No Batmobile in Arkham City
No need - Bats is "the ultimate vehicle."
Hoping for a bit of Batmobile action in the forthcoming Batman: Arkham City? Tough luck - there are no vehicles in the game, developer Rocksteady Studios has revealed.
Speaking to GamesTM, as reported by fan site Arkham City, the game's director Sefton Hill explained "There aren't any playable vehicles in the game. What we've really focused on is Batman himself. We see him as the ultimate vehicle."
Precious little info has seeped out so far regarding the much anticipated follow-up to the ruddy brilliant 2009 blockbuster Arkham Asylum.
We know it's set in an anything-goes mad house in the centre of Gotham City, that Catwoman and Two Face are getting in on the action and that The Joker is back on the scene, but that's about it.
Alas, there's a bit of a wait before we'll find out much more - the game's not out until Q3 2011. To stave off the hunger pangs in the meantime, why not check out the teaser trailer below.
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Comments (29) Latest comment 2 years ago
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Didn't expect it to be in tbh and nor am I upset it isn't, but that statement is a copout.
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And please no Robin or co-op.
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What a cop-out. You'd ride Batman, would you? Actually, don't answer that.
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Okay, no driving. Fine. Don't say anything more...Developers cant help themselves sometimes.
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I didn't really expect to see Rocksteady including driving sequences in Arkham City not after how AA was structured which was a solid game don't get me wrong probably the best super hero game ever it set a new benchmark for super hero genre type games. However that statement is like the transport department in the UK releasing the following statement to the public "we've ran some focus group tests and decided that walking is the best possible form of transport".
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Batman Arkham Asylum was a fantastic game, the fact that it was about batman is not important.
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Or maybe because it would just be a bit shit to include a tacked-on vehicle section in a closed-off section of a city. Unreal Engine can handle vehicles just fine.
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"I do hope The Penguin is in this new game. He's the only character in Batman I can relate to."
Your four feet tall and extremley camp?
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If I saw a cheap plague though I would still avoid it like the, you get the idea.
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A lot of the big Unreal games don't include vehicles, I wasn't slagging off the Unreal Engine, engines have limitations, and my experience of Unreal suggests that this might be one of them, it certainly makes more sense than justifying the lack of vehicles with the 'Batman is the ultimate vehicle' line...I don't get this idea that vehicles would be 'tacked on', they are integral to the Batman character; he is after all an ordinary man with a lot of money, a lot of technology and a big chip on his shoulder. AA was commended for Rocksteady's success in conveying the character and his abilities through brilliantly executed gameplay mechanics, I see no reason why Batman's fleet of military prototype vehicles wouldn't add to that in a brilliant way...especially in a walled off area of a city, which is pressumably going to be a lot more open than the asylum was. I loved Arkham Asylum in a big way, but expanding on that to give the player more variety would be a great thing.
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http://bit.ly/giIUb6
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But I can see why they didn't do it, if done wrong it could ruin the game and if the rumours of co-op are true it would cause problems there.
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Some tacked on crappy driving sections makes no one happy.
The only good alternative would to make it like a GTA game where driving is an integral part of the game.
And this game was never supposed to be like that.
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