Enslaved: Odyssey to the West – Pigsy's Perfect 10 Review
Truffle in paradise.
Version tested: Xbox 360
Enslaved: Odyssey to the West was a rare thing. No, not because it was fabulous and nobody bought it (although it was and nobody did), but because the story was good and well told, and ultimately meant more to players than the gameplay it dressed up.
In a genre where most developers struggle to instil basic humanity into their characters, Enslaved's cast found themselves overflowing with pathos. When you first met Trip and she was frightened and vulnerable, hugging her knees, that was a real human being, and a moment not worth trading for a thousand Lara handstands.
But it's Pigsy, the well-fed junkyard king Trip and Monkey band together with for the game's final act, who is the subject of the game's first downloadable add-on. Set prior to Odyssey to the West, Pigsy's Perfect 10 begins with a beautiful hand-painted animation.
Our hero admits he's quite bored on his own in Pigsyland and sets off with his sidekick Truffles – a sort of flying R2-D2 who communicates through emoticons. Their mission is to gather the parts necessary to build a new companion who will walk, talk and generally ward off loneliness.
Pigsy's search takes him to various corners of his trash-pile kingdom. Enslaved's gorgeous, bright-eyed take on the end of the world is dimmed somewhat beneath Pigsyland's autumnal haze, but even the rust still sings with warmth and colour.
Pigsy is a less mobile hero than Monkey, but in practice he gets around just as well with help from his sidekick Truffles.
Perfect 10 also introduces stereoscopic 3D options on both PS3 and Xbox 360, allowing players with the requisite kit to view both the DLC and the main game in a new light. Even if you have a normal TV, you can get a degree of 3D functionality courtesy of TriOviz if you have the company's INFICOLOR 3D glasses.
While Odyssey to the West focused on Monkey's platforming and hand-to-hand combat, Pigsy is not quite so athletic. He uses his grappling hook to get around, otherwise maintaining a low centre of gravity.
Grapple points are easy to spot in the game's linear chapters, which funnel and tunnel you through the warrens of twisted machinery that make up Pigsyland. Pigsy is equipped with a special night-vision style lens filter for his rather dashing monocle. This allows him to pick out items of interest such as collectable snacks and centrefolds pasted around the environment.
Monkey evidently never introduced Pigsy to his choreographer. He's no good in a fist fight and he can't run and gun – his mech adversaries are too powerful and accurate with their own weapons to permit progress in the open. Pigsy's rifle, Mona, can take enemies out with a single headshot, but creating that opportunity is where most of the game's challenge lies.
Over the course of the adventure Pigsy builds up a small arsenal of gadgets to help distract and outwit the opposition. There's a Pigsy hologram for creating a diversion, an EMP device for temporarily frazzling mechs, a gizmo that turns enemies into allies for a brief period and a bomb for blowing holes in the environment or angry robots.
Sometimes it's better to avoid enemies entirely, taking advantage of Pigsy's devices, his green vision filter to observe movement patterns and the bounteous environmental cover to scamper through areas undetected.
Each chapter is split into large rooms, courtyards and clearings where you follow this formula –sneaking or jimmying your way into positions suitable to engage until you reach the right door, grapple point or lever to continue. It's not all stealth and shooting thanks to some energetic cameos, including a welcome spin on the traditional platform chase sequence.
With Andy Serkis' Monkey and Lindsey Shaw's Trip yet to descend on Pigsyland, actor Richard Ridings is left to carry the story. However, it's Truffles who really makes the game.
Flapping his little wings furiously as he beams or frets, he also acts as a beacon to light the way forward, and as an audience for Pigsy's endearing observations about the world around him. The final few sections of their adventure drag on somewhat but Pigsy and Truffles are welcome companions.
Pigsy's Perfect 10 is less fun to play than it is to watch, though, and to a greater extent than its host game. Controlling your charge still feels woolly and imprecise, which is more of an issue now the onus is on stealth. After a few soft introductory encounters it becomes rare to make it through any room in the game without dying several times and having to stare at the loading screen.
Not being able to identify which chapters have unclaimed collectables removes the likelihood you'll go back for them.
Pigsy's gadgets should allow him to manoeuvre through this world elegantly but in practice this is not the case. Scoring the requisite headshots while your devices are active is fiddly, they don't always have the desired effect anyway and enemies are frustratingly good at spotting you.
There are a lot of enemies, too. Towards the end of the game the developers spam you with adversaries through convenient doorway dispensers and respawn points. By that stage, when you're not dying repeatedly you are often crouched in a corner somewhere staring at the icons for each gadget, waiting for them to recharge for another use and hoping it will happen in time.
Enslaved: Odyssey to the West was able to sustain itself through some low points and filler content thanks to its beautifully arranged platform sequences – the bridge or the windmill, for instance. It was also saved by the fact progress was consistent, requiring only a light touch and a few moments' consideration to maintain.
Pigsy's Perfect 10 is fairly long and well-rounded for a downloadable add-on, but by the time the credits roll you will be glad to see the back of it. Its redeeming features are those it shares with Odyssey to the West – a sweet and nicely told story, an essential humanity. However, their redemptive powers are outdone by anachronistic trial-and-error gameplay, which grinds its gears and snaps your patience once too often.
6 / 10
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Comments (28) Latest comment 1 year ago
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I will be buying this dlc as much to support the developer as I am for enjoyment. It really does deserve a sequel. I encourage anyone with even a slight interest in video games to make a purchase of Enslaved.
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It's too bad that the demo was so poor, because all the praise this game receives makes me want to give it a go, but I'll always have doubt in the back of my mind...
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I'll probably buy this at some point to support the developers and hope for a sequel.
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loved the characters
if you spot going cheap id advise you snap it up, if only so we can see more like it.
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Sums up the Enslaved demo to me.
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Well, I dunno about that. In theory maybe, but then again if it was beautifully arranged, they wouldn't have had to cue every single platform or object ledge you had to jump to next.
I like Enslaved, but that seemed to be wholly due to the convincing characters (and the Cloud sections). I thought it was pretty reminiscent of BG&E (down to the pigsy comical sidekick--or is he?), but lacked the je-ne-sais-quoi. Or actually I think I do know: BG&E gave you the opportunity to explore the environments, find alternative paths. Even the illusion of alternative paths is okay. Instead, Enslaved forces you on a very strict path and deviation is literally impossible. The problem with that is that environments become meaningless, as was also very apparent in Final Fantasy XIII. I really liked the world Ninja Theory conjured up, or wanted to like it, but in the end it was just backdrop. You got away from the city because you had simply stepped onto that trigger and the next cutscene wisps you out of there; not because of your own volition because you were looking for a way to get out.
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Quite looking forward to it
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I'm yet to pick up Enslaved (lack of time) but in Australia the price has dropped suspiciously fast. It's around $70 whereas most games this soon after release will still be roughly the same price as at their launch.
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I'm currently playing through this DLC. Right now it's fun but edging towards the complaints made in the review. You enter a section, needing to traverse via platforms and cover, it's sprinkled with enemy robots ('mechs') and it's like an action puzzle game - how do I use the tools at my disposal to easiest destroy or avoid the bots? It may take a few goes, but it can be satisfying - like throwing the decoy grenade, allowing the enemies to converge on it, throwing the stun grenade( aka EMP), and popping their heads. Or laying a 'friendship mine' and luring enemies to it with a decoy. And so on. But it's starting to lay on too many enemies, which would be OK except that they all see you or your decoy, there's no limit to their awareness distance, just field of vision, so it's just too unforgiving.
And I'm still bloody sniping with a thumbstick controlled reticle on my PS3 ffs. There's an alternative to that now, devs. Bloody use it please.
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It seems these days you are only allowed to like one thing and not the other.
Also, people that say Enslaved was no fun to play must have been playing a different game then I was. Put it on the highest difficulty, then you have challenging combat. The platforming was fun without being frustrating. Not sure why people moan about it, perhaps people must like repeatedly falling to their death.
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I'm not lamenting the fact that the platforming sections didn't require skill, but that they didn't require cerebral activity. There was hardly any planning, thinking about which direction you should take, but for the most part you could repeatedly tap A and wiggle the analog stick around until you character jumped along the only path possible.
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Your Jedi mind tricks worked a treat, just picked this up from TheHut.com for £17.93.
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Sadly, for me, that pretty much summed up my feelings for the main game - great cut scene direction and character acting, but the platforming was dull due to being totally linear and risk-free, the combat was poor and the game camera and engine just weren't up to the job.
I really enjoyed Heavenly Sword so this was a big disappointment for me - so much was genuinely good about it, but it failed to get the basic gameplay elements right. I completed it once (on Hard) and have no desire to go back to it or to play this DLC.
Of all the games this year that rated well but no one played I'd urge anyone to go and buy Vanquish. That game really is superb.
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Could not resist.
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The 3D added a lot to my Enslaved playthrough as well so I'd rate this 9/10. Loses a point for nicking the comedic robotic sidekick from Invader Zim.
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So yes I do think the character should have been in the game.