Sony limits GT5 to ease online gridlock

Best advice? Disconnect the internet.

Sony has had to limit some areas of Gran Turismo 5 while it works out a way to ease the online congestion currently crippling the game.

Sony is sorry, but the high demand coupled with GT5's constant communication with the internet is causing all sorts of problems that spill over even into single-player races.

Sony's temporary solution? Disable your PS3 internet connection.

"Because GT5 performs online access not only when participating in online races and using community features, but also when starting the game and during the various screen displays in GT Mode, unfortunately this online congestion is also affecting standard gameplay," wrote Sony on the GT5 in-game news feed.

"Currently we are simultaneously working on several different solutions to improve the network status and alleviate the network congestion as soon as possible. We are expecting to be able to provide a proper online service again soon.

"We sincerely apologise to our customers for the inconvenience."

Eurogamer's Digital Foundry, which has first-hand experience of these issues, recalls a "longer than comfortable lag" when navigating the Gran Turismo 5 menus and says accessing the GT5 news feed is a "time-consuming exercise".

Digital Foundry said issues are also prevalent with Gran Turismo 5's matchmaking, which can pit Minis up against Bugatti Veyrons - the world's fastest road car. And sometimes even connecting to lobbies doesn't work.

The full message from Sony reads:

Notice Regarding the Status of the Online Service

Currently the online service of Gran Turismo 5 (GT5) is experiencing some extreme online traffic congestion.

Because GT5 performs online access not only when participating in online races and using community features, but also when starting the game and during the various screen displays in GT Mode, unfortunately this online congestion is also affecting standard gameplay.

If you are experiencing the following symptoms, we recommend that you temporarily play GT5 without connecting the PlayStation 3 (PS3) to the network.

(A) If you are finding it takes several minutes before being able to perform any actions in the following screens:

  • Before the start of the opening movie, immediately after launching the game.
  • At the top screen after the game has started.
  • In various screens within GT Mode.

(B) Or, when it takes several minutes or more to gain a result when the following operations are performed:

  • When entering the open lobby, if it takes several minutes or more before the room list is acquired and displayed.
  • When clicking on an ID in the participant list of a room, if it takes several minutes or more before the menu appears.
  • When writing on the message boards within Community, if it is taking several minutes or more for your posts to appear.

*Also, some of the following features have been limited intentionally as a measure to temporarily alleviate some of the network traffic. Due to these limitations, you will find that:

  • The viewing and update of the [Log] in the Community section of GT Mode has been temporarily disabled.
  • Changes to the Profile may not update in some cases.
  • Changes to the Friend List may not update in some cases.

Currently we are simultaneously working on several different solutions to improve the network status and alleviate the network congestion as soon as possible. We are expecting to be able to provide a proper online service again soon.

We sincerely apologize to our customers for the inconvenience.

Reference Information

Temporary measures you can take for playing Offline.

The following are procedures for preventing the PS3 from accesssing the network when playing GT5.

Please note the steps introduced here are only temporary procedures you can take until the network conditions are improved.

  1. If GT5 is currently running, please quit the game.
  2. Go to [Settings] -> [Network Connections] -> [Internet Connection] and swtich the selection to [Disabled]
  3. Start GT5.

Comments (100) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • jaywalker3010 Verified Mastering Manager, Square Enix #1 2 years ago

    oh dear god. :( never good when the advice is `turn off the net!?`
  • RodHull #2 2 years ago

    Five years of development for this shambles. Sony knew they had a golden goose on their hands, there is no excuse for this level of shoddiness.
  • MiY4MOTO #3 2 years ago

    "Digital Foundry said issues are also prevalent with Gran Turismo 5's matchmaking, which often pits Minis up against Bugatti Veyrons"

    PGR-style 'Cat and Mouse' anyone!

    Seriously tho, not a good situation for a flagship title to be in. I can't imagine they underestimated the server load, I mean come on. I can't think of a more anticipated title in recent years.
  • GamerG #4 2 years ago

    God this game is a mess on so many levels, guess they had to rush it out!
  • peeps #5 2 years ago

    I knew it would be psn based. I was having all sorts of trouble last night so I tried playing without signed into psn... much better. I really hope this gets fixed soon though. It seems the community features were a great idea but in practice with the volumes of people that bought the game its just not working.
  • ShortRound77 #6 2 years ago

    Please remove the tires before you take your new car out for a spin...
  • SteveHolt #7 2 years ago

    This happens to most very big releases TBH... But on most big releases you can still play single player and private games until things calm down...
  • BBIAJ #8 2 years ago

    Sony need to go back to school, you should never, ever, start a sentence with "because"!
  • Spydy #9 2 years ago

    Willing to wait. The community side (when fixed) should be good fun.
  • Raznilof #10 2 years ago

    Halo Reach beta also crashed (I was there when it happened) so it is no biggie, these things happen.

    It's not the crashing that is a problem, it's how quickly they can fix it becoming a problem when quickly takes a long time.

    Give them a few days to sort things out which might even happen before the weekend.

    edit: typos
    Edited by Raznilof at 25/11/10 @ 09:19
  • Psychotext #11 2 years ago

    "Halo Reach beta also crashed"

    beta
  • raloB #12 2 years ago

    I can fix this in 1 step... Eject disc
  • des #13 2 years ago

    what a disaster...unlimited budget+6 years=lol
  • levis #14 2 years ago

    After 2 hours of performing installs/update I gave up trying to play the game after it crashed on the main menu. Disappointed. Will probably try again tonight.
  • andijames #15 2 years ago

    @GamerG

    While i agree they should of had this kind of thing covered off the game is by no means a mess or 'rushed out'. Have you played it? I was on it for 5 hours solid last night and couldn't put it down! The game is by no means a mess but yes the infrastructure should be more robust to be able to cope with the demand for this game.
  • wizlon #16 2 years ago

    At least there is a solution....
  • Jay-ITFC #17 2 years ago

    This is pretty shoddy by all involved and shows why XBL is well worth paying for.
  • Snaggletooth #18 2 years ago

    ah, OK. Good news then....I was trying to play this game last night and took about an hour just to get a bloody race. I was swearing a lot and thought the game was very broken.
  • Dolly #19 2 years ago

    Annoying for those who've got it i'm sure, and the "All the "Zomg! EpIc FaILurEz!!" comments are all so boringly expected here, but at least they've held their hands up straight away and promised a fix. Without a user-heavy Beta, maybe there are some network issues that just can't be anticipated until games like this go live?
  • Raznilof #20 2 years ago

    @psychotext, it crashed for the same reason, to many people trying it and servers not ready for so many people. That is why I think it will resolve itself.

    If it doesn't quickly however, then it is probably not a capacity problem but code and an entirely different story. Even big online only companies like Blizzard face these kind of problems once in a while.
    Edited by Raznilof at 25/11/10 @ 09:23
  • bad09 #21 2 years ago

    Ah so this is why this has been no fanfare launch, I won't be looking at GT for a good 6 months so I'll just let everyone else beta test.

    This industry is getting terrible at launching working games, I don't care about your deadlines release a working game if you take peoples money you cretins. Games today are just not a good advert for buying at launch, at a high price.
  • MaxiSleep #22 2 years ago

    Groutesqe Technology 5ail
  • Dave52 #23 2 years ago

    I'm getting this for Christmas, hopefully they'll have things ironed out by then. It sounds as though the on-line was a bit of an after-thought. Not clever really...
  • mcmothercruncher #24 2 years ago

    Have they tried turning GT5 off and on again?
  • Beano #25 2 years ago

    Ok, so what exactly have Yamauchi & co. been polishing for the last year or so?... we know it's not the game, maybe his knob?
    Edited by Beano at 25/11/10 @ 09:38
  • Arwin #26 2 years ago

    So this game is just like most online games in their first week. Shocker. Of course it is surprising that they didn't see this coming, but well ... And for those idiots pointing to the difference between PSN / XBL for this type of thing? It's not there - XBL has these type of first week issues at least as much as PSN.
  • potter73 #27 2 years ago

    Ah, the 6 P's "Prior Planning Prevents Piss Poor Performance!"

    Surely Sony had a good idea how popular the game was going to be, and then possibly carried out some more adequate stress tests on their servers accordingly (pretty sure that sort of stuff would, should, and can be done)?

    Mind you its not the first time that a game has had problems due to the sheer volume of traffic hitting the servers (seem to recall GT4 having issues on 360 and PS3 when that was first released, due to volume of network traffic - or was that some other reason)

    Really want to get GT5 as have been a fan of the GT series , since the early days.....though I'm thinking I may go for Forza 3 in the meantime
  • TopKatt #28 2 years ago

    See, this is what happens when you rush a game out. ;)
  • Beano #29 2 years ago

    "Mind you its not the first time that a game has had problems due to the sheer volume of traffic hitting the servers (seem to recall GT4 having issues on 360 and PS3 when that was first released, due to volume of network traffic - or was that some other reason)"

    You mean GTA4, right ? :D
  • Bennicus #30 2 years ago

    Understandable that their servers would get hammered on launch day, but a several-minute timeout on network access for every menu transition?? (I mean, WTF. Perhaps just some magic number left in by a programmer and never actually tested?) Anyway, you don't need to quit the game and disable *all* network stuff, just sign out of PSN (which you can do while playing the game) and it 'fixes' the load times.
  • potter73 #31 2 years ago

    "You mean GTA4, right ? :D "

    Doh! yep of course I do...cheers Beano.

    If I'd followed the 6 P's , I would not have submitted that comment until I had proof read it :)

  • Beano #32 2 years ago

    @Bennicus : Sure it's enough to sign out of PSN? Sony write you have to disconnect the PS3 entirely from the internet.
  • Miths #33 2 years ago

    I'm surprised they didn't just list "sign out of PSN" as a temporary fix. The game will prompt you a few times if you want to sign in (it stops when you enter GT mode), but the problems are gone.
    No need to disable the Internet connection or even pull out the ethernet cable as some people have reportedly been doing.
  • Spekingur #34 2 years ago

    So basically it could have done with a few months more in development? ;p
  • Bennicus #35 2 years ago

    @Beano - I tried the sign-out thing myself last night before they put up any notice about the network problems and it worked for me. If you're not signed in, seems like it won't try to access their servers. Perhaps they just didn't want people to get confused and blame the PSN service for the problems.
  • Antaios #36 2 years ago

    Yeah, it's a bad glitch, but shit happens when you don't do extensive stress testing on the servers and delay the game for another few months in the process. There's a solution, it's temporary and they're working on it. Meanwhile I'm really enjoying the single player and have absolutely no complaints. I'll play online when they fix it.
  • Beano #37 2 years ago

    @Miths + Bennicus : Thank you :)
    Edited by Beano at 25/11/10 @ 09:45
  • Bigmac1910 #38 2 years ago

    Just shows how far behind Japan is these days, oh well, they will hopefully catch up soon.
  • chrisjm #39 2 years ago

    demand can hardly be surprising, after all they pressed all these copies.
  • MinerWilly #40 2 years ago

    Its a sign of success . The few times i got into an online game it was absolutely brilliant . My only issue was waiting for menus and now that i know this is just being caused by online gripes i love the game even more . This is terrific news.
  • coolbritannia #41 2 years ago

  • Beano #42 2 years ago

    "Its a sign of success ."

    Agreed - a sign of success that caused the developers to rest on their laurels and to be sloppy and lazy.
  • S.J.Rogers #43 2 years ago

    I gave up playing games on the PS3 about a year ago.

    I only use it for BD now.

    I got fed up ALWAYS having to do a 30 min update EVERY time i wanted to do anything...

    The 360 has the odd update but it only take seconds and this is fine as i have a 20meg connection.
  • Skooch #44 2 years ago

    Shocking...considering the time in development.

    I feel sorry for all the hardcore GT fans who've waited so long only to experience these problems. It isn't too unusual for big releases to have problems on release (anyone remember waiting 20mins to get a games of Gears 2) but it rarely (never?) crosses over into the single player experience. That is the really big error, letting a shoddy online mode ruin a rather fantastic offline experience.
  • Tinrib72 #45 2 years ago

    Wonder how Sony Defense Force will spin this..?
  • Miths #46 2 years ago

    "I got fed up ALWAYS having to do a 30 min update EVERY time i wanted to do anything..."

    So I take it you only ever turned your PS3 on once every month or two? Exaggerating to make a point certainly has its uses, but I think you might be pushing it a bit here.
  • FilthyPhoenix #47 2 years ago

    Seriously who would give a 9 to an unfinished game with archaic multiplayer, half arsed crash damage and 800 unfinished cars. Not to mention the 8gb install before you even get to start the game!! No wonder my PS3 is used mostly for bluray!!
  • Miths #48 2 years ago

    "Wonder how Sony Defense Force will spin this..?"

    I don't have an official membership card, but as a random "defense" I could say that it's hardly unusual for games with online components - on all platforms - to have server problems the first few days after launch, and sometimes longer.
  • Psychotext #49 2 years ago

    "Sony 1st party games are generally strong with it comes to online, Killzone, LBP, Warhawk, Uncharted and Wipeout immediately spring to mind "

    All handled by western developers who, as is fairly well established this gen, are far more capable when it comes to online functionality.
  • coolbritannia #50 2 years ago

    Online problems with new games are the norm, lots of games buckle under the strain, what is singling this one out is the fact that strain bleeds through into single player, which is ridiculous. This needed to be perfect after a 5 year wait, and it's not, it's below par. Online, damage and customization doesn't even match Forza, let alone it's sequels...
  • UsernamePending #51 2 years ago

    Does disconnecting the internet stop the single player scenery pop-in and frame jitters?
  • menage #52 2 years ago

    Pffffffffffffffffff

    So now we're tuning our PS3's instead of cars?
  • coolbritannia #53 2 years ago

    riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiidge racer!

    i'm sorry.
  • MDL199 #54 2 years ago

    I've not even tried going online with it yet but playing it offline I have to say it's the best racing game ever! The Real Driving Simulator indeed!
  • Supposedcorpse #55 2 years ago

    Arnie, Arnie, Arnie... Still spouting b0llocks I see.

    GT5 has everything Forza 3 has and is equally as good in those departments. What Forza 3 lacked was bulk, something GT5 and Blu Ray doesn't.

    As for the comment about the game being unfinished and still getting a 9... Please.
  • coolbritannia #56 2 years ago

    Who are you Supposed Corpse? Pop is Dead? Forza 3 lacks 'bulk'? What, I'm not even halfway through, I've had it a year! And GT5 can do everything Forza 3 can? Really?
  • coolbritannia #57 2 years ago

    And when you say bulk do you mean 800 old cars? Cause I have Forza 2 and Forza for that as well....
  • Supposedcorpse #58 2 years ago

    None of those Arnie, keep guessing.

    So tell me, what does Forza 3 do that GT5 can't? I'm failing to see it. Remember, I have both so no telling fibs.
  • coolbritannia #59 2 years ago

    Works online would be the sadly obvious answer.

    edit: what's the point of this?
    Edited by coolbritannia at 25/11/10 @ 11:40
  • Supposedcorpse #60 2 years ago

    But when it launched it had issues... GT5 has just launched and it has issues. I see no difference? Hell, every game this year has launched and had issues in some way or another - across all platforms.

    Next.

    The point of this is, you are slagging off GT5 saying Forza does everything better. I'm asking you to expand on your comment. Problem is, you are struggling.
    Edited by Supposedcorpse at 25/11/10 @ 11:42
  • MARKIV #61 2 years ago

    I think they should put GT6 into a public beta right now, that way maybe they can get the game finished properly along with all the bugs before a release date of say 2020.
  • coolbritannia #62 2 years ago

    OK Mr mystery corpse man, from the reviews I've read, Forza 3 is graphically more consistent, better damage modelling, better customization, better community features, better online play.

    Those would be the things I would mention just from reading the review.

    edit: see no struggle at all
    Edited by coolbritannia at 25/11/10 @ 11:48
  • Supposedcorpse #63 2 years ago

    People giving me negative feedback for asking Arnie to explain his comments? Why? Is this place full of Microsoft Xbox 360 fans or something?

    I genuinely want to know what he thinks Forza 3 does better than GT5.
  • RumpyStumpy #64 2 years ago

    This is why I don't mind paying £40 each year for xbox live.

    Loving GT5 with the GT Force Pro while sat in my playseat. The wife doesn't think it's normal behaviour for a man who's in his late 30's but hey she's a religious fanatic who goes to temple every Saturday
  • Supposedcorpse #65 2 years ago

    So you believe everything you read, Arnie? Interesting.

    Graphically it is better than Forza 3 in everyway possible apart from the crowd. Damage modelling looks amazing, not sure what you are reading, or looking at? Livery customisation in Forza 3 is fantastic as is the marketplace and Forza certainly wins hands down there.

    As a driving game though, Forza 3 feels wrong compared to GT5. Can't explain in words really, but it's as if the cars in FM3 are on a pivot. Cars in GT5 feel more realistic.

    Some things (mostly online side) are better in FM3, I've not once said it's a poor game remember... but overall, as a car game, GT5 is better in the parts that matter.

    EDIT - not sure what paying £40 a year for XBL has to do with anything?? Games are still released 'broken' on that service.

    EDIT 2 - oh look, negative feedback as I've 'dissed' the 360... Pathetic.
    Edited by Supposedcorpse at 25/11/10 @ 11:57
  • coolbritannia #66 2 years ago

    'Damage modelling looks amazing, not sure what you are reading, or looking at?'

    That would be the Eurogamer review.

    edit: and the xbox live comment probably means he has more faith in the stability of Live than he does PSN, which is probably true. Black Ops is a good example...
    Edited by coolbritannia at 25/11/10 @ 11:59
  • Supposedcorpse #67 2 years ago

    Another reviewer that hasn't taken the time to 'rank up' through the game to 'unlock' the harder levels, and the better, more realistic damage.

    Whilst I don't agree with this system of progressive damage, once you get to the top levels it's impressive.

    How reviewers can release reviews on a game this big after a matter of days is beyond me.

    EDIT - Yeah, XBL is stable. Xmas? As for Black Ops, it's the same issues on the PS3 as on the 360. I don't see your point?
    Edited by Supposedcorpse at 25/11/10 @ 12:01
  • coolbritannia #68 2 years ago

    No, it's not. It's decidedly more stable on the 360. Hence the article about it the other day.
  • RumpyStumpy #69 2 years ago

    Indeed I have found xbox live to offer a better experience than psn.

    Like both consoles for different reasons, and my iMac with bootcamp is also good fun for different games. My wii not so much...
  • ZizouFC #70 2 years ago

    And you all moaned when it was delayed.
  • Beano #71 2 years ago

    "This is why I don't mind paying £40 each year for xbox live."

    Fair enough... but why?

    You don't really think that the XBL fee goes to keeping the service up and developers doing their job?
  • coolbritannia #72 2 years ago

    lol, this is turning into GT5 - Fanboy Warfare
  • FuzzyDuck #73 2 years ago

    Trading this pile of tosh in at the weekend for Hot Persuit.

    Autolog says "hi".
  • Beano #74 2 years ago

    "No, it's not. It's decidedly more stable on the 360. Hence the article about it the other day. "

    What are you talking about?

    This article is about GT5 server load - not PSN being unstable. PSN is working just fine and not affected by the GT5 issues.


    "lol, this is turning into GT5 - Fanboy Warfare "

    Relax before calling other people fanboys - read my previous posts.
    Edited by Beano at 25/11/10 @ 12:15
  • Rod_Street #75 2 years ago

    That explains why I wasted the vast majority of my evening staring at a black screen with a GT logo on it, just to collect some a rubbish car I'd won and have no intention of ever using.

  • RumpyStumpy #76 2 years ago

    No Microsoft never improve their products services they just think they can charge what they like and we will take it because they are Microsoft.

    I can't stand this school playground attitude that insists Microsoft are somehow evil and ripping off everyone all the time.

    I choose to pay for live. They don't force me to pay it. They continue to make it worth my while to pay it and that's why I don't mind doing so.

    If they stop giving me a reason to pay then I would.
  • coolbritannia #77 2 years ago

    Beano, the fanboy comment isn't aimed at you (I just +'d you), it's aimed at Mystery Corpse, who is someone from a forum i used to use before they banned me for not loving the PS3 enough. The PSN v xbox live comment stemmed from Rumpy Stumpys comments.

    I would hope a bug like this wouldn't get through Microsofts QA, but they've failed before...as for GT5, i stand by original comment:

    'Online problems with new games are the norm, lots of games buckle under the strain, what is singling this one out is the fact that strain bleeds through into single player, which is ridiculous.' I can't think of a game on the 360 that died in single player from network strain. Please educate me if I'm wrong.

    edit: Rumpy, me neither, £26 a year for Live is a bargain in my opinion.
    Edited by coolbritannia at 25/11/10 @ 12:26
  • Vanmunt #78 2 years ago

    @COOL

    but based on the reviews I've read (I admit I've not played it)

    please stop going on, you don't even own the game.
  • Beano #79 2 years ago

    'Online problems with new games are the norm..."

    I actually dont agree with that either :)

    Sure, initial online problems are unfortunately not rare but when it does happen it get all of attention and the majority of online games which works fine from day 1. is forgotten.


    "I can't think of a game on the 360 that died in single player from network strain."

    Me neither, but I cant think of another PS3 game that does either. Or any PS3/360 game that constantly tries to communicate with a server in single player mode - without the ability to to the work in the background so not to interfeere with the user experience. This is sloppy programming + lack of planning, and not network issues.
  • Antaios #80 2 years ago

    @FilthyPhoenix: GT5 does not have "800 unfinished cars," it has 200 ridiculously detailed cars and 800 normal cars, most of which look alright to me. I know plenty of racers that don't even have 200 cars, let alone in such incredible detail; complaining about the 800 other cars not looking as insanely good as the 200 best looking cars you have ever seen online in a race game is just being spoiled about it.
  • des #81 2 years ago

    "I think they should put GT6 into a public beta right now"
    They did...lol

    To people that mention other games,sure but i don't remember Activision,Bungie telling people "unplug your internet if you want to play"...not to mention that those games had(have) far bigger online userbases than GT5

    This is just sloppy work,nothing else...
  • Noble6 #82 2 years ago

  • coolbritannia #83 2 years ago

    That's a weak argument man. Surely the abundance of review sites and ranking sites lets you form a decent opinion of something? From what I've seen, the handling through a wheel (though tellingly not the pad, which 99% of gamers will use) is superb. The car porn for the 200 proper cars is superb, some of the tracks look excellent, the 200 proper cars look excellent, the dynamic weather effects are great, the rally mode is superb, I can sing it's praises too. Some people are just too defensive.
  • Noble6 #84 2 years ago

    Really Sony....really ? 40 quid for this. Wheres my xbox...,..crap, red ringed. Shouldda bought a Wii.,..
  • coolbritannia #85 2 years ago

    Beano, I'm not saying it is a network issue. It IS sloppy programming. However as a whole, away from GT5, programmers get more out of XBL than they do PSN, be it due to lazyness or other.
  • chrisola #86 2 years ago

    free online for all? Free game lag for all on GT5 aswell!

    Take that Plus subscribers.

    Would never happen on the 360!

    etc
  • Soton4084 #87 2 years ago

    Overall the single player is fantastic, but I have found the online multiplayer to be a bit disappointing (although I only managed to get into a few races, so my opinion may change). I'm a bit annoyed that it doesnt appear that you can earn credits from racing online like you could in Prologue.
  • coolbritannia #88 2 years ago

    Soton, that can't be right I'm afraid matey, as that would be something Forza 3 can do that GT5 can't. However, GT5 can do everything Forza 3 can, Mystery Corpse said so. So you're wrong.
  • vizzini #89 2 years ago

    You can't really test online software at that scale until a game gets released; and Sony weren't going to anger GT fans by having a large beta test that gave some the chance to play early, which could erode the day one gaming experience for others. It is a difficult problem, but all really popular games(on all consoles) have network congestion issues early on as others have said.

    The main aspect of GT games has always been the single player and unlocking things, so it is hardly the most significant part of the game that will be inconvenienced (for most people), while Sony optimise the network or change the network code.

    Given the severity of the network problems, I'm guessing that GT5 is selling by the bucket load, or many new PS3s are coming online. If the popularity of COD, NFS, ACB and GT5 are as we are told, and they are all being heavily used online on PS3, it is going to take a little time to add more PSN capacity, and leading up to Christmas is always a congested internet time anyway.

    The single player online communication for GT5 was probably added as a means of detecting and bricking ps3s illegally using the game in the future, which now looks to have backfired slightly.

    But it is not a deal breaker for me, will be getting a copy soon enough to add to the network congestion.
  • makeamazing #90 2 years ago

    The game was slowing down in the menus yesterday, but i assumed this was the reason, not the end of the world, it will settle down over the next few days. I really was enjoying it though (which was very surprising... but good :D
  • Findus #91 2 years ago

    @Jay-ITFC You seem to forget that because of the success of the original Modern Warfare that took down the entire XBL service for the entire Christmas period a few year back shows that value for money spin doesn't quite work when those who paid for a servce but could not play online for ANY game over the busiest period. At least we can play other games till it settles down.
  • stegabba #92 2 years ago

    forza is shit, end of, game is a gran turismo wanna be, forza 3 neva kept me playing at all i thought wow this is pretty shite n haven't played it since, 1 thing that kinda bugs me about Gt5 is the shadows i wish PD could improve them with patches altho its unlikely but hey we can dream lol otherwise top top game
  • coolbritannia #93 2 years ago

    i'm glad you're not on my side.
  • Noble6 #94 2 years ago

    @stegabba
    Im happy with my gt5 but to claim Forza is shit goes onto prove u havent played it or u arent a core fan of sim racing. What do u think the lot of us sim lovers have been playing all this time ?
    Oh u probably thought we hid under the bed till gt5 arrived. Theyre both exceptional racing experiences. Stop throwing stupid uninformed comments about. There's a reason they both scored a 9.
  • Mopzey #95 2 years ago

    I Lol'd
    But seriously have you seen the trees in this game its like going back to the ps1 era of crappy background models.
  • Ryze #96 2 years ago

    I'll wait until the damn game works properly.

    Sony 'can't do' networked software and services.
    Edited by Ryze at 25/11/10 @ 16:28
  • Lucodeath #97 2 years ago

    Turn10 and Polyphony need to get together and make Forza Turismo, now that would be the definitive racer.
  • coolbritannia #98 2 years ago

    Lucodeath, I thought the same thing. That would truly be awe inspiring.
  • dirtyvu #99 2 years ago

    Sony gamers always argue it both ways. They want the free online gaming and think you don't need to pay for good servers. And then when it fails, they say hey, it's free so what do you expect? They always argue it's good enough for them. Which fits the argument, you get what you pay for.
  • AidyD #100 2 years ago

    Jay - No it doesn't show why XBL is worth paying for at all? Do I really need to post a list of 360 games that are released with buggy, laggy and corrupted online components from release?

    Its normal for alot games to be broken online for the first week, not that Im excusing GT5s current online situation.

    Gears went for a year before they patched the ridiculous host lag, The Darkness was unplayable online, Forza 2 was laggy as fuck for a week when playing online - blah blah blah.

    Nothing to do with psn or xbl, its the actual games infrastructure.