Why I Love... Two Worlds
Shopper's paradise.
Like a cheap sausage roll, any game with an average score of 65 per cent should be approached with caution. There may be a score somewhere in the eighties at the range-apex, but you know it'll exist in elastic tension with a 45 per cent.
With such a broad spectrum of personal opinions about a single game the purchase decision is a difficult one. There's a high probability the game will cause some measure of buyer's regret, and possibly a dicky tum.
Fortunately I wasn't forced to make that choice with Two Worlds. I was handed my PC copy of Reality Pump's 2007 open-world RPG by a friend. When I asked him what he thought of it, he stoically replied, "Utter balls."
However, he added, slapping the box into my hand, "You might get something out of it. You like RPGs."
At the time I'd just finished my third replay of Oblivion. I'd modded the socks off it and milked it for every experience it could offer. I was hungry for another huge world to get lost in, but those are some big boots to fill. I held out no hopes of salvation from this oddity but decided to give it a crack.
"Stack your gear carefully kids, and you too can net yourself one of these".
Since then I've completed Two Worlds twice. I have some really fond memories of it, hence the title of this article. I'm also prepared to admit it's a bit of a stinker. For the sake of balance, here are the reasons why, along with an explanation of why I'm able to overlook them...
Two Worlds is slow-moving, buggy, and rough around the edges. There are numerous broken quests and some poor UI decisions. Sometimes you fail to strike enemies in combat for no apparent reason. While its open-world couldn't be described as empty, it's a bit barren compared to the cranny-packed landscape of Elder Scrolls IV.
The game is painful to listen to; the cast of Widow Twankies and Pulchinellos is enough to drive anyone to distraction. I have one overriding audio memory of the game branded into my brain-stem, taking up precious meaty megabytes I'll never recover. Whenever the protagonist casts a heal spell, he bellows the words "HEALING POWER!" without a hint of irony. He sounds like a total donger.
Massed multiple combat was a hallmark of the game. Happy orc-bashing memories.
But there's something affable and lovably amateurish about Two Worlds. It held my attention and offered greater rewards than a number of more accomplished games.
There's a real sense of adventure; you can plod off into the wilderness to explore a landscape-feature viewed from afar, such as the game's Mage Towers. You might find an area ripe for your level and abilities, or you might find a situation in which you're hopelessly outclassed. It's risky, and that's kind of fun.
Like most RPGs, Two Worlds sees you looting shedloads of gear and hauling it off to traders. But because of a single mechanic, it's all worth it. That mechanic is item-stacking.
As per usual, whenever you find a juicy new rare weapon or suit of armour you tend to stick with it for a few levels until the basic stuff dropped by mobs renders it obsolete. At this stage you're keenly hunting for an upgrade, something that will help you feel just a little overpowered for your level again.
Two Worlds features a marvellous mechanic which means that if you find a duplicate of an item, you can combine it with the original to create an enhanced version with beefier characteristics.
Any single item can be stacked 20 times. At this point you've got something which is more effective than the original blueprint by an impressive order of magnitude.
It feels strange to say a game feels worthy because of a single element like this but it turns loot-hunting into an overriding obsession. It becomes a kind of cat-and-mouse game which has you constantly foraging for new and better gear but, perversely, almost hoping you don't find it, because you've spent several levels powering up a single item via the stacking process.
If you had leaves for a hat, you'd be this unhappy too.
This leads to some really tough decisions, and that's a good thing. A new, rare sword drops that's just a wee bit better than the one you're wielding. But the one you're wielding is the empowered result of numerous re-stacks. Is it worth starting from scratch again?
As you grow into your constantly-improving gear you'll find base versions of it appearing more frequently in traders' inventories. The more you stack an item, the more likely you are to find duplicates of it and stack further.
I recall one suit of Black Necromancer plate armour I'd stacked 18 times. I then came across a new kind of suit that was, in its base state, marginally better, but with the promise of fresh enhancement. Knowing that it might be a while before duplicates started appearing, it was enormously hard to part with my pet project.
The Reality Pump designers obviously knew they were onto a neat thing with this concept as they supported it by cramming the game's towns with vendors. Most RPG population-centres give you a blacksmith, a food vendor, a general-supplies trader and so forth. The cities of Two Worlds boast crowds of traders. I swear I spent half my time in the game just sorting through their wares with a fine tooth comb.
Two World's cities boasted pleasing architecture, which you'd notice if you weren't shopping 24-7.
I found myself putting quests on hold just to head back to the nearest town, in the hope that someone was stocking another copy of my sword or shield. Or finding that they did have one in stock but I didn't have the readies, and needed to farm some trash to make up the fee. Would it still be on sale when I got back? So exciting. The fate of the world be damned... I'm shopping!
For this reason, I'm pretty excited about Two Worlds II. Reality Pump have admitted in no uncertain terms that the original was lacking in a number of fundamental ways, and are promising to do things better in the sequel.
Don't get me wrong, I'll be the first to lay out the bunting if they fix what was wrong with Two Worlds. But in the urge to tear down and rebuild, I sincerely hope they don't do away with the stacking element. It was the thing above all others which kept me coming back for more, and it helped the game's various inadequacies pale into insignificance.
You may also like...
-
Ghost Recon: Future Soldier Review 94
-
Diablo 3 Review 238
-
Face-Off: Max Payne 3 128
-
Dragon's Dogma Review 123
-
Diablo 3 accounts hacked, gold and items stolen 124
-
Company of Heroes 2 Preview: Russian Attack 15
-
2K's XCOM delayed a year 25
-
Blizzard addresses Diablo 3 account hacks, outlines security measures 103
-
Stars Wars: The Old Republic lay-offs confirmed 24
-
Growing Paynes: How Remedy's Hero Went Rockstar in Max Payne 3 1
-
Uncharted 2 DLC free from today for everybody 28
-
Castlevania: Lords of Shadow 2 to launch on Wii U, PS3, Vita and Xbox 360 51
-
Silicon Knights vs Epic lawsuit only worth $1 34
-
Bungie's MMO style sci-fi FPS Destiny out 2013 as an Xbox 360, next Xbox timed exclusive 88
-
App of the Day: The Sandbox 7
Comments (40) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Looking at most of the 10 comments below, I'm guessing not.
Comment below viewing threshold Show
Utter turd.
The sequel however, holds a little more promise it seems.
Comment below viewing threshold Show
Utter turd."
Did u actually play it? because the game i played was far from being an "utter turd" and was one of the most criminally underated and wrongly reviewed games of all time!
Comment below viewing threshold Show
The first things that hit you when playing Two Worlds 2 is the good voice acting and better movement and action. Then there is a better UI and controls. They actually seem to have listened to people and what they disliked with the first one. I love RPG's and even though this isin't Oblion or a game of that caliber, it is still a lot of fun and is perfect to kill time until March when Dragon Age 2 arrives.
Comment below viewing threshold Show
I think they specificly said at the beginning of this feature, the point was that the writer would be discussing why they either loved a game that was criticly slated, or hated a game that was lauded. Hence why the Articles are clearly marked as opinion peices in the home page.
Comment below viewing threshold Show
Comment below viewing threshold Show
I did actually play the game and must agree that it was utter turd. Didn't last more than a couple of hours...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The first one, however, is absurdly rubbish. "Verily!"
@ The ElfishGene "Did u actually play it? because the game i played was far from being an "utter turd" and was one of the most criminally underated and wrongly reviewed games of all time!"
Unfortunately I played it all thr way through to the end, but it was a painful experience, especially on the Xbox 360. The PC Version was marginally better, but it was still a horrendously buggy mess with terrible writing, acting, plot, and broken combat.
Comment below viewing threshold Show
Yes, I have played it (and not through lack of trying either, I didn't get to finish it) and it is my opinion that it is bug-ridden, uninspiring piece of shit.
If you're talking about criminally underated and wrongly reviewed, there are far more worthy games which fall into that category.
Like Alpha Protocol for example.
Comment below viewing threshold Show
Comment below viewing threshold Show
*punches a crab*
"LOOKS LIKE MY IN-LAWS"
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Shame they removed stacking in the sequel.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Big fan here, cant wait for II to hit the stores!
Edit: Spelling
Comment below viewing threshold Show
I tried playing the PS3 version of the first game. I say tried because the experience was so agonizing that I simply didn't have it in me to continue past the first couple of hours or so - but from what I've heard the second game is supposed to be a fair bit better? And by choosing the PC version the odds of that will probably increase further.
Edit: Well, I took the chance and ordered it, hopefully with enough time left for them to ship it today.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Liked it so much I bought enhanced edition on PC too.
Comment below viewing threshold Show
Having played a fair bit of TW2 I've yet to come across the item stacking mechanic, but a new crafting system is in place that lets you break down any item into its constituent parts them add those parts into a new weapon/shield/armour set etc etc.
It's a good alternative to the item stacking in original TW.
If you liked Two Worlds be sure to check out Gothic 3 ( not sure about the quality of Gothic 4 yet) and Risen. Both excellent open world RPG's.
Comment below viewing threshold Show
I played the demo for Gothic 4 and it looks like it might be a decent game, but its gone in an entirely different direction, taking too many cues from trendy MMO's and action adventures. Kind of a shame IMO. I hope Pirahnna Bytes keeps the spirit alive with Risen 2.
Comment below viewing threshold Show
Comment below viewing threshold Show
I also had a 360 until a year ago, so that much have been the version I was thinking of then, if the game wasn't released on PS3.
Comment below viewing threshold Show
I concur with your friend.
I tried to play it but the voices drove me to bring it straight back to Game a day later and exchange it for something not Piss.
Comment below viewing threshold Show
Comment below viewing threshold Show
I only played TW - the Xbox version - for a few minutes (well, perhaps an hour or two) before the UI, and inventory management in particular, scared me off. I imagine this would have been better on the PC with a mouse. Did you play the PC version or the XBox version? I'm guesing most of the TW players who became fans were PC players.
Comment below viewing threshold Show
Well, maybe I'll grab the PC version this time, anyway.
Comment below viewing threshold Show
I guess Christmas is keeping the postal workers more busy than usual, but if it's not here tomorrow it looks like I'll have to wait to play the game until after I get home from family visits over the holidays.
Fuck!
I was really starting to look forward to Two Worlds II after watching some long gameplay videos on YouTube the other day.
Comment below viewing threshold Show
Out of curiosity I looked for TWII in a couple of game stores today - GameStop and Game - they didn't have it. I also just checked out a few other Danish online stores and they didn't have it either, and one of them lists the release date as January 4.
I guess it's possible the one I ordered it from are selling an import version - they also did that with Demon's Souls several months before it was released in Europe, and I think I've seen them do it with a few other games in the past as well.
They do list the game language as English though, so I'm expecting I won't be forced to polish up my extremely rusty German once the game finally arrives
Comment below viewing threshold Show
So far the gameplay seems quite solid. I've only been in basic combat so far though, but the combat, item and skill mechanics are looking varied and fun.
Reportedly the main quest is pretty linear, but the large paper map that came with the disc version certainly makes the game world look pretty large (although supposedly a substantial part of the largest island is open in multiplayer games only).
The graphics look quite impressive in some areas - immediate surroundings for instance - but disappoint in others with excessive use of bloom, depth of field and motion blur (mostly issues that can be fixed if you google for console commands for the PC version though, but I've also had some issues with in-game graphic settings that don't seem to properly stick after I've changed them) and also what appears to be pretty ugly looking distant landscapes, but I'm still on the small starting island, so it's probably too early to make a judgment call on that.
The game also runs quite well on my system (Intel quad core, 8 GB RAM, GTX 260, 1920x1200) compared to some of the other German(?) RPGs of the last couple of years, such as Divinity II, Risen and the Gothic 4 demo (the latter had absolutely dreadful performance no matter my settings or screen resolution).
Voice acting, character animations during conversation and the dialogue writing itself are... tolerable
But as I said first, despite all those flaws this game definitely feels like one I might thoroughly enjoy in spite of them - although that's probably too early to say at this point (with Divinity II and Risen however, the initial hours were agonizing enough to make me give up entirely very early, which certainly hasn't been the case here with Two Worlds II).