Professor Layton and the Lost Future Review

It’s about time.

Version tested: DS

Suspension of disbelief is a beautiful thing in the hands of Level-5. The developers of Professor Layton and the Lost Future are asking players, for the third time, to buy into the ludicrous premise of the Layton story: an obsessive archaeology professor solves mysteries for the public, under the implicit contract that they repay him by feeding his hunger for bite-size brainteasers. Everyone obliges this deal. And by the way, there's time travel in this one, too. Because that always makes sense.

Out of context, it sounds like a bit much, but Level-5 assumes that its game's charm and fun will justify the silliness. And it's right. Lost Future is infused with such a good-natured confidence that it would be cynical to question it. We all know by now that the Layton games are, in essence, an attempt to build a wonderful theatre around the logic puzzles at their heart. It's a pleasure to watch Level-5 put on its show. Who would want to fight it?

Those all-important puzzles have the same puckishness and flair as ever, maybe more so, even as they hew to a well-worn set of genres. You've got your maths tricks, as in "It takes one man two minutes to cross the river with three passengers in the boat...", and logic exercises along the lines of "A says B is lying, and D insists C is telling the truth." There are also mini-mazes, "What's wrong with this photo?" teasers, and others – basically, any puzzle that would look at home on the back of a cereal box has found its way into Lost Future.

1

The origin of Layton's trademark hat is revealed in a sweet storyline about the professor's early days in academia.

The puzzles burst with colour. It's the most vibrant Professor Layton title yet, getting a lot of visual pop out of the DS' tiny screens. The writing is crisp, too, with a freer sense of humour than previous games in the series. Lost Future is entirely accessible to Layton newbies, but fans will notice a few winks and nods as a reward for their loyalty.

In keeping with tradition, the professor's trunk contains three optional side-games that are unlocked little-by-little as the main story progresses. From easiest to hardest, these mini-games are a storybook whose missing pieces you must fill in with stickers, a car game in which you must direct Layton's jalopy around an obstacle course with strategically placed road signs, and a parrot-delivery service where you help your avian courier by stringing up rope perches.

I was struck especially by the look of the car game. Once you're done placing all the detours and jumps, you tap a button, and the screen fades away to a lush animation of the joyride that you set up. Watching Layton's car with this new visual treatment, I felt like I had, in a way, produced a tiny cartoon short.

Some of the puzzles have the stale aroma of reruns – I'm positive that I've arranged soup cans on a grocer's shelf once or twice before – but Lost Future is more notable for the old standards it leaves behind. The hoary old matchstick puzzles have been thinned from the herd. Better yet, those sadistic, claustrophobic sliding-block affairs make only a rare appearance, which is fine with me, because I'm sure I'll have an endless supply in hell.

Other changes indicate that Level-5 is paying attention to details. The memo function has been overhauled with a variety of pen colours and sizes, making the touchscreen much more versatile as a scratchpad. A fourth level of in-game hints has been added, deemed the Super Hint, a.k.a. the "Oh, for Pete's sake, we'll just tell you the goddamn answer already" option. Even the "CORRECT" (and dreaded "INCORRECT") title cards are redone as cute cartoons featuring some of the game's minor characters.

The story could easily stand on its own as an upscale anime mystery jaunt. After the prime minister disappears in a time-machine demonstration gone wrong, Layton and Luke travel to a different London 10 years in the future to see if they can track him down. To make matters more confusing, Future Luke joins Present-Day Luke as a second sidekick. Don't worry, the sci-fi gobbledygook is kept to a minimum, at the professor's behest.

Layton has other motives for pursuing the case. He believes that the long-ago death of his grad-school sweetheart, the woman he planned to marry, is connected to this latest incident. Until now, our hero has been little more than an amusing Sherlock Holmes knockoff. In Lost Future, the bucket-headed fellow with the pencil-point eyes acquires a humane vulnerability. He transforms from caricature to full-blooded character.

4

The ever-industrious developers at Level-5 even found a way to include recipes in this one.

At this point in the series, it would be banal to note that the story and the puzzles of a Layton game are only tangentially related in terms of plot. When you have to solve a maths problem to make an angry rabbit move out of the way, I think we inherently understand that the cause-and-effect relationship there is whimsical at best.

But let's not be so naive as to think that the different pieces of the Layton games are operating on separate tracks. In fact, they cohere quite beautifully into an overarching world. The developers have a keen sense of their early 20th-century Continental aesthetic, and it informs every corner of the game, from the most epic cut-scene to the meekest checkers puzzle. Likewise, the thematic undercurrent of Lost Future never wavers in its celebration of mental agility and the joy of reason.

The game is all the better because it doesn't strain to give its puzzles a superficial connection to its script – I don't need to see that pointless struggle. Instead, Level-5 focuses on the more satisfying end of building a world where we can challenge our minds and enjoy a good yarn well told. That task is hard enough, even if Professor Layton and the Lost Future makes it look easy.

9 / 10

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Comments (32) Latest comment 2 years ago

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  • Jonny5Alive7 #1 2 years ago

    And it was so that this week was known as the week of 9/10's.
  • JohnnyWashnGo #2 2 years ago

    Cracking stuff... just got the film and looking forward to playing the game. Its like some kind of Layton week or something.
  • Weezer #3 2 years ago

    You had me at 'Professor Layton'...
  • Bernkastel #4 2 years ago

    Level 5 makes it look easy.
  • LazyDan #5 2 years ago

    OI FINK OIVE GAWT IT!

    Or I will have, when it's out.
  • mc_mclovin #6 2 years ago

    The First two kept my wife quiet for days each, so if this is going to have the same effect then its an insta buy for me! £30 for peace and quiet seems a good deal to me!!
  • andywilkie35 #7 2 years ago

    Got this yesterday and played about and hour and a half - classic Layton, absolutely outstanding so far. Wouldn't expect anything else though. Will buy the film on payday too.
  • itsfuzzy #8 2 years ago

    I love Prof Layton and Level 5, but can you please make a real sequel to Dark Cloud/Dark Chronicle.
    Thanks
  • Toothball #9 2 years ago

    Need to pick this up at lunch time. Will probably be over in a few days, but they'll be most enjoyable for it.
  • Genyus #10 2 years ago

  • Ignatius_Cheese #11 2 years ago

    Yes please!! ^______^
  • StooMonster #12 2 years ago

    Been buying my mother Professor Layton games for Xmas for the last couple of years. She loved the first one, but thought the second was weak.

    Is this one as good as the first, or more like the second? Should I buy it for her for Xmas?
  • Psi #13 2 years ago

    cool missus can play this while i'm in minecraft!
  • abigsmurf #14 2 years ago

    Convinced the writers were trolling at one point. There's this bit of dialogue at one point:

    "look at that Pagoda Luke, it's made up of pieces stacked on top of each other, each smaller than the last. This reminds me of a puzzle..."

    *gets a puzzle that ISN'T the Tower of Hanoi*

    Given how well known that puzzle is and how it was used in both of the previous games, I can't help but feel they were deliberately teasing us.
  • youhavenomail #15 2 years ago

    9 after 9 after 9. It's like The White Album on here this week.
  • thedaveeyres #16 2 years ago

  • Paulie_P #17 2 years ago

    Less slidey block puzzles - score!
  • NorfolkNClue #18 2 years ago

    Was a bit disappointed with 'Pandora', as I found the puzzles a little too samey as the first. Does this suffer from this, or has it been refreshed sufficiently?
  • Skandalle #19 2 years ago

    Layton......mate.....stop hanging around with children!
  • Der_tolle_Emil #20 2 years ago

    This series was the reason my mother got a DS. And I really can't blame her - they are fantastic. Can't wait to get my hands on this one as well even though they are dangerous to my health. This game has kept me up almost all night long far too often because I just cannot let it go. That is quite amazing because I usually get so tired after 20 minutes when playing in bed but this is just too good.
  • levitate #21 2 years ago

    This is an instabuy! Even if I don't have a DS at the moment.
  • Demiath #22 2 years ago

    "The game is all the better because it doesn't strain to give its puzzles a superficial connection to its script – I don't need to see that pointless struggle."

    Un-sold right there. If adventure games have a future (and I've always been skeptical of that, given their inherent design constraints) it's one in which there is a seamless (and not just vaguely thematic) integration of gameplay, world, story, characters and dialogue; the whole package somehow becoming that much greater as a whole precisely because of the painstaking work made by the developer to ensure that what on paper seem like very disparate parts indeed do merge together into an implausible but still very concrete synthesis. I haven't played a Layton game and don't know what the fuss is all about, but the reviewer's approach is an instant turn-off for me personally.

    It's elementary, Professor Layton, you're simply not on my buying list...
  • Ninja_Tino #23 2 years ago

    Demiath, no doubt BUT none of this really matters in Prof Layton. The balance is vital in traditional point and click games and the like, but in a logic puzzle adventure game a connection isn't at all necessary. Maybe if you had PLAYED THE GAME before making baseless assumptions you'd see differently.
    Edited by Ninja_Tino at 22/10/10 @ 13:01
  • MoGamer2006 #24 2 years ago

    Bravo, Demiath, for your smug, pompous declarations about a game you haven't even experienced. But I guess that's par for the course around here. ;)
  • omraya #25 2 years ago

    Sorry I kinda lost count..
    How many Prof. Layton games are out there?
    is that the third?
  • darleysam #26 2 years ago

    Well then, every publisher is going to try and get their games reviewed in the.. what is this, third full week of October? Expect a rush next year (hope the good will carries on and Fable III is awesome).

    Alternative comment: thanks for putting 'it's about time' as the subtitle, now I've got Evan Dando stuck in my head telling me he ran out of patience/bread yesterday.
  • Craig0702 #27 2 years ago

    "9/10?

    Luke, that reminds me of a puzzle!"
  • IneptPercy #28 2 years ago

    Already playing a US copy of this, it does feel very much like more of the same which certainly isn't a bad thing. The storyline is getting interesting with some odd things happening which I am sure will all make sense soon enough.
  • Oh-Bollox #29 2 years ago

    meekest checkers puzzle

    I say, a fucking what? Remember your audience, my boy.
  • johnteti #30 2 years ago

    @abigsmurf: Ha! Great catch. I think you're right.

    @Norfolk: I found the puzzles to be more varied and less same-y in this one than in Pandora.
    Edited by johnteti at 22/10/10 @ 17:43
  • Zastai #31 2 years ago

    Instabuy. And the "Layton vs Phoenix Wright" game will make me buy a 3DS.
  • NorfolkNClue #32 2 years ago

    @johnteti Cheers for the reply. Maybe I should dust off the DS.