GoldenEye creator aims to invent a genre

May be a year before he can talk about it.

Martin Hollis, the designer and director of the classic GoldeneEye 007 game for N64, is taking a break from game development to try to invent a new videogame genre.

Hollis, who is CEO of Bonsai Barber developer Zoonami, told Eurogamer in an interview from the GameCity festival in Nottingham that it may be a year or even longer before he comes up with his new idea.

"I'm recharging my batteries," he said.

"I'm keeping my eyes open for new feelings, new kinds of game. I hope I'm not being too ambitious, but it's my aspiration to produce something that is genuinely new.

"I've been making games for so long that I'm no longer interested in the pure and simple goal, which should be respected, of just making a good game.

"I'm more interested doing that and trying to push the field. Increasingly I feel the games that get made are typically from a fairly narrow set of possibilities, and I feel there's an incredible range of possible games that could be made.

"Most people aren't really exploring that, and that's what really excites me. The Wild West – no one's even there yet. The real blue ocean of game design is what excites me most."

Hollis's Zoonami has made a handful of games since its inception in 2000. The Cambridge developer has DS and PSP game Zendoku, PlayStation 3 and PSP title Go! Puzzle and one button music game Funkydilla under its belt.

But 2009 WiiWare game Bonsai Barber, development of which Hollis describes as "very difficult", is its most recent release.

Now, Hollis is "thinking of new genres" and wants a 10-year plan "where it's something where I feel I can really push for a long time on a big challenge in a new direction".

As a result, "It may be a year before I've got a project to talk about, or it may be longer. I don't know."

Comments (10) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • TheNinkyNonk #1 1 year ago

    Personally, if you were really going to do this, I would have thought that not talking about it first would help.
  • unacomn #2 1 year ago

    The creator of Goldeneye wants to create a new genre you say?
    Will it be "Auto Aim-The Game"?
  • CaptainQuint #3 1 year ago

    Here's hoping it's a textiles management simulator.
  • Deckard1 #4 1 year ago

    I'm calling it, its James Bond kart racing.
  • GamesConnoisseur #5 1 year ago

    Likely mish mash of two genres to breath a fresh air of game, ie Puzzle Quest as it was at the time before the me-toos.

    Quite difficult to really come up with a true new genre, if that I'd the case, then it would be the only one without precedent?!

    Mmmm

    Still looking forward to what Hollis the wonder boy can produce.
  • waynenot #6 1 year ago

    I remember him talking of Funkydilla in a similar fashion. It was going to be revolutionary and sell billions of copies. Wasn't and didn't.

    Make games or shut up. Or, possibly, both at the same time.

    He was involved in a seminal game (singular) - as was Dave Doak.
  • pinchofsalt #7 1 year ago

    ... as were a whole team of talented people I believe.
  • DAN.E.B #8 1 year ago

    May be a year before he can think of it.
  • Eraser #9 1 year ago

    The problem with inventing a new genre is that there's already a pretty wide variety of genres that are all pretty much set in stone. The result of this is that people (the media) are always trying to put a new game in one of these existing genre "boxes" so others know what to expect from the game or have some kind of reference point as to what to expect.

    So here comes Mr. GoldenEye with this fabulous "new" genre, and Eurogamer, IGN and Kotaku will all say "hay, this is some kind of FPS, adventure, puzzle hybrid". So much for a new genre.
  • BuddyChrist #10 1 year ago

    Sign up for exclusive post dream, pre-idea, pre-alpha, pre-imagining, insight potential demonstrations.