Rare's New Boss Reveals His Vision
"I've completed Kameo four times."
Scott Henson is from the famed original team of 20 that helped make Xbox what it is today. From Xbox Live to Xbox 360, Henson has had a hand in crafting some of the defining gaming experiences of the last 10 years. Now, he is crossing the pond and setting up shop as the new leader of famed developer Rare.
Here, in an interview with Eurogamer, Henson goes deep on his vision for the Kinect Sports creator, reveals his passion for Kameo (he's finished it four times) and discusses what all this means for Rare's loyal followers.
Eurogamer: What does your appointment mean for Rare's fans, the gamers who know and love the studio and look out for the games it makes?
Scott Henson: First of all, just look at Kinect. Forget the conversation about Rare and Scott Henson for a second. Kinect in its own right is a game changer. It changes how you interact with games. It puts you literally in the experience.
And so, I think what's going to change for gamers is they're going to have a new way to play with a whole host of games that go beyond what Rare is doing as well. Just like Xbox Live, it wasn't just about one particular game. It was about the portfolio of games and experiences.
Bringing that back to Rare and Rare's fans, I think for folks like me that grew up on Rare games, I now have a set of Rare experiences today and tomorrow that are going to be fun for me, but they're also going to be fun for every single family member that's around me.
I can invite my mum in. I can invite my wife in. I can invite my two little girls in. I can invite my brother in. It doesn't matter who they are. Whether they like games, they don't like games, everyone now gets to be part of the fun. I think that's a sea change for us. That's a pretty significant step for the industry, certainly for Xbox and for Rare.
So, Rare gamers who have grown up on Rare games are going to have a brand new way to play, and it's exciting.
Eurogamer: What's your vision for Rare? Is it now a Kinect-focused studio? Is it a Kinect-only studio?
Scott Henson: Kinect in Rare, in Sports, that equation, if you just look at it it's a big, bold bright future. If you rewind to eight years ago, it's great to have had this experience with Xbox Live because I can see a perfect parallel with Kinect and your question, which is, we're just starting to scratch the surface.
We're just starting to scratch the surface with how you interact with your body, how you become a part of that experience and how you use your voice to control things. Rare is going to continue to do what first-party does, which is innovate and push the boundaries of what that means. We've got lots and lots of years of innovation ahead of us.
Yes, absolutely, Kinect will be a key part of the studio's future. I'm not suggesting it's going to be exclusive, but it will be the centrepiece of our strategy for sure, because there is a lot of opportunity there. It's bold and bright.
Eurogamer: You've said you grew up on Rare games. There are many classic Rare games that are still fondly remembered – Killer Instinct, Perfect Dark and Kameo spring to mind. Is Rare done with those now, or do you have a personal desire to perhaps revisit those, perhaps incorporating Kinect into them?
Scott Henson: One of the assets here is we've got this great back catalogue, this great history. The number one asset Rare has is its creativity and its talent and its desire to innovate and push forward.
We'll look at those opportunities. Absolutely. You can look at what we're doing with Xbox Live Arcade and you can see how we've taken those classics and refreshed them and brought them to the service. We'll continue to look at those kinds of opportunities. Don't just think about packaged goods in terms of opportunities and Rare and how we bring those things to life. We'll look at all of it and evaluate it.
But the centrepiece will be continuing to do what first-party does best, which is innovate and look at new experiences and opportunities with things like Kinect and push the boundaries of that. That's our role and Rare will continue to lead the charge around that.
Eurogamer: I was a huge fan of Killer Instinct back in the day. Did you play it?
Scott Henson: I actually never did play Killer Instinct. I know. Ken Lobb [Microsoft Game Studios] would be yelling in my ear right now, 'What are you talking about?' Killer Instinct's one of his favourite games. I know Killer Instinct is very high in the fan list and one we need to continue to keep our eye on.
Eurogamer: What are the chances? Tell me.
Scott Henson: Here's where I say, 'The chances of us innovating and focusing on Kinect are really high.' We will continue to look at things like Killer Instinct.
Eurogamer: You're taking a lot on here with Rare – you're uprooting your family and relocating to the UK. What was the main motivation behind the move?
Scott Henson: You asked personal, right? I've mostly talked about professional, but I'll bring it to me as a dad and a husband. I have two little girls. I have a 10-year-old and a seven-year-old. My motivation, really, at a personal level, is that everyone is invited to come in and play.
I very much have been over the last, I'd say, if you think about the last 10 years as Xbox has grown up, very motivated by creating experiences the entire family can play.
Now don't get me wrong – we've played lots of Kameo together. We've completed Kameo four times playing co-op together with a controller. Seriously. Lots and lots of Kameo time. But, there is this visceralness and simple approachable fun about getting up off the couch using your full body and playing sports the way you play sports.
My two girls play football – or soccer, as we call it in the United States...
More on Kinect Sports
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Review: Kinect Sports
Sporting gesture.
Review: Kinect Reviewed
The Eurogamer verdict.
Hands On: Xbox 360 Kinect
Kinect Sports, Kinect Adventures, Dance Central, Your Shape, Joy Ride.
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Screenshots: Kinect Sports
Eurogamer: You have to call it football from now on.
Scott Henson: That's right. Notice that's where I started. Personally, I want to continue to build experiences like that so that everyone in the family is invited to jump in and play. Professionally, the innovation and pushing the boundaries of innovation is unparalleled. There's nothing like it. That's why I think it's the perfect opportunity at the perfect time.
Eurogamer: A lot of core 360 owners are quite sceptical about Kinect. They baulk at the marketing and perceived issues with the tech. What do you say to those more hardcore focused gamers who have been with Xbox from the beginning, who play and love the likes of Halo and Gears of War?
Scott Henson: Just pretend for a second that Kinect was not here. I know it's here, it's big, bold, bright, loud and proud, right? But let's assume it wasn't here. Look at the incredible portfolio that is there for the core gamer. From Halo: Reach to Black Ops to Gears of War to Fable III... Oh my gosh, the list just goes on and on and on and on. There are lots of great games to go play on Xbox 360.
Now, put Kinect back into the picture, it complements that perfectly. Here is a bunch of easy, simple, approachable pick-up-and-play games, and, oh by the way, look at what we just did at TGS and look at the kind of experiences we're going to bring for the core gamer, and you're going to continue to see us innovate and bring new experiences on the Kinect platform.
This is just the beginning. There is a whole host of experiences that are game-focused and entertainment-focused, that people can enjoy with or without Kinect.
Eurogamer: It was interesting to hear you're such a fan of Kameo. Now you're in charge and you're making all the big decisions, what are the chances of a sequel?
Scott Henson: I'll probably play it through for a fifth time with my family. I'll just start with that. Anything beyond that, we'll continue to evaluate and look at.
Eurogamer: Now you're with Rare, if there's one long-lasting mark you wish to make on the studio, what is it?
Scott Henson: To invite people in who never thought about playing games before. At the same time, delighting people that think of themselves as gamers. It's an 'and', right? I grew up on games. I see the value and power of games, both socially and intellectually. There is an incredible opportunity with Kinect and building on the success of Kinect Sports to do exactly that.
Scott Henson is studio manager of Rare.
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Comments (56) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Scott Henson - making games for muppets.
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And hopefully his first studio meeting will have a powerpoint slide that says "DON'T MAKE KAMEO AGAIN OR WE WILL CASTRATE YOU. YES, WE CAN DO THAT TO YOU, ITS IN YOUR CONTRACT"
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Also, terriblet interview. You literally didn't ask him any even remotely difficult questions. You completely let him turn a 'Rare' interview into a 'Kinect' press release. And Kameo, a classic? WTF? To call it shit would be generous. Why didn't you ask him if we were going to see Rare making good games for the first time in, oh I don't know, about 15 years? What? He wouldn't answer that? Then call him up on it and write about it in the interview... you know, like a proper journalist.
Come on Eurogamer, you are meant to be specialist gaming press. Not a podium for these pricks to wax lyrical in their desperate attempts to claw back the 'casual' audience from Nintendo.
0/10
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Bit of a nothing interview, however, but hopefully Rare and Kinect will speak for themselves. Rare have been by no means awful this generation, as everyone seems to make out - they just haven't topped the N64 gen, which is pretty hard given their insane awesomeness at that time.
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he says kinect is "fun" "bold" and "exciting"...............i must not be looking hard enough
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It might look moronic, but it's just good business. Decades of experience go into that strategy, and it's no coincidence its used by all the biggest companies. But I agree, it sucks.
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I think everyone knew as soon as the ridiculously underrated Banjo-Kazooie Nuts & Bolts underperformed critically as well as commercially Rare were heading down the road of becoming a faceless arm of MGS, Avatars as well as this Kinect BS they've got them working on are simply the first examples of it.
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This will make Zune look like the Apollo moon landings.
I think.
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"I've seen Star Wars a hundred times" does not make you clever or enthusiastic. It makes you a sad wanker with no life - or, presumably, memory.
Kameo wasn't shit, but to play it through to completion FOUR TIMES!? Ocarina of Time maybe; Kameo? Lies.
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This is why I prefer reading an interview with Peter Molyneux - at least he goes off message - which is intriguing as it (for me anyways) increases the sincerity of what he's saying.
Also, w00t disapproves of people that refer to themselves in the third person. w00t believes this horrible affliction is caused by watching too much wrestling as a child.
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Scott Henson: First of all, just look at Kinect.
I stopped reading here, seriously.
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And I don't even really want a new Killer Instinct!
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Well yet again we see the issue of core games and kinect dodged. In this case it boiled down to "Look at our core games track record," - yes yes we know, good games - "and see kinect as complementing it." Oh, so kinect is separate from core games, intended to round out the XBox lineup for everyone else's fun, is it? But then he tosses the TGS showing in there.
Well, that was Steel Battalion. Not footage of kinect being used in a core game, just an FMV of a game that's quite some distance in the future. So still no detail at all of how it will implement kinect, so we can get some, Christ, even a crumb of an ideas of how kinect will integrate into a core game.
Kinect will release with, what a dozen games? None of which are core. Why? With all that went into its launch, why not cater just a little bit for those who want to use it outside of playing with friends and family? It looks like it will be many months before MS will even throw a bone to those wanting to use it when the party is over and everyone else has gone home.
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Because if they do that, all the gaming sites will be talking about the core games, forums would be talking about how it will handle cover and iron sights, and the press would be talking about the gun shapes you make with your hand.
This would be what the general public hears about, and all those mums and sisters would instantly know it's not for them (even if there's lots of games that are). Just the mention of grenades or space marines would be enough to put them off the device forever.
Better to concentrate on a single, undiluted message now so that the public are aware that this is a system for them, and deal with the core gamers later once the marketing spend has done its job.
Again, just talking from a business/marketing point of view - as a gamer, I agree with how frustrating it is.
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Yeah, thats relevant.
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As for him completing Kameo four times: anyone know his Live ID?
@Salaminizer
I wish I had stopped reading there too, several minutes of my life wasted.
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*mr T turns up in a Chopper*
"what kind of man plays with fairies for so long? Get some nuts!! (and bolts)"
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+1 zandergrin, arcam, jstar etc etc I wholeheartedly agree.
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Either that or Wesley Yin-Poole saved himself some time and used a machine to answer him. In which case, Scott Henson doesn't pass the Turing Test.
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Scott Henson: That's right. Notice that's where I started. Personally, I want to continue to build experiences like that so that everyone in the family is invited to jump in and play.
Experiences as magnificent as calling football football and not soccer? I'm right on the edge of my fucking seat now.
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Kameo is at its best when played as a score-attack game though. Playing through the stages over and over is more rewarding than it would be in a regular adventure game. If you're just playing it from beginning to end, expecting complex puzzles, lots of investigation and backtracking or a good story, then the game is indeed a bit weak.
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Did the rot set in at Rare when they left?
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Oh and you have to congratulate him for being able to work a sales pitch into every question.
I think Wesley needs to adopt a Paxman approach next time...
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The more things change...
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Just a second? That's not fair!
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Rare... Ultimate: Play The Game. The creators of some of the most innovative and beautiful games of all time. Jetpac, GoldenEye, Perfect Dark, Snake, Rattle & Roll, the Banjo-Kazooie games... and now they're lost to us. Sucked into the corporate mire, run by some no-name, profit&loss-managing Yank who knows nothing about what games should be. Look at their website: it could be for a phone manufacturer or some health food product.
The love has gone and so has the English quirkiness and passion and innovation that defined the company and made it great. We should all mourn the loss of the Rare we all knew and loved, because it's symptomatic of so many other things about this country: homogeneous, bland, run by the US or Europe, where profit is the be-all and end-all, not just a happy by-product of quality. It's like a Premier League Football club, where the only English thing about it is the fucking postcode.
So long Rare. It was nice knowing you. We had a fun 20-odd years, but now it's over.
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Let's face it.. Kinect.. Move and the likes, are made to take money from casual gamers (gosh I hate this word..) the like of Nintendo audience.. I REALLY hope they will fast reach a break even point for the development of Kinect and massive marketing expenseses, so they will be happy and focusing back on those gamers, that actually buy more than 1 CRAP game ( again look Nintendo softwares all around) PER YEAR!!!
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Amen- reading that felt like having a conversation with a computer- when the answer wasn't immediately easy he just fell back onto default setting- it's American squeeze marketing at it's worst, completely cold and transparent.
I know how people like to rag on characters like Peter Molyneux and Cliff Blizinski but you can tell when they do an interview they are in it for the same motivations as you, they live and breathe this stuff- if I wanted to hear how much of a stonker his kids have for Kameo I'd like to go read that in The Times or something, for all the marketing spiel he's made a fatal flaw in not even attempting to humour his core demographic.
This reminds me of Nintendo at the start of the Wii's lifespan, they got so intense with the casual gaming when they realised it was a colossal money spinner they thought that just tossing out one core title every now and then was going to keep them in good stead with the fans that made them in the first place.
It's been obvious that old Rare has been gone a long time, but you'd think they'd at least attempt to appear as something more tangible than Microsoft's casual gaming bitch, wheeling them out every time they want some mums to go buy some 360s.
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If there's a fun Kinetic game even without guns, heads exploding or light sabers, I will play them. How many "core gamers" play with the Wii control or will do the same with Move? Come on guys, stop being so boring and go play something!
Probably the ones that complains the most, will be the first ones to play when no one is watching
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Judging by the ratio of the comments, people coming to read this thread wanted a REAL interview about Rare everything. Instead we got 10 questions asked with the corporate Kinect line repeated 10 different times.
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I just got sad with all these "contre" guys. Probably most of them were against that "too many buttons" gamepads from today's consoles, or FPS games that shouldn't be played without mouse/keyboard.
Anyway, I hope Rare come with some great and fresh ideas for Kinetic - or not - with promisses and dreams bigger than the ones from Peter Molineaux
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EG:
Rare: We're not a Kinect exclusive dev
[link url=http://www.eurogamer.net/articl es/2010-10-28-rare-were-not-a-kinect-exclusive-dev
]http://ww w.eurogamer.net/articles/2010-1...[/link]
Xbox veteran takes charge of Rare
[link url=http://www.eurogamer.net/articles/ 2010-10-28-xbox-veteran-takes-charge-of-rare
]http://ww w.eurogamer.net/articles/2010-1...[/link]
End of articles:
****
Parents! If you think your kid might be interested in Kinect, get them to check it out on Megaton.co.uk...
But wait that's not enough lets put the following at the bottom of every article as a subtle hint for more kinect goodness, all for promoting the secondary site for kids no issue have a background banner or something but come on ffs getting ridiculous up in here..... Eurogamer what happened????
**awaits full kinect page take over in conjunction with above news articles + MORE***
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Also, Wesley, this wasn't really an interview, was it? You took a couple of Rare and Kinect press releases and added questions in, c'mon, we're all friends here, you can admit it ...