Wii Music 2 in the works?

Miyamoto thinks it deserves an encore.

A sequel to Nintendo's much-derided 2008 effort Wii Music could well be on the way, judging by comments made this week by the game's creator Shigeru Miyamoto.

The legendary Nintendo designer told Techland, "There's a lot of potential still in Wii Music, I think. Because we're going to change it up, a new interface is coming, and all of that."

The interviewer responded "Wow, I think that's breaking news, then" at which point no retraction or denial was offered.

Miyamoto also explained that Nintendo's famous plumber could make an appearance in a follow-up. "If we get more people to understand what's going on in the game concept, then he might appear in the game."

Many would argue that of all Miyamoto's creations, Wii Music would be the one that least warranted a sequel. Eurogamer's Ellie Gibson awarded the game 5/10, reasoning, "It's not clear what it is or who it's for. One thing's for sure: it's not worth forty quid."

Even so, the game sold well. As of January 2009, it had moved 2.5 million copies, a figure that's no doubt gone up markedly since then.

This isn't the first time Miyamoto has discussed returning to the franchise. In November 2009 he told Official Nintendo Magazine, "I think is still has great potential. And in the future there might be some developments. We may want to think about the possibility of making some improvements, based upon the original Wii Music."

We've asked Nintendo if Wii Music 2 is the real deal or if something was lost in translation, and will update if it responds.

Comments (10) Latest comment 2 years ago

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  • INSOMANiAC #1 2 years ago

  • insincere_dave #2 2 years ago

    Using the same logic we'd never have ended up with Street Fighter 2.
  • Der_tolle_Emil #3 2 years ago

    Using the same logic we'd never have ended up with Street Fighter 2.

    That's actually quite clever. Still, I don't think Wii music will be able to go anywhere - although you really can't say that Miyamono does not know what he is doing. Took him quite a while to make a game that failed to impress most of the magazines and gamers.
  • originaljohn #4 2 years ago

    That's great, now talk about pikmin Miyamoto...
  • smelly #5 2 years ago

    I thought it was a good game for the market it was targetted at.

    My 6 year old neice LOVED it, and it was PERFECT for her.

    The reviews were written in mindset of teens/adults - afterall apparently ALL games should be written for them
  • insin #6 2 years ago

    Can't wait to see what they add to the sequel - I really hope there's a video export feature this time, expanded drum tutorials, DLC for new tunes and a channel with composition competitions to make the social aspect of it more front and centre.

    I lost so many late nights to the first game, particularly with balance board drum tracks, overdubbing again and again to try to get the perfect performance for whatever composition and style I wanted to put together. Here's my attempt at a classical Mute City theme: <a href="http://www.youtube.com/watch?v=GbaAsBltk_0
    ">http://www.youtube.com/watch?v=GbaAsBltk_0
    </a>

    It's a pity this was so poorly marketed and poorly understood by the majority of reviewers (including EG's) that most people <em>still</em> don't seem to understand that it's a music game about music composition and how different musical styles are put together which requires a bit of thought and creativity to get the most out of. It doesn't really gel with the rest of the Wii _____ series in that respect, but still - Nintendo have no-one to blame but themselves for trying to introduce it in the same way you'd introduce a beat matching game at E3, with disastrous results.

    Here's a bit more about what it's really about if you're interested:

    http://www.gameobserver.com/features/ins...
    Edited by insin at 11/11/10 @ 09:48
  • barkertron #7 2 years ago

    Got to agree with Insin - I think a lot of people were expecting something similar to Guitar Hero or Rock Band, which this certainly is not. What it does do is allow for significantly more creativity than those titles; you can put something together that is truly unique rather than be forced to replicate whatever notes and rhythms the game throws at you.

    If you're not interested in doing your own thing then fair enough, Wii Music probably isn't for you. However I have to say, unpopular though this viewpoint may be, I thought it was one of the more interesting and original attempts at a music game I've ever seen.
  • MoGamer2006 #8 2 years ago

    @barkertron

    "I thought it was one of the more interesting and original attempts at a music game I've ever seen. "

    Then it was always destined to get a drubbing from the 'cognoscenti'. They demand originality, but what most of them really mean by that is another FPS but with better graphics and weapons payload. Throw something genuinely different at them and their nuts shrivel.
  • sneetch #9 2 years ago

    @insincere_dave
    Using the same logic we'd never have ended up with Street Fighter 2.

    He stated that a game doesn't deserve a sequel and you somehow infer that that means another game doesn't? Your conclusion is illogical: the fact that Tom deserves a pay rise does not mean Frank also deserves a pay rise. One game deserving a sequel does not mean any other game automatically does or doesn't deserve one. They each should be judged on their individual merits.

    I personally think this game does deserve a sequel. My nieces quite liked it, I though it was fun as a toy but not as a game (as games add structure to toys) but I think even they wanted more "goals" in the game they moved on very quickly as there was no sense of purpose to it.
  • Lusterpurge #10 2 years ago

    Sneetch, I don't really understand what you're trying to argue.

    As for the sequel, I'm all for it if it will improve on the original Wii Music. It may turn out to be quite interesting.