SEGA to follow Nintendo's Mario model
When it comes to releasing Sonic games.
SEGA exec Alan Pritchard has revealed more about the company's plans to delist less-than-stellar Sonic games - suggesting the publisher may take a leaf out of an old rival's book.
"We've probably been guilty of bringing too many Sonic games to market too quickly," he told Joystiq.
"If you look at Nintendo as a comparison, they have been a little bit more strategic with the way they bring their Mario titles to market. If you look at 2006 to 2008, there were a number of Sonic titles coming to market on various platforms with very little time in-between."
Pritchard went on to describe the Sonic titles released in the last five years as "a real mixed bag", which is a polite way of putting it. He said in the future, SEGA will aim to release only games which score 80 per cent-plus - even though those which are poorly critically received seem to sell well anyway.
"A Sonic game can sell if it's a 60-percent Metacritic game, that's not an issue," he said. "But is that really what the consumer wants? Is that what we should be doing as a publisher and a developer? We should be bringing much higher quality products to market to deliver a better experience for the consumer.
"If Sonic were a Disney franchise or Sonic was a Nintendo franchise, how would they treat Sonic? Sonic, at the end of the day, is 20 years-old next year. Sonic is our crown jewel."
That would explain why, as announced recently, SEGA is planning to delist the rubbisher Sonic titles.
"[The policy will] be tailored to each individual country, and it'll be tailored by retailer. And we'll just approach it on a case-by-case example," said Pritchard.
"Rather than flooding the market with $15 or $20 products at the time when you're bringing out a $50 game, it's just reducing the quantity, making sure those older titles are in a different part of the store."
According to Pritchard, SEGA has "two very exciting, huge announcements" planned for early next year, which will provide "further evidence of how we're looking to improve and enhance our Sonic strategy". Sonic to turn orange? Vector to not be rubbish? Let's just hope it's nothing to do with 3D.
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Comments (22) Latest comment 2 years ago
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Jeez, way to set a high bar guys.
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you figured that one out all by your self brainiac??
the problem with sonic is all the crap surrounding the hedgehog,
it should be sonic tails and knuckels, and huge platform levels where they can run there ass off
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The problem is, Sonic is - as opposed to Mario - quite a one-trick pony. It's about running, rolling and jumping at ultra speed through the levels. Anything that isn't at least for a large part about high-speed isn't Sonic anymore. Converting this formula to 3D is actually the obvious, if not only, step further (making some sort of racing game is another possibility, but we know how that turned out to be). The only alternative, it seems to me, is to continue making exactly the same 2D games as in the olde days. That may be great for old Sonic fans, but it won't appeal to a large audience.
So I guess they'll have to keep trying Sonic 3D, only with much more effort than before.
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So, everything after Sonic Adventure 2, then? That said, they must've been on drugs when they made Sonic Adventure. 2 was much better.
As for putting Sonic on a skateboard or in a car: who on Earth decided that was a good idea? Sounds like something one of those numpties on The Apprentice would come up with!
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The skip out back.
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Haha! Forgot about that. Either way, I think the critics will go mad for this one. Keep your eyes peeled.
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EXACTLY. No chance I'm paying £10 for that crap. The physics are broken, graphics are crap, and the music's a fucking terrible joke.
It's a crap effort at a Sonic 1/2/3 'remix' - and there's no reason at all that it should have been delayed for so long.
Shoddy. SEGA MUST DIE.
Ellie must lose her game scoring privileges.
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http://orioto.deviantart.com/gallery/?69...
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It's the Tomb Raider mentality (well 1,2, 3 & Chronicles anyway), milk it nearly yearly and get the cash in, while damaging the franchise as you don't have enough time to put proper innovation into each successive sequal.
While Nintendo keep Mario for maybe five yearly updates (still surprised at the small gap between Galaxy 1&2) and each successive game genuinely innovates, yes - even Sunshine!
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You are spot on. That picture was my desktop wallpaper for ages, and I could not have put it better myself!
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