Why I Love... Two Worlds

Shopper's paradise.

Like a cheap sausage roll, any game with an average score of 65 per cent should be approached with caution. There may be a score somewhere in the eighties at the range-apex, but you know it'll exist in elastic tension with a 45 per cent.

With such a broad spectrum of personal opinions about a single game the purchase decision is a difficult one. There's a high probability the game will cause some measure of buyer's regret, and possibly a dicky tum.

Fortunately I wasn't forced to make that choice with Two Worlds. I was handed my PC copy of Reality Pump's 2007 open-world RPG by a friend. When I asked him what he thought of it, he stoically replied, "Utter balls."

However, he added, slapping the box into my hand, "You might get something out of it. You like RPGs."

At the time I'd just finished my third replay of Oblivion. I'd modded the socks off it and milked it for every experience it could offer. I was hungry for another huge world to get lost in, but those are some big boots to fill. I held out no hopes of salvation from this oddity but decided to give it a crack.

1

"Stack your gear carefully kids, and you too can net yourself one of these".

Since then I've completed Two Worlds twice. I have some really fond memories of it, hence the title of this article. I'm also prepared to admit it's a bit of a stinker. For the sake of balance, here are the reasons why, along with an explanation of why I'm able to overlook them...

Two Worlds is slow-moving, buggy, and rough around the edges. There are numerous broken quests and some poor UI decisions. Sometimes you fail to strike enemies in combat for no apparent reason. While its open-world couldn't be described as empty, it's a bit barren compared to the cranny-packed landscape of Elder Scrolls IV.

The game is painful to listen to; the cast of Widow Twankies and Pulchinellos is enough to drive anyone to distraction. I have one overriding audio memory of the game branded into my brain-stem, taking up precious meaty megabytes I'll never recover. Whenever the protagonist casts a heal spell, he bellows the words "HEALING POWER!" without a hint of irony. He sounds like a total donger.

2

Massed multiple combat was a hallmark of the game. Happy orc-bashing memories.

But there's something affable and lovably amateurish about Two Worlds. It held my attention and offered greater rewards than a number of more accomplished games.

There's a real sense of adventure; you can plod off into the wilderness to explore a landscape-feature viewed from afar, such as the game's Mage Towers. You might find an area ripe for your level and abilities, or you might find a situation in which you're hopelessly outclassed. It's risky, and that's kind of fun.

Like most RPGs, Two Worlds sees you looting shedloads of gear and hauling it off to traders. But because of a single mechanic, it's all worth it. That mechanic is item-stacking.

As per usual, whenever you find a juicy new rare weapon or suit of armour you tend to stick with it for a few levels until the basic stuff dropped by mobs renders it obsolete. At this stage you're keenly hunting for an upgrade, something that will help you feel just a little overpowered for your level again.

Two Worlds features a marvellous mechanic which means that if you find a duplicate of an item, you can combine it with the original to create an enhanced version with beefier characteristics.

Any single item can be stacked 20 times. At this point you've got something which is more effective than the original blueprint by an impressive order of magnitude.

It feels strange to say a game feels worthy because of a single element like this but it turns loot-hunting into an overriding obsession. It becomes a kind of cat-and-mouse game which has you constantly foraging for new and better gear but, perversely, almost hoping you don't find it, because you've spent several levels powering up a single item via the stacking process.

3

If you had leaves for a hat, you'd be this unhappy too.

This leads to some really tough decisions, and that's a good thing. A new, rare sword drops that's just a wee bit better than the one you're wielding. But the one you're wielding is the empowered result of numerous re-stacks. Is it worth starting from scratch again?

As you grow into your constantly-improving gear you'll find base versions of it appearing more frequently in traders' inventories. The more you stack an item, the more likely you are to find duplicates of it and stack further.

I recall one suit of Black Necromancer plate armour I'd stacked 18 times. I then came across a new kind of suit that was, in its base state, marginally better, but with the promise of fresh enhancement. Knowing that it might be a while before duplicates started appearing, it was enormously hard to part with my pet project.

The Reality Pump designers obviously knew they were onto a neat thing with this concept as they supported it by cramming the game's towns with vendors. Most RPG population-centres give you a blacksmith, a food vendor, a general-supplies trader and so forth. The cities of Two Worlds boast crowds of traders. I swear I spent half my time in the game just sorting through their wares with a fine tooth comb.

4

Two World's cities boasted pleasing architecture, which you'd notice if you weren't shopping 24-7.

I found myself putting quests on hold just to head back to the nearest town, in the hope that someone was stocking another copy of my sword or shield. Or finding that they did have one in stock but I didn't have the readies, and needed to farm some trash to make up the fee. Would it still be on sale when I got back? So exciting. The fate of the world be damned... I'm shopping!

For this reason, I'm pretty excited about Two Worlds II. Reality Pump have admitted in no uncertain terms that the original was lacking in a number of fundamental ways, and are promising to do things better in the sequel.

Don't get me wrong, I'll be the first to lay out the bunting if they fix what was wrong with Two Worlds. But in the urge to tear down and rebuild, I sincerely hope they don't do away with the stacking element. It was the thing above all others which kept me coming back for more, and it helped the game's various inadequacies pale into insignificance.

Comments (40) Latest comment 1 year ago

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  • apoc_reg #1 1 year ago

    Two Worlds 2 is awesome! GLad I got it from Amazon.de, couldnt wait for the odd UK date!
  • Quint2020 #2 1 year ago

    DUFFMAN would be proud.
  • Greggywocky... #3 1 year ago

    Always wondered about this, but never took the plunge. Currently £8 in cex.... worth it?

    Looking at most of the 10 comments below, I'm guessing not. :)
    Edited by Greggywocky... at 14/12/10 @ 12:28
  • StolenGlory #4 1 year ago

    Oh come on, the first one was a complete bag of shit.

    Utter turd.

    The sequel however, holds a little more promise it seems.
  • TheElfishGene #5 1 year ago

    "Oh come on, the first one was a complete bag of shit.

    Utter turd."

    Did u actually play it? because the game i played was far from being an "utter turd" and was one of the most criminally underated and wrongly reviewed games of all time!
  • Bumbuliuz #6 1 year ago

    I played the Xbox 360 version to death and loved almost all of the stuff that is mentioned in the article. I dont know that many people that played or even loved the little charm of it. I was quick to buy Two world 2 when in suddenly popped up in the shops here in Iceland 2 weeks ago.

    The first things that hit you when playing Two Worlds 2 is the good voice acting and better movement and action. Then there is a better UI and controls. They actually seem to have listened to people and what they disliked with the first one. I love RPG's and even though this isin't Oblion or a game of that caliber, it is still a lot of fun and is perfect to kill time until March when Dragon Age 2 arrives.
  • Whitster #7 1 year ago

    @PatAU

    I think they specificly said at the beginning of this feature, the point was that the writer would be discussing why they either loved a game that was criticly slated, or hated a game that was lauded. Hence why the Articles are clearly marked as opinion peices in the home page.
  • Phishfood #8 1 year ago

    I loved Two Worlds simple because the main character was a sarcastic ass hole that spoke in medieval lingo.
  • nooneyouknow #9 1 year ago

    Did u actually play it? because the game i played was far from being an "utter turd" and was one of the most criminally underated and wrongly reviewed games of all time!

    I did actually play the game and must agree that it was utter turd. Didn't last more than a couple of hours...
  • ZizouFC #10 1 year ago

    Poor mans Dragon Age.
  • sheldipez #11 1 year ago

    I bought this when it came out but cant recall anything other than terrible voice acting.
  • berelain #12 1 year ago

    Two Worlds II is <a href=http://www.gameshard.net/two-worlds-ii.html>absurdly good. </a>

    The first one, however, is absurdly rubbish. "Verily!"

    @ The ElfishGene "Did u actually play it? because the game i played was far from being an "utter turd" and was one of the most criminally underated and wrongly reviewed games of all time!"

    Unfortunately I played it all thr way through to the end, but it was a painful experience, especially on the Xbox 360. The PC Version was marginally better, but it was still a horrendously buggy mess with terrible writing, acting, plot, and broken combat.
    Edited by berelain at 14/12/10 @ 12:27
  • StolenGlory #13 1 year ago

    @TheElfishGene

    Yes, I have played it (and not through lack of trying either, I didn't get to finish it) and it is my opinion that it is bug-ridden, uninspiring piece of shit.

    If you're talking about criminally underated and wrongly reviewed, there are far more worthy games which fall into that category.

    Like Alpha Protocol for example.
  • Pastici #14 1 year ago

    Two Worlds is really a gem, it's got terrible voice acting, controls, graphics and shed load of bugs but there is something about it that is juts good. The item stacking works for spells too, only I didn't notice this till 30 hours in. I also love how in the XBox manual they've just got lazy and printed some sections with PC terms. It's nice to play a game that isn't polished to hell, I like to give games a chance and not write them off in half an hour. If you have a high tolerance for poor animation and voice acting I'd say check it out.
  • Benjaminos #15 1 year ago

    Two Worlds totally ruled. If you don't enjoy running round the countryside constructing a +200 stick of ultimate death, then I feel sorry for you. Plus, the voice acting was top.

    *punches a crab*

    "LOOKS LIKE MY IN-LAWS"
  • Seoh #16 1 year ago

    Two worlds 2 has indeed got rid of the stacking feature
  • bonker #17 1 year ago

    So want TWII to be good - I'm dying, and I mean DYING, to get my RPG back on ...
  • Lancezh #18 1 year ago

    I absolutely hate this piece of ruggish bugfest.
  • Rack #19 1 year ago

    I'm glad to hear TW2 got rid of stacking, one mans meat is my kind of OCD hell.
  • bonker #20 1 year ago

    Just found out that TWII is not out until January :(
  • PearOfAnguish #21 1 year ago

    I love Two Worlds. It's broken and goofy, but the enormous landscape and ridiculous amount of loot were enough to keep me hooked.

    Shame they removed stacking in the sequel.
  • bf #22 1 year ago

    For those willing to take the plunge its on sale at GOG. no idea if its any good but the price is.
  • AlistairUK #23 1 year ago

    Stacking's not there in exactly the same form, but there's a similar system - all equipment can be broken down into its component wood, leather, iron etc and your favourite weapons and equipment are upgradable from those stocks... It works well - the only problem is every sword you find has to be individually dismantled, so after a big fight you might have 30 things to take apart.
    Edited by AlistairUK at 14/12/10 @ 13:53
  • Byzanite #24 1 year ago

    The original Two Worlds gave me horrendous headaches due to the terrible frame rate but I couldnt stop playing it lol!
    Big fan here, cant wait for II to hit the stores! :)

    Edit: Spelling
    Edited by Byzanite at 14/12/10 @ 14:02
  • Miths #25 1 year ago

    I'm sitting here wondering whether I should hit the order button on Two Worlds II. They have it in a Danish online shop I often use, and at a rather modest price to boot (DKK 249 ~ €33, and free shipping).

    I tried playing the PS3 version of the first game. I say tried because the experience was so agonizing that I simply didn't have it in me to continue past the first couple of hours or so - but from what I've heard the second game is supposed to be a fair bit better? And by choosing the PC version the odds of that will probably increase further.

    Edit: Well, I took the chance and ordered it, hopefully with enough time left for them to ship it today.
    Edited by Miths at 14/12/10 @ 14:27
  • mkreku #26 1 year ago

    I loved Two Worlds so much I put Two Worlds 2 on pre-order. It was released in Sweden about two weeks ago and it is fabulous. That is all.
  • DUFFMAN5 #27 1 year ago

    Duffman says OH YEAH...the game is still one of my favs ever,well done.
  • MrWonderstuff #28 1 year ago

    This article was brought to you by Duffman5. Sponsored by Duffman5. In association by Duffman5...
    Edited by MrWonderstuff at 14/12/10 @ 15:48
  • systems #29 1 year ago

    One of my favourite games on 360 - preferred it to Oblivion.

    Liked it so much I bought enhanced edition on PC too.
  • FortysixterUK #30 1 year ago

    I really enjoyed Two Worlds, despite its immense bugginess and often comic voices. It was a charming gameplay experience, and a big world. I completed it twice on PC and once on 360 ( once was enough, it was enjoyable but the frame rate was often cripplingly jerky). The item stacking could make you very powerful.

    Having played a fair bit of TW2 I've yet to come across the item stacking mechanic, but a new crafting system is in place that lets you break down any item into its constituent parts them add those parts into a new weapon/shield/armour set etc etc.
    It's a good alternative to the item stacking in original TW.

    If you liked Two Worlds be sure to check out Gothic 3 ( not sure about the quality of Gothic 4 yet) and Risen. Both excellent open world RPG's.
  • darc #31 1 year ago

    Love Gothic 3 and Risen. Closely related games and possibly my personal all-time faves. Gothic 3 got a very bad rap for being buggy, but I never had any trouble with it - very lucky as I might have passed it over otherwise.

    I played the demo for Gothic 4 and it looks like it might be a decent game, but its gone in an entirely different direction, taking too many cues from trendy MMO's and action adventures. Kind of a shame IMO. I hope Pirahnna Bytes keeps the spirit alive with Risen 2.
  • Bumbuliuz #32 1 year ago

    @Miths If I remember correctly the game only came out on PC and Xbox 360.
  • Miths #33 1 year ago

    @Bumbuliuz
    I also had a 360 until a year ago, so that much have been the version I was thinking of then, if the game wasn't released on PS3.
  • actionfitz #34 1 year ago

    "When I asked him what he thought of it, he stoically replied, "Utter balls."

    I concur with your friend.
    I tried to play it but the voices drove me to bring it straight back to Game a day later and exchange it for something not Piss.
  • bonker #35 1 year ago

    Play Asia to the rescue :D
  • darc #36 1 year ago

    @redbarony - all good points in your post. Agreed TW and DA are nothing alike. It would make more sense to call TW a poor man's Oblivion, but even that would be a matter of opinion.

    I only played TW - the Xbox version - for a few minutes (well, perhaps an hour or two) before the UI, and inventory management in particular, scared me off. I imagine this would have been better on the PC with a mouse. Did you play the PC version or the XBox version? I'm guesing most of the TW players who became fans were PC players.
  • darc #37 1 year ago

    Dammit I think I sold my TW1 back and now some of you have me thinking I need to go out and buy it again!

    Well, maybe I'll grab the PC version this time, anyway.
  • Miths #38 1 year ago

    I had hoped to be on my third day of playing TWII now, but the store didn't ship my game until Wednesday. That virtually almost always means I have it the next day, but the damn thing hasn't landed in my mail box yet.
    I guess Christmas is keeping the postal workers more busy than usual, but if it's not here tomorrow it looks like I'll have to wait to play the game until after I get home from family visits over the holidays.

    Fuck! :)
    I was really starting to look forward to Two Worlds II after watching some long gameplay videos on YouTube the other day.
  • Miths #39 1 year ago

    @redbarony

    Out of curiosity I looked for TWII in a couple of game stores today - GameStop and Game - they didn't have it. I also just checked out a few other Danish online stores and they didn't have it either, and one of them lists the release date as January 4.
    I guess it's possible the one I ordered it from are selling an import version - they also did that with Demon's Souls several months before it was released in Europe, and I think I've seen them do it with a few other games in the past as well.

    They do list the game language as English though, so I'm expecting I won't be forced to polish up my extremely rusty German once the game finally arrives :p.
  • Miths #40 1 year ago

    I finally got Two Worlds II in the mail today. I'm only around an hour and a half into the game so far, but I really like it. Actually, I guess I'm in that slightly strange situation where I like it despite it's flaws :).

    So far the gameplay seems quite solid. I've only been in basic combat so far though, but the combat, item and skill mechanics are looking varied and fun.
    Reportedly the main quest is pretty linear, but the large paper map that came with the disc version certainly makes the game world look pretty large (although supposedly a substantial part of the largest island is open in multiplayer games only).

    The graphics look quite impressive in some areas - immediate surroundings for instance - but disappoint in others with excessive use of bloom, depth of field and motion blur (mostly issues that can be fixed if you google for console commands for the PC version though, but I've also had some issues with in-game graphic settings that don't seem to properly stick after I've changed them) and also what appears to be pretty ugly looking distant landscapes, but I'm still on the small starting island, so it's probably too early to make a judgment call on that.
    The game also runs quite well on my system (Intel quad core, 8 GB RAM, GTX 260, 1920x1200) compared to some of the other German(?) RPGs of the last couple of years, such as Divinity II, Risen and the Gothic 4 demo (the latter had absolutely dreadful performance no matter my settings or screen resolution).

    Voice acting, character animations during conversation and the dialogue writing itself are... tolerable :). Actually so far I guess at least the voice acting and writing has perhaps been slightly better than just tolerable, as nothing I've heard yet has quite been cringe worthy, just bland.

    But as I said first, despite all those flaws this game definitely feels like one I might thoroughly enjoy in spite of them - although that's probably too early to say at this point (with Divinity II and Risen however, the initial hours were agonizing enough to make me give up entirely very early, which certainly hasn't been the case here with Two Worlds II).
    Edited by Miths at 18/12/10 @ 17:36