Blizzard mulling 5-man Molten Core
Original 40-man WOW raid downsized.
When World of Warcraft began, Molten Core, a fiery dungeon deep below the surface, was game's most challenging 40-man raid. Summoning and killing Ragnaros, the 10th and final boss - a giant, screen-filling flaming hulk - was something worth shouting about.
These days Ragnaros can be soloed.
When World of Warcraft turned five, Blizzard revamped another old boss, Onyxia, turning her back into a top-level (80) encounter. Can the same be done for Molten Core?
"Yeah, it's kind of weird, I'm not sure there are a lot of players that would want to stop at level 60 and really focus on Molten Core before levelling up again," Greg "Ghostcrawler" Street told Eurogamer.
"We've talked about, are there ways to convert those down to five-player dungeons, maybe? The Upper Blackrock Spire used to be a raid, it was a 10-player dungeon, and we've changed that to be five-player content.
"But mostly," he added, "we think the old raid content is for players going back to do achievements or just wanting to see the content."
That little green speck next to Ragnaros is a player.
A small, fiery tear rolls down my cheek.
By today's standards, the encounters within Molten Core are drab, dreary - most of the bosses were super-sized rocks or dogs or lizards.
What's more, Ragnaros has already booked himself a ticket back to the top tiers of World of Warcraft raiding, as the boss of the Elemental Plane of Fire - a part of the Firelands raid. Apparently the version of Ragnaros in Molten Core was just a projection of him; not, as WOW lore has it, the servant of the old gods that fought against the titans themselves.
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Comments (14) Latest comment 1 year ago
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Oh and the time we killed the Twin Emperors with me warlock-tanking!! =D So epic.
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Hasn't made the game any less enjoyable mind, it's just not the beast it used to be.
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Unless it's a water elemental.
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I really do feel that many people view the old encounters through rose tinted glasses. With the possible exception of C'thun, Four Horseman and Twin Emperors I'd say harder and more interesting encounters have existed in WOTLK (not necessarily in ICC).
I'd say hard mode Mimiron and Algalon, and no watchers on Yogg are harder than most of classic WoWs encounters (assuming you didn't horribly overgear them, even then they remained a decent challenge). Come to that, most hardmode bosses in ICC offered a greater challenge than most vanilla encounters.
WOTLK raiding started off poorly, Naxx (the new version) was ridiculous. But it did improve.
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@M83 - With Wrath I'd agree wholeheartly that the game was just a button basher however Blizzard have made a bhuge effort to try and correct that, it's hard to balance 'interesting' with 'accessable' and yet so far with doing both the new quests and dungeons it's harder to be reckless with mass pulling and just aoe mobs in the HC modes now and even a bad pull in the normal modes in the new content takes effort to pull back.
It'll take till the end of Cata to judge if the game is harder/easier then the original/tbc content, but so far it's a damn sight more interesting and less 'button bashy' then wrath was
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p.s. BWL = the most fun evur, despite a number of actually very simple fights.
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Oh god yes, the moment my guild did it for the first time (we'd been trying for months) was pure, sweet ecstacy, the very essence of complete gaming joy. For the next half an hour we were babbling excitedly, running round, posing for group photos, spamming raid chat. Even though Molten Core is old hat now, nothing in WOW quite matched up to that for the sheer 'FUCK YES' feeling.
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He aggros. They wipe.
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I have no idea about the new cata stuff - my fking special edition has been stuck in some depo since the 6th - I can't bare to log on and hear about all the cool stuff till I can take part too. Damn weather, fate why do you mock me?
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I still have may fond memories of tanking in vanilla, changed to hunter in BC and kept with it.
As for this whole "WOTLK has harder boss mechanics" talk. Anyone saying that obviously NEVER tried Kael'Thas at 70, nor any of Sunwell, or Vashj. Let's face it only challenging content in ICC is getting 25 people on LK Hardmode to not step in shadow traps.