Black promises "rock and roll" WWII FPS

Plus, dishes dirt on Bodycount departure.

Ex-Codemasters man Stuart Black has let slip a little more information about the "rock and roll" WWII shooter he's now working on for Sniper: Ghost Warrior studio, City Interactive.

In an interview with GameSpot, Black said, "We want to get away from the usual, reverential treatment. If I hear one more trumpet refrain over a somber front end or see another Thompson machine gun, I'm going to put my pad through the screen.

"We want to invoke the spirit of films like The Dirty Dozen, Where Eagles Dare, The Guns of Navarone, and a bit of Inglourious Basterds. One of my favourite war movies of all time is Peckinpah's Cross of Iron. The ending of that movie is genius, forced by necessity as it happens, but genius none the less.

"That's what we're after," he continues, "more rock and roll, spray and pray, slo-mo death, and glory, wrapped in a progressive metagame that you don't usually see in a shooter.

"We're opening a boutique design studio in Guildford to work on this and provide support or guidance to other projects in development."

His new employer isn't exactly known for its AAA output – its recent Sniper: Ghost Warrior shooter was tripe of the very highest order – but Black is confident he can help turn things around.

"In talking with City Interactive I was struck by their passion and commitment to gaming and, most importantly, their ability to look honestly at the successes and failings of their titles.

"I think it's plain to see, in their investment in CryEngine 3 and their desire to improve their design capacity, that they're serious in their commitment to gaming and improving the quality of their titles.

"The bottom line is, they care," he insisted. "I hope I can help them in raising the bar and be a part of making City Interactive a globally recognised hallmark of quality games."

Black also had a few choice words to say about his seemingly acrimonious departure from Codemasters, mid-way through development on over-the-top FPS Bodycount.

"I've never spoken about it and don't have a lot to say. An agreement was broken. No one really wanted to fix it. I decided to move on. The rest seems to be self-generating noise.

"My decision to leave Codemasters and Bodycount was the hardest choice of my career. However, it was clear that Codemasters were unable, or unwilling, to provide the support needed to realise the vision I had for Bodycount. Some of the marketing initiatives and trailers were not, in my opinion, doing justice for the game."

No release window has been announced for Black's first game for City yet, but it sounds like it might be a way off yet.

"We're right at the start of development, working on our narrative framing and core gameplay concepts," he explained.

Comments (17) Latest comment 1 year ago

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  • CelticTerry #1 1 year ago

    ""We want to invoke the spirit of films like The Dirty Dozen, Where Eagles Dare, The Guns of Navarone, and a bit of Inglourious Basterds"

    Hour of Victory 2 then.
  • coolbritannia #2 1 year ago

    Indeed. Not feeling this at all.
  • polaris70 #3 1 year ago

    A "Rock and Roll WWII FPS" just doesn't sound right lol, who knows? But come on EG, give City Interactive a break. They're obviously trying to break-out into triple A titles,and in this climate you don't see too many other developers around with that ambition. It seems like they've invested heavy in the latest tech like CryEngine3, Unreal3 and are having a go. Everyone starts somewhere, and to keep harping back to that sniper game at every piece of news from these guys is a bit unfair I think.
  • joelstinton #4 1 year ago

    so basically Call of duty old warfare. Eugh. Set peice movies, set peice game it is then.
  • peppergomez #5 1 year ago

    Please be offensive to as many as possible.
  • Wyrm #6 1 year ago

    So... he's gonna reboot Wolfenstein?
  • Shikasama #7 1 year ago

    An open letter to every developer out there making any sort of WW2/Modern combat first person shooter.

    Dear Developer.

    Fuck off.

    Love Dan
  • drhickman1983 #8 1 year ago

    Hm, still not convinced, but I did like Black (the game) on the PS2 which Black (the person) was a co-creator and designer. So whilst I'm fairly tired of WWII shooters, if it offers a similair gameplay experience I'd be tempted to give it a go.

    I'm hoping it'll be awesome, but I'm certainly not counting on it.
  • Apostle #9 1 year ago

    Hadn't heard of this which is perhaps not surprising, but Bodycount by Codies? Nope, new to me.
  • koopa #10 1 year ago

  • RedPanda #11 1 year ago

    Post deleted at 14:31:59 28-01-2012
  • Harmonica #12 1 year ago

    "An open letter to every developer out there making any sort of WW2/Modern combat first person shooter.

    Dear Developer.

    Fuck off.

    Love Dan"

    Yeah, this, basically. Call of Duty 2 did the whole WW2 thing about as good as it could be done this generation, on PC and as a launch title for 360. Since then we've had a series of mediocre rehashes in the same style (all essentially what MoH:AA did a long time ago, ad infinitum).

    It's amusing that he talks about the mournful refraining trumpets and so on, but trying to do a 'rock and roll' WW2 shooter and namechecking Inglourious Bastards, Peckinpah and movies in general in the same piece just proves he has as little creative imagination as the rest of them.

    I'll believe it when I see it.
  • Fab4 #13 1 year ago

    CoD3 was far from mediocre....best MP shooter on the 360...imho.
  • zegerman1942 #14 1 year ago

    @drhickman1983 : this has been said several times before. Stuart Black was NOT the co-creator of Black. He was a designer on the game (check the games credits).

    With regards to the article: it's great to see Stuart is back doing what he does best. Talk a lot and make bold claims. He did the same for previous games. I distinctly remembering some bold claims for Bodycount. I am not sure if i remember anything that was released since Black that Stuart was involved with until the end...
  • kangarootoo #15 1 year ago

    "In talking with City Interactive I was struck by their passion and commitment to gaming and, most importantly, their ability to hire me"

    Or perhaps it says "put up with me", the ink is a bit smudged.
  • RedSparrows #16 1 year ago

  • pantherboy #17 1 year ago

    The guy sounds full of himself. I've heard him talk about the one decent game he was on previously ('Black') like he did it all himself.