Venetica Review

Venetian grind.

Version tested: PC

With its skill-trees and levelling system, the 16th-century-themed Venetica is unmistakably an RPG. But combat is the main focus, and while there's room for improvement in a lot of areas, it's the hack-and-slash department in which it really excels.

A couple of hours in, you're gifted with one of the most satisfying melee weapons in any game, ever: the warhammer. It's a monstrous, two-handled lump of metal; visibly heavy, incredibly slow to heft, and far from perfect against smaller, more nimble enemies. But when it hits... man, it's good.

The audio-visual feedback loop of impact is almost physical, and its lumbering chain attack can reduce any foe from lively threat to meat patty in just three swings. Strike one staggers the enemy; strike two knocks him to his knees. Just as he starts to rise, the final overhead smash provides the money-shot. It's bullet-time slow, and of such crushing finality it's hard to resist a fist-pump. Goodnight Vienna. Or Venice, to be precise.

The early part of the game is set in your home village, which is in the process of being sacked by raiders. You help beat them off – in your nightie, with a fire poker – but your plate-clad boyfriend Benedict falls. And now, protagonist Scarlett has her motivation to get out into the world: revenge.

1

Stop. Hammertime!

There's something a little otherworldly about Scarlett, which we discover early on. She has no real parents, only a caring aunt, and an early quest-chain endows you with two key assets: a skill called The Passage, which lets you slip into the spirit world, and a weapon called The Moonblade, which is the only weapon capable of killing the undead, which you face periodically.

While exploring the village and its environs, you also learn how to pick locks, and it's one of the more colourful approaches we've seen. Scarlett soon meets two bickering brothers, who assist you in opening doors and chests through a Simon-says style mini-game in which they demonstrate the order in which to jimmy the four coloured lockpicks.

They also fight alongside you briefly on the road, which is a relief, for at this stage your combat skills and weapons are far from effective. The hapless duo soon meet with a sticky end, however, and you feel a wee sense of loss at their passing. They were your pals, and who's going to help you pick locks now?

The critical path soon leads you down the coast to the world's main attraction: Venice. In short order, you find yourself locked in a temple. Approach the offending door, and the two brothers appear as spirits, lending you their lockpicking skills from the hereafter. There's something cute about it.

2

Scarlett leaves home for the big city. The game's visual rendering of water is pretty good.

The game's fantastical interpretation of Venice is beautiful, and built with a sense of scale and grandeur that many higher-budget games lack, although lo-fi details like square ropes and rough textures abound. Venetica also has more than its fair share of graphical glitches, probably down to poor driver compatibility in this PC version. But the overall effect is impressive, and in a structural sense, there must be some pretty proud designers at Frankfurt-based developer Deck 13.

The city is split into five major districts, several with catacombs beneath. Apart from a side-excursion to Africa, this is where you spend most of the game, performing quests as you advance towards your ultimate aim of deposing Venice's ruling Doge and his four undead lieutenants. There's variety in the quests and the environmental design, and you soon find yourself improving and expanding your skill-base through the various magical and combat trainers around the city.

Certain quest-critical spells are given to you by the ghost of boyfriend Benedict at key points in the story, but for the rest, it's up to you to find the trainers and place your skill-points where you want across the melee and magical disciplines. I found myself choosing spells that complemented my melee capabilities – necromantic life-leeches, root spells and the odd direct-damage ability – and heavily upgrading my combat skills to ensure that I could block blows with every weapon-type and perform the longest chain-attacks possible.

Venetica's combat runs along pretty simple lines. You can hammer the mouse button for quick, repeated attacks, which has its place against enemies low on health. But the art lies in chaining attacks. At the end of each swing, your weapon twinkles to let you know it's time to initiate the next swing. Levelling up your chain attacks is generally preferable, as it's harder for an enemy to slip in a combo-breaking strike between chained blows, as opposed to button-mash blows. This gives combat a kind of cadence which you begin to chase in every fight.

There's always a get-out clause with combat, and that's The Passage, the spell that lets you pop into the spirit realm. This removes you from enemy sight, and it's downright necessary when your back's to the wall and you have a group of three enemies attacking you simultaneously. It gives you a burst of health, and lets you reset the terms of the engagement from a more beneficial position.

Boss battles are a different kettle of fish. Each of the big cheese's lieutenants has two phases of combat: one based in the physical realm, and one based in the spirit realm. In time-honoured fashion, each requires a spot of pattern-recognition to defeat, and by and large, Deck 13 is fairly creative in what it throws at you. One of the bosses, an African Princess, appears in the spirit realm as a giant bird. After her initial aerial attacks are dealt with, she sheds a feather and a scale, which are used as a spear and a shield against her.

There's lots of character and creativity on show, and that keeps Venetica interesting right until the end. But there's also the kind of corner-cutting and lack of polish that speak of an under-budgeted game with high aspirations. This is a tremendous shame, as it devalues the experience in a constant, niggling way.

NPCs block your passage, and if you press against them, they sometimes halt completely until you back off and wait. In narrow corridors, when you're trying to run past a dawdling friendly, it's nothing short of infuriating. Their voice-acting ranges from triple-A to bargain basement, and the typo-riddled subtitles often don't match the script spoken by the actors.

Likewise, the lack of conceptual signposting in all areas of the game may lead to the joy of discovery in some cases, but irksome guesswork in many others. Why has your newly-earned block skill suddenly stopped working? Because you're fighting a new enemy type that ignores blocks. How is that fair? And what's the reason for it?

Little situations like this occur throughout the game; inexplicable oversights which leave you guessing because they're never explained. Why is there no axe skill-tree when you can use axes, but there's a skill-tree for every other weapon type? It took a little while to twig that they fall under the hammer skill tree.

One quest actually broke the game completely, when a critical scroll disappeared from my inventory as soon as I'd collected it. Googling the problem turned up only half the solution until I finally found a developer-built hotfix (which also inserted a much-needed quick-save function).

In spite of all this, Venetica has some soul. Don't expect an RPG of depth – it's heavy on the action, light on customisation, and rewarding loot is rare. It's also in desperate need of more time in the womb, and the results of that are felt all over. But by and large, the sense of location and the constant weft of combat meant that I spent much of the fifteen hours it took to complete in a state of gentle enjoyment – and that definitely counts for something.

6 / 10

Venetica is out now on PC and Xbox 360. The PS3 version will be released soon.

Read the Eurogamer.net scoring policy

Comments (33) Latest comment 1 year ago

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  • mkreku #1 2 years ago

    Thank you for reviewing this! I thought it would slip under your radar.

    It sounds like a game I would enjoy.
  • jidnffc #2 2 years ago

    Bought this straight away as I've been lacking console RPGs lately and the 360 version was only £25 and it's pretty good. However, as much as it may suggest otherwise, you've got to play the game in your head without an autosave as otherwise a quick death could cost you hours of play. After my first rage quit upon discovering this it's turning into a decent little game.
  • smithdown #3 2 years ago

    Sounds a bit like Demon's Souls, without some of the awesome innovations and online features.
    Think I might check out a few vids first. I've heard nothing of this before, but the description of combat has me intrigued. And DS was certainly not without it's little bugs and annoyances, some of which were MEANT to be there (why on earth make NPCs that are completely vital to the game killable???) and some of which weren't, but on the whole they added immeasurably to the spirit of the game.
  • superted1974 #4 2 years ago

    This game bought back found memories.

    Do they still make Walls Vienetta?

  • mr_chimp #5 2 years ago

    Al Bickham lives!

    But does Jez...?
  • Katana-Bob #6 2 years ago

    Refreshing to see a female lead for once that isn't obviously sexualised.

    And to top it off, she's hot!
    Edited by Katana-Bob at 17/11/10 @ 12:11
  • sneetch #7 2 years ago

    @superted1974
    This game bought back found memories.

    Do they still make Walls Vienetta?


    They do and, even better, in Greece you can get a Viennetta on a stick: a miniature Viennetta like a choc ice. Mmmmm.
  • Diogo_Ribeiro #8 2 years ago

    Played it some time ago, honestly felt below average. With something like Gothic, you look at its rough edges and think it's an ambitious game, unpolished but enjoyable. Venetica is the other way around - the rough edges aren't just a warning that it's unpolished, they are a sign of a lack of "soul", as is mentioned in the review. The voice acting, animations and erratic colision detection could be forgiven, but the entire world and its characters studied under the "you're tearing me apart, Lisa" school of acting. "Of course I'll help you, lass, if you fetch or kill something for me but don't think ill of me because I'm smiling. See the smile? It's right here, along with my impeccable accent of... Somewhere".

    It's bare bones in everything it does, forces humor and drama almost everywhere, and the female lead is a wet paper bag.
  • Eldritch #9 2 years ago

    "in Greece you can get a Viennetta on a stick"

    Finally a reason to visit Greece!
  • Gastrian #10 2 years ago

    Post deleted at 17:56:43 13-04-2012
  • UncleLou #11 2 years ago

    Good review, I played it when it was out in Germany a year or so ago.

    I probably would have given it a 7/10 - it's not the best RPG ever, but it really has lots of soul, as the review says. And using a hammer never gets old in this game, the battle system is simple, but very satisfying. :)
  • glaeken #12 2 years ago

    Sounds quite good. I had not even heard of it before the review. Will most likely pick up at some point when its cheap which I am sure won't be long.
  • Irien #13 2 years ago

    How do the xbox and PC versions compare? Can the PC version be used with a USB xbox controller (seems to work well for reproducing the console experience with PC levels of graphical detail). Sounds like a game I'd like (plus, I used to know one of the devs) but the eternal question... which platform?
  • darleysam #14 2 years ago

    I love tactile weapons, so you had my attention with the hammer.
  • RealityCheque #15 2 years ago

    Oooh, looks like one to recommend for the missus - shame about the spoilers though.
  • chischis #16 2 years ago

    And yet, despite the 6, I suspect I shall enjoy this far, far more than your Drakensangs, or your Dragon Ages.

    It's the first "RPG" I've seen in ages that has a defined, interesting player character, half-decent British acting, and isn't the usual fucking dragon/orc/middle-earth BOLLOCKS.
  • seabassuk #17 2 years ago

    Sounds like a 7. Seems interesting. May get around to playing it at some point.
  • pinebear #18 2 years ago

    +1 for Katana-Bob's use of sarcasm.
  • Zaiz #19 2 years ago

    I am curious as to why the subtitles being written differently than the actual dialogue matters. I know Mass Effect 2 has this problem sometimes, but it was never brought up in that review. There are plenty of other games as well, this is just kind of an example of writing the subtitles from the script, while voice actors modify the script to fit the characters.
  • Dangher #20 2 years ago

    Erm... Didn't this game come out like a YEAR ago? Just wondering... Meet the new speedsters - Eurogamer!

    For the naysayers - [link url=http://www.gamespot.com/pc/rpg/venetica/similar.html?mode=versions
    ]http://www.gamespot.com/pc/rpg/venetica/...[/link]
    Check out the original release date.
    Edited by Dangher at 17/11/10 @ 16:46
  • UncleLou #21 2 years ago

    For the naysayers - [link url=http://www.gamespot.com/pc/rpg/venetica/...
    ]http://www.gamespot.com/pc/rpg/venetica/...[/link]
    Check out the original release date.


    That was the German version.
  • Darkjinxter #22 2 years ago

    Like Fable iii, AC-B et all someone should ban the colour orange from RPG cities and landscapes.
  • trip919 #23 2 years ago

    Will be checking this out when it hits bargain bins methinks.
  • Dangher #24 2 years ago

    "That was the German version."

    Yes, it probably was... Only if zee Jermanz started speaking English, all of a sudden...

    P.S. the German release was ALL in English, you dork...

    P.S.S. A smegging YEAR ago.
    Edited by Dangher at 17/11/10 @ 22:57
  • UncleLou #25 2 years ago

    P.S. the German release was ALL in English, you dork...

    Wrong.

    P.S.S. A smegging YEAR ago

    Wrong again.

    The internet, home of the clueless, abusive stupid people.
    Edited by UncleLou at 17/11/10 @ 23:34
  • KDR_11k #26 2 years ago

    Weird, the review text doesn't sound like a 6/10.
  • Dangher #27 2 years ago

    "Wrong again.

    The internet, home of the clueless, abusive stupid people. "

    Then I must have been on crack to have played it last autumn in English... Would you like a screenie of the date that game was installed on my PC? And some screens of it running in english?
  • swissorc #28 2 years ago

    Do you ever feel guilty negging a lower budget game eurogamer? The score seems harsh on a developer who isn't the worlds largest and sometimes can't spend years in development hell like blizzard. Not a critisism more a curiosity
  • darc #29 2 years ago

    I'm willing to bet that for all its quirks I'd enjoy this more than I enjoyed Fable 3. Completed the latter last night, and it was like a 4-hour long (may have been longer, who knows) introduction followed by end credits. So much for big budgets and good actors. (Yes, I was looking for any excuse to bash Fable 3 at this point.)
  • skavenhorde #30 2 years ago

    15 hours??? I hardly think so unless you just rushed through this game like a madman.

    Most of your other points are valid, but come on 15 hours? You know this game is longer than that. Try some of the MANY side-quests next time around.
  • darc #31 2 years ago

    I'll assume the negs are in defense of Fable 3, but come on. As an RPG it was indefensibly "lite". With the exception of the A versus B questionaire that comprises the end game as King, the player does not make a single relevant decision in the entire course of the game. Not one purchase excepting a mandatory wedding ring which you are literally walked through - no armour, no accessories, no weapons - at least none that are required. The game is so easy that whatever features do comprise the character advancement are moot. You literally walk from one end of the story to the other. It's a fine, well-presented story with some true high moments e.g. the crawler outside aurora, but as a game it is an absurdly shallow experience. The fact that dialog options have been replaced with the decision to play pat-a-cake and/or fart really should be enough to make the case for me. But hey, neg away.

    Point of reference - I've been defending Molyneuex and hanging on his every word since Populous, but the fact is that Fable 1 > Fable 2 > Fable 3 in terms of everything but presentation. When your every game is better than your next, something is going wrong. Molyneuex is by now so obsessed with doing something new in his games that he never thinks to simply do what's right for his games.
    Edited by darc at 22/11/10 @ 16:46
  • lostlain #32 1 year ago

    darc, just watched my girlfriend play fable through and can't agree more. It really is over-rated!
  • Alestes #33 1 year ago

    Bought the game yesterday, it's enjoyable :)