StarCraft II patch rebalances Zerg
RTS whipping boys get beefed up.
A new patch for StarCraft II: Wings of Liberty will tweak the Zerg race to make them a more tempting proposition, developer Blizzard has announced.
The change has been prompted by stats which show the Zerg are far and away the least popular of StarCraft's three species. A posting on Battle.net reveals that they're only used by players 25.3 per cent of the time.
Not only that but the Zerg are on the receiving end of a disproportionate number of beatings at the hands of the Protoss.
No exact date has been announced for the patch yet, but here's a list of what it does, courtesy of Blizzard's design director Dustin Browder.
- We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
- Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
- The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
- The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
- We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
Eurogamer's Oli Welsh awarded Blizzard's long-awaited sequel a resounding 9/10 when it arrived on PCs back in August.
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Comments (18) Latest comment 2 years ago
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No really. I play zerg so this should be nice, though I doubt it will slow my rampant suckiness at this game.
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http://nymag.com/daily/entertainment/201...
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Look behind you- a three headed monkey!
Zerg are awesome, I never won anything with them back in the day, just had the most fun being them.....
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@ruslan74 Don't be naive. SC1 was still receiving balance patches after more than 5 years. SC2 is out how long, 2.5 months?
@Freek (Dutch btw?) Beef the Terran? I wonder if that's necessary. Most people are complaining that they're overpowered. I've personaly as a Protoss player learned how to deal with their mm/mmm strategies, but it's hard.
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Holy backtrack, Batman! Blizzard have come to their senses.
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Happy days still. My ghost snipe/EMP micro and marine marauder kites will still win me my matches.
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Which in turn are rip offs of Aliens. And Protoss are Eldar rip offs, which in turn are just Elves In Space. And Terrans are Space Marine ripoffs, which in turn are rip offs of pretty much every human in super armour from the dawn of time.
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...and Tyranids are just a rip off of the Alien films.
Edit - Or what he said above.
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