Atlus profit down to Demon's Souls
He who dares wins.
Atlus, the publisher that brought Demon's Souls West, has posted a profit. And the two events are entirely linked.
Last year's operating income loss of $1.2 million transformed into a positive $5 million this year (1st September 2009 to 31st August 2010), according to Siliconera.
Index Holdings, the parent company of Atlus, picked out Demon's Souls as the reason why. A slide of Atlus' released games was half filled by the box-art of From Software's celebrated action-RPG; on the other half, nine titles struggled to be seen.
Index Holdings didn't appear to mention exact sales figures, but we'll try to find them out.
Sony Japan first released PS3 exclusive Demon's Souls on 5th February 2009. Atlus' US launch happened nine months later on 6th October 2009, before Europe finally joined the party on 25th June 2010 courtesy of Namco Bandai Partners.
PS3 games aren't region-locked, however, which meant many of you had already imported Demon's Souls from the US. Eurogamer tracked the game all the way from Japan, importing the original version for review way back in April 2009. Eurogamer talked to elusive game director Hidetaka Miyazaki a year later to discuss the brave design decisions behind Demon's Souls.
A spiritual successor to Demon's Souls is in development under the name of Project Dark. Apparently From Software wanted to mark the game as a departure from Demon's Souls, although Project Dark is aimed at the same hardcore audience.
From Software pulled the curtain back on Project Dark at the Tokyo Game Show 2010 last month. It's a PS3 exclusive in Japan, but will add an Xbox 360 version for its journey West. A Japanese launch is pencilled for next year.
Will Namco Bandai bring this to Europe? "Wait and see" was all Eurogamer could prize from its lips.
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Comments (30) Latest comment 2 years ago
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Its companies like Atlus that I tend to support these days. In fact, the last 5 games I bought for the DS were all from Atlus. They are more willing than most to take a chance on something niche.
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I won't be playing another game until I finish that
a bold statement! good luck
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I want more stuff from the same people, not just more Demons Souls.
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Well done to Atlus for daring and winning.
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And Keza deserves a shout as well. That is probably the best video game review I have ever read. Never have I made a more informed choice about a game.
Demons Souls is such a love it or hate it experience, and if you read that review, you should come away knowing exactly which camp you are in.
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That's prise, not prize.
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Nowadays both are acceptable.
EDIT: Probably an americanism, although I wouldn't like to say for certain, i've been surprised in the past
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And I love success stories like this. Go Atlus!
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Totally deserved though. This game's in my all-time top 10. If Project Dark captures the same magic it'll be like lightning striking twice!
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http://www.gamespot.com/best-of/game-of-...
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I'm not really big on Japanese games but gave this a punt purely to see what all the fuss was about and I'm glad I did, I almost missed out on something really special just because it wasn't in my particular niche, kudos to Atlus for being willing to deviate from the norm in an industry that is becoming more cookie cutter every quarter.
EDIT:
@ SlapLab: I lol'ed. +1
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Yeah, Demon's Souls actually has a rather Western (hemisphere, not "Red Dead Redemption" Western) feel IMO. It's certainly no "JRPG" and it drives me nuts when it's referred to as such based simply on its country of origin. (It's like saying all European and American films are "Westerns".
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