Bungie toyed with Reach space combat MP
Decided game was ambitious enough.
Bungie has revealed that it mocked up a multiplayer version of the Sabre orbital attack ship level used in Halo: Reach during the game's development.
One of Reach's most memorable chapters, Long Night of Solace, saw players take off from Reach in a Sabre and engage the Covenant in space.
And according to creative director Marcus Lehto, at one stage there were plans afoot to make it a competitive multiplayer level.
"We joked about it from time to time and even had a rough version of it working very early on in development," Lehto told Game Informer (thanks CVG).
"But the mechanics of it were pretty silly and we very quickly realised that the resulting gameplay experience wouldn't hit the bar we were aiming for, nor justify the amount of work required."
In the end, Lehto and his team decided that Reach had enough stuff going on in it anyway. Consider the ostriches.
"With so many features and so much content already committed, Reach was an incredibly ambitious project on an already aggressive schedule," he noted.
We thought so too, as you will know if you read our Halo: Reach review, where we gave it 9/10.
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Comments (22) Latest comment 2 years ago
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Actually you know what, in its place I will even take a all Banshees DM on Hemo. At least that way that map will have 1 gametype that suits it.
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Battlefield 1943 DLC did have really fun flight combat game as an aside, which are loved and hated by different people, but its a luxury of choice.
I even would consider getting it at 1200 points but an outright buy at 800 points.
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SEVEN YEARS AGO?
On the plus side, I think I'm now offically old and crotchety enough to bang my walking stick on the table and ask where the hell my next space shooter fix is coming from.
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... Still waiting for X wing vs Tie Fighter 2
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If only all game developers rebranded the same game repeatedly.
Well done.
10/10.
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There is no need to dilute the No.2 multiplayer FPS with pointless 'space' match types in it's MP.
Thanks, but no thanks.
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Just with a cod/halo kind of customization.
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Of course they considered it. If it wasn't in the final version of the game and hasn't been/won't be released as DLC it's because they decided it wasn't worth it for whatever reason.
And the bit of space combat that's in SP is fun, but not really expansive enough to warrant them spending time on it for MP.
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That was by far the best level in the game but it really annoyed me that they decided space has an up and a down.
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A few years later, sure, like Molyneux calling Fable II rubbish.
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Pity really, people don't give a crap about getting anything the least bit new or different. Just knock out a map pack over a few months and they'll lap it up.
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I didn't mind the self righting mechanism - you still have a lot of vertical space to fly in any direction, but it also makes sure you never get too disorientated. There is no 'up' in space but it could be relative to the planet which kinda makes sense.
I really do hope an elite style mmo is in the works at bungie, if they fleshed out that space combat a bit it's a winner.