Visceral grows, working on four new titles
EA: Gamers love the brand.
EA has announced ambitious expansion plans for Dead Space developer Visceral Games.
EA exec Nick Earl told Gamasutra that Visceral, who also made last year's Dante's Inferno, would become EA's dedicated third person action developer, producing at least a game a year.
Five executive producers will each oversee a separate franchise at the California-based studio.
"We've gone to this collaborative model, all under the umbrella brand of Visceral," Earl explained.
"Each of the franchises we have in development, from Dead Space 2, which is close to final, to some IP that are literally in ideation... has a distinct team, and that team is spread across three or four studios. We're not outsourcing or insourcing - we really look at it as collaborative development, where everyone is on equal playing ground."
One of the five brands Earl referred too is obviously Dead Space, but there's no confirmation on what the other four might be.
Earlier this week, Visceral's Zach Mumbach stated that the studio was not currently working on a follow-up to Dante's Inferno, ruling that franchise out of the running.
However, last year EA revealed that Visceral had begun work on a game based around infamous 19th-century serial killer Jack the Ripper.
Visceral will be sharing resources with EA Los Angeles, EA Montreal, the publisher's art-focused Shanghai studio and its brand new outpost in Melbourne, Australia.
The reason for this show of good faith? Apparently gamers just can't get enough of Visceral's work.
"We believe - and we have a lot of data on this - that there's tremendous admiration and like for the Visceral brand," says Earl. "We're leaning in to the fact that there's such momentum with this brand, and we have a lot of faith in Dead Space 2."
The original Dead Space won a 7/10 from Eurogamer, whereas Dante's Inferno could only manage 6/10.
You can find out for yourself whether EA are backing the right horse when Dead Space 2 arrives on PC, PlayStation 3 and Xbox 360 on 25th January 2011.
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Comments (20) Latest comment 2 years ago
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Gamers love good games. Fanboys love brands.
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The Jack the Ripper game sounds excellent, I can't wait. I'm going to try and beat it to market with my own title John Wayne Gacy: An American Hero, mind you.
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To be fair to EA, they have postponed NBA Elite 11 indefinitely (it was due to be released on Friday) based on the extremely negative feedback of the demo, saying "We are going to keep working until we're certain we can deliver a breakthrough basketball experience". Obviously that's partly marketing spin, but if they just cared about the money they would surely release the game, get their money for that year's game, and then work on making the next game the revolutionary one. As it stands, NBA Elite 11 has been put back indefinitely, therefore missing the start of the NBA season, which is obviously a huge financial blow for the sake of actual quality.
EA are a lot better now than the EA of old when it comes to the balance of quality/money.
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Why? There another big NBA title out there everyone else is going to buy instead? Those who are going to buy NBA 2011 will wait. If FIFA was delayed, fair enough, you could say more people would pick up Pro Evo, but I didn't think there were that many basketball games out there that would rival NBA 2011.
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I like that EA seem to be showing a focus on the developer rather than the publisher - something that has been lost in recent years. Something which, ironically, Kuntick recently tried to criticise them for by saying they destroy dev identity.
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Yes. 2K Sports' NBA 2K11. Which has a Metacritic rating of 90, and has been selling like mad. See Gamasutra's analysis of sales figures here: http://www.gamasutra.com/view/news/30863...
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Dante's is a 6 though, I'll agree with that.
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My game of 2008.
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I think what is often overlooked is that whilst a game can sell badly at launch, a truely good game can end up being a bit of a slowburner, and sell a decent amount in the long run once publishers have found the right pricepoint. Dead Space is an example of this, so is Mirror's Edge (and both have sold phenomenally well every time they've been on offer on Steam). I suspect EA have come to notice this, and have chosen to stick by the IP. This is quite a new phenomena, and it is a positive thing that decent, underperforming titles are no longer written off if launch sales are poor.
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