Guess what percentage finished ACII
It's "huge", says Ubisoft.
A surprising 60 per cent of people gave up on story-led action game Assassin's Creed II before the end.
Which means 40 per cent did finish the campaign - and Ubisoft's mission maker Gaelec Simard reckons that number is "huge".
"In the industry, the number of games that are finished is more like five to ten per cent," he told Joystiq.
"We all think people finish games, but when you start asking around, you'll find that a lot of people don't get to the end.
"We want the player to experience the whole package, so that's something we're trying to push."
Only 35 per cent stuck with Assassin's Creed 1 until the end, Simard revealed.
But those AC1 statistics were based solely on Xbox 360 Achievements, whereas the more accurate AC2 figure was compiled from built-in stat-tracking service Uplay.
Simard's comments tally with those of Killzone 3 producer Steven Ter Heide, who told Eurogamer earlier this month that the "majority" of people didn't finish Killzone 2.
"Funnily enough, not a lot of people complete the game. That's something you see for a lot of games. We track a lot of that data," Ter Heide added.
Assassin's Creed 1 scored 7/10 on Eurogamer; Assassin's Creed II scored 9/10. The plot revolves around a man being transported back to the time of his genetic ancestors to uncover various secrets about Templars and shady organisations.
Assassin's Creed II.
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Comments (67) Latest comment 2 years ago
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I did and it was a cakewalk. Even the feathers.
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Can't understand why people would buy something with as much hours of gameplay as AC and not even finish the story. It's not like it's a game where the plot takes a back seat.
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Anyway, I 1000/1000'd the game earlier this year and I'm about to get the Platinum too. Loved the game.
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I know a few people who may play part of a game, put it down and then go back to it a few months later. Its not like their is an achievement for putting it back in the box and never touching it again. It is interesting to have all this game playing data but this is something which cannot be gauged.
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Horses for courses I guess, speaking of which the mares in AC2 were strangely on the large side.
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Youth 1: 'This looks sick, blud. Shooting zombies and shit.'
Youth 2: 'Nah, man. It's fucking shit. Just a load of talking.'
Many don't care about the plot and once they're bored with the game back to the shop it goes. Very sad.
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I suspect that the 5-10% who complete most games make up a higher proportion of people who complain about games being too short than the 90-95% that don't complete games.
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as for AC1 i loved it when it came out,but i can't for the life of me keep with it when trying to go through the story again,as like people have said it feels much more tedious this time round,perhaps that's AC2's fault..still as with AC2,i love the open world horse riding inbetween towns/cities
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The save file transferred to my slim was locked by at the 30% trophies I had from the previous synchronisation, and even reloading the save file didn't fix the issue either, so their figures will be at least 0.00002% out.
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I didn't think the ending was terrible just a bit silly.
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I gave up after a couple of hours on the 360 veersion of AC2. Just could not get into it! Also the fact that i kept thinkning of uncharted every time the lead character spoke didnt help. At least i only paid £12 for it!
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ACII provided virtually zero challenge, which is exactly how I like my games. Loved it.
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Shoddy game, if it was last gen they wouldn't have had the flashy hd graphics to mask over the pitiful 'gameplay'.
I'm getting a bit sick of all these, supposed core games diluting the principals of gaming.
Rant over.
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Oh no! My precious principals of gaming!
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Mind you, I've only just completed Dead Space (on the PC) yesterday so while I might not finish many games straight away, I do complete them eventually as long as I liked them! Kameo took me 18 months and Mass Effect on PC took 14 months (but just in time for the sequel). Psychonauts probably holds the record for the longest to complete though, started it on the Xbox and finished it on the PC four years later!!!
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But regarding Killzone 2: the final boss battle was a right pain - repetitive and unforgiving. That gets old very quickly. All in all, the end was just plain horrible game design. After 100+ tries I gave up on it. That certainly put me off getting the sequel, move and 3D or not. The game still has to be fun to play - and finishable. The statistics clearly show that KZ2 really wasnt finishable.
I admit that I sorta suck at games, but still - I'd made it to the final battle when they made it impossible to progress.
Stupid Colonel Radek boss fight with endlessly respawning, bazooka-armed henchmen.
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Understand that you, reading this forum, COMMENTING on this forum, puts you in the minority. If the average person doesnt finish a game, not only is he not going to complain about it's length, he isnt going to be posting about it. It'll sit on his shelf and he'll play his thousandth game of FIFA.
Even I, as a fairly hardcore gamer, have a huge pile of games that I haven't finished. Games where I hit a wall, or lost interest in a tedious section.
Remember that Steams stats show that a significant proportion of people didn't finish Portal, a 3 hour game.
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You're right - as is bloody common now, they released dlc pretty much on top of the main game release, then have the nerve to sell the full game with the parts they stripped and call it the "complete" edition. I saw that brand new for £13.00 online yesterday, so I think I'll wait for AC Brotherhood to come down to the same price, incase they pull the same stunt again.
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I did however finish AC2 despite disliking the first one.
Throughly enjoyed it too.
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As a contrast, I didn't finish either of the Bioshock games. Go figure.
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Also agree on KZ2, gave up on the final boss. It frustrates the hell out of me that the developers appeared not to actually want you to finish their game.
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Casual gamers make up the majority of the market...
It's the hobby gamers who tend to complain.
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I always complete my games in so far as finishing all quests etc. There are certain achievements/trophies that require you to play in a certain way or go back to play again to in order to get and I usually don't go back to play a game just to get an achievement.
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Still can't bring myself to give it a 2nd chance, however.
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Most famous example to date: BioShock. How many freaking times did I hear friends bashing BS2 as being "futile", when most of them never got past Dr. Steinman in BS1.
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There are exceptions, like the LucasArts adventure games, but they're few and far between. Even in well written action games, I get really twitchy when I have to stop playing and watch a cut-scene involving characters I just can't get invested in. More often than not they feel like loading screens with delusions of grandeur.
I'll be on board story-driven games when they get better, but until there's a cleaner integration of game and storytelling and until the writing gets better, I'm happier with action games. We'll get there, but it might take a while.
Eoin
*Not a very good one, but enough to know lazy writing when I see it.
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I think the point of the matter is that if you actually like the game, play it through. What the hell point is it otherwise?