New APB: customising will cost you
MMO's key feature to be monetised.
Character and object customisation was a cornerstone of what APB offered, and new owner GamersFirst realises that - that's why you'll pay for it when the game reappears.
Specifically, if you want to save or share your customisations then you'll need to shell out.
"Instead of limiting what you can customise as a free player, you will be allowed to customise almost anything, but you will not be able to store (and share) complex customisations above a certain level unless you are a Premium player AT THE TIME OF CUSTOMISATION," wrote GamersFirst boss Bjorn Book-Larsson on his blog.
"This has several benefits: first it would limit the amount of content pushed to everyone else in the game from free players (which would reduce the amount of loading required); it also lets you be Premium for just one month, create a lot of customisations that month, and then use those items later on (even if your Premium membership has lapsed)."
He added: "We presume that some incredibly talented artists will squeeze the living daylights out of the Basic complexity cap no matter what we set this at. In other words, whatever we set this cap at, we expect people to make some fantastic designs using every possible trick in the book, and then those who are really focused on their characters will clearly be very compelled to get Premium status."
GamersFirst (offspring of K2 Networks) was announced as the new owner of APB earlier this month. The tragic MMO will return to life in the first-half of 2011 as a free-to-play game, having undergone critical maintenance to change the business model and address some glaring bugs.
The majority of work, however, will be done once the game is up and running. Bjorn Book-Larsson told Eurogamer that it could take up to five years for APB to reach its full potential.
Did you play APB, Eurogamer reader? Are you prepared to give it a second chance?
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Comments (21) Latest comment 1 year ago
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Bad for those who like to change their appearance on a regular basis, though. But such vain cunts probably have money to spare, at any rate.
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God forbid that a company might actually want to make this game viable as a business proposition....
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Nice to know they have a premium option, though I may be wary of it until I know the game wont crash and burn in the first 3 months again.
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It's a shame they didn't prioritise the real issues in the game.
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"while not fixing any of the things about the game that people didn't like"
Why do you say that?
@Quak
I prefer that version of "in other words" to the version where people say "in other words" and then come out with a completely unrelated stream of strawman nonsense. That version grinds my gears
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And weak that the biggest strong point of the game will be a pay to use feature, cause i'm damn sure the max free level will be set on very low and you will have to pay massively for the cool stuff (as in all F2P games...funny how they are much more expensive than their P2P brothers in the end).
I think APB will stay dead....the issues they had where not only unbalanced gameplay cause on later levels when you got the better gear it was even out better, especially when you played with friends. Biggest problem was also the hackers. They will have to fix the unbalanced stuff and deal with the hackers..now its free to play i fear only more hackers. Not sure if APB is better off with this. I shall remember the epic times i had with the game while it was still dying. They had a fair payment system (you started with 50 game hours and only had to pay for more game time when you spend your 50 hours, not like other MMO's where you pay 15 euro per month. If you didn't play for weeks your counter was still on lets say 43 hours to go).
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Fix the game first then think about charging, because believe me with its rep you will have a hard enough time getting players free or not.
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they the ones that took your money then shut the game down.
K2 have just bought it they dont owe you for a game that RTW ran into the ground
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A large, persistent world would have kept me hooked for ages. Isn't that what everyone imagines when they hear MMO?