Multiplayer BF:BC2 update incoming
PS3 gets it first, PC/360 to follow.
A new multiplayer patch is on the way for Battlefield: Bad Company 2, publisher EA has announced.
The update, which hits PlayStation 3 today, fixes bugs and rebalances various weapons. There's a full list of the changes you can expect to see below.
A message on the game's official site added, "We are working hard on getting these fixes out for both PC and Xbox 360 as well, so in the coming days, look for updates on those platforms as well."
It's a busy time for fans of EA's first-rate FPS. There's a new map pack on the way, as well as a Vietnam expansion. Both are expected before the end of the year.
- Acog and Red dot scope now equippable on MK-14 and G3.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for Vehicle Countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4's top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50 per cent.
- Fixed a C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH6
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Comments (25) Latest comment 1 year ago
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"Acog and Red dot scope now equippable on MK-14"
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Those are the slugs rounds you can use in shotgun instead of the normal rounds, unfortuantely its not a bug.
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Oh, right, it's DICE completely forgetting what they're doing with the PC version. Aside from the optics for G3 and Mk14, all those changes and fixes are on the PC already.
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Best multiplayer shooter gets even better!
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Really loved this game until that became the one thing everyone started doing.
Fortunately flags cannot be blown up, so fun is still to be had : )
edit: typos
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Looks like BC2 will be my FPS GOTY for 2010, infinitely better than other major FPS games released this year.
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i could be wrong but, isn't that the changelog already released for PC Update in a month ago?
the update that reduce MCOM C4 damage to 50%.
the update that size almost 1GB.
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we, PC GAMER already got this patch in october. It have the SAME changelog.
[link url=http://www.fragnetics.com/forums/viewtopic.php?f=108&t=12102
]http://www.fragnetics.com/forums/viewtop...[/link]
BC2 Client R9/Server R24 29/10 2pm
changelog
Here is the complete fix-list for the patch
- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
- Blue box chat window removed
- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
- 3D vision fixed.
- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Fixed VADS turning sensitivity on PC so it performs like the ZU23.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for vehicle countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed an C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH60.
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DICE fails again. Eurogamer also fails hard for not remembering their article with the same changelog back in October.
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