Crytek: Crysis can be as big as COD
"There's no reason it can't be."
Activision's Call of Duty is the biggest first-person shooter franchise of all time, and Treyarch's recently released Black Ops is expected to be the biggest game of 2010 – but one developer reckons it can match COD's phenomenal popularity with a FPS series of its own.
That developer is Crytek, and the game is Crysis.
"We say why not?" executive producer Nathan Camarillo told Eurogamer when asked if Crysis can be as big as Call of Duty.
"We always do. Obviously with Crysis 2 we have to set a high quality bar and get everyone's attention across all platforms. That's our goal with the title."
Why does Crytek have such confidence in its super soldier series? Because it appeals to so many gamers.
"As the franchise grows down the line, there's no reason it can't be as big [as Call of Duty]," Camarillo insisted.
"It's very appealing in that it's a near future military setting. It appeals to sci-fi gamers as well because of the sci-tech, science fiction elements. It's not a space opera. It's not set 300 years in the future. It's 13 years in the future.
"It's something people identify with and can take this small leap of faith to get into this world and this universe. By offering a great single-player campaign, a great multiplayer experience and giving people something fresh and different than a normal soldier can do with the nanosuit – it's a pretty powerful feeling."
Talking of down the line, Camarillo confirmed Crytek plans to release more games in the series.
"It's the start of a new future for Crysis. We're taking it very seriously. That's all I can really say about it. We wouldn't put this much effort into it if this were where it was ending. That doesn't make sense.
"It's in our best interest to grow Crysis into a very long-running franchise. Maybe that means Crysis 3, 4, 5, 6, 7, 8, 9... Crysis Infinity.
"We plan on growing it into a big franchise. So it doesn't do us any good to not realise the maximum potential of every Crysis product going into release."
Christian Donlan saw Crysis 2 for Eurogamer in June.
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Comments (38) Latest comment 10 months ago
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..Because COD comes out yearly, so the masses dont forget about it, Crysis has a large development schedule!
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Edit: This is the COD game engine online, it does look better in single player
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A little more confidence is in order; you don't need the comparison, deliver on your own strength and I am sure people will judge it as such.
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That is Crysis highest problem and many casual gamers who get few games a year, such as FIFA, COD and other yearly updates wouldn't very likely get Crysis 2, unless the word of mouths get very unignorable on the back of a very heavy marketing.
Tackle that and produce top notch game of the year or decade quality will help!
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Different modes for your armour, open-ended maps and multiple simultaneous objectives - Crysis will need lots of 'streamlining' and 'improved accessibility' before it will have the gigantic mass appeal of Call of Duty.
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But please don't homogenize your product in the process. He who fights monsters beware becoming one himself, etc.
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Call of Duty is an infinitely better game.
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But no reason stopping it from being the better game.
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THen you've got something like Halo or Killzone, which only manage 30fps but keep a steady vsync.
After that, you're down in Battlefield: Bad Company and Far Cry 2 territory, where you're looking at 30fps, with framerate drops and tear lines racing up and down the screen. Jesus, and these guys wonder why Call of Duty sells 5 or 10 times more than they do?
Does anyone really think that CoD would be as big as it is if it ran at ~28fps with screen tearing?
Obv. this is for the console versions only.
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What happened Crytek? You used to be so cool.
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Ouch that hurt my already fragile self worth. I don't own a console so am not cool. But no matter, I'll be happy as a pig in shit once I get hold of Crysis 2 nano pack edition. On my uncool PC.
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The zombies are all playing Call of Duty.
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Does anyone really think that CoD would be as big as it is if it ran at ~28fps with screen tearing?
Obv. this is for the console versions only."
I would much rather embrace the framerate & v-sync trade off that I get in BFBC2 for the destructable environments, choice of vehicles and large, expansive areas that are sorely lacking from CoD.
But at the end of day that's just my opinion. Ultimately though, the tight, focused nature of CoD's MP demands that the frame rate is rock solid, whereas in BFBC2, that requirement isn't so essential (however a nice luxury 60FPS might seem).
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Cervat Yerli famously had a massive hissy fit regarding piracy of Crysis on the PC. Which, you know, he has a right to, it was pirated quite heavily.
The problem though stems from the fact that he genuinely believed that Crysis should have sold 4-5 times what it originally did (somewhere over 1 million copies, I'd be wiling to put that number at maybe 1.5 by now considering it's been a slow but consistent seller).
To put that into perspective for you, that's the kind of number that would put you into Gears of War territory. What's more telling is that publisher EA actually said it exceeded their expectations of how well it'd do. It certainly made a profit for Crytek, enough that they were able to pump out a sequel, and heck, even had the resources to buy up Free Radical Design.
Now I really enjoyed Crysis, I thought it was a brilliant FPS. But let's be brutally honest here, dude was crazy for ever thinking that. I mean Gears of War was 360's first real AAA title, managed to arrive before Halo 3, it naturally made a huge impact. Crysis on the other hand, aside from being on a platform that sells less than the consoles by default had to deal with:
- Extremely high system requirements which cut it off the majority of the market
- More complicated gameplay, which is naturally going to reduce your market much further
- And crucially, coming out at the same time as Modern Warfare, Orange Box, Halo 3 and Bioshock.
Given all that, Crysis did extremely freaking well at over 1 million units shipped. Let's put that in more comparison. Because Dead Space? much higher marketing budget, didn't break 1 million. Same with Mirror's Edge. And those were multi-platform titles. Heck, look up the lifetime sales that Capcom released for their platinum titles, so many of their biggest franchise iterations "only" sell in the 1-2 million mark (again, typically multiplatform titles).
[link url=http://kotaku.com/393197/anyone-for-the-lifetime-sales-of-some-capcom-games
]http://kotaku.com/393197/anyone-for-the-...[/link]
And that's the list of titles that did go platinum, there's undoubtedly more that didn't.
What I'm getting at is that they have wholly unrealistic expectations here. Modern Warfare is a freak, an exception, it is not normal. An FPS dev saying they can go up against Modern Warfare is like an MMO dev saying they're totally going to challenge World of Warcraft at their own game. Having those crazy expectations for your title is stupid, and it leads to the kind of nutty rage we then see when the title "only" sells a million or two.
It's crazy. Like I said, I loved Crysis, I certainly view it and Crysis Warhead as better games than the Call of Duty franchise. But they are seriously setting their expectations way too high here.
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Eurogamer wont spam us with 5 new stories a day about Crysis, just like they don't do with CoD....oh wait.
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Kind of still does.
Crytech always seem, to me, to be a couple of years ahead of everyone else.
Look back at FarCry - first intelligent AI in any shooter, semi open world game play, crazy graphics for the time.
I don't buy the whole 'tech demo not a good game' line.
The only way to beat COD would be to compromise your vision & dumb down your strengths.
Please don't do it!!
We'll support you in droves if you don't!
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