Pirated SCII downloaded how many times?
This is one record Blizzard doesn't want.
StarCraft II is the fastest-selling real-time strategy game of all time – but it's now in the record books for all the wrong reasons.
That's because according to TorrentFreak, StarCraft II holds the record for the most data transferred – a whopping 15.77 Petabytes.
Which means the most popular version of the game's 7.19 GB torrent file has been downloaded more than two million times – 2.3 million to be exact.
Legitimate copies of the game are distributed through Blizzard's own BitTorrent downloader – TorrentFreak speculates that downloads of that version may have transferred even more data that the pirated version.
Piracy is of course one of the greatest threats to PC gaming, and it's a big issue for Blizzard.
In August Blizzard executive Michael Ryder said the new and improved Battle.net was helping the company win the fight against pirates.
Blizzard's controversial decision to remove LAN play from StarCraft II was in part an attempt to limit piracy, and many of the game's features require a connection to Battle.net.
Oli reviewed StarCraft II for Eurogamer, awarding it a stonking 9/10.
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Comments (35) Latest comment 2 years ago
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just like SC2.
the piracy also can contribute to sales.
a gamer pirate the game, play it, then like it. So he/she buy the original game.
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Mind you, DRM is so ineffective as an anti-piracy tool I suspect it's not the real reason for it, just wish they were honest about why they do infect games with DRM.
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It's funny how I've stopped pirating games in my old age and start buying them; at the same time I've got less time to actually play them because I'm .. y'know.. grown up and stuff.
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DOWNLOADING IS NOT PLAYING, IT'S NOT EVEN INSTALLING.
also wheres the report on the 360 SKU of Black Ops being downloaded twice as much as the PC?
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No, it wasn't. It was to control the Korean scene.
Removing LAN support does nothing to curb piracy. If anything, it provokes even more. Fuck Blizzard.
BTW, piracy is no threat to PC gaming. I've been hearing that for 20 years, and before that, it was a threat to 8 bit gaming. Please, stop babbling that already. Piracy's always been there and will always be there, as long as you have to pay for games. Developers that harass customers trying to stop piracy just don't deserve your money.
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Really? Well, perhaps, but of course the biggest questions to ask here, and ones that unfortunately cannot be answered are
1. How many of those people that downloaded the games would have bought it had it not been available illegally?
2. How many people downloaded it in the absence of a demo and the bought it?
It's always the same issue, there is NO way to tell how damaging piracy actually is.
Sadly, this doesn't matter to developers and publishers who simply use these numbers to justify DRM and continue to ignore the real issues. There is more than enough evidence that shows that PC gaming can be profitable when done correctly. Hell, these games with massive piracy figures are also massive sellers.
It's about time developers and publishers focused on customers and forgot about piracy to an extent. Provide your users with a pleasant purchasing experience that is at least as straight forward, if not easier than pirating, and they will buy your games.
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I'm pretty sure that the pirated version has no multiplayer possibilities - and if it has, it is probably too much trouble to set up in any case. I don't think anyone would go through all that trouble unless they
a. do it because they can
b. wouldn't have the money to spend on the game anyways
Group B are those who are too poor or too McScrooged to spend the money, if they like the game enough they would try and cough up the money for the game. Group A would do it weither they bought the game or not - just because they can. I believe that most belong to the latter group.
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Wait, forgive me if I'm wrong, but isn't that a good thing?
I mean yes, any piracy stats are bad, but traditionally popular games / movies / music get torrented several times more than copies sold. If that's not the case here and pirated copies aren't even matching up with the legitimate release, then Blizzard's just pulled off a major coup. And this is BEFORE you even count store-bought versions.
I suspect a large part of the reason for that (apart from BNet and this being a fundamentally multiplayer oriented game) is that a lot of people in Korea actually got the game alongside WoW subscriptions.
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[link url=http://www.boingboing.net/2010/10/22/author-4chan-bootleg.html
]http://www.boingboing.net/2010/10/22/aut...[/link]
Same thing when Monty Python putt it's clips online in Youtube, they saw their DVD sales shoot up.
People come into contact with something they like they might want more of it and/or support it. But that's difficult to track. One thing is certain however: saying piracy is univerally bad and equating each downlaod as a lost sale is nonsense.
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There's a sort of archival mentality at work that you have to have a complete set of everything "for later". Movies get downloaded but never watched. Games get torrented but never played. Those that do get played only manage to hold their interest for maybe 5 minutes because other stuff is coming in. Even the best titles are dismissed as mediocre not because of a lack of quality, but simply because the person's suffering from a constant over-abundance of content. There's too much stuff to go through and they end up being permanently burned out on games that ordinarily they might have found fun.
It's pretty sad really, there's a tonne of time expended on getting those collections but they simply can't enjoy anything.
There's a lot to be said for actually taking a break from consuming content and spacing things out instead. It gives you something to look forward to.
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To date, the best post I have read on the subject matter.
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1 Does torrent freak also count the official Blizzard torrent?
2 Perhaps people who bought the game download it "illegally" because Blizzard's server or torrent was to slow.
3 What the hell is torrent freak and how does it work?
4 Piracy may be PC gaming's greatest threats but the Xbox version of Black ops was available a week before the PC version.
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What you said couldn't be more true. And I think it would be safe to say this about content pertaining to any kind of media. But it doesn't apply to downloads only. With time I've come to realise that the more music, film and videogames I get my hands on the less fun I have with the stuff.
I remember the times when I couldn't afford more than maybe one game every sixth months. But those games I treasured more than anything I play today, despite their inferior quality.
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even with bnet drm, SC2 still get pirated.
or atleast use "not harmful" DRM like in CoD4 MP.
in MP mode, it need no DVD inserted,
Pirated version only can play on pirated server, so original buyer not mixed with pirated buyer.
so those pirated user can play MP, then can feel it MP is good or not.
if they feel good, the pirated can buy original to be able to play on official server with synced ranks etc (a-la BFBC2 statistic).
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As for it being the most highly pirated game of all time, I'm sure whatever big game comes out for PC next year will take that crown. It's more a case of torrents being more easily accessible, internet connections improving, etc than anything else.
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Yup, that's exactly why I don't trust pirates when it comes to games, with the odd exception (ie, a huge fan who can't wait till the game is released). Too many of them are hoarders suffering from SASD with not a clue what makes a good game.
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What they don't tell you is how many of those downloaders are just kids who heard about the game but would never be able to afford to buy it. Piracy hurts noone if there is genuinely no possibility of a sale from someone.
I own the SC2 CE and this news does not bother me one bit.
"Piracy is of course one of the greatest threats to PC gaming, and it's a big issue for Blizzard."
I disagree.
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@brod, well, fact of the matter is PC games haven't been doing so well compared to console games sales. Whether that's completely because of people switching sides to the consoles and therefore the market not increasing as much is of course open for debate, but developers themselves feel that it's because of piracy. I think we all remember the terrible statistics of 2DBoy's World of Goo, for me the best game of 2008. At one point, you could buy it for ten cents, still, 90 percent of those PC gamers weren't arsed to do it.
And for all the people who claim they're in the try-then-buy camp. Go pull the other one. I pirated games when I was young, of course you're not going to pay money for them afterwards. You might've, once, but 99% won't.
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also those people who pirated it would never have purchased it in the first place so you can't claim it as lost revenue can you?
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erm, why?
I know I've pirated some great games, that nowadays I'd have surely bought. Only I started experiencing the same archival mentality that subedii alluded to @#23, gradually losing my excitement about games, thus I decided to break with it completely. From then on, my pc was to be for work and related stuff, and my living room would be my leisure area where I really take my time to sit down and enjoy the games I bought in the store. Now the games industry is making some seriously hefty money from me (and paying me back as I'm sort of working in the industry).
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Saying that most pirates are young kids only makes the issue worst not better because growing up getting your data free only means that when those kids grow up they will be less inclined to pay.
People use Blizzard as the cream of PC development and that PC gamers pay for games because how well SCII sold but we see that the game actually was downloaded faster than any other PC game and the reason it probably wasn't downloaded more than it sold like MW2 is because of BattleNet. Usually games that have a strong multiplayer benefit with strong sells because hooking into pirated servers isn't as easy as actually torrenting the game itself. If SCII was only a single player game, it probably would have been downloaded way more than it sold at retail.
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I think the World of Goo example just goes to show that having some basic DRM probably does dissuade casual piracy or piracy of convenience (it's just there, copy it, why bother messing around with your credit card or whatever). If there's not even a serial key and online activation or whatever then people can just mail it to their friends and it just works for them. Coming up with increasingly elaborate and restrictive DRM doesn't help anyone mind you.
How many of those 2.3 million people would otherwise have bought a copy is irrelevant, the fact remains that the pirates have no right to play that or any other pirated game. Arguing about whether or not you can count them as lost sales is meaningless.
That said, I think subedii is correct about the archival mentality, I've encountered it in the past, I worked with people who were so busy getting things for free that they never used any of it.
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2DBoy's blog post on the 90% piracy thing: [link url=http://2dboy.com/2008/11/13/90/
]http://2dboy.com/2008/11/13/90/
[/link]
Note the final line:
"i’m hoping that others will release information about piracy rates so that everyone could see if DRM is the waste of time and money that we think it is."