Ready at Dawn: PSP "doomed" from day 1
Not "a true portable gaming platform."
The developer behind the lauded PSP God of War games has claimed that Sony's handheld was doomed to failure from launch day.
CVG reports that Ready at Dawn co-founder Ru Weerasuriya told Edge magazine, "It's a good platform and you can make amazing things on it. I think that we've tried as much as possible to prove that in the last seven years.
"But it was doomed from the beginning, that's its biggest problem," he added. "It was doomed from the very get-go.
"There are some things which aren't conductive to calling it a true portable gaming platform and calling it a connective platform, although it has wi-fi.
"There's so many things that publishers and the manufacturer and Sony dropped the ball on - it's natural, it's the first one."
Weerasuriya didn't elaborate on what these "things" might be but he's looking for Sony's next handheld to make amends.
"That hope that you can have is that they learn from that experience when they make the next one, and that they solve the issues with the PSP and the PSPgo - and also that they learn from what the others are doing."
Ready at Dawn made the brilliant God of War: Chains of Olympus and the almost-as-good sequel, Ghost of Sparta. Both were published by Sony.
Didn't some wise old codger once advise against biting the hand that feeds?
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Comments (38) Latest comment 2 years ago
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I'm suspecting the PSP 2 will be a lot more successful from the lessons learnt, of course it could still bomb, but I think Sony have a more pragmatic view to hardware development over their PSP/PS3 eras
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LOL quote of the century. I can see where being doomed from the beginning would be something of a problem, yes. Bigger than most.
Actually I have some first-hand experience with this problem.
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I don't really see the point he's making though, but that's probably down to the article that's obviously just selectively quoting him.
Sony did drop the ball with the PSPGo. It's a great idea but badly executed: Besides the bad pricing, many more games should have been on PSN.
I personally never bought 1 UMD for my PSP and bought everything on PSN, but found the selection on PSN a bit lacking (for example where is FF Crisis Core?).
And the whole concept of "Minis" is just stupid. I mean, what developer wants to market their game as a "mini"? It just screams "sub-par".
Still, I like my PSP a lot: Flawed as it is, it's been a great companion in many long flights. Let's hope the PSP2 will iron out the kinks of the first PSP.
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Do you have a source? 62 million worldwide is an impressive figure as you rightly point out. Have had a PSP since launch and while it has had periods of not being touched for a couple of months, I still enjoy a good session on games like Monster Hunter.
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And yeah, the sales numbers are nothing to be ashamed of either. But I'm guessing that software sales have been lacklustre, partly because the PSP is a great media device (still beats my iPhone for video by quite a bit thanks to its large display, even if that display is now 6 years old!) and partly because of piracy.
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The launch of the iPhone and iPod Touch also made the PSP seem pretty dated as a multimedia device, requiring Sony's proprietary memory stick duo and UMDs to do anything with it, the lack of always on Wifi hurt too.
I'm sure Sony will do a decent job with the PSP 2 on the hardware side, but they really need to hit the ground running on the software side too. Drip feeding new features onto the console over a period of years just won't work in this day and age.
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I'm not bringing down the 360 in any way. I love it. But it makes the people calling the PSP a failure look rather stupid. Compared to the DS, yes it doesn't look so great. But considering it was Sony's first attempt at a portable console, and the fact they challenged Nintendo who at the time had market dominance and zero competition, I'd say it's been pretty fucking succesful. But the less said about the PSPGo the better.
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From TGS 2010
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It's a great little machine imo. The reason it failed against the DS is because it only had great games (though less than it should have had), whereas the DS has great games and a load of shite you can sell to nan and mum - was bound to trounce it.
Although the DS's success is impressive in any case, I would be interested to see how many people are playing videogames on it and how many are just playing stuff like brain training and the other "non-game" stuff you can do on it.
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i plan on getting the retail disc version of Ghost Of Sparta as i only have the psn version atm and i am too much of a GOD OF WAR fan to not have the boxed version.
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PSP as a system, looking at portable processing power, as given in GOW, is unbelievably good, but WHY despite having a THIRD more platform than X360 globally it's doesn't register much on sales charts?!
THAT is the definition of miserable failure, you cannot support PSP gaming without healthy sales to continue the PSP market.
Simple as that.
What killed the PSP market?
Debate for another day!
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Edit: Okay, probably more than five. I have a PSP myself and I do enjoy playing it (having FFVII in the palm of your hand is great), but the DS does have a larger game library. Some of those games are utter tosh, but there are some inspired ones which make full use of the DS. Whereas a lot of the good games on the PSP are just ports or adaptations of PS2 games or PSOne games available for download.
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God of War (x2)
GTA (x3)
Ratchett & Clank
Daxter
Puzzlequest
Crisis Core
Worms Open Warfare
Everybodies Golf
Final Fantasy 7,8,9 + all the other PSOne Classics...
...and so on.
I admit theres not enough to justify 7 years of games, more like 3, but for anyone just getting into the PSP it's a fucking dream come true.
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@Biker Bob. Battery life and screen in sunlight issues are a thing of the past. The PHAT is in no way representative of where the psp is at today.Try a 3000. The DPAD is superb these days too.
Wifi that is always on is a really bad idea too. The battery life would be pathetic. My ipod touch has an awful battery life unless I turn that off.
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Granted my opinion is based on my experience with the launch PSP, but off the top of my head...
too big, nub was crap, d-pad was a joke, poor battery life, crappy disc based media, likley to get scratched etc.
... Launch line up was good, but once I owned Lumines, Hot Shots Golf and Wipeout I lost all interest.
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@Centrifugal
to add to ryandsimmons list...games I'm playing and enjoying very much at the mo'
Outrun 2006
Wipeout (x2)
Every Extend Extra
Test Drive Unlimited
Ridge Racer 2
Stardust Portable (Probably play this more than Geometry Wars on Xbox)
Midnight Club LA remix
and various minis
and I've still yet to purchase:
Gran Turismo PSP
Motor Storm
Loco Roco (and sequel)
Patapoon (and sequels)
Colin Mcrae
Toca
Dexter
Little Big Planet
and many more I cant remember for the time being..
For me the games and controls and screen are far more attractive than a DS, regardless of battery life (which I get 3 hrs incidentally - more than enough for a spot of gameage at work or wherever).
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p.s: 'here' means NL, europe.
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Never been so happy that I own a PSP.
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it's just such a sexy handheld, i've had my PSP for a year, and still can't believe its beautiful screen at times!
as for battery life, my PSP on highest brightness settings lasts about 4 hours, the same a my DSL on highest brightness settings, really pretty good imo.
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Go back and read the gaming press from 2004/5 when the PSP was released alongside the original DS and tell me the results aren't shocking. The whole world and his dog was laughing at the hideous, backwards monster that was the Nintendo machine and was predicting a cakewalk for Sony. Things changed when the Lite came out of course, but don't tell me your memory only goes that far back.
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P.S.:
"LOL quote of the century. I can see where being doomed from the beginning would be something of a problem, yes. Bigger than most.
Actually I have some first-hand experience with this problem."
Hehe. Kudos.