Keita Takahashi: Why I left Namco
"I didn't belong there any more."
Katamary Damacy and Noby Noby Boy creator Keita Takahashi has for the first time explained his decision to quit publisher Namco Bandai after 11 years working for the company.
In an open and frank admission the Japanese creator expressed sadness and boredom at the videogame industry's obsession with sequels.
"The reason why I quit Namco was because I started to feel like I didn't belong there any more," Takahashi told Eurogamer at the GameCity festival in Nottingham last week.
"The games I was making were not necessarily the best-selling ones. I realised Namco was, as a business, going down a bit.
"Also, my colleagues were leaving to do another project. I started to feel like I didn't belong there any more."
When Takahashi's Namco exit was confirmed he was quoted as describing Namco as a "so-so company".
By that time he had already expressed disinterest in making videogames, and left for Nottingham to design a playground with council funding.
Takahashi directed three games during his time with Namco Bandai: Katamari Damacy, sequel We Love Katamari and Noby Noby Boy, but his original Katamari game spawned the release of five sequels.
"After I started this playground project I felt it was the opportunity for me to start working on other things, not only videogames," he told Eurogamer.
While Takahashi's games have enjoyed critical acclaim they have failed to find commercial success.
Why? "Maybe because they're not so interesting," a downbeat Takahashi replied.
"The reason why is one of the things I'm trying to find out. If I knew, I wouldn't struggle. I don't know."
Takahashi bemoaned publishers' obsession with sequels, and described modern blockbusters as "boring".
"I find it quite boring that if a company creates one thing that sells really well then obviously the company is going to work on almost similar types of things to make more profit," he said.
"I can't deny the fact that people work on sequels. After all, it's a business. But at the same time, in the past decade or so, I've only seen most companies working on the safe side making more sequels.
"I haven't seen anyone trying to make something really new out of the profit they made from those sequels."
Last month Takahashi set up a new company, called uvula, with his composer wife Asuka Sakai.
He will work with his wife on music, but gave his fans hope that he's not done with videogames.
"I'm going to work on more videogames. Firstly for the playground project I feel my role hasn't finished yet. We have to start working in detail about colours and layout with the construction company.
"Also for other things, I have a handful of other projects. My wife is a music composer, so I'm hoping to work on some music thing. Also, if I can come up with a really good idea for new games, then I may approach some companies and say, 'Look, this is my idea.'
"In general, I want to work on lots of different things that I couldn't work on when I was at Namco."
And what's the biggest change in Takahashi's personal life since leaving Namco?
"I have more time to talk to my wife."
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Comments (14) Latest comment 2 years ago
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Keep on walking says I.
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\o/
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"I have more time to talk to my wife."
\o/
THIS
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So which one of you is his wife?
I'm a bit torn on the sequel issue. I mainly want good games, and I'd rather have a good sequel than a rubbish original game (not that any of his are rubbish).
As I never tire of saying, originality is good and so is good implementation, but if you can only have one of the two, it HAS to be the latter. Sequels aren't just about profit, they are also about refinement. A new game has to make many of its mistakes in the game you buy, with no opportunity for us to play the "fixed version".
And without sequels we wouldn't have Thief 2 or System Shock 2
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....Neg! Neg! Neg! Neg! Neg! Neg! Neg! Neg! Neg! Plus...
Neg! Neg! Neg! Neg! Neg! Neg! Neg! Neg! Neg! Neg! Neg! ...and so on
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If the original Katamari had not found some measure of commercial success, they would have never made all those sequels.
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Looking at their flagship franchise, Tekken, the last game (T6) was released too late and the home version packages were of lower quality than previous releases. T5 on PS2 (under Namco alone) had 4 emulated arcade games, an adventure mode, and other fighter staple modes. T6 had shoddy online and extras crammed into a nasty scenario mode.
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Companies make sequels as safe bets to raise profits. Just glad for Vanquish...
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There used to be heaps of gamers that wanted other people who weren't gamers to play their games.... now that the mainstream crowd is in - they've effectively killed off a large portion of hardcore games... I mean aside from anime games... the only hardcore games that have come out recently are SFIV, Demon's Souls, Starcraft that have been successful... off the top of my head.
in part to blame are all those music games, nintendo's casual minded fondness, sony's insistence to copy everyone on everything, microsoft's ineptness at everything that isn't online related...
don't get me wrong - i like those casual games too... but casual gamers only want to play casual games... there's no chance they'll move from buzz or wii sports to SFIV.... and that there is killing all the good ideas.... when people only want 7 seconds of fun right now..... it gets harder and harder for everybody.
we had this lady at work who ONLY played solitaire everyday, and i said to her there's heaps of other games... heck there's heaps of other card games... but she didn't want to learn.... there's heaps of people on trams playing crosswords and solitaire.... makes me mad really.... is it really that hard for these dingbats to try something else...
thats why i say - screw these casual gamers - i hope we don't lose any more hardcore games otherwise im going to find some other hobby where they don't sell out on its main audience... maybe something like model trains thats pretty hardcore.
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