DICE on MOH's past, present and future

"Very exciting secrets" to be revealed.

At EA's winter showcase event last week DICE's Patrick Liu took centre stage to reveal the first batch of downloadable content for the two-million-selling shooter Medal of Honor.

Medal of Honor's downloadable content was announced after an interesting week for the Afghanistan FPS. First, EA executive Patrick Soderlund told Eurogamer that the Danger Close and DICE-developed title "didn't meet quality expectations". Then, in an investor call EA revealed a sequel is planned after sales success.

Now, with the dust settled on Medal of Honor's high-profile launch, we sit down with veteran DICE producer Liu to get some detail on the development of one of the most controversial games ever made.

Eurogamer: Take us through the recently released Medal of Honor downloadable content.

Patrick Liu: The stuff we've shown today is Clean Sweep, which is an elimination game mode. Once you die you don't respawn until the next round starts. It's still team based: there are two teams against each other. The first team to eliminate the other one wins the game. There's also a time limit, so you can't just hang around and camp. We have other mechanics in there to prevent camping, to flush out the campers, because otherwise it might happen.

Eurogamer: Is camping a big problem in Medal of Honor's multiplayer?

Patrick Liu: We have seen a lot of sniping on certain maps, the more open ones. We have released a patch on PC tweaking the spawn points on the maps and also how the sniping behaves. That helps a lot with how they play.

Clean Sweep we're releasing for free. Another one is Hot Zone, which is a king of the hill type game mode. Quite tight maps, one single objective: you just have to dominate it. Everyone runs towards each other and kills each other - very simple and very fun.

Both Clean Sweep and War Zone are out now for all three platforms.

Eurogamer: Clean Sweep is free and Hot Zone is paid for. Do you intend to keep providing free content as well as premium? What are your plans for Medal of Honor DLC?

Patrick Liu: We haven't made up those plans, to be honest. We will see how it turns out. We will definitely patch the game even further. We've already seen some feedback on the PC patch that was just released, and it's very positive. We're very happy about that – how the weapons behave and so on.

As player behaviour changes we'll patch the game accordingly. As for new content, there's nothing I can say right now.

Eurogamer: The patches have been for the PC version only. Do you plan to release patches for the PlayStation 3 and Xbox 360 versions?

Patrick Liu: Yeah. We're definitely looking into that right now. Obviously it's easier to patch the PC game as opposed to a console game. We can patch and service the PC game more.

Eurogamer: Is that because of certification issues with Sony and Microsoft?

Patrick Liu: Yeah, exactly.

Eurogamer: What areas will you address with the PS3 and Xbox 360 patches?

Patrick Liu: They're quite similar to the PC version, actually, with some differences. For example, how the weapons behave. The recoil on PC was quite terrible, to be honest. So we fixed that.

It hasn't been as much of a problem on console, but the spawn points with the spawn camping is something we still have to fix. So that's something we're looking into. And just general bugs.

The thing is it's very hard to anticipate how reality behaves once the game is out in the wild. We have our testing, we behave in a certain way and then once it's out everyone else plays differently.

We anticipate the need to patch and tweak the game after launch.

Eurogamer: Don't open betas help?

Patrick Liu: Oh yeah, they do help. Absolutely. We get a lot of useful feedback from the community there. Still, there will be more differences later on, because as people learn the game, they will behave differently, also. We try to tackle that as well.

Eurogamer: Last week EA announced Medal of Honor had sold two million copies since launch. Congratulations. As creators of the game, do you care about sales?

Patrick Liu: Yeah. I care. Obviously I'm very happy for that. I wouldn't say it's the main driving force, really. It's the process of making the game and releasing it – that's the height of it. Sales numbers are all good. It makes our company happy. It makes us happy.

Eurogamer: Now you've had a bit of time to reflect on Medal of Honor, do you feel it turned out as well as you hoped? Are there any areas it could have been better?

Patrick Liu: We're quite happy with it. We learnt a lot in the process. It's very different from the Battlefield games. We learnt a lot about how to make different kinds of flavours.

We're always very critical of our own work, obviously. So there are a lot of things we'd like to improve, once we've seen the game out in the wild. We found most that we want to fix.

Otherwise, it's been a very interesting journey in terms of working together with another studio in this way. They [Danger Close] make the single-player part and we make the multiplayer part, which is unique in the sense that we use two different engines. We learnt a lot.

Eurogamer: Was the controversy surrounding the setting of the game distracting?

Patrick Liu: Of course we were aware of what was happening around us. At the same time we needed to focus on making the actual game. For me personally, I don't mind the setting so much, whether it's controversial or not.

We focused on the gameplay. Theoretically, it could have been a sci-fi game and still have the same mechanics. That's something I hoped our PR people would take care of – the controversy.

Eurogamer: Do you feel Medal of Honor met quality expectations?

Patrick Liu: The controversy did affect some reviews, I think.

Eurogamer: Why?

Patrick Liu: It stirs a lot of feelings, just the setting. And that does affect people's judgement. But otherwise, this is a reboot of a franchise. It's an investment for EA as a company. We need to build upon what we have achieved so far, and just improve and improve and build up the franchise again from scratch, basically.

In that sense, I think we're off to a very good start.

Eurogamer: EA said it is a big enough success to justify a sequel. Will you begin work on doing the multiplayer portion of a sequel, or was this a one-off for DICE?

Patrick Liu: We'll see. The plans aren't set yet.

Eurogamer: Will you focus on DLC for Medal of Honor?

Patrick Liu: Yeah. Launching a game is really just the start. It's not the end of development. So that's where we're focusing.

Eurogamer: Would DICE like the opportunity to work on Medal of Honor again? Did the team have a good enough experience to want to do another one?

Patrick Liu: Both yes and no. It would be cool to continue to develop the franchise. At the same time we have a lot of exciting stuff going on in DICE as well that we have been working on in parallel.

I'm in a very good situation in that sense. I could pick and choose. It's a win win situation.

Eurogamer: Patrick Soderlund told us that Medal of Honor was reviewed harsher than it deserved. Do you agree?

Patrick Liu: Yeah. It's partly because we're in a very competitive genre. We're also competing with ourselves. Obviously we're competing with Call of Duty. It's a very tricky situation to be squeezed in between those giants.

Either the reviews are favourable, or they're not. There's nothing in between. It's polarised opinion about the game.

Patrick Liu is a veteran producer at DICE.

Comments (19) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • ruslan74 #1 2 years ago

    My only grievance with the MP is the spawn camping, if they fix that it will be more fun and less frustrating. Other than that no complaints.
  • arcam #2 2 years ago

    Either the reviews are favourable, or they're not. There's nothing in between. It's polarised opinion about the game.

    I've heard this a few times, but it's clearly not true. MoH didn't get 3s and 4s, and nearly every conclusion was the same - a competent game that can be enjoyable, but nothing we haven't seen before.

    It didn't polarise opinion, it got a pretty unanimous agreement - "meh".
  • StolenGlory #3 2 years ago

    "I've heard this a few times, but it's clearly not true. MoH didn't get 3s and 4s, and nearly every conclusion was the same - a competent game that can be enjoyable, but nothing we haven't seen before.

    It didn't polarise opinion, it got a pretty unanimous agreement - "meh".

    Presumably a similiar conceit can be applied to CoD:BO also then?
  • arcam #4 2 years ago

    Actually Codblops seems to be getting a pretty unanimous "yay!".
  • BuffoonBassoon #5 2 years ago

    im glad to hear that they are still gona support this game in the future. although poeple had worried that once black ops was out people would forget about this game, i dont think that will be the case. I recieved black ops yesterday and while i do enjoy it i still came back to moh for a different style of mp game. I hope the differences between the two will keep people playing both rather than simply choosing between the two.
  • chasejamie #6 2 years ago

    Yep, as above. I played Black Ops for a while last night, yet still had the feeling to shove MOH on. Theres something about it that keeps me coming back, it may be the simplicity of it. With MOH, Black Ops, and Bad Company 2, I think Im sorted for trigger fingers for the rest of the year.
  • iamian #7 2 years ago

    One question i wanted an answer to;
    Eurogamer: Do you feel Medal of Honor met quality expectations?
    Patrick Liu:
    The controversy did affect some reviews, I think.


    That's not an answer! Basically, one of your bosses just said your game wasn't good enough - what do you have to say about that?!
  • bad09 #8 2 years ago

    "Obviously we're competing with Call of Duty."

    No. No you are not. You sold us on the idea of MOH competing with COD but the reality was a stop gap with no real identity of it's own to get some money from FPS fans before COD hit.
  • iamian #9 2 years ago

    @bad09

    My local HMV thought so too. Outside they had a big A-Board that read 'Can't wait for Black Ops? Get Medal of Honor today and get ready for Call of Duty'

    Wonder what EA would have said had they seen that!
  • JensonJet #10 2 years ago

    There's a very simple way to discourage and reduce the amount of camper sniping. Scope wobble and trajegectory physics. Sniping in games is very, very, very easy. If it required more skill it would be less affective, less popular and utlimately improve online gaming for many.

    There are many little issues which if resolved could improve online gaming, but the industry seems clueless most of the time. It's run by people who lack the inventiveness or intelligence to change and improve what's gone before. I suspect camping and sniping will continue to be a problem until the games industry is run by next generation of game makers. All they currently know how to do is copy and clone what's gone before, making the smallest of changes just to differentiate one game from another. In first person shooters, outside of graphics, games haven't really developed or improved for more than a decade.
  • arcam #11 2 years ago

    Scope wobble and trajegectory physics. Sniping in games is very, very, very easy. If it required more skill it would be less affective, less popular and utlimately improve online gaming for many.

    There are many little issues which if resolved could improve online gaming, but the industry seems clueless most of the time


    Maybe they're not as clueless as you think? Maybe they've decided (or even researched!) that people love playing as sniper, and by making sniping difficult and frustrating you risk turning off millions of people and losing tons of sales?

    Doing what's good for the game and what's good for profit isn't always the same thing. If there's one thing this generation of games makers have learned, it's that.
  • schnide #12 2 years ago

    I don't understand the hate for this game at all - the SP is buggy but overall it's a far more immersive experience than the Michael Bay of games, being Call of Duty. I'm really enjoying it, even if it is a bit easy. It's a great (re)start for the franchise.

    Thank you Danger Close/DICE/EA!
  • youhavenomail #13 2 years ago

    MOH has the potential to be good if EA allow the developers the freedom of not having to get the game out a month before COD.

    I enjoyed the campaign when I didn't have to restart because my teammates were too busy humping door frames for me to be able to progress.

    As for Dice's multiplayer, there's no way I'm playing it again until they put in kill cams in so I can exact my revenge on the ****s who sit in the same spot and snipe me for an entire match.
  • Bravestinsane #14 2 years ago

    Shut the fuck up and talk about battlefield 3
  • Mr #15 2 years ago

    The amazing (really... amazing) thing about MoH is that it was supposed to be their big shot at greatness. Everyone was watching. And they produced this... this mediocrity. Playable, yes, sometimes reasonably enjoyable, with a pathetic handful of maps, not very impressive to look at, and overall, sadly unimaginative. You'd expect this from peopel sitting comfortably on the top, but remember - this was their BIG CHANCE!!!!!!!!!!

    And then they charge 800 points for a tiny add on. 800! The same as Read Dead Redemptions zombie pack! You have to ask what the (as usual, clueless) executives where thinking when their aim was to attract a greater following.
  • iamtheoneneo #16 2 years ago

    what i dont get is how did moh score relatively poorly and be critised for lack of originality , yet COD BO doesnt get that treatment at all, yet its even less unoriginal?

    its very easy to understand why people think activison are in bed with the jornalists when incidents like this seem to be occuring year on year.
  • Blaymeister #17 2 years ago

    I really enjoy Multiplayer, far better than COD (just got sick of the kiddies expoiting), and looks better than BFBC2, but my major complaint is that when you play with friends you can't identify your friends on the map, and if you have more than 3 it messes up. Why bother having the option if it lacks the team-ethic Dice were so good at making in BFBC2? As MP is made by them, I would have thought it was a no brainer, playing with friends is vital to MP play, and squadding up is great fun and a real pull back to BFBC2.
    Until they fix it, I'll keep playing solo multiplayer on MoH and with friends on BFBC2, which I suppose makes no difference to EA as they run both of them!

    Oh, and no way going to buy Black Ops, bought World at War from Treyarch and got sick of it pretty quickly (even more snipe camping), can't see the value in a reskinned rehash for me, and won't buy another game made by them.
  • gnrlstuart #18 2 years ago

    its okay, but nothing more, it pushes the genre sidways.
  • TOSH9313 #19 2 years ago

    I think we all knew MOH was never gonna beat Black Ops, but its the first game in a rebooted franchise, and its done surprisingly well considering it was released between Halo and Call of Duty's latest games. As soon as the numbers pick up online again i'll be hunters you camping bastards down!