Meat Boy dev: Games are too easy

Plus, explains free DLC move.

Modern videogames are far too easy, the developer behind fiendish Xbox Live Arcade platformer Super Meat Boy has complained.

"I think a lot is missing now in games with regard to the feeling of achieving something," Team Meat co-CEO Edmund McMillen told Eurogamer.

"I'd say that the majority of games can be beaten pretty easily. And that's a marketing strategy - there is a reason why games are easy now. And I think with that easy difficulty, comes this emptiness. Things just aren't as memorable as they used to be and you don't feel like you've achieved anything."

McMillen and the other half of Team Meat, Tommy Refenes, went on to explain how they're hoping to redress the balance.

"With Super Meat Boy we've kind of looked at that and thought, 'how can we bring back the feeling of accomplishing something, where you actually feel good because you've done well and it's not like a hand-holding thing?'.

"We thought about how we could make it difficult but not frustrating. So we went through and chopped it up. We removed lives, kept the levels really tiny, made sure the player was rewarded after they finish a level, both visually as well as through unlocking things in the game."

McMillen also explained how the focus on challenging yet rewarding gameplay carries over to the Achievements.

"We tried to avoid the obvious ones, like the ones you get for beating chapter one, chapter two and so on. Like, duh you did. The reward for beating chapter one is getting to play chapter two! I don't think giving someone a little medal for doing something that you're supposed to do is really much of an achievement.

"We tried to use the Achievements to encourage players to do things they wouldn't normally be doing, like trying to unlock hard to find characters, collecting unlockables, 100 per centing the game and so on."

It looks like the pair have struck a good balance. Eurogamer's Tom Bramwell awarded the brilliant, brutal platformer a meaty 9/10.

It wasn't just easy games that were in the firing line during our discussion though. The duo also leveled their sights at the current DLC culture.

"I'm not for that stuff. Like unlocking another coat for your character in Street Fighter IV – it's already in the game but you just pay to unlock it. That's super-questionable. I'm not a fan of that stuff. I understand the business side of things but I'm not a business man and I think it cheapens the game.

As reported last month, Team Meat will duly be offering extra levels post-launch for free. McMillen explained the reason behind Team Meat's generosity.

"I could give you a bunch of different reasons why we decided not to charge for it but one of them was that I was in hospital early on in development to have my gall bladder removed and a lot of people donated a lot of money – I had a $50,000 hospital bill. The coolest thing to say would be this is a way to give back to the people who helped out."

Super Meat Boy launches on Xbox Live Arcade on Wednesday, before heading to Mac, PC and WiiWare later this year.

Comments (16) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Spekingur #1 2 years ago

    I don't want to try the same level 100 times so I can finish it just because I couldn't figure out how to get an extra inch of speed to make a jump or somesuch thing. Sometimes you just want to play a game to enjoy playing a game. You don't want to become frustrated at a game because something is a tiny bit too difficult.
  • Moarachanox #2 2 years ago

    Wtf is this guy talking? did he play God of war 3 on Chaos mode? just 1 impossible game, i asure you, if you beat the game on chaos mode, your pro in dodging, blocking, (you know the whole skill list).

    Someone tell this guy you can choos different game diffeculties.
    Edited by Moarachanox at 18/10/10 @ 18:05
  • AdamAsunder #3 2 years ago

    The fact that they get to choose whether to release DLC for free or not makes me wonder about the L4D2 content. I've heard that Microsoft have some sort of parameters where you are only allowed a set amount of freebies. It's all a bit weird if you ask me.

    If Microsoft do indeed force paid for DLC it's a bit cheap considering that we are expected to pay for Gold and in turn get access to some of this stuff early or at all.
  • MiniAmin #4 2 years ago

    like unlocking another coat for your character in Street Fighter IV – it's already in the game but you just pay to unlock it. That's super-questionable. I'm not a fan of that stuff. I understand the business side of things but I'm not a business man and I think it cheapens the game.

    These guys are awesome and this quote articulates a popular sentiment in the gaming community. It's nice to hear this from a developer.
  • InfiniteFury #5 2 years ago

    Who knows? Maybe there was an agreement that they could punt free DLC if they put the price up from 800 to 1200

    All guesses really.
  • Collymilad #6 2 years ago

    Most games become quite difficult if you, you know, put up the difficulty level.

    Personally I'm glad that games are quite easy on "Normal" or equivalent, means I can just go through the game with a mild challenge and enjoy it, without actually having to have the indignity of playing on Easy :p
  • Cadence #7 2 years ago

    These guys are like a breath of fresh air. Games should give you a sense of achievement. They're not a passive medium in the same way films are. Walking through a game and being prompted to press the odd button certainly doesn't give me any enjoyment.
  • man.the.king #8 2 years ago

    "Meat Boy dev: Games are too easy "

    He probably hasn't played Demons Souls.
  • Tetsuo_Shima #9 2 years ago

    I don't think it's as clear cut as all that, saying that 'this game is easy, so it's rubbish' or 'this game is hard, so you feel a greater sense of achievement'. A well-made easy game is still a well-made game. Like Uncharted 1/2 or Lego Star Wars, for instance. Both as easy as they come, but are they fun to play and rewarding at that? You bet yer ass.
  • keatsunn #10 2 years ago

    He has a point,lets hope it isn't an excuse to make the game insane hard....
  • retr0gamer #11 2 years ago

    What I found most telling was when Megaman 2 came out on the virtual console and got reviewed. Reviewers were going on about how the game was so difficult, some idiots even marking this absolute classic down. Funny thing is Megaman 2 when released was criticised for being far too easy.
  • Rack #12 2 years ago

    I hope this guy is just trolling to get a bit of free marketing, because as a games designer he really really ought to know that there are some people who play for a sense of achievement and people who just want to experience fun content. There should be room for Ninja Gaiden and Fable, neither one is "wrong" when it comes to challenge. If a game can offer a challenge to those that crave it and a fun experience to those that dont then all the better.
  • tossrStu #13 2 years ago

    @AdamAsunder: "The fact that they get to choose whether to release DLC for free or not makes me wonder about the L4D2 content."

    It's not quite that simple; SMB exploits a loophole where new levels are added to the game's Title Managed Storage area online, which is automatically downloaded each time you play the game (in the same way that, for example, Monday Night Combat updates itself with class-balancing tweaks each time you play it). SMB can do this because the levels are made up of arrangements of predefined tiles; L4D2's levels, on the other hand, are much larger and have to be downloaded in their entirety -- and therefore have to be DLC rather than stored in the Title Managed Storage area.

    The fact that L4D2's DLC is paid-for when, say, Rock Band can give away the occasional free song is another matter entirely...
  • kendoji #14 2 years ago

    Growing up I honestly didn't believe that it was possible to actually FINISH a game. I had never gotten past the first couple of levels of anything. I remember the first time a friend told me that he'd actually finished one - I was astonished.

    I wasn't really into gaming as a kid because of that. The last thing I wanted was challenge. Now, in my mid-30s, they've finally dumbed everything down so retards like me can play too. Which is good, in my book.
  • scottycam #15 2 years ago

    There was an article here on Eurogamer (I think) where they managed to get around the Microsoft imposed mandatory charge of DLC by issuing the new levels as a title update. The levels are only a few kb so they can sneak it through. Almost all other games can't do this.

    If the game is as hard as its made out then what's the point of having hundreds of levels and more as free DLC when the majority won't even get through what they have. The smarter idea would have been to release the game at 800 points with half the levels. Would probably get far more sales because of the lower price point and charging 400 points for 100 extra levels for the hardcore is still great value. Chuck in extra achievements for the DLC to and would get the achievement whore's money too.

    Oh well, can't wait to see a sales update next week.
  • nuanimal #16 2 years ago

    "We tried to avoid the obvious ones, like the ones you get for beating chapter one, chapter two and so on. Like, duh you did. The reward for beating chapter one is getting to play chapter two! I don't think giving someone a little medal for doing something that you're supposed to do is really much of an achievement."

    This.