Story is Witcher 2's "ultimate feature"

Plus: campaign length, camera and mod info.

The Witcher 2 developer CD Projekt has bigged up its new engine, TSOOD, showcased new action elements and a streamlined dialogue system for its role-playing sequel – but reassured fans that non-linear story is still the biggest deal.

During his Eurogamer Expo 2010 developer session today, senior producer Tomasz Gop demoed the game live, showing a prison break and a huge "cursed battlefield" with hundreds of ghost soldiers on screen at once.

But he was keen to remind attendees that non-linear story is what The Witcher 2 is all about.

"If you like the first game we'd just like to assure you that the principles that made us make the first Witcher are still important to us," Gop said.

"It was a story-driven game, and the second one is a story-driven game as well. It's the main feature of the game. The story is the ultimate feature."

In The Witcher 2 you play Geralt, a long-haired warrior who has more battle scars than we could count.

He's also a dead ringer for Tomasz Gop. "No, he's not modelled on me," was Gop's response when the likeness was pointed out during a question and answer session. "I'm ugly."

The Witcher 2 looks lovely because CD Projekt went big on a new engine shortly after the release of the first game.

"Telling a non-linear story was the main reason for us to rewrite the engine. The engine we have is our own. We wrote it ourselves from scratch.

"We were able to gain scale. We've enhanced pretty much everything in the game, from size of location to huge encounters."

After emerging from the prison, Gop unlocked the camera and had a gander at The Witcher 2's huge fantasy world.

"All of these places, even the farthest one, will actually be explorable in the game. This is not like cardboard stands. This is where you will be playing.

"It's a tailor-made RPG engine."

So good is the engine, CD Projeckt said, it may consider licensing it in the future. It's "logical," apparently.

There are nearly a hundred people working on The Witcher 2 as we speak, Gop revealed. Polish and English language work is being conducted "in parallel" so the discrepancies some gamers criticised of the first game are avoided.

There are "20 or 30" camera views, all automatically adjusted for certain situations in exploration, combat and cut-scenes. Player's won't choose the camera angle as they could previously.

Mod tools may be released – but only after the game launches. Oh, and the developer is "not making a shorter game" than the 40-80 hour original. "We've ditched a lot of quests that were in Witcher 1 basically running around and fetching stuff from another location. So it's going to be more intense."

Gop failed to narrow the release date of the PC version, but did reconfirm that the developer wants to do PS3 and Xbox 360 versions. There's a trailer of the prison break demoed during the developer session below.

Comments (10) Latest comment 2 years ago

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  • darth_paul #1 2 years ago

    cool... who needs gameplay, then...huh?! it'll naturally follow, im sure. As everyone knows, people buy RPG's for the story, just like with Oblivion & Demon's Souls.
    Edited by darth_paul at 03/10/10 @ 16:16
  • hiddenranbir #2 2 years ago

    That prison break trailer is amazing.
  • immateriaux #3 2 years ago

    Really looking forward to this. Witcher was just excellent, if the next one improves on that then it could be really amazing.
  • NewbieZilla #4 2 years ago

    "But he was keen to remind attendees that non-linear story is what The Witcher 2 is all about."

    Didn't need to be stated twice.
  • darkmorgado #5 2 years ago

    cool... who needs gameplay, then...huh?!

    Yes, because everyone knows that story and gameplay are mutually exclusive, don't they?

    /rolls eyes
  • dirtysteve #6 2 years ago

    I still haven't finished the original, it can be punishing, but that's something I wouldn't change.
  • overcorpse #7 2 years ago

    Wow poles living in Poland,who would of thunk it.
  • Valgoerad #8 2 years ago

    Actually, the company name is "CD Projekt" (meaning exactly "CD Project" in polish). You can fix that in your text.
  • Scimarad #9 2 years ago

    I thought it was amazing how great the first game looked considering it was an old engine. I hope the new engine won't make older machines struggle too much as the the original certainly wasn't lacking in the graphics department. Personally I think Witcher looked way better than Dragon Age but that was probably down to better art/design.
  • 5h1nj1 #10 2 years ago

    The first one was really wonderful. Some minor flaws only.
    I'm not much into this "we'll make much more of everything" strategy. Kinda doesn't usually work so well. I hope they know what they doing.