forum/download...[/link]
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Go on try it, you know you want to ..... surely someone needs to review that version of the game when it comes out
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The old (simplistic) chestnut as an analogy: the game says someone is a "20" at heading therefore, as a "strategy" player, you would think I should be able to use that stat to derive a game plan but, in FM games, being anything at anything means nothing on its own but is in a complex relationship with other stats that, without a personal AI to work it out for you, is beyond normal appreciation (nevermind the brute force qualifiaction of the "morale" stat). In essence, you can't derive strategies based on the the information presented to you, you end up doing lots of trial and error and that's just deeply frustrating.
Without doubt, some people, you can see it on the forums over there, are happy to cycle through permutations and nail it, ultimately. But from the game play perspective, FM is like playing Mario with invisible platforms, there's just far too much guess work involved.
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RIP PC Zone. RIP Chester. RIP Steve's love of FM.
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But i was beaten to it.
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+1
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I did put up with it for awhile, til I realized I was basically doing freelance data entry for a non-existent club. It's still a popular series though, so there's time yet to get the depth/accessibility balance right.
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Still doesn't hold my attention like the old CM3 did though.
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Steve: What about the long 2D period, where your beloved Chester were represented by a bunch of numbered discs? Everyone still loved their virtual players at that time. I shared your Sensi obsession but I didn't get into CM until it was past the text-only period, maybe that's why I found adapting to the recent 3D graphics not too difficult at all.
Also, seconding the recommendation that you get the 'Football Pyramid Down to 11' mod, or whatever the precise name is. It will however need an absolute beast of a PC to simulate all the results. I tried and failed with a level 8-ish team, and it took 5 minutes per-day.
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Sometimes the anti-Football Manager schtick gets a little tired. It's actually one of the most gameplay-rich games, for gamers, that you could make.
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Ah late night gaming; you're so engrossed in the world that having to eat or go to the toilet is a nuisance. I miss being that addicted to a game - literally can't remember what the last game that made me like that was.
I think maybe it's an age thing. I really wish I could get that lost in it all again.
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I hate football manager games but very much enjoyed your article.
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I think saying FM is complicated or over complicated is a cop out, if you like football then you'll invest the time to get into it, but even for casual players it's completely elementary stuff. Pick a team, pick a formation, drag and drop, watch the match play out.
For gotta catch 'em all types, just go with a prof. moneybags team like Man City and spunk money on people.
Obviously you won't win many trophies like that but that's how everyone gets into playing it at a certain point. The newer versions have wizards which have lowered the entry-requirements even further.
Also forums like Susie have masses of reading material and guides written for all levels of ability from complete beginner to people who spend time thinking about what one tick along on a slider actually means in relation to a whole season, or something.
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