Why I Love… Wheelman

Epic Vin.

Following on from yesterday's attack on Halo, here's a defence of Wheelman - a game not even a mother could love. Or so we thought, awarding the game 5/10 in our review. But Chris Schilling disagrees. Here he explains why he's a fan of the game, and why he'd like to see more of the same, without even being ironic or anything.

Why has no-one made a videogame of ace Liam Neeson revenge thriller Taken? That speech - you know the one - is just about the most perfect game pitch it's possible to imagine.

"If you let my daughter go now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will kill you."

Sure, you'd have to adjust the whole bit about Neeson's skills - "skills I have acquired over a very long career but will suddenly forget and gradually earn over the course of the next eight hours by spending points when I level up" doesn't quite have the same ring to it. But it works. Who needs convoluted plots when you have simple, brutal efficiency like that?

The reason we don't see games like that is because most developers try to match the Bruckheimer bombast of Hollywood's mega-budget blockbusters (hello, Call of Duty), or endeavour to compete with the very finest cinematic dramas, and invariably end up falling embarrassingly short.

Why don't more game-makers look at these low-budget, dumb-but-fun European action flicks, then go ahead and make the kind of impossible, escapist entertainment this medium is so good at?

1

Vehicles range from scooters to trucks, though almost all of them can turn on a sixpence in Vin's capable hands.

Midway Newcastle and Tigon Entertainment evidently did just that when making Wheelman. With more than a touch of the Taxi and Transporter films about it, all this game is missing are the words 'Luc Besson presents' in front of the title. And maybe Jason Statham in the Vin Diesel role, as he's a bit more bankable these days.

I was reminded of Wheelman while playing Need for Speed: Hot Pursuit the other day. For all that I admire Criterion's modern-day Chase HQ, I couldn't help but think that the thrill of the hunt might have been heightened with the occasional corner to turn.

Sure, there's the occasional bend you might temporarily have to remove your index finger from the right trigger for. But I'm talking about the kind of chase where tyres screech wildly, permanently scarring the tarmac underneath.

Think of the very best movie car chases and they all pretty much take place in packed urban environments. It's no fun unless you have pedestrians scattering and market stalls exploding in showers of fruit flies and broken boxes. There just have to be narrow alleyways to ruin the immaculate paintwork of extremely expensive cars and metropolitan traffic to cause all kinds of vehicular carnage.

The Bourne Supremacy, Ronin, The French Connection... They all get what a great car chase should be. By comparison, Need for Speed's pursuits feel not so much Hot as Lukewarm.

For all the ferocity of that game's automobile annihilation, there's something lacking in the physicality required to action those collisions. Wheelman, on the other hand, makes you - or at least your right thumb - play the starring role in the fiercest fender-bending battles.

2

Vin's familiar rumbling monotone is another highlight, and likely to give your subwoofer a decent workout.

Here, car combat is low on realism and high on ridiculousness. The super-responsive handling - more Crazy Taxi than GTA - has you pulling handbrake donuts through roadside cafés, sending benches and parasols flying, before hitting the turbo and screeching away over ramps, down steps and through shopping malls and bullrings.

Better still is a simple control tweak that's so satisfying it's a wonder no-one else has used it since. It's simple, really: nudging the right analogue stick executes a rapid shunt, moving your vehicle roughly one car's width to either side.

Not only is this perfect for bashing enemies - as well as lending an additional physical edge to the crunching collisions - but it can also be used to change lanes and correct your position when taking a corner. If the car you're pursuing suddenly takes a left you weren't ready for, you can pull the wheel with the left stick then quickly flick the right to swan-neck the turn at breakneck speed.

Just as daft - and almost as entertaining - is the air-jacking. This allows Vin to commandeer any vehicle from a distance of around ten feet. Simply ride up behind the car you want to steal, hold the B button for a few seconds, then leap aboard and kick the driver out of the door in one smooth motion.

Smashing someone off a bike is even funnier. Vin somehow wrestles control of two-wheelers while executing perfect flying kicks. So athletic is our hulking hero, it's as if he's temporarily spliced his DNA with Nadia Comaneci.

Fill up your focus meter through reckless driving and you can pull off even more preposterous moves. Cyclone is the best, allowing you to spin your vehicle round impossibly and shoot out tyres in slow motion. This launches cars bumper over bonnet and sends their occupants soaring through the air before they crumple to the ground with absurdly exaggerated ragdoll physics.

Bad guys simply aren't prepared to go out like some punk. Each driver yanks their car skywards as you deliver the finishing blow, sending it spinning through the air and exploding as it pirouettes back towards the ground. Wheelman is unapologetically gamey, and better for it.

The arcade handling is perfect for pulling off the sillier moves. There's little quite as satisfying as thwarting the cops with a 180-degree turn, shattering a glass mall entrance in the process, before zooming off in the opposite direction as your hapless pursuers collide in your rear-view mirror.

The game doesn't just encourage showboating, it practically demands it, and you'll need to pull off some outlandish manoeuvres to complete the toughest side-missions - many of which have extremely exacting times to beat for the best ranks.

The Hot Potato and Made to Order missions are particularly tough. The former sets extremely tight time limits to pick up packages. The latter asks you to steal a number of cars before returning them to a specific location - preferably undamaged, as each bump lowers the vehicle's value and your chances of getting the top rank.

3

Vin Diesel pulling a wheelie on a pink motorbike, while shooting at an armoured police van. How can you not love a game that allows you to do this?

Brilliantly, these extras aren't simply sidelines for those chasing Achievements or high scores. Get an A or above and you'll unlock upgrades which can improve your vehicle's performance, and the focus gauge you need for the slow-motion special moves.

When you get a decent rank - announced, inexplicably, at the end of each mission by someone with a broad Scottish accent - it appears as an ostentatious, shiny trophy at the mission start point. This allows you the satisfaction of cruising past a gaudy monument to your achievement.

At just about every turn, Wheelman accelerates away from any semblance of reality. It skips a lot of the tedious busywork of its grittier peers. You can jump straight into any mission - story or side-quest - and if you want to ignore the convoluted (but guiltily enjoyable) plot, you can whizz through the cut-scenes and simply get on with the driving, making it feel even more like a classic arcade game.

Which is why some of the negative reviews were hard to fathom. Many of them seemingly misunderstood exactly what type of game Midway Newcastle was trying to make, criticising Wheelman for the apparent emptiness and lifelessness of its open world.

OK, its Barcelona setting resembles the real thing about as much as I resemble George Clooney. But it wasn't ever meant to be teeming with realistic NPCs or authentic AI behaviours. The focus is on the driving, and it's telling that as soon as Vin steps out of his vehicle, things start to go a bit Babylon AD.

4

Even Vin looks disappointed in the third-person shooting sections. Still, they're mercifully easy and brief, so you'll be back in the driving seat before you know it.

That's not to say the on-foot sections are disastrous; they're merely mediocre. Wheelman's third-person shooting sequences are best thought of as palate cleansers - small, flavourless scoops of gaming sorbet between the meaty main courses of driving like a maniac.

There's nothing wrong with the setting either. Fake Barcelona might not look like the real thing but it's an interesting place to drive around, not least because it's one of the brightest and happiest videogame cities you'll ever see.

The skies are almost SEGA blue and there's barely a grey building in sight, while the three factions Vin's undercover agent is playing off against each other appear to be competing for who can drive Catalonia's most garish car.

It's far from being the prettiest game, and Milo does run like he's got a turtle's head poking out. But as soon as you're behind the wheel the city zips by at such a lick that you won't have time to notice too many of the rough edges.

Returning to those reviews, there's a paragraph from Tom's original 5/10 appraisal which sums the game up perfectly. "The city of Barcelona is hardly living and breathing, and hardly the entire city of Barcelona either," he wrote.

5

Vin's ego filled the rest of the car, leaving passengers nowhere but the roof.

"It's a simplified playground designed for Vin Diesel, with broad thoroughfares connected by a few alleyways, and just enough traffic to add obstacles to pursuit missions but not enough to slow you down.

"You glide effortlessly over kerbs, use stairways and roundabouts as ramps, mow down trees and lamp-posts and street cafés as if they're not there, and the police barely ever turn up unless a mission tells them to, and even then, they're easily outwitted."

Other elements obviously didn't suit Tom's tastes, but he liked those things, and to me they're part of what makes Wheelman so good. How many times have you been tailing a car in GTA and slightly misjudged a turn, smashing into a tree, a lamppost, or some other obstacle that really has no place spoiling your fun?

Put an average GTA chase to celluloid and it would be boring, slow and rubbish. Sure, it occasionally clicks and you get some genuinely exhilarating vehicular action, but that's the exception rather than the rule.

By contrast Wheelman's pursuits are consistently exciting, each one as stupidly unrealistic at the last and all the more cinematically thrilling for it. Like Taken and Taxi and The Transporter, it's a deeply guilty pleasure. But despite the repetition, the brainless plot and those identikit crashes, I wouldn't change it for the world.

Comments (36) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • GarethBale3 #1 2 years ago

  • StolenGlory #2 2 years ago

    I love these light-hearted news items.

  • nurrish #3 2 years ago

  • harzo #4 2 years ago

    I remember having fun with the demo!
  • lambtron #5 2 years ago

    The game was not that bad, certainly not a 5/10. When you compare it to some of the tat that gets far higher scores, well... what can I say? I guess it's all subjective :).
    Edited by lambtron at 26/11/10 @ 14:10
  • knightmt #6 2 years ago

    Love those corners.
  • mrpon #7 2 years ago

    \o/ I really liked this game as well, a bit Burnout with juggernauts.
  • wizlon #8 2 years ago

    so bad it's good?
  • Phil_- #9 2 years ago

    No mention of the awesome panda challenges with the crazy music? Or did I dream those?
  • aldorf #10 2 years ago


    "Many of them seemingly misunderstood exactly what type of game Midway Newcastle was trying to make..."

    Having worked on this dog, I can categorically state that Midway Newcastle really didn't have much of a clue as to what game they were trying to make.
  • berelain #11 2 years ago

    I don't know how you can tar Taken with the same brush as Transporter. That's like classing Die Hard and Die Hard 4.0 as roughly equal.
    Edited by berelain at 26/11/10 @ 14:52
  • wakkum #12 2 years ago

    Absolutely agree with this article. The Wheelman is like a (very rough) diamond, only with more explosions and Vin Diesel than a regular diamond. Loved every second of it.

    Also, it was het emptiest Barcelona I ever saw.

    Now I want to play this game later tonight...
  • Paperghost #13 2 years ago

    This was a brilliant game until the level that involved chasing the train through the tunnels. Quickly lost interest after that bit...
  • IkariW #14 2 years ago

    So,
    Halo is good but bad?
    Wheelman is bad but good?

    Opinion: 'Eurogamer is sucking h0t c0ck lately'
    Edited by IkariW at 26/11/10 @ 16:00
  • Craig0702 #15 2 years ago

    /looks above

    Seems like someone took their serious pill on a Friday by accident ;)
  • Tinrib72 #16 2 years ago

    Forgotten about this as I kinda enjoyed the demo and mentally earmarked it for a bargain bin purchase at a future date. Will have a scout around next time im in town with a spare fiver.
  • mAc062 #17 2 years ago

    Taken is a pretty good film, any1 agree
  • glaeken #18 2 years ago

    Hmm. Might be my next budget purchase. It must cost about 10p now.
  • ISeeEverything #19 2 years ago

    Dear Eurogamer , Are you silently saying , with this article , that there's possibility of Wheelman 2 , just a thought .
  • Oli Verified Reviews Editor, Eurogamer.net #20 2 years ago

    Dear ISeeEverything

    Haha! No.

    love,

    Eurogamer
  • Baranga #21 2 years ago

    I assume you mention Nadia Comaneci because one of the evil gangs is Romanian.
    Right?
  • spidermanalf #22 2 years ago

    I got this for a 5er and LOVED it, it is great nonsense with some cool set pieces!
  • FaceMeltaaargh #23 2 years ago

    why don't these articles (this one and yesterday's) show up in the frontpage rss feed?
  • Marsun #24 2 years ago

    I have to agree with Chris Schilling I'd love to see a game based on the "Taken" Liam Neeson movie or maybe even another game based on the popular Tv show "24". Since the tv show has ended for good now what better way to get people pumped up for the 24 movie thats probably gonna appear in 2012 then by making a brand new 24 game with the cast of the show :)
    Edited by Marsun at 26/11/10 @ 19:29
  • Hendo #25 2 years ago

    Bought this, completed it, loved it.
    It has some flaws, it's certainly no AAA masterpiece, but it's a load of fun.
  • Videogamer. #26 2 years ago

    Sounds lovely.

    I'm sold. :)
  • strange_powers #27 2 years ago

    I don't entirely disagree with this piece, although The Wheelman is far from perfect. I wrote this for Way of the Rodent a few months ago...
    Edited by strange_powers at 26/11/10 @ 22:50
  • Olemak #28 2 years ago

    Had a blast with the demo, played through it several times. I remember cutting a corner by taking a shortcut through a cornershop cafe once. That was awesome.

    Guess I should pick it up from the bargain bin now, because it was excactly what I crave in gaming: stupid fun backed up by simple mechanics. I had more fun with 15 minutes of the Wheelman demo than I had with 35 hours of GTA IV, to be honest.
  • gribb #29 2 years ago

    Completely agree, a game can be fundamentally flawed by still offer a great experience. Take Flatout for example.

    Absolutely spot on restrospective, inspired me to fire up the game again. :D
  • ybfelix #30 2 years ago

    @TheLOLer: I'd prefer they do "Why I love Halo" or "Why I hate WheelMan" kind of articles, and give out unique or unexpected reasons, providing more insights
  • TheJuriel #31 2 years ago

    I love this article. I could write a similar one about that Bourne game - it's mediocre, but I kept returning to it and having fun.

    Anyway, nice that this reminded me that I've been meaning to pick up Wheelman when I see it for a few bucks.
  • Martin #32 2 years ago

    Thanks for this opinion piece. I quite enjoyed it and will now look for Wheelman in the used game section of my local games store. :)
  • IamTheElderScrolls #33 2 years ago

    Is this man off his head?
  • OrgasmicMutton #34 2 years ago

    Not played Wheelman myself but this bit;

    "Why don't more game-makers look at these low-budget, dumb-but-fun European action flicks, then go ahead and make the kind of impossible, escapist entertainment this medium is so good at? "

    sums up another much maligned game for me. Namely Disaster: Day of Crisis for the Wii. Actually one of the few reviews that understood the joy of that game was Walker's review for this very site, which persuaded me to buy it. It's got terrible driving sections and tries to throw way too many ideas into the game that they end up being poorly executed. But on the other hand the shooting gallery bits are quite fun and the sheer bombast and silliness of the Japanese sending up naff disaster blockbuster movies with shockingly bad dialogue and overblown emergenccy scenarios following our hero again and again makes for great entertainment.

    So in that respect I agree, more games chanelling the spirit of ridiculously silly action movies please.
  • cjs #35 2 years ago

    You Eurogamer folks need to update your scoring policy. It currently (and apparently incorrectly) says that 5/10 is "average," not "a game not even a mother could love."

    It's funny seeing this retrospective, though, since just the other day I took up Wheelman again. (I bought it based on the demo, which was great, but I shortly afterwards got distracted by other games.) It is fairly fun, actually, if you go in with the right expectations. It's basically an arcader like Crazy Taxi, but more sophisticated, with an atrocious story that you need to work hard to ignore (along with any of the rest of its pretensions to being anything more than a drive-around-smash-things arcade game).
    Edited by cjs at 28/11/10 @ 09:03
  • CraigMcG #36 2 years ago

    story was terrible with some practically incomprehensible cutscenes, but i loved the driving and the shhoting was ok