New MAG update inbound

Adds smart new Multiqueue feature.

Online PlayStation 3 shooter MAG is about to get yet another update, but this time new features are promised alongside bug fixes.

The biggest new addition is a Mulitqueue feature that replaces the old Directives deploy option, giving players the opportunity to queue up for any or all game modes at the same time.

According to a post on the game's official site, "This allows users to jump into the action quickly without forcing them into gametypes they don't want to play. All you have to do is uncheck the modes you're not interested in playing and the Multiqueue will take care of the rest.

"As an added bonus, we've also equipped the Multiqueue with a stackable XP reward that grows in its payout depending on how many modes you're willing to play! In short, we think you're going to like Multiqueue quite a bit."

The v2.10 update, which goes live today, also adds in the option to take your own 720p in-game screenshots.

Here's the full list of tweaks, additions and fixes:

Gameplay (General)

  • Implemented "Multiqueue" functionality to allow users to queue up for multiple game modes simultaneously
  • Added "Multiqueue" XP bonus modifier that increases as more modes are selected
  • Increased XP to CP-earned ratio to 1.5 CP for every 1 XP
  • Reduced price of Medical Kits to 500 CP from 800 CP
  • Teammates can no longer prevent you from repairing vehicles and objectives when in your line of sight
  • Shortened cooldown times between leadership FRAGOs to 2 seconds from 10 seconds
  • Added "friendly fire" modifier so that allies never receive more than 50% damage when hit by a friendly vehicle
  • Improved item-swap speed

Gameplay (Skills)

  • Decreased effectiveness of "Marksman Recoil Stability" and "Marksman Steady Aim" skills
  • Improved effectiveness of First Aid Kit and Medical Kit skills, "Self Heal Speed" and "Heal Recharge Rate"
  • Increased effectiveness of "Improved Smoke Screen Rate" skill

Weapons

  • Slightly widened knife-swing arc

Interface

  • Enemy vehicles now show damage bar when "attacking" them with a repair kit
  • Slight presentational modifications to the "Character B" and "Character C slots"
  • Correct text now displays in the Armory when viewing the SVER Hazard helmet

Audio/ Visual

  • Acquisition Escort vehicles now have unique models for each faction
  • Improved mine-laying animation

Miscellaneous

  • Removed "Directives" button from the "Deploy" menu
  • Added "Multiqueue" button to the "Deploy" menu and sidebar areas
  • Added feature that allows users to take in-game screenshots via XMB Photo menu (1280×720)
  • Reduced chances of being randomly dropped from a "Clan Deploy" game
  • Fixed an assortment of menu-related lock-ups
  • "Clan Deploy" performance updates
  • Minor server performance enhancements
  • Fixed typo in "Chest Candy" trophy
  • Various localization updates

Comments (11) Latest comment 1 year ago

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  • JBlokeUK #1 1 year ago

    ''Slightly widened knife-swing arc''

    Great, so bit like having a samurai sword then? I do love this game but I seem to get knifed by what seems like 10 yards away.

    Nice update otherwise.
  • Progguitarist #2 1 year ago

  • natashaspice #3 1 year ago

    @jblokeuk u referring to MAG or COD if it's mag then u seriously don't wonna play COD( joking by the way). But anyways keep up the good work zipper for actual supporting the game after so long without any additional cost.
  • brod #4 1 year ago

    This game is being supported well, especially for a console game.
  • handsonhips101 #5 1 year ago

    Is this worth buying? I can't decide.
  • HisDudness #6 1 year ago

    Mileage will definitely vary. I've had a ball with it, and it has consumed my multiplayer gaming this year to the exclusion of nearly everything else. I put RDR multiplayer down after a couple of sessions to go back to MAG. However, there is a bit of a learning curve, which doesn't exist in other FPS.

    It's too bad there isn't a trial for this game, with a level cap or something. On the other hand it's fairly inexpensive now so the risk is much lower, and if your Move is sitting around unused, than this could be a good excuse to pick it up.
  • Doctor_What #7 1 year ago

    I had a go with the Move and found the learning curve to be very steep, but I hear it's worth sticking with. I did seem to have occasional Move detection issues though which I've not had with other games.

    Overall though, Zipper are doing an incredible job supporting this game. Keep it up guys!
  • flaming.carrot #8 1 year ago

    If this appeared as a downloadable title on PSN (at a reasonable price) I'd probably buy it on impulse. Like the constant stream of free additions and updates, something most devs don't bother with much anymore.
  • nuanimal #9 1 year ago

    Added feature that allows users to take in-game screenshots via XMB Photo menu (1280×720)

    By the time I manage to take pic by giong through XMB menu, I'd be dead.

    Twice.
  • maxb #10 1 year ago

    i know im late to the party but i might pick this up.
  • jefranklin18 #11 1 year ago

    Always good to see MAG updates come along. It is the only game I play online as the players don't tend to be too obnoxious. I was going to say the players are not too highly strung, but listening to one chap get rather wound up because nobody was paying attention to him (he was not a team leader) was quite amusing.