Man makes game in 24 hours, is ace
Check out Thomas Was Alone.
Want conclusive proof, if any were needed, that you don't need a 200-hundred strong design team, a $50 million dollar budget and a three year development cycle to make a fun, innovative game?
Ladies and gentlemen, we present Thomas Was Alone.
The game, playable at Kongregate, is an after-hours project of Mike Bithell – a 24-year-old designer from Leamington Spa currently employed by Dead To Rights: Retribution developer Blitz Games.
It's a puzzle platformer that follows the plight of a lonely rectangle as he ventures off on a quest to expand his social horizons. It's really rather good, and it only took 24 hours to make.
"I wanted to make a simple game focused on one interesting mechanic, spinning it out in cool ways to create something fun and challenging," Bithell told Eurogamer. "I was also bored."
"I made it in 24 hours, spread out over the course of two calendar days. I had breaks to sleep and eat - that's it. And I only slept for five hours. I managed to keep going on a diet of pizza and red bull."
Take a look – this could be a talent worth keeping an eye on.
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Comments (31) Latest comment 2 years ago
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5/10
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But seriously, this is an entertaining little distraction. The teamwork and level design works really well.
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http://www.eurogamer.net/articles/bleszi...
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More of this kind of news than pointless flamebait please.
Edit To echo what Crazy horse says, I would buy a slightly longer version on Steam for 5 bucks with my eyes closed.
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Some parts of the puzzles may have repeated themselves a bit often but you can't complain for a 24 hour job.
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Squares are best!
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I'd like to have played it to the end but the twitchy controls combined with my growing distaste for fussy platform jumping (it almost feels like a majority of indiie games I play turn out to be pixel perfect jumping games these days) eventually killed my interest.
My feelings aside though, people seem to be enjoying it so well done to Mike. A game people enjoy is a good game... after all, enjoyment is what they're all about!
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Promoting indies is great, but there are surely more worthy candidates?
Hmm.
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Edit: Also a plug for some Indie games developers who are friends of mine. They also only do it their spare time
http://www.michi.nu/games/
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Budum-tish.
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