Star Wars: The Force Unleashed II Review
Noooooooooo!
Version tested: Xbox 360
Say this for Star Wars: The Force Unleashed II: there is no pull-the-Star-Destroyer-out-of-the-sky moment. The original game got a bum rap because of that Sisyphean boss fight and other missteps like it, not to mention an abundance of small technical glitches. The sequel was supposed to learn from those mistakes. And it does, somewhat.
Sadly, this follow-up fails to learn from the things that made its predecessor great in spite of the flaws. Star Wars has been called both a space western and a space opera, and in The Force Unleashed, writer/producer Haden Blackman managed to capture both sensibilities in one crackling game. Starkiller was the ultimate gunslinger, riding into town and taking names (even the ones unpronounceable by human tongues). Yet he also played the central part in an epic tale of Wagnerian proportions, one that brought depth to the pre-Luke portion of the Star Wars timeline – more so than George Lucas' prequels did.
The Force Unleashed II maintains some of the crazy cowboy mentality. It's still fun to wade into a posse of stormtroopers and unleash every Force stunt in Starkiller's repertoire: slamming the bad guys against the wall, flinging them into oblivion, stunning them with lightning, and of course, decapitation-by-lightsaber. The game is at its best in prosaic moments, when the screen isn't filled with some titanic mega-boss but rather with an array of smaller challenges to dispatch one by one.
These stormtroopers thought for sure they'd get Starkiller this time. Ah, the eternal optimism of the henchman.
The epic scale is gone, though, at least in terms of storytelling. The game zips from beginning to end with practically no fanfare – the second act, such as it is, consists of a five-minute trip to Dagobah. (Allows for the obligatory backward-talking Yoda monologue, it does.) The Force Unleashed II is about half as long as the original, but it's not that the game is short – I'll take a crisp, energetic five hours over a 20-hour slog – the trouble is that not much takes place in that time. Dude escapes Empire, dude retrieves Jedi master, dude fights Empire. Fin.
The central conflict is supposed to be the mystery of whether this Starkiller is the authentic article or just one of many clones that Vader brewed up in his backyard lab. Yet the game minces about this question without advancing toward a meaningful answer, like it's bored with its own premise. Starkiller yells "You lie!" at Vader once or twice or a thousand times, and that's about it.
An early freefall sequence makes for a pretty set piece, but there's not much behind its good looks.
As far as combat is concerned, while there's nothing that approaches the tedium of the Star Destroyer fight, the handful of boss showdowns don't exactly sparkle with excitement. The Force Unleashed II subscribes to the notion that boss fights need only to be long and noisy.
There is no cleverness required, or even allowed, to battle these monsters. A relentless series of tips pops up on screen throughout the game to guide you to the next step, lest you figure it out for yourself. Likewise, General Kota, the world's bitchiest Jedi Master, is on the comm channel to coach you at every turn. When this ill-tempered lout repeatedly screeches, "You have to deactivate the shield!" over a crackly radio connection, I can't help but think, hey, the Dark Side seems mighty nice this time of year.
Combat against the lesser foes is more entertaining, even though the selection of enemies is so skimpy that you'll see most of the game's basic antagonists within the first 20 minutes. There's the usual array of stormtroopers, of course. As mentioned above, screwing with these guys is so much fun it should be an Olympic sport.
Aside from those drones (which come in regular and somewhat-smarter-than-regular varieties), The Force Unleashed II has just a handful of basic tricks up its sleeve. There are the bad guys who are immune to your lightsaber, and the bad guys who are immune to everything but your lightsaber. Toward the end of the story, the game starts tossing these two out side-by-side. Enjoyment does not ensue. I understand the fast-paced chess match that the designers were trying to set up, but here it simply plays out as bland frustration. It's a clumsy tactical element that takes the most satisfying thing about The Force Unleashed – dancing on the edge of berserk with crazy combinations of powers – and neuters it.
Then you have the huge droids, which you are supposed to whale on until you get the opportunity to slay the beast with a quick-time event. You know quick-time events; they're those moments where the game flashes an "X" on the screen, and you get a mini-cut-scene as a "reward" if you press X in time. The Force Unleashed II is packed with 'em. Is this the best that the medium can do? The game tells us which button to push, and then we push that button? Star Wars deserves better than this tired old crutch.
One of the promises made by the developers was that they would improve the all-important 'Force Grip' controls used to manoeuvre impossibly large objects in mid-air. This seems like a strange claim now, as I perceived minimal change in the Force Grip part of the game. That's fine with me, as I never had much of a problem with it in the first place. It had a bit of a learning curve, but once it was in my fingers, there was no end to the thrill of grabbing enormous chunks of the scenery and flinging them around.
This droid-disembowling mini-cutscene gets a little less cool every time the game makes you watch it again.
If anything, Force Grip is a tad worse in The Force Unleashed II. To the developers' credit, once you toss an object, it does seem to home in on enemies a bit more reliably than in the first game; the hard part is picking something up in the first place. The Force Grip targeting flickers all over the screen with no apparent rhyme or reason, so it can be maddeningly difficult just to make Starkiller grab the crate that's sitting right in front of him.
More problematic is the game's use of space. The Force Unleashed gave players wide-open spaces where they had plenty of room to manipulate objects in three dimensions. Too much of the sequel takes place in relatively cramped corridors, such that using Force Grip is a clumsy affair, like working your recliner sofa through a narrow doorway.
On one seemingly airy level, The Force Unleashed II even commits that most egregious sin of level design: invisible walls and ceilings. I found myself wondering, why can't I rocket that stormtrooper into the great beyond? The answer was: because the developers said so, that's why.
Somebody wants a hug!
It's hard to imagine a game that squanders its opportunities more than this one. The Force Unleashed was not just a very good game; it also had plenty of room for improvement. That translates into a rare chance to make something phenomenal. This sequel should have been like Mass Effect 2: a triumphant success that makes good on the original vision.
Instead, we get a game that feels like it was created out of obligation rather than inspiration. The Force Unleashed was Haden Blackman's baby, yet he left LucasArts a couple months before the sequel was released. In retrospect, that may have been a sign of trouble. The game industry's obfuscating wall of public relations minders and non-disclosure agreements will keep us from knowing the story behind The Force Unleashed II for a long time, but the final product certainly has the whiff of a creative process gone awry.
Whatever went down behind the scenes, the result is a game that sometimes resembles a flavorless tech demo for The Force Unleashed – not a worthy successor. While there are certainly pleasures to be had in The Force Unleashed II, they come off as the dregs of a concept that has run its course. The series was bound to exhaust itself someday, but the fact that it happened this early is a brutal disappointment.
5 / 10
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Comments (162) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Whoa... Hang on a sec, this guy is the same miserable sod who wrote the Mafia II review.
Methinks I'll read a few more reviews of this game before completely writing it off.
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Who loves ya, bebe!
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Now, how about a Dark Forces remake or XBLA release?
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Exactly what I'd hoped for and worried wouldn't happen. The first game had much to recommend it, despite some almost game-destroying flaws: even worse than the Star Destroyer fight, the Raxus Prime boss is infuriatingly cheap, and at such an early point in the game. The game had a very strong plot though,and I wish they had devoted a little more time to telling it, which is a thought that I have had very few times in all the time I've played videogames. The DLC they released actually gave me a lot of hope for this sequel, so if they have failed to follow through on this, it's criminal.
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/disregards entire thing
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a 5....
well enjoyed reading the review
Maybe I should pick up the first installment of the series... should be pretty cheap by now
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Ah, that explains why the visuals are of such a high standard then. Smoke and fucking mirrors. Yawn.
/Disappointed
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It's the second game of... two. It's not exactly FIFA is it!?
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Will buy when it's 74p on Steam.
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They've tried to improve the game in the wrong areas, the gameplay from the first game was fundamentally broken and should have been scrapped. Instead they chose to have more big robot enemies, which look totally out of place in the SW universe, let alone the time period. Why did nobody on the development team realize that the best part of the first game was throwing wookies through trees as Vader?
THAT'S the experience the game needed to capture all the way through.
Ontop of that, they've taken the best element of the first game, the story.. and reduced it to the typical SW EU fiction. There's no closure to the story or even any satisfying developments. They just thought it would be cool to meet Yoda, Jabba the Hutt, Boba Fett, etc.. Utter drek.
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Or perhaps you just think my comment is shit, which is fair enough.
http://www.youtube.com/watch?v=SzqLHiCNr0Q
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I'll be looking for consistency in the next couple of reviews.
Saying that, the scoring policy says that a five is average, so if you are a fan of the series or a fan of the story then the game will probably do you just fine after its come down in price.
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was thinking of getting this game too, ah well that's one game to cross off my xmas list!
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I didn't think it was a very good game at all. It was a just-above-average game with a number of serious flaws, made more bearable because it told a cracking yarn. Without the Star Wars licence and decent story, I would never have stuck with it to the end.
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I was worried what with all the hype the game engine has been getting on eurogamer that the game might not end up being very good anyway.
I didn't like the original, it lacked something.
It also looks like the sequel is more of the same.
It's gonna make the face off pretty pointless now, dodgy games don't deserve a face off.
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The good feeling is I've just saved £40.
I shall add it to my rental request list now and a have go on the basis that I enjoyed the first one.
I have a sneaking feeling this is short because they've held back chapters to be sold as DLC. Pah!
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For a series so old, well-loved, and based around such a rich world to base games in, that's a shite return for thirty years. Why is it so hard to get right?
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Still isn't a pun, buddy. It's a fucking quote.
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Im all for having a bit of a go at the prequels, but that statement is just utterly ridiculous
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"It's the second game of... two. It's not exactly FIFA is it!?"
...and there goes the rest of the sentence that stated that...
OT: I'm not at all surprised. They'd have to have really pushed the boat out to stop it stagnating.
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Become strange, your memory has.
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Do what you should have done years ago and let it die with what little dignity it has left folks!
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@Chaney: You are correct.
@EthanWoods: You may be right; perhaps my memory is playing tricks on me, although I did replay much of TFU1 before writing this review. The selective-immunity soldiers just didn't strike me as a problem in the first one. There always seemed to be enough wiggle room left in the battle for me to experiment with different crazy moves. Perhaps the device is more crude in TFU2, or maybe it has simply worn thin. It definitely was not fun for me this time through.
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That idea is for free, LucasArts. The next one will cost you.
Or just give us a faithful remake of Dark Forces and Jedi Knight with the TFU engine. I'd buy that. With this one, wait for the bargain bin I shall.
EDIT: Typos. Me fail English? That's unpossible.
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Was very hyped about this game after playing the PS3 demo which I enjoyed. Ironically, I've just had my pre-order for the PC confirmed by GAME a few minutes ago too as it was looking like it wasn't even going to be released in this country as Amazon, ShopTo, Play.com and HMV don't have that version listed. Did they see EG's review then?
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Bugger
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*Goes off to read other reviews*
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Oh very good sir have a posi
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I just know that the parts I've played so far are pretty awesome, and definitely better than the first one-- I don't expect every Star Wars game to be a masterpiece to match Epsode IV or anything, but this one is a lot of fun.
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I actually am the Mirror World John Teti and I find your assumptions about my intelligence very hurtful.
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..........most unimpressive!
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Luke: What is it?
Obi-Wan: It's a copy of The Force Unleashed II.
Luke: Noooooooooooooo!
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Did I do it right?
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But it gives the usual EG reader what they want.
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I just planned to skip to the score and read a few comments like I usually do for games I'm never going to buy. Thanks for letting me know it is a John Teti review, definitely gonna read the shit outta this now.
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best thing about these games coming out, really (and I liked the first TFU)
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Ah, that explains why the visuals are of such a high standard then. Smoke and fucking mirrors. Yawn.
/Disappointed
Uncharted and Killzone say HI.
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/waves hand
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*COUGH* Fable 2 *COUGH*
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Demo was dire. One minute the bloke is having to take 5 swings at a bog standard stormtrooper and reels at a hand weapon shot, the next he swats a couple of tonnes of fast moving tie-fighter out of the air and shrugs off a artillery sized canon blast. Even Yoda not this could do. Character was stupidly overpowered right from the start, then to make a challenge, they borked it in random ways.
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Demo was dire. One minute the bloke is having to take 5 swings at a bog standard stormtrooper and reels at a hand weapon shot, the next he swats a couple of tonnes of fast moving tie-fighter out of the air and shrugs off a artillery sized canon blast. Even Yoda not this could do. Character was stupidly overpowered right from the start, then to make a challenge, they borked it in random ways.
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if you look at the reviewtrackrecord of the good man.
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The really sad thing is that this game probably sells well again (like the very mediocre TFU1) because it has the Star Wars name. This ensures a future for this weak series, while fans are craving for the good stuff: more Battlefront, Jedi Knight, X-wing, etc.
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The Force Unleashed? Hardly. The Force Bound By It's Own Flaws With A Stagnant Lack Of Updated Changes? Sounds more like it. Guess it wouldn't fit on the box though...
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Then you played the good stuff, I enjoyed the first two levels a lot, too. Unfortunately, the game drags down once you reach the spaceship, they just throw more and more of the same enemies at you til the end. Totally uninspired and bordering to annoying. The last level even recaps the first one.
Very confusing that there is such a difference in quality between the two halves of the game. Did they run out of time? How could they have spent so much time on such a VERY short game and still not get it right?
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- Checks AzureNightmare's post count
- Yeah, thought so.
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However, I wholly agree with the review that the Force Grip targeting issue should have been sorted by now. I find it unbelievable how badly implemented this is and it completely ruins the coolest skill in the game...
...and that got me thinking the same thing again. Why do Star Wars games always float like a seal with a shark bite out of it? Every game is fundamentally ruined as far as I can remember, bar Rogue Squadren on the N64 which was fantastic in every way.
If there is any lineage of game that people want to do well its Star Wars. The series has a lot of fans and I think its safe to say a lot of those fans are gamers. Will there ever be a truly good Star Wars game again? LucasArts...creat "Star Wars: Lightsaber Duel" for PS Move, Kinect and Wii, do a good job of it with your massive resources and watch the money flow and people smile. Please.
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I am sure he is losing sleep over this.
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Like most licensed games, the miss ratio far exceeds the hits but there have been a few good Star Wars games over the years IMO. Do you remember the excellent 3D wireframe Atari games? The was even a decent Star Wars game that pretty much ripped of the original Doom's engine too and there was that X-Wing vs. Tie Fighter game.
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My thoughts exactly.
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It doesn't have the force, but then again, it doesn't need to.
I do wonder though what will happen with the Force Unleashed 3..
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The fact that the review is by John Teti leaves me feeling dubious as to whether the game really is as bad as 5/10.
I take the opinion of the mechanics and features of a game with a pinch of salt since Mr Teti thought the vibration of the 360 pad when your character lands in Limbo was a sweet surprise.
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you know "fun", lucasarts? maybe you should look into that.
plus, dismembrement and lightsaber duels. all of you young'uns! donwload the Jedi Outcast demo and see for yourself what's a fun star wars game!
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I'm gonna throw out an idea here, good Starwars games dont necessarily have to have you visiting a dozen different planets and systems (Starwars never really had people going between more than 3 to 4 in any film) and they dont have to have you saving a planet or defeating a dark jedi or the emperor everytime. They dont even need to give you the choice between the light and dark side. They need to fulfil the simple role of feeling Starwars. This game does that very well indeed. They fixed the iffy force grip so you can now aim it alot better and they now allow you to force grab all projectiles, be they missiles, force projectiles or even blobs of carbonite! I agree with the review about the basic some enemies can only be hurt by the force/some enemies can only be hurt by lightsabres combat mechanic but I played the original game and as I recall the majority of the time you would just hit X twice and then Y for lightening and keep spamming that until the enemies were dead or just hold down Y for force lightening on the large robots or rancors! And dont get me started on the boss battles I still grind my teeth remembering how badly designed they were.
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"Although I'm disappointed nobody's done "a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were suddenly silenced" yet."
That's probably because you got the "suddenly silenced" part wrong.
Those voices? They are just starting...
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har-dee-har-har
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Yeah. Because that worked well in the past!
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WHY?
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you called it
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1) John Teti didn't like Mafia 2
2) I did like Mafia 2
3) Therefore I am the opposite of John Teti, and will like what he does not
I presume that John Teti craps out of his bum, does your crap oppositely come out of your face? You idiots."
I think you need to work on your own logic. Something like this:
1) John Teti didn't like Mafia 2
2) I did like Mafia 2
3) Therefore my opinion on games varies greatly to his
4) Stompy is a prick.
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I agree with some of your points. I too thouth i was half way through and went to the chapter select too see how many was left. One was left and i have been playing for a couple of hours. This game is shorter than Vanquish but i dont mind cause of all the other releases lately. The 5 minute Dagobath level is one of the nine btw. I thouth i was on chapter 4 when i was on chapter 8 LOL. Otherwise the game is decent and more than a 5 in my book.
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Yes the game as stated in the review is a lot shorter than the original (sneeze and you'll miss Degobah). However I am of the age now where it is actually a blessing for me to be able to complete a game in under 10 hours as with work and other commitments I just dont have the time to play 30 hour epic games. *looks back with misty eyes to when he was a teen in university sinking hours and hours into FFVII and Ocarina of Time*
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The first game, flawed as it was, revelled in its strengths - this game seems determined to shoot itself in the foot and make playing a slog rather than fun. It's a genuine shame as the production values are through the roof and Star Wars fans will appreciate the little details, even if they are just ticking the fan service boxes. Quite gutted in truth as I'd been really looking forward to this!
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