Gearbox: PC distributors should play nice
Frustrated that Steam, GfW Live don't talk.
Gearbox Software has called on gamers to tell PC distribution services like Steam and Games for Windows Live to co-operate with one another so people can play together.
"We want people to be able to play together and right now if a guy buys a game on Games for Windows and a guy buys a game on Steam - they can't play together. If another guy bought it in a retail store, he can't play with the first two guys," Gearbox head of marketing Steve Gibson told the London Games Festival blog.
"Right now we're like, 'Please, work together'. Our big concern right now is that these silos are being built. Everybody's separating out and it's really... as a developer who just wants gamers to be able to play games together, it's frustrating right now.
"Things like that are hurting the PC industry for gamers. This is frustrating for everybody right now. Call out to the gamers. Hey gamers? Tell these guys to play nice!"
Gibson had been asked whether Duke Nukem Forever - which the studio announced a few weeks ago that it would be finishing following 3D Realms' collapse - would be made available on Valve's Steam service, which boasts over 25 million users, or at retail.
He didn't directly answer that, but said, "We wanted to have as many ways that people could get to it as possible."
Duke publisher 2K Games has traditionally used Steam as one of several distribution mechanisms for its PC products - most recently including Civilization V and Mafia II. Like the latter, Duke is also due out for PS3 and Xbox 360.
Check out our Duke Nukem Forever hands-on if you ain't afraid of no quake.
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Comments (38) Latest comment 2 years ago
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We need a nice protocol where ALL games can share data regardless of release platform.
There was a rather excellent server browser a while ago that sort of did this (All Seeing Eye), but that got bought out by Yahoo and was promptly destroyed.
Lame.
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We have titles which use Steam AND GFWL, how hard is it, really, to add a tab to each of them to track friends lists across platforms, then implement cross-platform chat?
Surely it would BENEFIT both platform holders, since it would give users of each platform a stake in the other, and encourage people who would otherwise remain exclusive users of one platform to invest in the other as well!
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Yes? For example, I bought Street Fighter IV on Steam, whereas a friend bought it in a store. We both can play just fine. Same goes for Dead Rising 2, Dawn of War II and other Games for Windows - Live titles on Steam. The guy is comparing apples and oranges - GFWL is a multiplayer component, whereas Steam is a distributor.
On the off chance he has the same point as Bitkari (no persistent friends list, et al.), he makes a naive and juvenile point. That's like saying only one united retail store chain should exist, instead of the varying names and different pre-order bonuses. It has nothing to do with Steam or GFWL in particular; it's to do with capitalism and competition.
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On that note, the comments are still bizarre. Whether I buy a Steamworks game online or in-store is irrelevant, I can still play the game with the rest of the playerbase. It's not divided along those lines like he says it is. Same for GFWL titles like Chaos Rising, and heck, that even uses Steamworks for its updating so it's actually tied to both systems.
It's also bizarre because Randy Pitchford has come out in the past saying just how much he hates Steam.
Regardless, I'd also like some form of unified online community system, but there's no way that MS would concede to something like that. It's hugely ironic, but there's actually a greater chance of a unified community between the PC and the PS3 now since Valve are being allowed to put Steamworks on Sony's machine.
It'd be hilarious if we ended up with cross-platform co-op play for Portal between the PC and the PS3, but not between the PC and the 360.
Well, hilarious, and sad I should say.
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Well that's not true.
In my experience Games for Windows Live is inelegant and rubbish. Just drop that and keep Steam in my opinion, barring a massive GFW overhaul that makes it not awful.
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That would be best.
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I mean, Blizzard doesn't divide BNet players into "loyal subjects who purchase direct from the Overmind" and the "Filthy Meatspace buying Peasants".
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There you go, Microsoft. I just singlehandedly saved the PC gaming market.
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^ That is simply not true. He is confusing Games for Windows with Games for Windows Live, and Steam with Steamworks.
If a game uses GFWL for DRM/matchmaking, the retail version will have it, and the Steam version will have it, and they will all be playing together.
Likewise for Steamworks, except some digital distributors refuse to sell Steamworks games because it requires the client of their competitor.
This article makes EG look bad - incorrect information isn't newsworthy.
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All Seeing Eye is no more, though?
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The game servers have nothing to do with Steam/ GFWL
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I'm constantly amazed at how ignorant the gaming news world shows itself to be on everything PC gaming related.
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I think it's far more annoying when people want to monetize their congruent markets and emphasize lateral revenue streams.
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And because of that, you're encouraging people to kill off any competition for Valve? Yeah, way to go.
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I like GfWL. Possibly because those games have Achievements that add to my GS
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CLEARLY it's never going to take off as a distribution platform, as Steam has cornered the PC market, BUT - it acts to allow cross-platform linkage of your friends lists and game tracking.
THIS is where integrating the two is not a bad idea, NOR is it FUCKING ROCKET SCIENCE, PEOPLE.
I, for example, cancelled my PC preorder for New Vegas when I found it wouldn't track on my Live achievements list. I can get the superior PC version at a later date, FAR cheaper, after completing it on 360 where my achievement list for Fallout 3 and New Vegas will be unified.
How hard would it be though, to write a little bit of code to track your Live profile via Steam? And vice versa?
It's not like it hasn't been done before. Bungie, now an independent studio, have integration with their website's profile tracking system and Live. Many third party offerings already EXIST to do this. Like facebook/phone apps.
If I could log into Xbox Live and have a tab that displays my Steam friendslist and achievements, and log into Steam and have a tab displaying it for Live, then I might have the incentive to start buying stuff on Steam more, rather than having two segregated communities. Likewise, I'm sure several Steam users considering a console might have more interest in buying one which tracks their Steam friends and achievements.
EVERYONE WINS.
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How did you extract that from what I think is annoying corporate speak? It was completely off-topic.
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Also, this is coming from the people who used Gamespy to make the world's least user friendly co-op experience.
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As for the tracking, I kind of agree. But at the same time, as addictive as achievements are, I still prefer the game to stand on its own two feet... if and when achievements can be linked, woohoo. But it's a tiny tiny problem in the grander scheme of things.
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When I want to play a Steam game, it first takes forever to start up and login to Steam, and sometimes it just doesn't want to login at all, which keeps me from entering the game at all.
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If any company has the resources and technical capability to challenge Steam for a community system, it's Microsoft. They aren't interested in giving GFWL the investment it needs.
GFWL could be great, if only for the prospect of real cross-platform play, but not even Microsoft is interested in trying to make that a core feature anymore, so why should anyone else care? And that's leaving aside all its other problems.
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I do agree if they could make it cross-platform I would be overjoyed, but if not then it may be an expensive moneysink... but then, didn't we learn over the weekend that was the original point of the X-Box Division?
As for Steam, depends - I don't have many problems with it but I will admit that it does use a surprising amount of resources... but that said, some of the deals are utterly brilliant, so meh... the program itself could use a bit of tweaking, but they shouldn't take away their regular offers, deals and bundles.
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In that case you unwittingly made a completely appropriate remark. Amazingly, you were making an insightful comment by being an idiot.
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You're not the only one. I've had tons of trouble in the past with getting the same error on every single game on Steam, regardless of developer, indicating the problem is with Steam. It's really put me off investing in Steam games, since don't want to find all my PC games rendered unplayable at the same time.
A recent platform update made my Steam games work again, but I have no guarantee they won't break again. If Live goes down, on the other hand, my games still work, and update my Live profile the moment it goes back up.
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If anybody needs to be schooled in the ways of connecting multiplayer games, it's Gearbox.