Kazunori Yamauchi
Talking the torque.
Despite spending over five years making it, Gran Turismo creator Kazunori Yamauchi still isn't happy with his latest creation. But it is finally here and at the official launch for the game last night in Madrid, Yamauchi turned up with a garage-load of supercars and a wide grin of relief.
After telling us "today is only the beginning" for the game, Eurogamer grabbed some time with Mr GT to find out what this means, and what's next.
Eurogamer: The game's finally out today. What took you so long?
Kazunori Yamauchi: We really wanted to make it incredible, and to make something incredible just takes time. But it's still not perfect.
Eurogamer: What's not perfect? You said on stage you're going to be upgrading every week, every month – what specifically do you want to work on?
Kazunori Yamauchi: That's sort of a surprise we're keeping for the future. Once games go online it's no longer the type of thing where you just make it, hand it over to the players and they go out and play it. Games will keep evolving.
Now it's released we're going to have several million people who'll become citizens of Gran Turismo. From here on we have to listen to their voice and see what they want and change the game accordingly to match their needs. So Gran Turismo really is just at the starting point, it's really the beginning and we're just going to evolve from here.
Taking on the Top Gear test track.
Eurogamer: You've been working on the game for over five years. How hard was it to say 'we've done enough'? Would you have liked more time?
Kazunori Yamauchi: Of course that's true and it would have been nice to have more time, but at one point we have to release the game because my imagination alone is not enough to make the game evolve to where we want it to go. We really need to listen to the voice of our citizens and see what they want out of the experience and evolve with that.
Eurogamer: On a specific note, will you be adding online matchmaking soon?
Kazunori Yamauchi: In this release we focused on the features that allow close friends to race together. Online updates are planned of course for leaderboard and matchmaking - [they're] all planned in the process of evolution.
Eurogamer: You are a perfectionist, you've said the game isn't perfect – but what do you think is GT5's greatest achievement?
Kazunori Yamauchi: I think it's the overall packaging of the game I'm really proud of. GT integrates a lot of different features, whether it be the graphics or the physics - it evolves a lot of different things. Really integrating that together in a clean package was a difficult process and I'm really proud we were able to do it.
Making tracks with GT5.
Eurogamer: Looking ahead, Gran Turismo 6: will that be on PlayStation 3 or the next console?
Kazunori Yamauchi: 10 years ago it was easier to predict what would happen three years in future. Nowadays no-one knows what happens in the future. In three years, we don't know what will happen.
Eurogamer: So you're not sure that it'll be a PS3 game?
Kazunori Yamauchi: [Laughs and shrugs]
The following text comes from a general press Q&A session the morning after the launch event.
Journalist: I've test-driven a lot of the cars. Modern cars now drive quite alike – often it's hard to appreciate the difference between them. In the game there's always a difference between two cars – what do you do to enhance that difference?
Kazunori Yamauchi: It's really because the body structure and layout of the cars are becoming almost identical that we came up with different cars. For example, if you take the Ferrari 458 Italia and the Ford GT and look just at the body they're almost identical and you can't really tell them apart.
I think it's just that sports cars have evolved to that point now. For the character of each of the cars, manufacturers focus on providing different sounds that the driver will experience in the car, and also the steering and driving feel.
They would treat things like the feel of the power steering and I guess some of the cars have an adjustable power steering feel. There's many cars where, by turning this knob, you have a very different character in the same car.
On the base part Gran Turismo is pretty much the same. In terms of character you'll find of course that older cars have a stronger one. You'll find that especially so when you compare cars with the same power ratio over those of an older era – the difference is much greater in older cars.
Journalist: Did you have to invent something to create character in the game?
Kazunori Yamauchi: The most important thing is to recreate the car as accurately as possible. We don't do anything in addition to what the manufacturers do. For example, the Lexus LFA was a car where the engineers had a really exact idea of how they wanted it to sound. There's a very specific mechanism for producing that, that transmits the sounds from the engine into the cockpit.
If you look at the waveform graph of the sound coming from the engine, you can really tell that a certain frequency is very pronounced in the design. The frequencies are about five times the engine RPM. Those ranges are extremely pronounced in the sound design for the car and we've recreated that accurately within Gran Turismo.
More on Gran Turismo 5
-
Review: Steering Wheel Group Review
The wheel deal.
Blog: Gran Turismo Evolution
A video journey from GT1 to GT5.
Blog: Making Tracks in Gran Turismo 5
Analysis of the Course Maker.
-
Screenshots: Gran Turismo 5
Journalist: Are you keeping track of the racing genre? What do you think of competitors?
Kazunori Yamauchi: Back in 1997 we had an isolated existence in the market but now there's a lot of racing games out there. It's very good for the genre I believe.
Journalist: What's your opinion of using 3D in racing games?
Kazunori Yamauchi: 3D was not something that was implemented at the last minute. We were working and testing with Sony two years ago. I think 3D technology right now is at a stage where it just has a lot of possibilities.
I was questioning how viable it is to add an effect to the gameplay and the reason I felt like that was, back in the eighties, I loved movies and a lot of 3D movies hit the screen and I felt it was limited. I thought 'this was it' and there would never be anything more.
But my thinking has changed since we've had the chance to work with 3D. And now I think it could be quite an advancement for mankind, really. The reason I say that is, in the history of mankind, starting with cave wall paintings, through oil paintings up to modern photography, everything we've left as a record has been in 2D.
For the first time in our history we're reaching a stage where 3D images are becoming possible. The effect of this is not something we can really come to a quick conclusion on – it has an infinite number of possibilities.
Journalist: What feedback have you had from the online community so far?
Kazunori Yamauchi: Yesterday the online service was kind of in a critical state. The data centre was set up to handle 500,000 connections but the number of connections we received greatly exceeded that amount and there was a high chance of experiencing problems as a result.
The design of the GT game really integrates the online and offline parts. So the problems online actually affected the offline play as well. Right now we've changed the number of simultaneous connections that are possible to one million, doubling the number, and we're trying to gauge what will happen, but we don't know at this point in time.
We also received a lot of demands for having more regulations placed on the online play. We're going to perform an update on the 27th that will include things like max power restrictions and weight restrictions. It's like a living creature, dynamically growing as we speak.
Journalist: Why did it take so long? And what is yet to come to perfect the game?
Kazunori Yamauchi: All the parts of GT are very difficult to develop and there's quite a gap between just completing something and perfecting it. In the process there's a lot of work involved between and sometimes that means getting rid of what you already have and starting afresh. That's what took the longest.
As I mentioned, we're already doing an update on the 27th to refine the usability of the game to make it a better experience. I think it's going to be hard to find an end to that process.
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Comments (56) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Imagine an FPS where some of the guns were fully modelled, yet most were simply up-rezzed models from years gone by. It'd be fucking ridiculous, no?
And what if some of the levels in that FPS were fully detailed and textured, yet most were simple levels, with low-rez textures, missing most of the lighting and and fucked-up shadows and weird, angular geometry. It'd be fucking ridiculous, no?
So, what's the excuse for this shit?
Imagine if 20% of the levels in Uncharted 2 looked like they normally do, but the other 80% looked like a joke. Like a PS2 game.
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I didn't actually realise it was in that state from the bits of reviews I read, kinda glad I didn't buy it yet.
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A good 400 quid in my pocket, by then I'll be too old for video games.
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Don't buy the game then. You don't like it don't buy it. It's as simple as that. I don't really understand why troll like you feel compelled to comment on GT5 article. It got good review, it got an 9 for god sake. Only a troll would call that shit.
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On a serious note, well done. Great game.
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It got a 9 tagged onto the end of 3 pages of overwhelming criticism and complaints.
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"Butthurt much?"
Seriously dude, what the fuck does that mean? Are you saying that the guy's an "Xbot" and that he's livid becuase he's finally seen The Power Of The Cell™? Is he upset because Forza 3 scored exactly the same over a years ago? Is he upset because the PS3 is just so damn powerful that it makes his 360 look like a Commoder 64?
Or, are you just a complete fucking idiot? Y'know, one of th "PS3 guys" who constantly hypes up the next big PS3 exclusive as The Second Coming™? Yeah, yeah, yeah... we know that all the best games of this (and any other) generation are all PS3 exclusives. And we're all "butthurt" that we can't have them.
Enjoy GT5, dickhead...
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This is definitely the past, present and future of "connected" consoles. If you can't handle bugs at release, then don't buy games at release. If you have to have a game right away, then your rational expectations should tell you that there are going to be issues. If you can't tolerate issues, then wait-and-see.
I don't like that it is this way, but given the experience of so many major releases, to expect otherwise is silly. And it's been this way on PC for much much longer.
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The only grating thing about this interview is that it didn't really say much, perfection can never be attained, just strived for. But if this means he'll continue adding stuff, which certainly isn't commonplace nowadays, after its release; thumbs up from me.
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At the same time, I'm really, really happy that this patch is coming, because these are the kind of restrictions I like, and I was expecting them because there were similar restrictions in GT5P.
Looks more hopeful that time trial leaderboards won't be too far off.
So far, this game is underappreciated, but that's understandable - it takes a while to get to know this game.
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Is all that swearing really justified?
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lol, whut?
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"In the process there's a lot of work involved between and sometimes that means getting rid of what you already have and starting afresh"
I presume that involves taking 800 existing car models and tarting them up a bit? A lot of BS in that interview IMO...
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Actually I think a 7 was too high for AW, but at least there the text of the review matched the score.
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Dev says "We recognise that, and we've got plenty in store to address/improve that over time"
What's the problem? I don't see how that can be negative, in any way?
I mean, my most played game is BFBC2. But my favourite maps are the ones they actually added post release. My initial thoughts upon release were, not enough rush maps - dev promises more to come - more comes - I still love playing it?
See what i'm saying?
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SOMEONE SHOW THIS MAN A SCULPTURE!... or any object created by man
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Is the interview translated? If so, that may account for the lack of personality coming through?
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Although have to say my PS3 owning friends are set to buy it.
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I bought it because I love it, but if you don't love it, don't buy it, that simple. Go and play one of the hundreds of other games available for all the other systems, and stop attempting to impose your beliefs onto other people!
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"Bhp sells the car, torque wins the race."
This could be applied to GT5 - 'Graphical gloss/content sells the game, after sales DLC/support could win the race.'
Relevant? maybe not, contrived, oh yes, but a good line by Shelby none the less I think.
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My application for gran turismo citizenship is being proccessed right now \o/
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The Citizens Of Gran Turismo are currently at war against the nefarious trolls Of the Forza Motorsport nebula.
Join the fight! Citizenship guaranteed!
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I merely pointed out that there's 1000+ cars and 43 of them are Skylines. I'd really like to see more EU cars in there. They don't even have Porsche...
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So how come a lot of the cars sound like the tesla? I used a Subaru on my first race in arcade and it sounded nothing like it should do.
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You do know the game will only work in a PS3?
Because judging by the tone of your comments, i think you might own a different machine.
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They don't have Porsche because Porsche signed a long term (around 10 years) exclusive licensing deal with EA many years ago.
"but Forza has Porsche" I hear you think.. yes it does, but it only has them because MS paid EA a substantial amount of money to allow them to put the Porsche marque in the game. I expect that EA having to agree is also a factor, they may not want to let GT have Porsche even if the money was on the table, who knows.
Standard cars would be alright apart from the fact that you can't change their wheels (which is actually lost functionality since you could in GT4). They don't look that bad when driving, some look worse than others but the most important part is that they handle correctly.
I always get worried when developers say they'll listen to the players, because most of the players are imbeciles who will demand the most silly and irrational things without thinking about the bigger picture and what would actually benefit the game most vs. the workload required to implement it.
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And is somebody in complete denial here?
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I'm not saying it's a bad game (86 is still way above average), but rather that so many people seem to be rabidly attacking anyone that points out it has some significant flaws. There's an awful lot of hypocrisy going on here. All the people saying "800 upscaled PS2 cars is still awesome!" and "a few fps dips in a race is nothing!" and "tearing complains are stupid" etc etc, are the people who would tear apart a game in a DF faceoff for having these issues on a rival platform.
GT5 is here. It's a good game. It's not perfect, and it has some really stupid flaws that are obvious to anyone who loves racing games, many of which are flaws that people would not expect from a game in development for over half a decade. It's not a bad game, but it's not perfect either, and it's certainly not a poster child for this generation in terms of graphics, playability, interface, multiplayer, or anything else. Enjoy your game, but don't be so retarded to crucify anyone who points out just how much it gets wrong.
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Indeed? What was that?
I keep forgetting that GT5 is the second coming.
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GT5 was in the hands of this blind moron!!!! Nice!!!
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Yeah right.. for sure. I believe you. Ahem. Thought about changing the tyre/skid sounds you been using since GT1 yet? Having listened to the game. (Not on TV speakers I might add) .... oh no then. Maybe next time eh?
I'm sure the rest of the game is awesome though before everyone jumps in to flame me.
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You still need to find the exact type of car for each race using a fairly clumsy menu and then decide how much to upgrade your car without it becoming too powerful or the race becomes pointless. Whilst I appreciate GT has always been like this, I am just a little disappointed that after all this time they have not done anything to refine this process.
When you do get an entertaining and competitive race is usually down to how the player has managed to overcome the game’s awkwardness rather than any attempts the developers have done to balance the game.
That said, still probably play it for the next 5 years though.
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Im using a denon 7.1 reciever with qaccoustics speaker set up, plenty of bass. Surround sound is great, I looked out my window cos I thought some ass was flooring his car while pulling out. No one was there.
A lot of cars sound the same and when you hit something is just a dull thud, not a metalic crash with glass smashing an stuff.
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