Sonic Colours Review

Blue shift.

Version tested: Wii

In graphical terms, next-gen consoles have matured to a point where developers are really pushing at the edges of platform capability. It's an arena in which the Wii, with its sub-HD capabilities, was never designed to compete.

It's far from obsolete, though. Sonic Colours is a reminder that visual impact needn't be about bump-mapping and high dynamic-range lighting. One level, aptly named Starlight Carnival, is a textbook example of how to get the most out of a less well-endowed machine.

The level begins and Sonic hurtles out of an airlock, down a twisting, loop-de-looping pathway into the heart of a star fleet, and it's a marvel to behold. Colossal rainbow-coloured ships wheel and turn while the pathway loops manically around them and you bullet along at breakneck speed. It's a riot of neon signage and lambent, Escher-like design, drunk on fizzing, synth-tinged J-Pop. It's stupefyingly fast and utterly thrilling.

Welcome back, Sonic!

After some lacklustre outings in recent years, Sonic Colours feels, alongside the recent Sonic 4, like a return to form. It taps directly into the vein of velocity that helped Sonic The Hedgehog punt SEGA poster-boy Alex Kidd off the podium in 1991 and assume his place as official mascot. It's also a lot of fun.

The plot is all it needs to be: an introduction to the setting in which you do your spiky, speedy thing. Arch-nemesis Dr. Eggman has renounced his evil ways and set up an interstellar amusement park for the benefit of all. Naturally, Sonic and Tails smell a rat, and ride the mag-lev elevator into space to see for themselves. They soon discover Eggman's real plan: to attract a cute species of alien known as wisps which he then harvests for their energies.

Step away from the hub into one of the game's seven areas and you're presented with a sequential series of levels themed around that particular area. Starlight Carnival's levels, for instance, are set in space and aboard ships; Tropical Resort is all palm trees and sand; and Sweet Factory is composed entirely of cake and candy. In a nod to the past, the Game World zone is a non-critical side-area which is unlocked from the start and features old-style side-scrolling levels complete with 8-bit menu music.

It's the wisps that put the colour into Sonic Colours. In each of the main areas you'll free captured wisps, at which point you become infused with their powers. Blue wisps turn Sonic into a lightning bolt, which enables him to zap through large sections of a level and access otherwise-hidden pathways. White wisps endow Sonic with turbo energy for mind-blowing speed. Each area you unlock has its own wisp type, which brings variety, and often a measure of exploration, to the zone.

Your activities generally fall into two categories – platforming and speed-runs – and there's a good mix of the two. Certain levels are gigantic, ceaseless runs which leave you panting and starry-eyed, while others mix side-scrolling platform-work into the fray. The variety of locations and environments all bring their own flavours of challenge, and only rarely do you find yourself hammering repeatedly against a problem.

It's a mark of success that in the speed-focused levels, you'll find yourself obsessed with keeping the pace and flow up – a bit like Mirror's Edge or Assassin's Creed. You know you're missing content; you catch the beginnings of hidden pathways or bonus items from the corner of your eye as you belt along. The fun often lies in nailing the level fluidly and flawlessly, then going back and re-tackling it at a slower pace to find the goodies and achieve a higher score.

The game involves combat of a sort. Eggman's robot army is never more than a couple of chicanes away, but in a pleasing stroke, they're as much a scenery feature and method of egress, as an actual foe. Sonic automatically locks onto the nearest enemy and, while airborne, a tap of B sends you hurtling towards it. As soon as it's crushed, you auto-lock onto the next enemy, and repeat.

The whole process keeps you airborne, bouncing joyously between targets, and often lets you focus on the environment around you, trying to spot terrain features or simply scoping where you can go next. Bosses tend to be larger, more complex applications of the same principle.

The Wii's controls are used to their best. It's a traditional input method, with the nunchuck's stick controlling movement and the Wii remote buttons jumping and boosting. Given the split-second timing required for movement, jumps and rail-shifts, motion control has been wisely eschewed – except for the use of your wisp-energy. A waggle of the Wii Remote activates any you've collected, and it's probably the only control worth mapping to motion, so top marks there.

Sweet little touches abound. The music – which is rarely less than celebratory in tone – goes all tinny when you're turbo-boosting; it's as if your ears are being battered by the sheer velocity. And when you've finished a level, you can control Sonic on the score screen. The score is displayed in large, 3D block characters, and if you bounce around and pound them enough they spit out extra lives and gold rings.

If there's one flaw, it's that the game's sheer pace sometimes falls foul of the Wii's limitations. Smaller items, such as gold rings or obstacles, start off as pixel-hash in the far distance; in speedy forward-motion sections, terrain features or collectibles don't really resolve until the middle distance, by which point you should have already made the decision and begun your manoeuvre. Things are at their worst when you're in the top-end rush of a turbo-boost.

Sonic Colours won't be for everyone. The humour of the interstitial cut-scenes leans to the preschool side of gentle, and in one way that's fine and dandy; kids will enjoy the game, and rightly so. For an adult, it can be a little too much to stomach. There are none of the cleverly-penned characters you might find in, say, a Ratchet and Clank, and the game as a whole is pretty old-fashioned in a lot of ways.

Depending on your point of view, that could either be a good or a bad thing. There are tried-and-tested action-game formulae in Sonic Colours, and while they're consistently well-executed, there's little inherently new or innovative on show. For me, Sonic Colours' pace and thrill-power overcome these concerns. It's a simple, neon-tinged blast of action gaming, and sometimes, that's all you really want.

8 / 10

Read the Eurogamer.net scoring policy

Comments (42) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • telboy007 #1 2 years ago

    Two good sonic games in a row?!? Yeehay!

    Edit: Brilliant thought wahey as I was typing yeehaw... I'll keep it though, might start a trend.
    Edited by telboy007 at 11/11/10 @ 16:13
  • SnoppleMonster #2 2 years ago

    Awesome!!!

    Have to admit I wasn't that keen on Sonic 4 (he's just too damn big and takes FOREVER to get moving), however I'm as excited as a little kid in a toy shop about this. :)

    If this is as good as Sonic Rush, I'm going to love it!
  • sneetch #3 2 years ago

    Yeehay! Delighted to see a good Sonic game, I'll take it!
  • Ninja_Tino #4 2 years ago

    Yeehay! Be a darling, Eurogamer, and review the DS game as well.
  • nuanimal #5 2 years ago

    I'm surprised. Pleasantly.
  • gimo80 #6 2 years ago

    So glad this one turned out alright! It's encouraging to see Sonic Team actually taking care of their flagship mascot, and it's even more encouraging how aware they are of how terrible previous incarnations were. The last relatively decent Sonic game in my opinion was probably the original Sonic Rush, it was literally just fast, succinct and to the point.

    Well pumped for this! Yeehay!
  • Bernkastel #7 2 years ago

    I thought Sonic 4 was a bit crap, to be honest. This sounds ace though. Good to see there's still life in the old girl.
  • jambii267 #8 2 years ago

    Collective YAY!
  • Stomp224 #9 2 years ago

    Sounds exactly like the Sonic Unleashed Daytime stages.....

    Hurrah! I cannot wait to play this now!
  • peteb #10 2 years ago

    Welcome back buddy!
  • Genyus #11 2 years ago

    Yes, I will accept you, and I will recieve you with open arms. Come here baby.
  • peteb #12 2 years ago

    It will be interesting now to see how Sonic Team follow up with this now that they finally seem to have found a successful formula! Xbox 360 and PS3 ports first perhaps?
  • TruSmiles #13 2 years ago

    Having faith pays off eventually ^_^
  • uglygamer #14 2 years ago

    Sonic 4 did not deserve a 9, it should have been 7 at best.
    This does look good though.
  • GaryHoward #15 2 years ago

    I am pleased is Sonic is back on form. I didn't overly enjoy Sonic 4 that much. It was good, but as Dimps made it, I assumed it would be totally awesome like their Sonic Advance trilogy on the GBA, and it wasn't unfortunately. Sonic Colours however, looks quite amazing from the trailers I've seen and instantly thought it will push the previous and appalling Sonic titles off the shelves (literally ha) and be the number one Sonic game since the Genesis days. I have ordered this and now very eager to play it.

  • GaryHoward #16 2 years ago

    @starmagic - Sonic Heroes got a 6 here.
  • Incarta #17 2 years ago

    Hi everyone. I just got back from hell. Getting abit chilly down there...
  • Der_tolle_Emil #18 2 years ago

    Good news for Sonic fans. It does sound fun but I'm having a hard time enjoying most of the Sonic games and there is always the bitter after taste of EG's 8/10 on Sonic and the Secret Rings, which was so much worse than the review made it sound.

    However I'm glad Sonic seems to be back in the game just so that SEGA finally stops embarassing themselves.
  • TearYouAsunder #19 2 years ago

    An 8/10 score solidifies Colours as the best Sonic game since Adventure! Excellent stuff! A pity i cant play it until Christmas.
  • galerian86 #20 2 years ago

    /head explodes

    This is surprising, a good 3D Sonic game!
  • Beano #21 2 years ago

    Good review... allready ordered :)
  • Beano #22 2 years ago

    "It will be interesting now to see how Sonic Team follow up with this now that they finally seem to have found a successful formula! Xbox 360 and PS3 ports first perhaps?"

    Why was this negged?

    I'm getting the Wii version but a PS3/360 port would be really nice.
  • OrangesJoel #23 2 years ago

    Honestly, this "return to form" reads like the exact same gash as the last decade's worth of Sonic games. Not my cup of tea.

    And when did Escher design straightforward rollercoasters?
  • DrStrangelove #24 2 years ago

    8/10? Not as good as Sonic 4 then? Thanks, that's all I need to know.
  • smelly #25 2 years ago

    DAMN!

    This or fable 3?

    GAAAH!!! Damn my gf putting budget restrictions on me!
  • smelly #26 2 years ago

    >The score makes no sense to me.

    Maybe sonic 4 was marked up thanks to cheap price?
  • figaro7 #27 2 years ago

    Put my order down for this, sonic, donkey, mickey! Sounds like a holiday lineup to me! ^ pretty sure most downloadable games are marked due to their cheaper nature.
    Edited by figaro7 at 11/11/10 @ 20:31
  • Ryze #28 2 years ago

    I'd like to play this one. no rush, however...

    edit:

    ^
    ^ The score is probably more due to Ellie's shenanigans than anything else. Sonic 4 = 6/10 at best.
    Edited by Ryze at 11/11/10 @ 21:11
  • jambii267 #29 2 years ago

    So as good as Halo then?, Sorry always wanted to say that.

    I remember Sonic and the Secret rings getting 8/10 back in the day, and it was terrible.

    Oh Nintendo, WE WANT DEMOS FFS.
  • figaro7 #30 2 years ago

    Sonic and the secret rings was pretty much an on rails setup, this isnt and its 2d!
  • smelly #31 2 years ago

    >this isnt and its 2d!

    eh? No its not?

    is it?

    Anyhow - decided im gonna buy it and rent fable 3
    Edited by smelly at 12/11/10 @ 04:46
  • figaro7 #32 2 years ago

    its 2d and 3d, check out some gameplay clips!
  • levitate #33 2 years ago

    @smelly:
    Change girlfriend or man up.
  • SG #34 2 years ago

    As I said before I believe that this game has learned a lot from Mario Galaxy.
  • Mr_Bogus #35 2 years ago

  • TonyHarrison #36 2 years ago

    ""It will be interesting now to see how Sonic Team follow up with this now that they finally seem to have found a successful formula! Xbox 360 and PS3 ports first perhaps?"

    Why was this negged?

    I'm getting the Wii version but a PS3/360 port would be really nice."

    Imagine someone posting 'Wii version please' in every article for every half decent HD game. It'd get tiresome pretty quickly. Especially because people have spent the last few years complaining that 'there are no games I want on Wii' whilst asking for HD versions of games like this in multiple comments sections...
  • smelly #37 2 years ago

    @SG: But that's a good thing considering Mario Galaxy is one of the best games in recent years (imho)
  • Pulsar_t #38 2 years ago

  • SG #39 2 years ago

    @smelly:

    Oh I couldn't agree more. And I'm glad there seem to be more exploration oriented stages.
  • peteb #40 2 years ago

    @TonyHarrison

    It was merely a statement and not a request. The logical next step for them to cash in quickly would be to release maybe an up rezzed XBLA or PSN version of this game then look towards building a game from scratch for Xbox 360 and PS3 using the same formula. I have a Wii and am really looking forward to this one!
  • rumblesushi #41 2 years ago

    I like EG a lot. They have solid writers and generally good reviews.

    Ironically some of the Sonic reviews are downright suspect.

    The Secret Rings got 8 out of 10? WTF? As a big fan of the MegaDrive classics, SA 1 and 2, and even the DS games, I think the Secret Rings is the worst Sonic game I've played. Awful. A 5 out of 10 at best.

    Also lol at Ellie giving Sonic 4 a 9.

    This game is much better.
  • jack24 #42 2 years ago

    I thought Sonic 4 deserved that 9.