Old WOW dungeons revamped in patch 4.1
New dungeon, new raid, enhanced maps also.
Blizzard has revealed that it's to revamp every "classic" dungeon in World of Warcraft, with most updating in the first patch for third expansion Cataclysm.
The aim is to make World of Warcraft's older dungeons less confusing, shorter and more fun, designer Corey Stockton told the audience for the Dungeons and Raids panel at BlizzCon today.
Infamously overlong and convoluted dungeons like Uldaman and Maraudon are being broken up into two or more bite-sized wings to make them easier to deal with.
Others, including Wailing Caverns and Sunken Temple, are the subject of drastic cuts. Sunken Temple has lost its entire lower floor.
We already know that two classic low-level dungeons, Shadowfang Keep and Deadmines, are being completely overhauled for new max-level Heroic versions. They will be revamped in their normal modes as well.
Graveyard runs will be much shorter for every dungeon in the game, reduced to no more than 30 seconds, with many graveyards right in front of the dungeon entrance. Some dungeons will also be given teleporters to make it faster to move through them.
"Lots of" these changes will appear in the first patch for Cataclysm, 4.1.0. The new Sunken Temple will appear by Cataclysm's launch on December 7th.
Also appearing in 4.1.0 will be a new max-level raid called Firelands and a new five-man dungeon, Abyssal Maw.
Firelands is an outdoor raid on the elemental plane of fire, accessed from Mount Hyjal. It will climax with an indoor encounter with classic boss Ragnaros in a different and much more powerful form than he took in vintage WOW raid Molten Core. In keeping with a plan to make shorter raids that can be completed in one evening, it will have seven bosses.
Abyssal Maw will be an underwater dungeon in the elemental plane of water accessed from the Vashj'ir zone. It will have four bosses, with players hopping between raised areas divided by deep chasms.
Finally, Stockton talked about enahnced dungeon maps. In a future patch, every dungeon in WOW will be given a 2D map, like those in Wrath of the Lich King. These will also feature detailed boss information (loot, lore, abilities, 3D portraits) so players won't have to tab out of WOW to fansite databases so often while playing.
You may also like...
-
Radeon HD 7970M Review 50
-
Sly Cooper: Thieves In Time Preview 7
-
App of the Day: Score! Classic Goals 6
-
Retrospective: Dragon Age 2 101
-
Battlefield Premium to cost £35, 5th DLC is Aftermath - report 76
-
No new Kingdoms of Amalur: Reckoning patches "barring some sort of miracle" 31
-
Halo 4 internal multiplayer beta gameplay video leaks 27
-
Battlefield 3: Close Quarters trailer explodes 22
-
Day Z: The Best Zombie Game Ever Made? 151
-
UK Top 40: Ghost Recon beats Dragon's Dogma 28
-
IT Crowd's Douglas Reynholm doing a voice for Worms Revolution 31
-
Ghost Recon: Final Mission, Assassin's Creed 3 Vita spotted 17
-
Sonic Team gives 2D platformer Hell Yeah! its blessing 24
-
Borderlands 2, XCOM: Enemy Unknown at Rezzed 10
-
Carmageddon: Reincarnation Kickstarter funded 18
Comments (23) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I no longer have the same time and patience as i did 5-6 years ago.
I want time to play Reach, super meat boy, Fable etc in my gaming week.
two days of wow per week (not including general faffing about), tops, is about all i can manage these days.
I do recognise that others will be screaming bloody murder though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
TBC got the dungeons more or less right in my opinion.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Those long dungeons were part of what made it feel epic and expansive. I never did get to see the end of Blackrock Depths, and that's bound to be on the chopping block since it's the most sprawling, humoungous dungeon of the lot.Admittedly 5 hrs of unsuccessful dungeoning is not fun, but they should do something more ambitious than just cut it all back... it will become a kiddie MMO for sure if they keep this up.
Comment below viewing threshold Show
Yeah it was fun back in the day to take on epic 40-man content or spend a whole night trying to get through BRD, but we're six years down the line now, the circle of people I play WoW with (and I'm sure we're not unique) just can't commit that kind of time any longer, and don't want to either.
The likes of BRD or 40-man AQ were well beyond the capabilities of most players even back then, unless you were in the 'elite' group and had a guild to match, there were huge swathes of the game you simply wouldn't be able to see.
MMOs have moved on and games in general have moved on, those kinds of design philosophies just won't stick any longer, who the hell wants to have entire different sets of gear for different encounters these days? Why on earth should they? It doesn't add to the GAME, it just adds to the GRIND.
I like what Blizz have done with WoW over the years, and anyone who thinks the toughest ICC heroic encounters aren't a real challenge is deluding themselves as to how much harder it was back in vanilla, i.e. it wasn't that much harder.
Fair play to Blizz, they're cutting the crap that simply padded out the game to no good effect, (some of the original dungeon designs aren't 'epic', they're massively convoluted, confusing, and boring), and giving us more actual game to enjoy.
My guild has recently done a few 'tourist runs' through the likes of AQ, ZG, MC and so on - and whilst they brought back a few memories, there's no getting away from the fact they really do drag on a bit, and simply aren't 'good gaming' in the year 2010.
Comment below viewing threshold Show
Comment below viewing threshold Show
The two best instances in the game?
I am so totally there.
Comment below viewing threshold Show
I remember as a level 80 I had to go in there for elder week to find an elder. Got totally lost. Must have been 3 hours in there lol.
Comment below viewing threshold Show
does anyone else have problems watching the cinematics through the game?
The video files are in the directories where they should be, but whenever I choose 'Cinematics' from the main screen it shows a message 'This cinematic is not available' without even showing the selections.
my version is 4.0.1
Comment below viewing threshold Show
The only thing is the social side of things for me at that point was so much fun - hence MC was awesome and exciting to do together
Comment below viewing threshold Show
Comment below viewing threshold Show
Players slate these changes and claim WoW is 'dumbing down' because it's a reason to 'hate' more, as for some unknown reason they are still suck in the 'i'm in the cool crowd of hating' from 4 years ago. TBC took it too far with rep and basically turned everything into a massive grind and Wrath almost turned into a FPS title with linar paths and less planning then 'gunning down' large groups with AOE - Cata is the biggest improvement to the game since Vanilla as it's hitting that sweet spot between 'pick up and play' and 'hardcore'.
As far as the 'dumbing down' comments go, it's only true if you just look at screenshots and not actally play the game - the talent trees may be smaller and my UI has less buttons but out of all my characters so far I'm using ALL the skills I have for the first time in a very long time, all this 'forced build' rubbish going around is kinda a moot point considing many players opted for a cookie cutter build off sites in the first place so all this 'loss of choice' wasn't true as many never wanted those options in the first place they just wanted 'the best build'.
All Blizzard has done is removed those talents players never took in the first place and as far as the passive buff situation goes, they are still there everyone has them just that with the new system there is actally less buffs you can actally stack at one time thus making characters weaker and making encounters harder.
The stat system is the same by removing 'bonus' stats and rolling them back into the core stats theres actally less chance of players 'min-maxing' and with the indruduction of mastary and reforging, hard choices have to be made as you need to trade off one stat point for another and as almost every core stat is needed for each class again, it will impact how good you are in set areas a lot more.
As I said this is hardly 'dumbing down' it is it fact the reverse, choices 'matter' again, hence the reason why Cata is a big thing, I'm no fanboi to WoW in fact I left way back just after TBC it's only because of Cata I actally bothered looking at the game again last year, Cata IS the reboot a lot of the older players that have been there at the start wanted, any 'vet' claiming the game is now 'too easy' clearly didn't know how frustrating Vanilla was nor realise how different TBC and Wrath is to the orginal game, in fact I'll come out and say it - WRATH made the game 'too easy' in the beginning but Blizzard have clawed it back in the end and Cata is putting it right back on track on how WoW was ment to be in the first place.
Comment below viewing threshold Show
Completing quests and running the dungeon iself could fill out your map and boss info.
Just patching it in seems really dry, like getting an add-on.