Team Fortress 2 gets in-game store
Update lets you buy, trade, customise gear.
A new update for Valve's Team Fortress 2 adds an in-game trading post that lets users purchase new items and upgrades or swap existing gear with other players.
To celebrate the launch of the Mann Co. Store, Valve has also debuted "the largest addition of inventory items in the game's history", a load of item customisation options and some new mini-games too.
Users will be able to buy items by depositing cash in their Steam Wallet. Funds held here can be spent on any Steam downloads – not just in the Mann Co. Store.
You can only trade items that you've picked up yourself during gameplay, not those that you have bought in the store.
Team Fortress 2 is famous for its regular free updates and these look set to continue, despite the addition of micro-transactions.
"Our plan is to continue updating TF2 just like we always have, adding free maps, game modes, new features, and more," explains an in-depth FAQ on Valve's website. "The Mann Co. Store is simply an alternative way of obtaining items that other players can earn during gameplay.
"Segregating players into groups that can't play together, based on who bought what, is something we'd like to avoid."
The update is available now for the PC version of the game. Xbox 360 users are still left out in the cold though, with Valve recently admitting "total failure" to update the console version.
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Comments (26) Latest comment 2 years ago
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Theres only a small flaw in the system - the 'farm achevement' maps will now become even more used for the 'farm items for cash' playerbase, I like the idea but I hope Valve are looking at the exploiters of the system and deal with it quickly.
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You can't exchange items for cash, just cash for items. I can't idle my way through to filling my backpack and "selling" it all for Steam store credit.
Edit: As an addendum, regular players don't get cash from item sales, just the community creators that have items in-game that are bought. They get a slice of the profit every time one of their hats/items are bought via the store. For all the hate levelled by the fandumb on the Steam boards, you could rationalise this as supporting community creators.
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http://www.eurogamer.net/articles/valve-...
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After all, who can hear complaints over the cheers their shareholders made when this concept was suggested!
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Actually, Valve doesn't have any shareholders.
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GOOD!
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€50 or $50 for all the new items.
€16.50 or $17 for a new hat.
That's right EU gets screwed once more.
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Makes you actually look like an idiot when wearing or using those in-game.
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Actually, all companies have shareholders; but Valve is a privately owned company rather than a publicly traded one is what you meant to say.
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Some of the new items were designed by the TF2 community and they will get paid for it.
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Weirdly I'm not really all that sold on the gameplay itself but I've kept playing, partly because it's the only online game my unversity's ridiculously strict firewall will let through and partly because of the constant stream of unlocks and achievements.
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More people play CS then TF2 ...
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I agree with bf's comment, I think the more they add, it is almost feels like they are taking something away from the purity of the original release.
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It doesn't really go back on what they said. Robin said "you buy the game, you get the content". That's still true, all this paid for stuff can still be unlocked for free by playing the game. They're just offering those without much time but with disposable incomes (ie. most people in full time work) the chance to access content that everyone else has access to.
And hopefully fund a bit of Half Life 3 in the process.
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I'm really not sure about this. I love TF2, but not only are these items far more expensive than I expected ($9.99 for a hat!). What is surprising is that they are offering game changing items at a price too, things that actually change gameplay, I always thought that was online game suicide?
Wow, that price is ridiculous I won't be buying hats at that kind of price. Probably.
However, any game changing items can be obtained in game too either as a drop or through crafting. The only thing that "concerns" me is the "the wearer cannot be killed by headshots" sniper set bonus even though the sniper won't be able to score headshots himself.
If I shoot someone in the head I consider it only polite if they die.
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