LittleBigPlanet 2 will ship with a multi-level PlayStation Move demo that shows you how Sony's new controls could work with Sony's new game, Eurogamer has learned.
But full PlayStation Move support won't be added until after LittleBigPlanet 2's January 2011 release.
"With the main game there will be an extra game - possibly on another disc, maybe on the same disk - that will contain 10-ish levels that demonstrate how Move could work with LittleBigPlanet 2," Media Molecule's community manager James Spafford explained.
"And shortly after release we'll do a full DLC pack that's purely Move, and we'll give away the free controls so people can make their own Move levels as well."
Spafford spoke after an illuminating Eurogamer Expo 2010 presentation by Media Molecule in which the game's makers invited the audience to pool their ideas and create a LBP2 level.
The result: a giant zombie panda killed by cheese-vomit shot from a gun. There were even apple-tanks built right before our eyes that Sackboy could pilot himself.
Media Molecule also revealed a new reward system based around pins for community level builders. There were problems caused by offering Trophies, apparently.
We also earned that each player has their own camera when they play online. Previously all players would share a camera, meaning if you fell behind you would respawn. Now players have the freedom to roam.
Media Molecule's Eurogamer Expo 2010 communal brainstorm highlighted the wealth of possibilities open to creators in LittleBigPlanet 2. New tools such as the Grabinator gloves and the Creatinator helmet open up new avenues to explore.
Media Molecule also used those tools to build the raft of top-notch levels in LittleBigPlanet 2, some of which involve flying on the backs of giant bees and shooting honey globules in the style of a side-scrolling shooter.
LittleBigPlanet 2 was delayed to January 2011. Media Molecule applauded fans' reaction to the news.