PC Fable III still in the works
"Don't panic," insists Lionhead.
Everybody, stay calm. Lionhead Studios has confirmed that the M.I.A PC version of Fable III is still in development.
A post on its Twitter feed explained, "Fable 3 PC Version is still in development here at Lionhead so PC GAMERS don't panic. We'll announce details when we're ready to do so."
Lionhead's epic threequel arrived on Xbox 360 last month, but there has been little word on the mooted PC version since August when the developer said, "The console and PC versions are now on different schedules as we're focusing on building experiences optimised for each platform. We aren't announcing a ship date for the PC SKU at this time, but expect news soon."
Here's hoping the extra development time will ensure none of those bugs which blighted Lionhead's otherwise impressive adventure will be present.
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Comments (29) Latest comment 2 years ago
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I don't really expect it to make much of a splash on PC after this time, unless somehow that GfWL revamp that it's debuting on is really something to shout about.
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Fable III is out now on Xbox 360, and PC.
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So predictable.
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(wake me up if that Moulyneux character starts talking about Dungeon Keeper)
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it should be pretty awesome. Here's hoping...
It's refreshing that some of the criticisms in this forum are from people who have at least played the game
Overall I think I slightly preferred Fable 2 most of the time, but not by much.
I found the hand-holding think freaky too, but also kind of fun. Dancing excellent, rude gestures fabulous. Give it a
go, PC lovers! You never pay for games anyway so it will be excellent value lol
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No worries.
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Nah, sorry Lionhead and Microsoft, if you can't be bothered to put out Fable II, then I'm not going to get Fable III - and by now I've heard that 3's not massively good anyway. With GFWL on too, that makes it an easy non-purchase for me.
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I was a PC gamer for much longer than am a console gamer, but recently I m getting back to PC root by spending more and more times on GoG games and Steam on my laptop. Fallout, Jagged Alliance, Icewind Dale etc.
Even so I pine for the days where PC had such luxuries of choices, where all the attentions from serious publishers are on PC. Still feel that the mass sentiments of the angry and protesting PC gamers to be more counter intuitive than beneficial, anti this and anti that.
Aren't we for having more choices and more games on the PC rather than saying 'bog off we don't want you and don't care if you and your friends never come back?'
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I actually agree with you, but there is a limit even for me. For example, I can quite happily tolerate the mess that is GamesForWindows because I can ultimately pretend it doesn't exist. But I draw the line at the approach Ubisoft took with Assassin's Creed 2. When I feel like I'm playing a game I don't actually own, that's when it's affecting my experience a tad too much.
PC gamers obviously want more choice... but not at the expense of the 'freedom' that PC gamers have grown used to. In the case of GamesForWindows however, it is merely an undesired annoyance.
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Just wish Lion head would give up on the line they're taking with Fable and take it back to it's roots. I want to be an adventurer not a King or a landlord. A whilst I could see where they were coming from with the Jobs in 2 they were just that bit too laborious and time consuming.
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Personally I was never really interested in this franchise, but I can't help but feel this is still a stupid move on all levels. Releasing months / years after the massive marketing blitz and hype only ensures poor sales, we've seen this time and again. We're in an age where large titles literally have marketing budgets equally or sometimes even exceeding their actual production costs. There's a reason for that, and if you MISS that targeted date, you have effectively thrown away the products notability as people are focussing on other things and aren't interested on this one.
It doesn't even matter whether it's a Console --> PC title or a PC --> Console title. The problem is that when it inevitably sells poorly, nobody stops to consider the obvious reasons why, and instead pin the issues on the platform itself, counting it as unviable for one reason or another.
Still, let's leave aside issues of marketing. And even the possibility of iffy porting. There's another ginormous issue that this title is facing in that it's GFWL exclusive. It'll be available in stores, but it won't be available on any other DD service than GFWL Marketplace, because MS have the misguided idea that they can somehow use this title to prop up it up and suddenly make it popular.
This means that crucially, the game won't be available on Steam. Say what you will about Steam, it doesn't even matter if you hate it or not, by this stage it's largely recognised as the largest PC Games marketplace, and it's being deliberately vetoed.
I don't have issues with the game. I have issues with the fact that it's being set up to fail, and then that feeds into the cycle of disregarding the platform that you pointed out.
I mean this is just like Halo 2 all over again. Release exclusive to Vista (which nobody had at that point), with no co-op, and three years late, then whine about how the game should have sold more, take your ball home with you and don't bother with the rest of the franchise.
You can see why I might have some consternation.
This is before you even get into the inherent conflict of interest MS has between its GFW and XBL departments, which means that the former typically has to get sacrificed for the sake of the latter (which lets face it, clearly makes a lot more sense to MS). Heck, this story was repeated with Alan Wake, a game that was originally a poster boy for DX10, then after years of waiting they just drop it and say it's a 360 exclusive now. Even assuming Fable 3 doesn't suffer from the same problem, will Fable 4? Any future titles?
It's pretty clear that MS's focus for the games market isn't the PC, it's the 360. And again, I can appreciate that, but ultimately it means that there isn't much trust to be had for MS's support for the platform, and this is something that has been evidenced time and time again with GFWL in itself.
I agree that having more ports heading PC side is a good thing. I've said this previously, but porting to the PC used to be an extremely rare thing. In the days of the SNES or the PS1, console games were rarely if ever ported onto the PC. The PC never had the platform games during their heyday, no Mario no Sonic. Never saw Street Fighter. The PC never saw Crash Bandicoot or Gran Turismo (two of the biggest selling PS1 games).
Today? Dead Rising 2 for example, a franchise which wasn't even originally on the PC for its first incarnation. Transformers. Split/Second. Blur. Front Mission. HAWX. Plenty of others. These are all titles you never would have expected to see on the PC in previous generations.
My issue isn't with ports themselves, it's the idiotic decisions that are taken alongside them, which ultimately result in either bad sales, or bad ports. Or often times, both.
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To be honest I don't see this game being any better on the PC. Its simplistic control system doesn't require a mouse & keyboard, unlike FPSes in my opinion.
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